String Index	Text
WarrivAct1IntroGossip1	45\nGreetings, stranger. I'm not surprised \nto see your kind here. Many \nadventurers have traveled this way \nsince the recent troubles began.\n \nNo doubt you've heard about the \ntragedy that befell the town of \nTristram. Some say that Diablo, the \nLord of Terror, walks the world again.\n \nI don't know if I believe that, but a Dark \nWanderer did travel this route a few \nweeks ago. He was headed east to the \nmountain pass guarded by the Rogue \nMonastery.\n \nMaybe it's nothing, but evil seems to \nhave trailed in his wake. You see, \nshortly after the Wanderer went \nthrough, the Monastery's Gates to the \npass were closed and strange \ncreatures began ravaging the \ncountryside.\n \nUntil it's safer outside the camp and the \ngates are re-opened, I'll remain here \nwith my caravan. I hope to leave for \nLut Gholein before the shadow that fell \nover Tristram consumes us all.  If \nyou're still alive then, I'll take you \nalong.\n \nYou should talk to Akara, too. She \nseems to be the leader of this camp. \nMaybe she can tell you more.\n
WarrivAct1IntroPalGossip1	45\nWell met, noble Paladin. It's been a \nwhile since I've seen any of your kind in \nthe west. It would be an honor to aid \nyou in any way that I can.\n \nNo doubt you've heard about the \ntragedy that befell the town of \nTristram. Some say that Diablo, the \nLord of Terror, walks the world again.\n \nI don't know if I believe that, but a Dark \nWanderer did travel this route a few \nweeks ago. He was headed east to the \nmountain pass guarded by the Rogue \nMonastery.\n \nMaybe it's nothing, but evil seems to \nhave trailed in his wake. You see, \nshortly after the Wanderer went \nthrough, the Monastery's Gates to the \npass were closed and strange \ncreatures began ravaging the \ncountryside.\n \nUntil it's safer outside the camp and the \ngates are re-opened, I'll remain here \nwith my caravan. I hope to leave for \nLut Gholein before the shadow that fell \nover Tristram consumes us all.  If \nyou're still alive then, I'll take you \nalong.\n \nYou should talk to Akara, too. She \nseems to be the leader of this camp. \nMaybe she can tell you more.\n
WarrivGossip1	51\nI've been leading my trade caravan \nacross the eastern deserts for more \nthan twenty years now. I've been \nattacked by bandits and outlaws more \ntimes than I can remember. But never \nwhen a Paladin accompanied me. \n \nIndeed, your Order has saved me from \nlosing a small fortune over the years. I \njust hope you can discover what's \ngoing on around here and get the \nGates to the East opened up!\n
WarrivGossip2	85\nCain seems to have great wisdom \nregarding the supernatural. I hope I \nnever live to be that wise...\n
WarrivGossip3	58\nAkara is the Rogues' High Priestess. She \nsells the few magic items in her \npossession and can even heal your \nwounds. She is very wise and will help \nyou if she can.\n
WarrivGossip4	66\nThe fiery Kashya commands the Rogue \narchers in battle. I've only spoken to \nher a few times, though. I get the \nfeeling that she doesn't like outsiders \nvery much.\n
WarrivGossip5	88\nCharsi seems to be a very sweet girl. \nShe's the smith around here and can \nhelp you by trading weapons and \narmor.\n
WarrivGossip6	55\nGheed is a wandering merchant of \nquestionable character who is traveling \nalong with my caravan to the East. He \nwill buy and sell most anything.\n \nHe's greedy, but his wares are beyond \nreproach. I would suggest keeping both \neyes open when you deal with him.\n
WarrivGossip7	71\nTo the east are lands of great \nmystery... and the Jewel City of the \nDesert, Lut Gholein.\n
WarrivGossip8	68\nI'll gladly take you eastward, if you can \ndrive the Evil from the Monastery.  \nThen, the Rogues may re-open the pass \nthrough the mountains.\n
WarrivGossip9	70\nIt's easy to become lost in the \nwilderness on the way to the Citadel. \nAfter you have come to the Cairn \nStones, you must remember that the \npath continues through the caves.\n
AkaraIntroGossip1	35\nI am Akara, High Priestess of the \nSisterhood of the Sightless Eye. I \nwelcome you, traveler, to our camp, \nbut I'm afraid I can offer you but poor \nshelter within these rickety walls.\n \nYou see, our ancient Sisterhood has \nfallen under a strange curse. The \nmighty Citadel from which we have \nguarded the gates to the East for \ngenerations, has been corrupted by the \nevil Demoness, Andariel.\n \nI still can't believe it... but she turned \nmany of our sister Rogues against us \nand drove us from our ancestral home. \nNow the last defenders of the \nSisterhood are either dead or scattered \nthroughout the wilderness.\n \nI implore you, stranger. Please help us. \nFind a way to lift this terrible curse and \nwe will pledge our loyalty to you for all \ntime.\n
AkaraIntroSorGossip1	34\nGreetings, young Sorceress. It is good \nto see more of your kind at work in the \nworld these dark days. In my opinion, \nthe world needs more women to fight \nagainst the great shadow. But I am \nforgetting my manners... \n \nI am Akara, High Priestess of the \nSisterhood of the Sightless Eye. I \nwelcome you, traveler, to our camp, \nbut I'm afraid I can offer you but poor \nshelter within these rickety walls.\n \nYou see, our ancient Sisterhood has \nfallen under a strange curse. The \nmighty Citadel from which we have \nguarded the gates to the East for \ngenerations, has been corrupted by the \nevil Demoness, Andariel.\n \nI still can't believe it... but she turned \nmany of our sister Rogues against us \nand drove us from our ancestral home. \nNow the last defenders of the \nSisterhood are either dead or scattered \nthroughout the wilderness.\n \nI implore you, stranger: please help us. \nFind a way to lift this terrible curse and \nwe will pledge our loyalty to you for all \ntime.\n
AkaraGossip1	42\nThe Sisterhood of the Sightless Eye has \na long and distinguished history. Over \nthe generations our Order has become \na deadly fighting force as well as a \nbastion for women who sought to forge \ntheir own destiny.\n \nYet beware, young one, the lure of \npower and knowledge can lead to \ndisaster. I have seen ambition foul the \nbravest of hearts and recklessness dull \nhard-won wisdom.\n \nYou would do well to tread lightly upon \nthe dark path you have chosen to \nexplore.\n
AkaraGossip2	49\nI understand that Cain is the last \ndescendant of the ancient Horadrim \nand that his knowledge of their lore is \nvast. He could prove to be very useful \nin discerning the nature of our current \ncrisis.\n
AkaraGossip3	49\nKashya has always been fiercely loyal, \nbut I fear her anger and frustration \nover these recent events will lead her \ninto harm's way. She is highly \nprotective of the few Rogues remaining \nunder her command and will not send \nthem into combat unless there is dire \nneed.\n
AkaraGossip4	46\nCharsi is young and innocent. However, \nI believe her Barbarian blood thrills to \nthe prospect of adventure and danger. \nShe takes great pride in her work and \nfinds comfort in the fact that her \nweapons and armor are helping to end \nthis evil plague.\n
AkaraGossip5	48\nThough he has only been our guest for \na short time, I sense that Warriv has \nfaced many harrowing trials. Though \nhe knows, as I do, that a terrible evil \nhas blanketed the land, his only real \nconcern is to reach the eastern trading \nports with his caravan.\n
AkaraGossip6	53\nTo be honest, I have done my best to \nstay clear of Gheed. He wears \ndishonesty about himself like a cloak \nand seeks only to better his situation \nby preying on the misfortunes of \nothers.\n
AkaraGossip7	55\nThe wilderness is overrun with Evil and \nthe minions of Hell have taken our \nrightful home. We must purge all Evil \nfrom the Monastery and restore order \nto the world.\n
AkaraGossip8	53\nI often dream of the day we reclaim our \nown. The Sightless Eye sees through \nthe mist of time a great glory ahead, \nbut how far ahead the Eye cannot \ndiscern.\n
AkaraGossip9	67\nOur mental discipline is matched only by \nour skill in archery... I only hope these \nare enough to withstand this awful \ntrial.\n
AkaraGossip10	59\nBeware that you do not suffer the fate \nof the corrupted Rogues. To lose one's \nlife is a tragedy, but to lose one's soul \nis even worse.\n
AkaraGossip11	41\nEven though the corrupted ones were \nonce of our Order, you need not shy \nfrom slaying them, for they stand \nbetween you and Andariel.\n \nPerhaps, when the Demon Queen is \ndead, our Sisters will return to life, but \nmore likely they will be forever bound \nto their unholy pact.\n
KashyaIntroGossip1	56\nWelcome, outlander, to our glorious \nhovel. I know you're here to challenge \nthe evil that's driven us from our \nancestral home.\n \nBut, know this. Akara may be our \nspiritual leader, but I command the \nRogues in battle. It will take more than \njust killing a few beasts in the \nwilderness to earn my trust.\n
KashyaIntroAmaGossip1	55\nWell, well, I never expected to see an \nAmazon in these lands. You're very \nbrave to have come here. Many of my \nfellow Sisters have fallen under some \ndark spell, and if you're not careful you \nmay fall prey to it as well.\n
KashyaGossip1	60\nWhen I was very young, Akara told me \ntales of the Amazons' fearlessness in \nbattle and of their skills with spears \nand bows. I like to think we Rogues \nhave much in common with you \nAmazons.\n
KashyaGossip2	64\nSome of my Rogues told me of Deckard \nCain. They said that he is a man of \ngreat wisdom. Personally, I don't know \nhow wise he could possibly be if he \nnever learned how to wage battle \nhimself.\n
KashyaGossip3	57\nAkara has been like a mother to me for \nas long as I can remember. She is wise \nand good, but I don't think she has the \nsteel to retake our Monastery by force.\n
KashyaGossip4	89\nI don't trust many outlanders, but \nWarriv seems fine. He never says much \nto me, though.\n
KashyaGossip5	66\nBefore our exile, Charsi, our blacksmith, \ncould fashion any implement of war.\n \nHere in the camp, she merely makes do. \nHer best tools remain within the \nMonastery.\n
KashyaGossip6	58\nGheed is a pig. I've been tempted to \nthrow him out of the camp many times, \nbut Charsi seems to think that he's \ngood company. I don't trust the man, \nbut if she's comforted by him, then I'll \ndesist.\n
KashyaGossip7	76\nIf we could only find out how Andariel \nhas managed to corrupt our Sisters, \nthen, perhaps, we could drive out the \nevil clouding their minds.\n
KashyaGossip8	68\nIn this camp, those of us who have \nremained true to our Order are forced \nto live among common traders and \nfarm animals.\n \nWelcome to our circle of suffering.\n
KashyaGossip9	67\nPerhaps Tristram deserved its fate... \nfor letting Evil loose upon the land. I \nonly hope we don't suffer the same.\n
KashyaGossip10	71\nSome evenings we gather at the bonfire \nto retell epic tales... and try to forget \nabout the terrible events that led to \nlosing the Monastery.\n
CharsiIntroGossip1	47\nHi there. I'm Charsi, the blacksmith here \nin camp. It's good to see some strong \nadventurers around here.\n \nMany of our Sisters fought bravely \nagainst Diablo when he first attacked \nthe town of Tristram. They came back \nto us true veterans, bearing some \nreally powerful items. Seems like their \nvictory was short-lived, though... Most \nof them are now corrupted by Andariel.\n
CharsiIntroBarGossip1	54\nWow. You're a Barbarian, huh? It's \nreally great to meet you. I've seen a \nfew of your kind around here lately. I'm \na little jealous... I wish I could go off \nadventuring with you.\n \nOh, by the way... I'm Charsi, the \nblacksmith here in camp.\n
CharsiGossip1	57\nYou know, I've been with the Sisters for \nas long as I can remember. But Akara \ntold me that my real parents were \nBarbarians from the northern tribes \nand that they were killed when I was \nvery young.\n \nSometimes I wonder what my life would \nhave been like if I had been raised as a \nBarbarian.\n \nI don't know. I love being a blacksmith... \nbut sometimes I just want to get out \nand explore the world, you know?\n
CharsiGossip2	86\nI don't really know anything about Cain. \nHe seems to have a lot of secrets... \nThat makes me nervous.\n
CharsiGossip3	51\nOh, Kashya's fantastic. Sure, she's a \nlittle hard on outsiders, but who can \nblame her? All she wants is to protect \nour Order. But now that our Sisters \nhave turned against us... I think this \nwhole mess has hardened her heart.\n
CharsiGossip4	64\nAkara, our priestess and seer, is most \nupset by the corruption of our Sisters. \nI fear that she blames herself.\n
CharsiGossip5	80\nWarriv's all right, I guess. He seems too \nserious most of the time. I haven't \nreally talked to him all that much.\n
CharsiGossip6	60\nOh, I like Gheed. He's very funny. He \nhas all sorts of interesting stories from \nthe places he's been. I wish I could see \nthe sights he has.\n
CharsiGossip7	84\nI don't know why some of my Sisters \nchose to follow Andariel. Those who \nstrayed were among our finest \nwarriors.\n
GheedIntroGossip1	48\nGood day to you partner! I'm Gheed and \nI can already tell that I'll be your best \nfriend in this forsaken camp.\n \nA spare weapon, some gold, a small \ngem is all I want in exchange for the \nequipment you'll need on whatever \nquests you might undertake.\n \nNow, now, now... Don't be shy, all of my \nitems are guaranteed for life and come \nwith a two-day warranty!\n
GheedIntroNecGossip1	46\nA Necromancer! I hoped I'd never have \nto lay my eyes on one of your kind \nagain. ... The recent troubles in this \narea have brought out all kinds, I see. \nNevertheless, your money's good...\n \nA spare weapon, some gold, a small \ngem is all I want in exchange for the \nequipment you'll need on whatever \nquests you might undertake!\n \nNow, now, now... Don't be shy, all of my \nitems are guaranteed for life and come \nwith a two-day warranty!\n
GheedGossip1	74\nDon't think you can fool me, \nNecromancer. I've seen what your kind \ncan do. If you're involved in any of the \nevil out there, I don't even want to \nknow. Trade quickly and be about your \nbusiness!\n
GheedGossip2	57\nThat old coot, Cain, is as crazy as a wet \nQuill Rat. I hear he survived whatever \nhappened in Tristram. Personally, I \nwouldn't trust a thing he has to say.\n
GheedGossip3	55\nAkara and Kashya are Sisters in the \nOrder of the Sightless Eye, but they are \nworlds apart. Akara is a slow river of \nmagic, and Kashya, a viper of war. \nThey're both deeply devoted to their \nreligious order, yet the corruption of \ntheir Sisters pains them both to no \nend.\n
GheedGossip4	52\nCharsi is a fine girl..., but she has no \nbusiness savvy! I know she means well, \nbut the prices she charges for weapons \nand armor will never earn her a profit.\n \nAs long as I keep filling her mind with \nstories of adventure, she'll never catch \non to the fact that I'm raking in gold \nhand over fist!\n
GheedGossip5	55\nWarriv was kind enough to let me travel \nwith his caravan, but don't let him drag \nyou into a search for a new Eastern \ntrade route.\n \nI'm making a fortune right here... from \nthe Rogues, of course! You, on the \nother hand, always get my best prices!\n
GheedGossip6	61\nAndariel's demonic forces have taken up \nresidence in the forests as well as the \nMonastery. Uh-uh. I won't be venturing \nout of the camp. So, if you need \nanything, I'll be right here.\n
GheedGossip7	58\nWhen - or if - I get to Lut Gholein, I'm \ngoing to find the largest bowl of \nNarlant weed and smoke 'til all earthly \nsense has left my body.\n
CainGossip1	43\nLong ago, the Soulstones were given to \nthe Horadrim by the Archangel Tyrael. \nThey were used to bind the three Prime \nEvils. I now know that even these holy \nartifacts were no match for Diablo's \npower.\n \nI hope that his two brothers are more \nsecurely held... but I fear the worst.\n
CainGossip2	54\nIt takes time to master your skills... and \nuse will hone your technique. But take \ncare to choose your new skills wisely.\n
CainGossip3	52\nYou may recover some mysterious \nthings from the demons you kill. Some \nof great use to you... some of great \nperil! Bring them to me and I'll reveal \ntheir secrets.\n
CainGossip4	46\nHave I told you about the Horadrim? \nThey were an ancient confederation of \nmage-clans who sought to bind the \nthree Prime Evils for eternity. The \nHoradrim are now nearly forgotten... \nand it appears that the bonds they \nwove are unravelling!\n \nAs the last of the Horadrim, I pray that \nI can help you remedy their failure.\n
CainGossip5	43\nLong ago, Diablo and his brothers were \ncast out of Hell by the Lesser Evils. It \nseems that Hell's balance has shifted, \nas Andariel is now aligned with the \nLord of Terror. Her presence here in \nthe mortal realm does not bode well for \nus.\n
RogueSignpostGossip1	90\nTurn back! I can tell that you need more \nexperience to fight safely in the next \nwilderness.\n
RogueSignpostGossip2	46\nHalt! You should complete Akara's quest \nbefore venturing further. Search for \nthe Den in the wilderness closer to \ncamp.\n
RogueSignpostGossip3	116\nBeware! The evil is strong ahead.\n
RogueSignpostGossip4	92\nBeware! Beyond lies mortal danger for \nthe likes of you!\n
RogueSignpostGossip5	88\nTake care! The Corrupted Rogues in the \nwilderness ahead are not to be trifled \nwith.\n
A1Q1InitAkara	43\nThere is a place of great evil in the \nwilderness. Kashya's Rogue scouts \nhave informed me that a cave nearby is \nfilled with shadowy creatures and \nhorrors from beyond the grave.\n \nI fear that these creatures are massing \nfor an attack against our encampment. \nIf you are sincere about helping us, \nfind the dark labyrinth and destroy the \nfoul beasts.\n \nMay the Great Eye watch over you.\n
A1Q1AfterInitAkara	46\nI should add that many Rogue scouts \nhave died in that horrible place. We \ncannot afford to lose any more. If you \nchoose to enter that Den of Evil, you \nmust do so alone.\n
A1Q1AfterInitKashya	87\nThe demons in that cave have claimed \nmany of my finest archers. I wonder \nhow you will fare!\n
A1Q1AfterInitCharsiMain	95\nThe beasts from the cave have begun to \nroam throughout the countryside. \nYou'd better be careful out there.\n
A1Q1AfterInitCharsiAlt	95\nYou seem like a noble warrior. I hope \nyou can help us.\n
A1Q1AfterInitGheed	67\nYou're a brave soul! I'd sooner thrust \nmy sacred scepter into the foulest, \ncarbuncular trull than set one boot \ninto that cave.\n
A1Q1AfterInitWarriv	122\nOne who seeks that cave, seeks death.\n
A1Q1EarlyReturnAkara	85\nYour task is not complete until you have \nkilled all the demons in that cave.\n
A1Q1EarlyReturnKashya	111\nYou'd better come through on this. Your \nreputation depends on it.\n
A1Q1EarlyReturnCharsi	148\nYou haven't cleared the cave, yet? Do \nyou need anything?\n
A1Q1EarlyReturnGheed	73\nDemons still befouling that cave, huh? I \nthink you might need a new weapon.\n
A1Q1EarlyReturnWarriv	124\nOne who hesitates... does so with good \nreason.\n
A1Q1SuccessfulAkara	65\nYou have cleansed the Den of Evil. \nYou've earned my trust and may yet \nrestore my faith in humanity.\n \nYour reward is training in the skill of \nyour choice.\n
A1Q1SuccessfulKashya	74\nHmm. I'm surprised you survived that \ntest, outlander. Go see Akara. She may \nreward you.\n
A1Q1SuccessfulCharsi	94\nYou are truly brave and skillful...  Akara \nwas worried about you.\n
A1Q1SuccessfulGheed	87\nThe only good demon is a dead one, I \nsay.\n \nBy the way, did you happen to find \nanything in that cave you'd like to sell?\n
A1Q1SuccessfulWarriv	120\n...That which does not kill you makes \nyou stronger.\n
A1Q2InitKashya	56\nMy Rogue scouts have just reported an \nabomination in the Monastery \ngraveyard!\n \nApparently, Andariel is not content to \ntake only our living. Blood Raven, one \nof our finest captains in the battle \nagainst Diablo at Tristram, was also \none of the first to be corrupted by \nAndariel.\n \nNow, you'll find her in the Monastery \ngraveyard raising our dead as \nzombies!\n \nWe cannot abide this defilement! If you \nare truly our ally, you will help us \ndestroy her.\n
A1Q2AfterInitKashya	80\nDeath has done nothing to weaken \nBlood Raven's combat skills. If \nanything, she's more deadly than ever.\n
A1Q2AfterInitCharsi	99\nBlood Raven was the leader of a Rogue \nband that once fought Diablo at \nTristram.\n
A1Q2AfterInitGheed	94\nI'm sorry... The undead are bad for \ntrade. I have a strict no-return policy.\n
A1Q2AfterInitAkara	51\nBlood Raven fought valiantly against \nDiablo in the catacombs beneath \nTristram... She was never quite the \nsame afterwards. It is now obvious she \nbrought an evil influence back with her.\n
A1Q2AfterInitWarriv	140\nHmmm...\n \nHow can one kill what is already dead?\n
A1Q2EarlyReturnKashya	99\nEach moment you delay adds another \nundead Sister to Blood Raven's army.\n
A1Q2EarlyReturnAkara	70\nIf you fail to destroy Blood Raven, I fear \nthat our Order will perish forever.\n
A1Q2EarlyReturnCharsi	68\nAkara felt something was wrong even \nbefore Andariel descended upon us. \nShe feared that Blood Raven had \nstumbled upon some evil force beneath \nTristram.\n \nI wish we had acted then...\n
A1Q2EarlyReturnGheed	77\nI wonder if that old gossip, Melra, is \namong the undead? Oh, she had dirt on \neverybody.\n
A1Q2EarlyReturnWarriv	86\nWhen the dead return to prey upon the \nliving, it is a terror beyond \nunderstanding.\n
A1Q2SuccessfulKashya	55\nI can hardly believe that you've defeated \nBlood Raven!\n \nThough she was once my closest friend, \nI pray that her tortured spirit remains \nbanished forever.\n \nYou have earned my respect, stranger... \nand the allegiance of the Rogues. I \nhave placed several of my best \nwarriors at your disposal.\n
A1Q2SuccessfulAkara	122\nAndariel must be made to pay for her \nsacrilege!\n
A1Q2SuccessfulCharsi	77\nKashya wishes to reward you for your \ndefeat of Blood Raven. I thank you, \ntoo, even though Blood Raven was once \nmy friend.\n
A1Q2SuccessfulGheed	148\nSome of those gals weren't so nice the \nfirst time around.\n
A1Q2SuccessfulWarriv	104\nYou've done well, stranger. I hope all \nyour efforts are worth it.\n
A1Q4InitAkara	50\nIt is clear that we are facing an Evil \ndifficult to comprehend, let alone \ncombat.\n \nThere is only one Horadrim sage, \nschooled in the most arcane history \nand lore, who could advise us... His \nname is Deckard Cain.\n \nYou must go to Tristram and find him, \nmy friend. I pray that he still lives.\n
A1Q4AfterInitScrollKashya	90\nThe bark of Inifuss holds mystical \nrunes.\n \nAkara can translate them... into our \nrevenge!\n
A1Q4AfterInitScrollAkara	42\nTristram is too far to journey by foot...  \nCain would likely be dead, when you \narrived. However, there is a magical \nportal that will take you there \ninstantly.\n \nTo open it, one must stand within the \ncircle of Cairn Stones and touch them \nin a certain order. The proper order \ncan be found in the runes written on \nthe bark of the Tree of Inifuss.\n \nYou must find the sacred Tree of Inifuss \nand bring back its bark. I will translate \nthe runes to unlock the Stones' mystic \npattern.\n
A1Q4AfterInitScrollCharsi	117\nIf you bring back the bark of Inifuss, \nAkara will tell you how to get to \nTristram.\n
A1Q4AfterInitScrollWarriv	68\nMonths ago, I came across a few \nsurvivors from Tristram. They said \nthat Cain had gone half-mad and could \nno longer distinguish fact from \nfantasy.\n
A1Q4AfterInitScrollGheed	98\nI would sooner micturate in a tankard \nof my own ale than journey to \nTristram!\n
A1Q4InstructionsCharsi	150\nWithout the bark of Inifuss you can't \nfind Cain.\n
A1Q4EarlyReturnSAkara	76\nHow will you find Cain without going to \nTristram? Finding the Tree of Inifuss is \nthe first step on your journey.\n
A1Q4EarlyReturnSKashya	96\nThe Tree of Inifuss is hard to find, but \nyou'll know it when you see it.\n
A1Q4EarlyReturnSGheed	99\nBarking up the wrong tree, huh? You'll \nfind it, just keep looking.\n
A1Q4EarlyReturnSWarriv	70\nHe who seeks that which cannot be \nfound must look inside himself for \nfurther guidance... or look harder!\n
A1Q4SuccessfulScrollKashya	82\nWith this scroll you may open a portal \nback to Tristram. Only Akara can \ndecipher its logic.\n
A1Q4SuccessfulScrollCharsi	168\nGet this to Akara.\n \nOnly she can understand it.\n
A1Q4SuccessfulScrollGheed	72\nLook, friend... I trade a lot of strange \nitems, but I'm not going to start \ndealing in bark. Okay?\n
A1Q4SuccessfulScrollWarriv	86\nThis looks like gibberish to me. Akara \nmay know what to make of it.\n
A1Q4InstructionsAkara	64\nAh, very good. I have translated the \nrunes on this scroll. You must find the \nCairn Stones and touch them in the \norder that I have written.\n
A1Q4EarlyReturnKashya	103\nDeckard Cain has crucial knowledge \nabout the Evils we face. You must find \nhim!\n
A1Q4EarlyReturnCharsi	92\nI have heard that Tristram is now in \nruins! Without Cain I fear for the ruin \nof all of us.\n
A1Q4EarlyReturnGheed	68\nI'm told that Tristram now resembles a \nmead hall... after a Barbarian wedding! \nI will wait here for your most glorious \nreturn.\n
A1Q4EarlyReturnWarriv	82\nIt is too dangerous to travel to \nTristram. I won't be leaving here until \nthe way is clear!\n
A1Q4EarlyReturnAkara	64\nIf he still lives, Deckard Cain may be in \ngrave peril! You must hurry to Tristram \nbefore all is lost!\n
A1Q4QuestSuccessfulAkara	82\nYou have risked your life to rescue \nCain. For that we thank you.\n \nWe must seek his counsel immediately.\n
A1Q4QuestSuccessfulKashya	78\nAgain, you amaze me, outlander.\n \nThe Sisterhood is grateful to you for \ndelivering Cain to us. I believe Akara \nhas something to tell you.\n
A1Q4QuestSuccessfulGheed	53\nAh, Cain is here... another customer. I \nhaven't been this pleased since a \nlove-starved maiden let down a bit \nmore than her hair.\n
A1Q4QuestSuccessfulCharsi	102\nAkara wishes to reward you for your \nbravery in returning Deckard Cain.\n
A1Q4QuestSuccessfulWarriv	80\nOnly a brave adventurer could return \nwith Deckard Cain. Akara has a reward \nfor your valor.\n
A1Q4QuestSuccessfulCain	74\nAs a token of my gratitude, I will \nidentify items for you at no charge.\n
A1Q4RescuedByHeroCain	82\n...I thank you, friend, for coming to my \naid.\n
A1Q4RescuedByRoguesCain	75\nOh... Blessings on the Rogues! They \nfinally rescued me from that cursed \nplace!\n
A1Q4TragedyOfTristramCain	33\nRegrettably, I could do nothing to \nprevent the disaster which devastated \nTristram. It would appear that our \ngreatest fears have come to pass. \nDiablo, the Lord of Terror, has once \nagain been set loose upon the world!\n \nAs you know, some time ago Diablo was \nslain beneath Tristram.  And when our \nhero emerged triumphant from the \nlabyrinth beneath town, we held a \ngrand celebration that lasted several \ndays.\n \nYet, as the weeks passed, our hero \nbecame increasingly aloof. He kept his \ndistance from the rest of the townsfolk \nand seemed to lapse into a dark, \nbrooding depression. I thought that \nperhaps his ordeal had been so \ndisturbing that he simply could not put \nit out of his mind.\n \nThe hero seemed more tormented every \npassing day. I remember he awoke \nmany times -- screaming in the night -- \nalways something about 'the East'.\n \nOne day, he simply left. And shortly \nthereafter Tristram was attacked by \nlegions of foul demons. Many were \nslain, and the demons left me to die in \nthat cursed cage.\n \nI believe now that Tristram's hero was \nthat Dark Wanderer who passed this \nway before the Monastery fell.\n \nI fear even worse, my friend... I fear \nthat Diablo has taken possession of the \nhero who sought to slay him. If true, \nDiablo will become more powerful than \never before.\n \nYou must stop him or all will be lost.\n
A1Q5InitQuestTome	36\n...And so it came to pass that the \nCountess, who once bathed in the \nrejuvenating blood of a hundred \nvirgins, was buried alive... And her \ncastle in which so many cruel deeds \ntook place fell rapidly into ruin. Rising \nover the buried dungeons in that \ngod-forsaken wilderness, a solitary \ntower, like some monument to Evil, is \nall that remains.\n \nThe Countess' fortune was believed to \nbe divided among the clergy, although \nsome say that more remains unfound, \nstill buried alongside the rotting skulls \nthat bear mute witness to the \ninhumanity of the human creature.\n
A1Q5AfterInitGheed	110\nThe only wealth you're likely to find \nthere is a wealth of vermin.\n
A1Q5AfterInitCharsi	70\nThat old tower is as rotten on the inside \nas it appears on the outside. I heard \nthat several Sisters came to a \ngruesome end when a stairwell \ncollapsed on them.\n
A1Q5AfterInitAkara	67\nThe dangers there are not solely \narchitectural. Once inside that \nwretched place, many succumb to a \nvile miasma.\n
A1Q5AfterInitCain	60\nThat tower marks a place of danger. \nThere is an epic poem about it...  How \nmuch sorrow one can stand was tested \nthere.\n
A1Q5AfterInitWarriv	81\nRumors of treasure are no different \nfrom rumors of any other kind. They \nhold false promise to those who should \nknow better.\n
A1Q5AfterInitKashya	78\nThe tome speaks of treasure. Yet, all we \nhave found are death, delirium, and \ndisappointment.\n
A1Q5EarlyReturnKashya	151\nHave you suddenly lost your taste for \nwealth?\n
A1Q5EarlyReturnCain	94\nQuickly in and quickly out is all the \nadvice I can give you.\n
A1Q5EarlyReturnWarriv	118\nBetter an empty pocket than a full \ngrave.\n
A1Q5EarlyReturnCharsi	170\nYou're not ready to give up, are you?\n
A1Q5EarlyReturnAkara	140\nThere is no more I can tell you about \nthat ancient tower.\n
A1Q5EarlyReturnGheed	79\nGuess what! I've named a boil on my \nass after you. It, too, bothers me every \ntime I sit down.\n
A1Q5SuccessfulKashya	79\nYour rewards are well-earned. To us, \nthe tower was nothing more than a \nheadstone looming over a long \nforgotten grave.\n
A1Q5SuccessfulWarriv	62\nRemember. Wealth is as insubstantial \nas a cloud and passes as quickly. \nIgnore Gheed. All that twitters is not \nbold.\n
A1Q5SuccessfulGheed	68\nWarriv's advice is like corpse gas; it \nbefouls the air for a moment and then \nit disappears.\n
A1Q5SuccessfulAkara	58\nI thought the stories of treasure in the \ntower were nothing but lies. I am glad \nyou found something of value in that \ndeath-trap. Would that our Sisters had \nbeen so fortunate.\n
A1Q5SuccessfulCharsi	126\nThose riches will serve you well on the \nlong road ahead.\n
A1Q5SuccessfulCain	69\nWell done, my friend. Courage and \nopportunity together have created in \nyou a kind of alchemy.\n
A1Q3InitCharsi	66\nWhen I fled the Monastery, I left behind \nthe Horadric Malus, my enchanted \nsmithing hammer. If you can retrieve it \nfor me, I'll use its magic to strengthen \nyour equipment.\n
A1Q3AfterInitCain	51\nThe Malus was forged and enchanted by \nthe ancient Horadric Mages during the \nSin Wars. When their union dissolved, \nthe Malus was entrusted to the \nSisterhood guarding the pass into the \nEast.\n
A1Q3AfterInitAkara	59\nThe retrieval of the Horadric Malus is \nnot without risk. Our Monastery is \nfilled with voracious hellspawn. You'd \nbest be careful, my friend.\n
A1Q3AfterInitKashya	61\nCharsi is wasting her time and talents \nusing an inferior hammer! Had she the \nHoradric Malus, she could make the \nsteel sing and craft you a suit of armor \nas impenetrable as the Great Eye.\n
A1Q3AfterInitCharsi	87\nThe Monastery can confuse even those \nwho know it well. Stay alert in there.\n
A1Q3AfterInitGheed	74\nCharsi talks of nothing anymore, but \nthis Horadric Malus. Between you and \nher my ears need a rest.\n \nJust find it and bring it back quickly.\n
A1Q3AfterInitGheedAlt	74\nI have offered my nomadic phallus, but \nto no avail.\n
A1Q3AfterInitWarriv	68\nJust as an archer needs bow and arrow, \nor a draughtsman pen and paper, so \nCharsi needs the Horadric Malus with \nwhich to ply her trade.\n
A1Q3EarlyReturnCain	57\nThe Malus has eluded you so far. Well, \nsearch thoroughly in the Barracks... \nThat is where the Rogues kept their \nforge.\n
A1Q3EarlyReturnAkara	98\nIf you can't carry out this quest, how \nwill you face the greater evils ahead?\n
A1Q3EarlyReturnKashya	71\nTo do battle with Andariel requires \nmore than thick skin and a strong will. \nYou'll want armor and weaponry forged \nwith the hammer's enchantments.\n
A1Q3EarlyReturnCharsi	89\nThe Malus is a Horadric artifact of \ngreat power. Please bring it back.\n
A1Q3EarlyReturnGheed	90\nI have heard that you bear us no Malus.\n
A1Q3EarlyReturnWarriv	120\nWhat better opportunity to show your \nmettle?\n
A1Q3SuccessfulCain	59\nThe magical effects imbued by the \nMalus are impossible to predict, but \nare always to the good.\n
A1Q3SuccessfulAkara	57\nWell done, my friend. But remember, the \nreturn of the Horadric Malus is but one \nstep in reclaiming the Monastery.\n
A1Q3SuccessfulKashya	74\nNow that the Horadric Malus is back in \nour possession, we shall use it to \ndeliver a great blow against the Evil \nwhich torments this land.\n
A1Q3SuccessfulCharsi	72\nOh! Thanks so much for returning the \nHoradric Malus! I will now imbue one of \nyour items with magical powers.\n
A1Q3SuccessfulGheed	120\nI guess it's too late to take back some \nof the names I called you.\n
A1Q3SuccessfulWarriv	118\nI am glad the hammer has returned and \nyou with it.\n
A1Q6InitCain	34\nIt is certain that we face the demon \nqueen, Andariel, who has corrupted the \nRogue Sisterhood and defiled their \nancestral Monastery. This does not \nbode well for us, my friend.\n \nAncient Horadric texts record that \nAndariel and the other Lesser Evils \nonce overthrew the three Prime Evils -- \nDiablo, Mephisto and Baal -- banishing \nthem from Hell to our world. Here, they \ncaused mankind untold anguish and \nsuffering before they were finally \nbound within the Soulstones.\n \nAndariel's presence here could mean \nthat the forces of Hell are once again \naligned behind Diablo and his Brothers. \nIf this is true, then I fear for us all.\n \nYou must kill her before the Monastery \nbecomes a permanent outpost of Hell \nand the way east lost forever.\n
A1Q6AfterInitCain	45\nDiablo is heading east for some foul \npurpose. And the only passage east is \nthrough the Monastery gate. \nObviously, Diablo summoned Andariel \nto block any pursuit.\n \nFor her part Andariel hopes to win \nDiablo's favor... the lesser demons are \nalways vying for positions of power \nwithin the unholy hierarchy!\n
A1Q6AfterInitAkara	63\nAndariel has desecrated all we hold \ndear. She must not be permitted to \nserve Diablo.\n \nDestroy her! Her corruption of our \nOrder must be undone!\n
A1Q6AfterInitCharsi	132\nSend Andariel back to the Hell she came \nfrom!\n
A1Q6AfterInitGheed	71\nYou're going after Andariel?\n \n... One of my wagon wheels is in need of \nrepair. I'll be under the wagon, if I'm \nneeded.\n
A1Q6AfterInitWarriv	72\nThe mapmakers tell us the shortest \ndistance between two points is a \nstraight line.\n \nOur way east is a line that runs through \nAndariel's stronghold, the Monastery.\n
A1Q6AfterInitKashya	81\nI can imagine a thousand different ways \nto kill Andariel. You need only choose \none.\n
A1Q6EarlyReturnCain	48\nIt is clear that Andariel is acting on \nbehalf of Diablo to prevent anyone \nfrom following him eastward. Her \ndefeat would allow you to continue the \npursuit.\n \nAncient lore has it that while Andariel \nwas spawned in the Burning Hells, she \nis not fond of fire.\n
A1Q6EarlyReturnAkara	57\nYou have done much to help us, but I \nsense that this has only fueled \nAndariel's fury. She will not stop until \nwe are all dead.\n \nYou must kill Andariel before her army \ncan gain the upper hand.\n
A1Q6EarlyReturnGheed	72\nHave you stumbled upon that Demon \nQueen, yet? I hear she's quite the \nbeauty... as far as Maidens of Anguish \ngo, that is.\n
A1Q6EarlyReturnCharsi	108\nIf you are the hero that you seem to be, \nnow is the time to prove it.\n
A1Q6EarlyReturnWarriv	90\nMay I remind you that my caravan can \nonly go east, if the Monastery is \ncleansed?\n
A1Q6EarlyReturn2Kashya	126\nDeckard Cain has important information \nabout Andariel.\n
A1Q6SuccessfulAkara	64\nFinally, we may rejoice!\n \nWe owe you a debt we can never repay. \nI only hope that in time we will be able \nto rebuild our Order.\n \nAll our thanks go with you, my friend.\n
A1Q6SuccessfulCharsi	86\nYou'll probably go east now... It was \ngood to know you. I hope you'll come \nback if you ever need anything.\n
A1Q6SuccessfulKashya	44\nAndariel's death brings about renewed \nlife for us all. We mourn the loss of our \ndear Sisters, but at least now we can \nget on with our lives.\n \nI... may have misjudged you, outlander. \nYou are a true hero and testament to \nthe noble spirit which has inspired our \nOrder for generations.\n \nFare well... my friend.\n
A1Q6SuccessfulGheed	100\nI'm going to party like it's 999!\n
A1Q6SuccessfulWarriv	82\nThe caravan is prepared. We may now \njourney eastward to Lut Gholein.\n
A1Q6SuccessfulCain	38\nThis is a great victory indeed, but many \nmore battles await. I will accompany \nyou on your journey, lending what \nassistance I can... \n \nRemember... Diablo is still out there, \nseeking something in the desert. I'm \nafraid that this nightmare will not end \nuntil you find what it is that he seeks.\n
PalaceGuardGossip1	600\nHalt.\n
PalaceGuardGossip2	290\nYou may not pass.\n
PalaceGuardGossip3	255\nWelcome to the palace.\n
PalaceGuardGossip4	255\nYou may enter the palace.\n
PalaceGuardGossip5	290\nStay out of trouble.\n
GriezIntroGossip1	58\nI'll bet you wonder how this town \nmanages to stay safe with all the \ntrouble going on out in the desert. \nWell, I can tell you that it's got nothing \nto do with the local town guards... \nthey're all in the palace for some \nreason.\n \nJerhyn hired me and my mercenaries to \nhelp keep the peace around here. We're \nnot cheap, but we're the best this \nwasteland has to offer.\n
GriezGossip1	85\nWe do a good job in town, but beyond \nthe city gates, you'll find all manner of \ndemons.\n
GriezGossip2	52\nThe local guards were all relocated to \nthe palace after the troubles began. No \none really knows why. Actually, all of \nthe town's brothel girls have been \nhiding out in the palace's cellar lately, \nso I assume that the guards have been \nassigned to 'protect them' with their \nlives.\n
GriezGossip3	75\nI might spare you a few of my men. \nWhy, enough gold can muster an army.\n
GriezGossip4	61\nJerhyn's got a nice little trading post \ngoing here. Despite his youth, he is a \nclever businessman. As you can see by \nthat palace, he's done quite well for \nhimself.\n
GriezGossip5	99\nWe're keeping the town safe and tight, \nbut I've got a hunch there's something \nJerhyn's not telling us.\n
GriezGossip6	44\nAh, Elzix is quite a character. I had a \nfew run-ins with his band of outlaws in \nmy younger years. Now, he's as settled \nas the dunes out there. The Desert Rain \nInn is his pride and joy these days.\n
GriezGossip7	53\nAtma seems to be a fine woman. But I'm \nsure the loss of her family has made \nher lonely. Perhaps I should go over \nand console her when I get off duty \ntonight...\n
GriezGossip8	72\nGeglash is an imposing warrior, but he's \nnever been able to back down from a \nfight. One of these days, his pride will \nbe the death of him.\n
GriezGossip9	67\nMeshif has sailed all around the \nsouthern seas and visited many \nstrange lands. It must be driving him \nmad, having to stay anchored here.\n
GriezGossip10	70\nI haven't talked much to Fara. She \nkeeps to herself most of the time. I get \nthe feeling that she doesn't like us \nmercenary types much.\n
GriezGossip11	73\nI'd stay clear of Lysander, if I were you. \nHe's always mixing his damned potions \nand chemicals. I wouldn't be surprised \nif he winds up blowing himself to \nsmithereens!\n
GriezGossip12	85\nDrognan's a mystery to me. Then again, \nI never did trust mages much.\n
ElzixIntroGossip1	61\nHmm... You look like a sturdy \nadventurer.\n \nYou know, I used to be quite the \nscoundrel in my day. I led the fiercest \ngroup of bandits who ever terrorized \nthese sands!\n \nNowadays, I run this here Inn and \npretty much stay out of trouble.\n \nMy days of adventuring are behind me.\n
ElzixIntroNecGossip1	48\nAh... You must be one of the new \nheroes who've come to rid our city of \nevil. Under any other circumstances, I'd \nbe surprised to see one of your kind in \nthe city. But lately... Oh, never mind all \nthat...\n \nYou know, I used to be quite the \nscoundrel in my day. I led the fiercest \ngroup of bandits who ever terrorized \nthese sands!\n \nNowadays, I run this here Inn and \npretty much stay out of trouble.\n \nMy days of adventuring are behind me.\n
ElzixGossip1	52\nYou know, I've lost a number of body \nparts over the years. An eye here, a leg \nthere...\n \nSay, do you know any spells that'd grow \nthem back for me? Hmm... On second \nthought, I'll leave well enough alone.\n
ElzixGossip2	90\nWhat tales Drognan can tell... You \nwould do well to listen carefully to that \nwizened wizard.\n
ElzixGossip3	80\nThere are many ancient tombs in the \ndesert. Most of them are already \nplundered, but I imagine that some \nhave remained hidden.\n
ElzixGossip4	67\nI miss the brothels that used to do \nbusiness here.\n \nYou know, all of the ladies fled to the \npalace as soon as the trouble in the \ndesert started. You'd think that they \ncould at least come out once in a while \nnow that Greiz and his men have things \nrelatively under control.\n
ElzixGossip5	71\nAtma... Now, there's a fine woman. \nLately, though, she's only thinking \nabout revenge. She has reason \nenough...\n
ElzixGossip6	71\nWe've all fared well under Jerhyn's \nleadership. The town has remained \nsafe throughout this whole mess; and \nyet the lad still seems very upset about \nsomething.\n
ElzixGossip7	88\nGeglash is a fool who would fight his \nown shadow if he could. Fighting's all \nhe ever thinks about!\n
ElzixGossip8	74\nMeshif is a wise Captain, I think. Wise \nenough to know silver from tin and \ntruth from dung, that's for sure.\n
ElzixGossip9	65\nFara is a good woman. She seems very \nsad, but seldom speaks of her past. \nShe's good to the poor and helps \npeople when she can. That makes her \nall right in my book.\n
ElzixGossip10	70\nThat Lysander's a grumpy old cuss. \nYou'd better not disturb him while he's \nworking on his potions, or... BOOM! \nYou could get blasted to the moon.\n
WarrivAct2IntroGossip1	62\nNow that Andariel is dead, I can return \nand outfit the Rogues properly. Once \nI've made some trades here, I'll be free \nto head back to their Monastery. Let \nme know if you want to travel along.\n
WarrivAct2Gossip1	106\nCaravans take people where they want \nto go - until they get there.\n
WarrivAct2Gossip2	80\nBy ship is the only way eastward from \nhere. I believe Captain Meshif has a \nsmall trading vessel moored at the \ndocks.\n
WarrivAct2Gossip3	70\nThere used to be a lot of brothels \nhere... I guess the troubles scared all \nthe women away, or maybe they're \n'safe' in Jerhyn's palace.\n
WarrivAct2Gossip4	53\nThat old desert fox, Elzix, is as crafty \nas they come. Years back, he made off \nwith a small fortune of my caravan's \nwares. I certainly never expected to see \nhim so... domesticated.\n
WarrivAct2Gossip5	57\nJerhyn has his father's strength and \nwits. He's young, but he rules this \nplace with wisdom and care. I think \nhe'll grow into a fine Sultan... Provided \nwe all survive this crisis.\n
AtmaIntroGossip1	59\nYou'll forgive me if I seem upset. I've \nsuffered a loss recently, but that's not \nyour problem.\n \nIt's a relief to see some proper warriors \ncome through here. My name is Atma. I \nrun the tavern here in Lut Gholein.\n
AtmaGossip1	86\nEvil has laid siege to Lut Gholein and \nyou may be our last hope...\n
AtmaGossip2	56\nThis public house used to be quite lively, \nuntil this plague of evil. Luckily, I've \nmanaged to save away a tidy nest egg. \nUnfortunately, I couldn't save \neverything I cared for...\n
AtmaGossip3	57\nIn addition to my public house, there \nused to be several brothels doing \nbusiness here. When the troubles first \nstarted in the desert, the harem guilds \nsought sanctuary within the palace.\n \nOf course, Jerhyn was glad to oblige. I'll \nbet they're finding many ways to repay \nhim for his protection.\n
AtmaGossip4	70\nGeglash may seem like a sot, but he's a \nbrave man. All this trouble has driven \nhim to drinking more than his usual.\n
AtmaGossip5	64\nElzix and I have reached an \nunderstanding over the years. He \nsends travelers to me for drink and \nentertainment, and I send them back to \nhim for a soft bed. The travelers often \ntrade their wares for lodging.\n
AtmaGossip6	89\nMeshif seldom patronizes my \nestablishment. I think he prefers to \nstay out there on his leaky ship.\n
AtmaGossip7	71\nOh, Lysander is cranky, but he's a good \nold man. He used to give me medicines \nwhen... my son was ill.\n
AtmaGossip8	78\nDrognan is a very private person. He's \nalways studying ancient scrolls and \nsuch. He may be a mystery to me \nforever.\n
GeglashIntroGossip1	57\nBah! I don't know why you people keep \npestering me.\n \nGreiz seems to have this place locked \ndown nice and tight. Not that I couldn't \nhave done the same! I've proven my \nvalor in combat plenty of times.\n
GeglashIntroBarGossip1	43\nHey, you're a Barbarian, aren't ya? \nFerocious as the wild beasts of the \nnorth, that's what they say. I suppose \nyou've come to help save this city. You \nneedn't bother.\n \nGreiz seems to have this place locked \ndown nice and tight. Not that I couldn't \nhave done the same! I've proven my \nvalor in combat plenty of times.\n
GeglashGossip1	46\nHey, I heard that you Barbarians can \nwield multiple weapons at once. I never \nlearned to fight two-handed. Carrying a \nsword and a wineskin at the same time \nis all I can ever handle.\n
GeglashGossip2	53\nSure, I hear lots of what goes on. Did \nyou hear about the harem guilds? They \nwere the only ones allowed to hide out \nin the palace when the raids started!\n \nAh... It figures.\n
GeglashGossip3	64\nI've killed plenty of those demons out in \nthe desert. It doesn't seem to slow \nthem down any, though... they just \nkeep coming back for more.\n
GeglashGossip4	55\nHave you found those big sand maggots \nyet? Arrows and all that don't work so \nwell against them. Best thing is to hack \n'em with a sword or such.\n
GeglashGossip5	58\nThere are some ancient tombs out there \nin the desert. You have to go pretty far \nto find them, though. Rumor has it that \nthey're crawling with walking corpses \nnow.\n \nAs if the Saber Cats and Claw Vipers \nweren't bad enough.\n
GeglashGossip6	67\nYeah. Meshif's okay, I guess. But I'll be \ndamned if I ever get on his ship. I don't \neven like to drink water.\n
GeglashGossip7	52\nJerhyn's been acting strange lately. I \ncan't imagine why he recalled the town \nguards into the palace. If there is \nsomething wrong in there, I hope he \ndoesn't expect me to handle it.\n
GeglashGossip8	57\nI've seen Fara defend herself against a \nfew drunken ruffians. She's got moves \nI've never even seen before. Wherever \nshe's from, she sure learned how to \nfight there.\n
GeglashGossip9	83\nI've got no time for old alchemists. \nLysander would be completely useless \nin a real fight.\n
MeshifIntroGossip1	63\nGreetings. I'm Meshif, captain of this \nship here. I make port runs around the \nTwin Seas and occasionally out to \nKingsport in Westmarch.\n \nI haven't sailed anywhere lately, \nthough... Jerhyn has ordered me to \nstay docked here in case of emergency.\n
MeshifIntroAmaGossip1	54\nGreetings, Amazon. I haven't seen one \nof your kind in many years.... It's good \nto know that warriors of your caliber \nare protecting this city.\n \nI'm Meshif, captain of this ship here. I \nmake port runs around the Twin Seas \nand occasionally out to Kingsport in \nWestmarch.\n \nI haven't sailed anywhere lately, \nthough... Jerhyn has ordered me to \nstay docked here in case of emergency.\n
MeshifGossip1	62\nI was wondering if you've heard any \nnews from Kurast? I know you \nAmazons travel extensively. Have you \nbeen there recently?\n \nHmm... Well, I hope the port opens \nsoon. I need to get home to Kurast and \nfind out what's been happening there.\n
MeshifGossip2	72\nThere's something Jerhyn's not telling \nme, I just don't know what. To my eye, \nthings here in town don't look that bad, \nespecially since Warriv's caravan route \nopened up.\n
MeshifGossip3	65\nI've been all around the seas in these \nparts. It's dangerous sailing west this \ntime of year, though. Until the season \nchanges, the caravan through the \ndesert is the main trade route to \nWestmarch.\n
MeshifGossip4	75\nMy ship is the only way East from here. \nStill, Lord Jerhyn tells me that I may \nnot leave until the current crisis is \nover.\n
MeshifGossip5	65\nOh, I've known Elzix for years. He \nalways offers me a free room at his Inn \nwhen I dock here, but I prefer the \ncomforts of my own cabin.\n
MeshifGossip6	61\nWarriv is a good friend. We've shared \nmany tales, he and I. If we had it all to \ndo over again, I believe we'd both be \nexplorers of some renown.\n
MeshifGossip7	69\nGreiz seems to be a dependable fellow. I \nhope he can handle it if those things in \nthe desert decide to attack this town.\n
MeshifGossip8	130\nAtma serves a fine ale in her \nestablishment.\n
MeshifGossip9	70\nHah! That braggart Geglash says he \nfears neither man nor beast. Yet, when \nI offer to take him out to sea, he \nquakes with fear.\n
MeshifGossip10	130\nThe lady Fara has a proud, noble air \nabout her.\n
JerhynActIntroGossip1	41\nGreetings, honored traveler. I am \nJerhyn, Lord of Lut Gholein, and I bid \nyou welcome to my fair port-city. I'm \nglad to know that once again caravans \nare free to travel through the Western \nPass.\n \nFor some time now, we have been under \nsiege by an evil power that I cannot \nidentify. Strange... It all began when a \nDark Wanderer came this way, looking \nfor the Tomb of Tal Rasha. No one \nknows exactly where Tal Rasha, Keeper \nof Baal, is entombed, but it is certain \nto be far out in the desert.\n \nNow, my people whisper tales of the \ndead rising from their tombs and \nhorrible creatures lurking amongst the \nmoonlit dunes. Even I have witnessed \nthings which I cannot explain. I've \nordered the port closed and all trade \nships moored until I am sure that my \ncity is safe.\n \nAtma, the tavernkeeper, has an \nimportant mission for you. Go see her \nimmediately. You'll find her on the \nother side of town.\n \nNow, I must return to the palace. I \napologize, but I can't invite you in. \nThings are... rather a mess right now.\n
JerhynActIntroMoreGossip1	51\nFor trade in magic and the like, see \nDrognan or Lysander. Drognan is the \nwisest man I know - without equal in \nmagic and ancient lore. Poor Lysander \nis nearly deaf, but he's a reliable potion \nchemist.\n \nFor travel back west, see Warriv, whom \nyou already know.\n \nOur own Fara is a fine and honest \narmorer, and she can heal wounds as \nwell.\n \nElzix is the Innkeeper and may also \nhave some items to trade.\n \nGreiz, the mercenary captain I hired to \nsecure the gates of Lut Gholein, keeps \norder in town, as well.\n \nThere are others here, too. I'm sure \nyou'll meet most of them. Just look \naround...\n
JerhynIntroGossip1	117\nThings are getting worse by the hour. I \nknow everything looks fine, but trust \nme, it isn't!\n
JerhynGossip1	117\nThings are getting worse by the hour. I \nknow everything looks fine, but trust \nme, it isn't!\n
JerhynGossip2	63\nTo any who aid me in the defense of Lut \nGholein, I pledge my support. Passage \nEast, wealth, honor - all are due to \nthose who help my city.\n
JerhynGossip3	71\nYou seem very capable, but no offense \nis intended when I say that I must \nchoose my confidants carefully. It \nwouldn't do to have rumors sending \neveryone into a panic.\n
JerhynGossip4	87\nEven though he was once a bandit, I \npermitted Elzix to take over the Desert \nRain Inn. He has been quite civilized \never since.\n
JerhynGossip5	76\nWhen you arrived, Warriv's caravan had \nbeen long overdue. With all of the evil \nthat's arisen in the land, I'm surprised \nhe got through at all.\n
JerhynGossip6	77\nMeshif is an honorable man, but I fear \nthat he is growing impatient with me \nabout impounding his ship. I dare not \ntell him what's really happening in this \ncity.\n
JerhynGossip7	98\nThe woman, Atma, may have some \nuseful gossip for you. She can always \nbe found near her public house.\n
FaraIntroGossip1	81\nI know much about the ancient \nreligions. I was trained as a Paladin of \nZakarum in the Eastern Kurast temple \nmany years ago.\n
FaraIntroPalGossip1	103\nWelcome, brother Paladin.\n \nI am Fara. I was once a devout \nchampion of Zakarum.\n
FaraGossip1	67\nPerhaps, in time, you will play a part in \nreclaiming our Order's honor and \nspirit. You are an inspiration to me, \nbrother Paladin.\n
FaraGossip2	60\nThe shrines in the desert are leftover \nartifacts from the great Sin War that \nravaged these lands almost a thousand \nyears ago. They still function, but most \ntravelers believe them only to be \nremnants of the distant past.\n
FaraGossip3	54\nI've no love for brothels, as they can \nlead honorable men to do dishonorable \nthings. Since the local harems took up \nhiding in the palace, however, there \nseems to be a rise in foul tempers.\n
FaraGossip4	66\nWhen the Three Evils were bound ages \nago, Mephisto, the Lord of Hatred, was \nmoved to Kurast and bound by the \nholiest of magics.\n
FaraGossip5	79\nWarriv may not remember me, but I \nhelped him out when I was a young \nPaladin. There's no need for me to \nremind him. The rewards for honor will \nnot come in this life.\n
FaraGossip6	68\nGreiz is a fine warrior and leader, but in \nhis heart, he will always be a \nmercenary for hire. I cannot be loyal to \nthose who have no loyalty to \nthemselves.\n
FaraGossip7	90\nAtma is a good, loving woman. But I \nfear she will succumb to her despair \nand hatred.\n
FaraGossip8	95\nGeglash is too confident in his abilities. \nA warrior's true strength is in his \nheart.\n
FaraGossip9	94\nMeshif is an honest man as far as I can \ntell. He has never pestered me about \nmy past.\n
LysanderIntroGossip1	61\nHow do I know I can trust you? Hmm?\n \nYou may be as shifty as that pack rat, \nElzix, who runs the Inn. But, if you \nneed a potion, though, I suppose I can \nmake you one... for a price, of course.\n
LysanderGossip1	109\nPotions are delicate mixtures. They're \njust as liable to go off in your face as \nanything.\n
LysanderGossip2	65\nAh... The sweetest desert flower - that's \nAtma. Even my strongest brew can't \nbring back her family, though.\n
LysanderGossip3	86\nThere are some ancient enchanted \nfountains in the desert that can heal \nyour wounds - if you drink enough from \nthem.\n
LysanderGossip4	71\nOh. Deafness has its advantages, you \nknow. I'm no longer forced to overhear \nthe tedious gossip of others.\n
LysanderGossip5	54\nI never patronized the brothels, mind \nyou. But since those ladies took up \nhiding in the palace, there certainly has \nbeen less scenery to feast my eyes on.\n
LysanderGossip6	95\nOh... I have great faith in Greiz. He \nseems to have things well in hand.\n
LysanderGossip7	90\nI've traded my potions to Warriv many \ntimes. Yes. They seem to fetch a good \nprice in the western lands.\n
LysanderGossip8	71\nI've sold many sea-sickness potions to \nMeshif over the years. It seems that \nmany of his passengers don't take well \nto the rocking of his ship on the open \nseas.\n
LysanderGossip9	58\nOh... Young Jerhyn used to purchase \nminor love potions from me, hoping to \nwin the favors of the harem girls.\n \nBut now that the girls have taken up \nresidence in the palace, he doesn't \ncome around here anymore. Well, \nwell... I've always said, 'alchemy is no \nsubstitute for experience'.\n
LysanderGossip10	57\nDrognan? Oh.. He's a good friend of \nmine. I help him find exotic spell \ncomponents and alchemical books from \ntime to time. I think he used to be a \nsorcerer of great renown, but he \ndoesn't like to talk about his past.\n
DrognanIntroGossip1	61\nI've heard that you are responsible for \nbanishing Andariel back to the Burning \nHells. I'm impressed, stranger. That \ncouldn't have been easy.\n \nMy name is Drognan and I know what \nyou're up against, my friend.\n \nYou ought to look over my inventory of \nitems for trade.\n
DrognanIntroSorGossip1	50\nWelcome, young Sorceress, to Lut \nGholein. I hope your skills are a match \nfor the horrors that lie beyond the \ncity's walls. A mage of your limited \nexperience may find the evil too great \nto withstand alone.\n \nMy name is Drognan and I know what \nyou're up against, my friend.\n \nYou ought to look over my inventory of \nitems for trade.\n
DrognanGossip1	74\nMany of the Mage Clans feel that \nwomen shouldn't practice magic \nopenly. But since you've made it this \nfar, I must say that you have proven \nyour right to do so.\n
DrognanGossip2	57\nThe Horadrim were a powerful Order, \nalthough maybe too prideful. Tal Rasha \nwas one of their Order. And that \nshould tell you something.\n \nAny man who believes himself strong \nenough to contain one of the Prime \nEvils is in for a rude awakening, I \nshould think.\n
DrognanGossip3	78\nI have heard of your friend, Cain. He is \nthe last of the Horadrim. You would do \nwell to heed whatever advice he has to \ngive you.\n
DrognanGossip4	53\nNot long ago, one of my Vizjerei \ncomrades, who I believed had died in \nTristram, came to this city. He seemed \nquite insane, so I dismissed much of \nwhat he said.\n \nHowever, he was able to talk his way \ninto Jerhyn's palace. No one has seen \nhim since. I fear that fool may have \nfound something in the palace that led \nto his doom.\n
DrognanGossip5	68\nI've been practicing magic for more \nyears than you could know. I'm older \nthan I look, though not so old that I \ncan't conjure up a few sparks.\n
DrognanGossip6	67\nElzix is a sly one, I'll give him that. Of \ncourse, he never tries to cheat me. He \nknows what my magic skills can do.\n
DrognanGossip7	86\nDemons have spread throughout the \ndesert wasteland and threaten to \nengulf our quiet port-city.\n
DrognanGossip8	88\nMeshif and his vessel should remain \nhere, lest we risk taking demonic \nstowaways to other lands.\n
DrognanGossip9	58\nWhen the recent troubles began, Lord \nJerhyn came seeking my council. I \nadvised him to close the port and put \nthe town under strict watch.\n \nLately, though, he's been occupied \nwithin the palace. I doubt his whores \ncould divert him from his civic duties \nfor this long, though.\n
DrognanGossip10	68\nLysander is harmless enough. We keep \neach other company with our mutual \ninterests, yet I don't think he could \nhandle the enormity of our present \nsituation.\n
CainAct2Gossip1	48\nGreetings, my friend. Have you spoken \nto Jerhyn yet? He's quite a remarkable \nleader for being such a young man. \nThen again, the old blood has always \nrun strong in this land.\n
CainAct2Gossip2	71\nThere is something about Fara that \ntroubles me. Her manner is strange for \na lonely desert-maid.\n
CainAct2Gossip3	70\nElzix is quite a scoundrel, but I like him \nall the same.\n
CainAct2Gossip4	59\nI talked at length with Warriv as we \ncrossed the desert from Khanduras. He \nhas many fascinating tales of the \ndangers in the desert. His experience \nmay be useful to you.\n
CainAct2Gossip5	57\nMeshif is an interesting man. Part of \nhim longs for the freedom of the open \nseas... Yet his heart belongs in his \nhomeland.\n
TyraelGossip1	42\nI thank you, mortal, for my freedom. \nBut I did expect you earlier.\n \nI am the Archangel Tyrael. I came here \nto prevent Diablo from freeing his \nbrother, Baal. But I have failed. Now, \nTerror and Destruction roam free \nthroughout your world.\n \nEven now, they head towards the \nEastern capital of Kurast - to the very \nheart of the Zakarum Temple. There \nthey hope to find their eldest brother, \nMephisto, the Lord of Hatred who was \nimprisoned there ages ago.\n \nIf the three Prime Evils unite, they will \nbe invincible. Though it is unclear as to \nwhat their aims are, it is certain that \nthey must be stopped at all costs.\n \nI am broken and the energies that tie \nme to this world are diminishing \nrapidly.\n \nYou must take up this quest and \nprevent the Three Brothers from \nreuniting. You must cross the sea and \nsearch for Diablo and Baal in Kurast.\n \nNow hurry, mortal... Time is running \nout for all of us!\n
Desert2GuardGossip1	50\nHey, hero! You're asking for trouble, if \nyou leave town now.\n
A2Q1InitAtma	50\nI don't expect this of you, but if you \nwant to help me, I would be grateful.\n \nIn the sewers below our city, there lurks \na horrid creature that hungers for \nhuman flesh. The creature has killed \nmany, including my son and my \nhusband.\n \nIf you destroy it, I will reward you. \nPlease be careful though, that beast \nhas taken enough from us already.\n \nThe sewer entrance is through the trap \ndoor just up the street.\n
A2Q1AfterInitGreiz	52\nI've personally found some of that \ndevil's victims washed up out of the \nsewer. Often, they are missing limbs or \na head, and their bodies have always \nbeen skinned.\n \nAt first the creature raided the town at \nnight... That's how Atma lost her \nfamily. Now we've got him barricaded \nin the sewers.\n \nYou're safe up here on the surface, but \nevery now and again some fool wants \nto be a hero and heads down to the \nwaste tunnels with a pig-sticker.\n
A2Q1AfterInitElzix	68\nI hear that the creature kills his victims \nin order to hack off their limbs! I guess \nthat makes me a less likely candidate, \neh?\n
A2Q1AfterInitWarrivAct2	84\nI've heard tales of walking corpses out \nin the desert at night, though I've never \nactually seen one.\n
A2Q1AfterInitGeglash	77\nHey... Don't touch my drink or I'll bore a \nhole into your skull with my thumb.\n
A2Q1AfterInitFara	54\nI believe that the creature you refer to \nis one of the ancient Horadric \nmummies from the tombs that lie \nburied beneath the desert sands. It is \nunusual for one of his kind to be so far \naway from his resting place. I sense in \nthis entity a restless and malevolent \nspirit.\n
A2Q1AfterInitAtma	62\nThe creature makes its lair in the \ntunnels beneath this city. He butchered \nmy husband and son... I simply cannot \nbear to talk about it...\n
A2Q1AfterInitMeshif	63\nThere are two entrances to the sewers, \nI believe. One of them is right near \nhere, down by the water beneath the \ndocks. I can see it from my ship, and \nyou can bet I keep an eye on it every \nnight.\n
A2Q1AfterInitDrognan	53\nFara and I have been talking about the \ncreature recently. From my studies, I \nhave deduced that it is Radament the \nFallen, an ancient Horadric mummy \nthat has for some reason left his tomb \nto prey on mortals.\n \nI'm doing some more research now. If \nyou check back later, I may have some \nmore insight as to his nature.\n
A2Q1AfterInitLysander	94\nI hear that beast is after body parts. \nDoes he eat them? Oooh... Ghastly!\n
A2Q1AfterInitCain	48\nThe Horadrim used to mummify their \nhighest mages, and infuse them with \nspells that would allow them to protect \ntheir tombs, even after death.\n \nI have no idea why one of them would \nbe acting so malevolently. Perhaps \nDrognan or Fara would know more \nabout this.\n
A2Q1EarlyReturnWarrivAct2	90\nDeath is not afraid of the living, but the \nliving abhor death.\n
A2Q1EarlyReturnMeshif	55\nI noticed a rotting, human arm floating \nin the harbor this morning. I suspected \nfoul play, so I told Greiz. He didn't \nseem too concerned since there haven't \nbeen any folk reported missing lately.\n
A2Q1EarlyReturnAtma	83\nI am starting to have second thoughts \nabout my request... I couldn't bear the \nthought of you losing your life on my \nbehalf.\n \nPlease be careful.\n
A2Q1EarlyReturnGreiz	69\nWe've been meaning to send an \norganized group down there to kill that \nthing, but it would be dangerous. We \njust can't afford the chance of losing \nany men with all the trouble that's \ngoing on in the desert.\n
A2Q1EarlyReturnGeglash	65\nAh-hah! Back for a small shot of \ncourage... Believe me, it doesn't help \nfor long.\n \nDrinks, barkeep!\n
A2Q1EarlyReturnElzix	69\nIf you're going to fight that thing, use \nsome common sense. Be knowledgeable \nabout what harms the undead. Poison, \nfor instance, will have little effect.\n
A2Q1EarlyReturnLysander	64\nHuh? Peppermint? Oh, Radament! Yes, \nyes. Ooh, a foul creature...\n \nSome of my exploding potions should do \nquite nicely against him. They usually \nwork well against the undead.\n
A2Q1EarlyReturnDrognan	49\nI've just been reading something \ninteresting about this sort of undead. \nApparently, certain Horadric funereal \npriests altered the bodies of their dead \nmages with magical and surgical \ntechniques -- often replacing body \nparts with those of animals.\n \nThis was thought to augment their \npowers, and raise their status in the \nafterlife.\n
A2Q1EarlyReturnFara	68\nDrognan told me something interesting \nearlier today. It might explain why \nRadament is so restless, and it might \nhave something to do with why he is \nstealing human body parts.\n
A2Q1EarlyReturnCain	41\nThe Horadric mummies were created to \nprotect the tombs, but Radament is far \nfrom his burial chamber. Given the \naberrations that have been witnessed \nlately, it comes as no surprise that \neven the ancient guardian spells have \nbegun to unravel. Be wary of this as \nyou venture farther into the desert.\n
A2Q1SuccessfulGreiz	76\nYou've killed Radament, eh? That's quite \na nice piece of work! If you ever need a \njob as a mercenary, I'd be happy to \nsign ya' up.\n
A2Q1SuccessfulDrognan	52\nFrom what you tell me, it would seem \nthat Radament was bent on the task of \nreviving his own mummified corpse \nwith the flesh of the living.\n \nThis is very unusual indeed. It takes an \nincredible magic power to alter the \nsingular purpose of an undead mind.\n \nPerhaps there is a power at work here \nwhich is beyond my ken.\n
A2Q1SuccessfulLysander	61\nUh... Little of what I am able to hear is \nof any value. Radament's death, \nhowever, is news worth hearing. I'm \nsure Atma will be glad to hear of this.\n
A2Q1SuccessfulMeshif	62\nGood job mate! At night out on my ship, \nI was often awakened by that fiend's \nawful moaning. I bet I rest easier now.\n
A2Q1SuccessfulGeglash	41\nWhoah oh... 'Radament the Fallen', is it?\n \nI've fallen off many a barstool and no \none calls me 'Geglash the Fallen'. They \nmight go so far as to say, 'Geglash, \nyou've fallen!'\n
A2Q1SuccessfulElzix	70\nWe ran into one of those old tomb \nguardians when I ran with my bandits. \nI know they aren't easy foes to face, so \nyou sure have my respect. Have you \ntold Atma yet?\n
A2Q1SuccessfulWarrivAct2	142\nAtma's been telling everyone what \nyou've done for her.\n
A2Q1SuccessfulFara	102\nAs you have helped Atma and all of us, \nso shall I help you.\n
A2Q1SuccessfulCain	57\nIf you haven't already, tell Atma that \nRadament is dead. It may help to ease \nthe weight of her mourning.\n
A2Q1SuccessfulAtma	50\nThey say that the taste of vengeance is \nbittersweet, but I find it to my liking. \n \nIn addition to my undying gratitude, I \nhave spoken on your behalf with the \nrest of the townspeople. The \nmerchants have agreed to show their \ngratitude by offering their wares and \nservices at lower rates.\n \nOh... Jerhyn wants to see you, too. \nYou'll find him in front of the palace.\n
A2Q2EarlyReturnScrollCain	37\nAhh... The lost Horadric Scroll! What a \nfortunate turn of events...\n \nAs the last living Horadrim, I alone have \nknowledge of its meaning. Now, to read \nthe Horadric runes it bears. Hmmm...\n \nThe Horadric Mages, after binding Baal \nwithin Tal Rasha, magically sealed off \nhis Burial Chamber from the mortal \nrealm. Those same Mages also crafted \nfearsome Horadric Staves and imbued \nthem with the special power to open \nthe Chamber's hidden door.\n \nAfter nearly losing one to the thievery \nof a rogue sorcerer, they divided all \nthe Horadric Staves into two parts - \nwooden shaft and metal headpiece - \nhiding them separately to safeguard \nthem.\n \nThe Horadrim foresaw our current \nplight and designed the hiding places \nto reveal themselves to worthy heroes \nlike you.\n \nCollect both parts of a Horadric Staff \nand unite them using a Horadric Cube. \nThen, you may enter Tal Rasha's Burial \nChamber.\n
A2Q2EarlyReturnCapCain	50\nThe Viper Amulet you bear is actually \nthe headpiece of a Horadric Staff!\n \nYes... You have an uncanny knack for \nfinding rare and valuable artifacts. Of \ncourse, you'll have to use a Horadric \nCube to combine the headpiece with the \nshaft.\n
A2Q2EarlyReturnStaveCain	56\nThe Staff of Kings! You astound me, my \nfriend. You have discovered the shaft \nportion of a Horadric Staff.\n \nI trust you know how to use a Horadric \nCube to unite the shaft with its \nheadpiece.\n
A2Q2EarlyReturnCubeCain	40\nYou have quite a treasure there in that \nHoradric Cube. According to Horadric \nlore, the Cube can restore a Horadric \nStaff.\n \nTo do it - use the Cube as you would a \nscroll. When the Cube opens, place \nboth pieces of the Staff into it and use \nthe Cube's transmute power.\n \nYou'll be pleased to know that the Cube \nhas other alchemical uses as well...\n \nSix gems plus one sword transmute into \na socketed long sword.\n \nYou may also transmute two quivers of \ncrossbow bolts into one quiver of \narrows, while two quivers of arrows \nyield one quiver of bolts.\n \nI must leave it to you to discover other \nformulae.\n
A2Q2SuccessfulStaffCain	46\nExcellent! You have a Horadric Staff.\n \nCarry it with you into Tal Rasha's Tomb. \nFind within the Tomb the chamber \nwhose floor is inset with the Circle of \nSeven Symbols.\n \nPlace the Staff into the receptacle you \nfind there. That will open the secret \npassage into Tal Rasha's Burial \nChamber.\n \nBut, be prepared for a fight - you'll \nlikely have to kill Tal Rasha to destroy \nBaal.\n
A2Q3AfterInitJerhyn	110\nMy astrologers failed to predict this \neclipse. You should seek Drognan's \nadvice.\n
A2Q3AfterInitGreiz	71\nThis midday darkness reeks of foul \nmagic! My men and I are trying to keep \nthe peace, but this kind of thing really \nscares people.\n
A2Q3AfterInitElzix	65\nTwo men arrived late last night bearing \na story about evil magic. They said \nthey saw a gathering of giant snake \ncreatures performing some arcane \nritual. They sound like the Serpent Men \nof the desert.\n
A2Q3AfterInitWarrivAct2	72\nThe sun has grown disgusted with the \nterrible deeds it must shine upon each \nday. Damnation is upon us all.\n
A2Q3AfterInitAtma	121\nDrognan, the wizard, will have some \nidea as to what is happening.\n
A2Q3AfterInitGeglash	100\nThis whole place is one big ale fog.\n
A2Q3AfterInitFara	70\nThis unnatural nightfall is no doubt \ncaused by evil sorcery. Drognan might \nknow what we are dealing with.\n
A2Q3AfterInitLysander	65\nClaw Vipers! This outer darkness \nmirrors the inner blackness of their \nsouls. It is they who have eclipsed the \nsun, I'll wager. They are a venomous \nband.\n
A2Q3AfterInitDrognan	77\nI've been researching this lengthy \neclipse and I believe it to be the work \nof Claw Vipers.\n \nFind their temple beneath the desert \nsands and you may find the source of \nthis curse.\n
A2Q3AfterInitMeshif	76\nThis permanent darkness is very \nunsettling. Hmmm... It would make \nnavigation by stars easier for me, \nthough.\n
A2Q3AfterInitCain	62\nDrognan may have some advice on this \nmatter. Hmm... I think I'll speak with \nhim myself.\n
A2Q3EarlyReturnJerhyn	130\nThis eclipse is a definite manifestation \nof evil.\n
A2Q3EarlyReturnGreiz	73\nDon't worry! My men and I have an iron \ngrip on this town. If those cursed Claw \nVipers are plotting anything against \nus, we'll be prepared for 'em.\n
A2Q3EarlyReturnWarrivAct2	73\nThe calculated coldness of the reptilian \nbrain makes the Claw Vipers uncanny \nadversaries.\n
A2Q3EarlyReturnGeglash	49\nIt's strange when the morning after the \nnight before... is still the same night.\n
A2Q3EarlyReturnMeshif	105\nI've had about enough of this darkness. \nI don't even know what day it is \nanymore.\n
A2Q3EarlyReturnFara	77\nThe Claw Vipers practice evil magic. \nThey have also been known to kidnap \ntravelers and sacrifice them to their \ndark gods.\n
A2Q3EarlyReturnLysander	82\nWell... I don't know much about the \nhabits of Claw Vipers, to be honest. \nDrognan will probably know something \nabout the nature of the magic at work.\n
A2Q3EarlyReturnDrognan	51\nI've discovered a reference to a similar \neclipse several hundred years ago. It \nsays that some desert-dwelling snake \ndemons had erected an evil altar, \nwhich caused the sun to go black.\n \nPerhaps we are dealing with something \nsimilar here. Look for an altar in the \nClaw Viper temple.\n
A2Q3EarlyReturnElzix	94\nI usually charge for rooms by the night.\n \nBut I may have to soon change that.\n
A2Q3EarlyReturnCain	57\nThe source of this spell is probably a \nmagical altar. It will not be enough to \nkill the Claw Vipers. To reverse the \nspell you must destroy the altar.\n
A2Q3EarlyReturnAtma	80\nI was going to go to bed, but then I \nrealized that I have no idea what time \nit is. It could be the crack of dawn, for \nall I know.\n
A2Q3SuccessfulJerhyn	96\nThe sun again shines on Lut Gholein! I'm \nbeginning to like you, traveler.\n
A2Q3SuccessfulGreiz	219\nI'm glad that's over with!\n
A2Q3SuccessfulElzix	74\nAhh... It takes but one eye to revel in \nthe beauty of our restored sun.\n
A2Q3SuccessfulGeglash	60\nSo, this is daylight... It's over-rated.\n
A2Q3SuccessfulWarrivAct2	80\nWith renewed daylight, one may gather \nthe wits that were scattered about like \nrestrictive undergarments in the \ndarkness.\n
A2Q3SuccessfulMeshif	130\nSo... Did you plunder any booty?\n
A2Q3SuccessfulAtma	132\nYou have done well to restore light to \nour world.\n
A2Q3SuccessfulFara	87\nDrognan seems to have taken you into \nhis confidence. This is good, for you \nwill benefit from his wisdom.\n
A2Q3SuccessfulLysander	69\nAhhh... Claw Vipers are fond of magical \nartifacts. Did you happen to find one in \ntheir temple?\n
A2Q3SuccessfulDrognan	69\nYou did well in destroying the Claw \nVipers. We are all glad to see the sun \nreturned to its former glory.\n
A2Q3SuccessfulCain	48\nI've been speaking with Lord Jerhyn, and \nI sense that he is becoming more and \nmore agitated by something. You \nshould try to talk to him again.\n \nIf he still won't take you into his \nconfidence, seek to prove yourself a bit \nmore. I gather that his respect for you \nis growing.\n
A2Q4InitDrognan	41\nI've been researching the old records, \ntrying to find the location of Tal \nRasha's Tomb. Though I haven't found \nthe Tomb, itself, I may have a good \nlead for you.\n \nThe great Vizjerei Summoner, Horazon, \nbuilt his Arcane Sanctuary somewhere \naround here. He was a powerful \nspellcaster and kept demons as slaves \nwithin the Sanctuary. He kept a close \neye on great events, too -- such as the \nimprisonment of Baal within Tal \nRasha's Tomb.\n \nIf you could find Horazon's Sanctuary, \nI'm sure that it would hold some clue \nas to the Tomb's location. Though I \ndoubt Horazon is still alive, you must \nproceed with caution. There's no telling \nwhat could be waiting inside.\n \nWhen I spoke of this with Lord Jerhyn, \nhe asked that I send you to him. \nPerhaps he knows of a secret entrance \nor the like.\n
A2Q4AfterInitFara	46\nAh, the ancient mage Horazon! He \nbelieved that he could bend Evil forces \nto his will. What he didn't know was \nthat Evil uses man, not the reverse.\n \nThe Vizjerei still revere him as a symbol \nof man's ability to triumph over other \nworldly forces. The Church of Light, \nhowever, cites him as an example of \nman's folly.\n
A2Q4AfterInitGreiz	89\nThe only thing in Jerhyn's cellar are the \nharem girls that have been hiding there \nsince the troubles began.\n
A2Q4AfterInitElzix	62\nAn 'Arcane Sanctuary' under the \npalace? I'd heard that there were some \nunderground cellar levels that Jerhyn \nused as chambers for his treasure and \nsuch, but no Arcane Sanctuary.\n
A2Q4AfterInitJerhyn	44\nWhen the troubles began here, I allowed \nthe terrified Harem guilds to join me \nwithin the safety of the palace. All was \nfine, until one night...\n \nScreams echoed up the stairwells from \nthe harem. My guards arrived to find \nthe poor girls being slaughtered by a \nmerciless band of hell-spawned \ndemons. My brave guardsmen tried to \npush the demons back into the \nmysterious rift from which they came.\n \nEver since, my men have fought a losing \nbattle. Demons have continued to pour \nthrough the rift into the palace. \nUltimately, I hired Greiz and his \nmercenaries to help protect the rest of \nmy fair city.\n \nDrognan believes that the Arcane \nSanctuary lies buried underneath this \npalace, since Lut Gholein occupies the \nsite of an ancient Vizjerei fortress.\n \nMy palace is open to you now... Take \ncare.\n
A2Q4AfterInitCain	45\nI very much doubt that Horazon still \nlives in his Sanctuary. He possessed \ngreat power and influence over \ndemons, but even that may not have \nbeen enough in the end. One of his \nnotoriety cannot easily remove himself \nfrom the vengeful reach of Hell.\n
A2Q4AfterInitGeglash	60\nLook, look... I'm just about as tough and \narrogant as they come, but you'd never \ncatch me trying to tame a demon for a \npet. That's just asking for a lot of \ntrouble.\n
A2Q4AfterInitAtma	75\nArcane Sanctuary? That place sounds \nawful! Even if you find a way into it, \nwhat makes you think you'll be able to \nleave again?\n
A2Q4AfterInitWarrivAct2	73\nA careful caravan gives wide berth to \nsleeping bandits. If Horazon is gone, \nlet him remain so.\n
A2Q4AfterInitLysander	49\nHorazon found it necessary to lock \nhimself up for all time, just to protect \nhimself from those angry demons. \nSuch is the fate of one who practices \nthe summoning arts... that, or eternal \ndamnation. There's old summoners and \nbold summoners, but no old, bold \nsummoners.\n
A2Q4AfterInitDrognan	42\nNearly a thousand years ago, Horazon \nrose to the fore of the Vizjerei mage \nclan. Horazon used the knowledge of \nthe Vizjerei to summon and control \ndemons from Hell.\n \nThough a powerful Summoner, Horazon \nfeared that the Lords of Hell would \npunish him for enslaving their \nbrethren. Thus, the Summoner created \nfor himself an Arcane Sanctuary.\n \nHe believed that his Sanctuary would \nnot only protect him from Hell's \nvengeance, but also allow him to \ncontinue his studies free from the \nravages of time and disease.\n \nHorazon had crafted many wondrous \nscrying devices through which he \nobserved the events of the world \noutside. It is certain that he took \ncareful study of Tal Rasha's \nimprisonment and recorded the \nlocation of his forgotten Tomb.\n \nThe Arcane Sanctuary was believed to \nhave been constructed here in Lut \nGholein. An entrance may be hidden \nsomewhere in the palace, as that \nbuilding is very old, and was once a \nVizjerei fortress.\n
A2Q4AfterInitMeshif	57\nAhh... The legend of Horazon is an old \none, especially around these parts. You \nwouldn't believe the feats and strange \nevents that are attributed to him.\n
A2Q4EarlyReturnElzix	63\nI understand that you've been talking to \nJerhyn. Well, if so, then you're the first \nin a long while... since the trouble \nbegan, actually.\n \nDo us a favor and try to find out what's \ngot Jerhyn so edgy all the time. OK?\n
A2Q4EarlyReturnJerhyn	48\nThere was an eastern mage... a Vizjerei, \nI believe... who visited me almost a \nyear ago. He was very interested in the \nhistory of this site, and he seemed \nparticularly fascinated with the palace \narchitecture.\n \nI gave him a tour. When he found the \nancient seals over a passageway in the \ncellar, he became very agitated. He \nasked for some time alone to study \nthem, and I granted it.\n \nShortly after, he left with no further \nword and I never saw him again. Odd... \nDon't you think?\n
A2Q4EarlyReturnGreiz	61\nWhat's got you so occupied in the \npalace? Don't tell me you're finding the \nHarems more compelling than killing \ndemons? That would be out of \ncharacter for one such as yourself.\n
A2Q4EarlyReturnDrognan	63\nI am certain that you will find the \ninformation you need when you find \nHorazon's Journal. I suggest you find it \nquickly, for Diablo may be getting \ncloser to freeing his brother as we \nspeak.\n
A2Q4EarlyReturnLysander	68\nHuh? The horizon is always out of \nreach, you should know that. Oh, \nHorazon! Oh, I see. Uh.\n \nYes. Well. He was insane. Brilliant, yes, \nbut... total lunatic.\n
A2Q4EarlyReturnFara	57\nEven a sanctuary such as Horazon's \ncan be breached by the tentacles of \nEvil. Such a haven could have become a \nchamber of unspeakable horrors. Be \nwary of what you may unleash!\n
A2Q4EarlyReturnGeglash	49\nAll my years of brawling, of pummeling \nboth the unsuspecting and the \ndeserving, have yielded two insights. \nYou can either fight or you can run. All \nother strategies are variations of \nthese.\n
A2Q4EarlyReturnMeshif	77\nSo... Now that you're such a pal of \nJerhyn, why don't you ask him if I can \nset sail one of these days? I'm running \nout of patience.\n
A2Q4EarlyReturnAtma	87\nSo you've been in the palace, have you? \nTell me, why does Jerhyn keep that \nplace locked up so tight?\n
A2Q4EarlyReturnWarrivAct2	87\nFate is like a caged gorilla. It will pelt \nyou with dung if you mock it.\n
A2Q4EarlyReturnCain	51\nI've been thinking about the problems in \nJerhyn's palace. Perhaps this has \noccurred to you as well...\n \nIf those cellar passageways lead to the \nArcane Sanctuary, then that is where \nthe demons came from. Horazon's \nhaven must have been breached!\n
A2Q4SuccessfulNarrator	37\nSeekers of the Tomb of Tal Rasha will \nfind it through the Portal. But know \nthat the glowing glyphs recorded here \nin my Arcane Sanctuary are the signs \nof the six False Tombs.\n \nThe missing Seventh Sign marks the \nTomb of Tal Rasha... Of the Horadrim \nhe might be called the foremost.\n \nIt was a shining - but brief - moment for \nthe Mage Clans when they set aside \ntheir differences and worked together \nagainst the common enemy.\n \nThe Horadrim relentlessly pursued the \nThree across the desolate Empires of \nthe East, and even into the uncharted \nlands of the West, leaving the \nArchangel Tyrael's hands unblemished.\n \nPresuming the Three to be vanquished, \nthe Horadrim's unstable fellowship \nbegan to dissipate. Abandoning their \nsacred charge to safeguard the three \nSoulstones, the disparate Mage Clans \nbegan to squabble amongst each other \nover petty differences.\n \nTheir conflicts not only dissolved their \nbrotherhood, but strengthened the \nEvils which they had buried beneath the \ncold earth.\n
A2Q4SuccessfulGriez	59\nUnbelievable! The Harem girls are dead! \nThe palace guards have been fighting \noff demons from the cellar. How could \nthat happen without my knowledge?\n
A2Q4SuccessfulJerhyn	62\nI thank you for your heroic aid! I'm also \nglad that you found something you \nwere looking for. The journal should \nhelp you find the True Tomb of Tal \nRasha. Hopefully, there is still time to \nget there before Diablo.\n \nGo now. And good luck.\n
A2Q4SuccessfulDrognan	55\nYou have found Horazon's Journal. \nExcellent... But, I must caution you.\n \nThe mark of the True Tomb of Tal \nRasha, is sought, if not already known, \nby Diablo. I needn't elaborate on the \nimplications of that.\n
A2Q4SuccessfulElzix	71\nNews of the tragedy in the palace is \nspreading fast. How awful! And to \nthink, this whole time I thought Jerhyn \nand his guards were in there playing \nwith the harem girls.\n
A2Q4SuccessfulGeglash	60\nHah! I wish Jerhyn would've let me in the \npalace. I would've saved those girls and \nkicked demon ass back to the fire-pits \no' Hell!\n
A2Q4SuccessfulMeshif	52\nSo... Now we know Jerhyn's little secret. \nWell... I guess I can see why he wanted \nme to stay, though... I'm just glad it \ndidn't come to that. Now he tells me to \nwait some more, in case you need to \nget out of here.\n \nWell, for you I'll do it. Maybe they'll \nmention me in the epic ballads, eh?\n
A2Q4SuccessfulWarrivAct2	67\nWell, the news going around town is \nvery unsettling. Apparently, we were in \nmore danger than anyone thought.\n \nGood work friend... you may have saved \nall our skins.\n
A2Q4SuccessfulFara	64\nFaith is stronger than any armor. The \nshield will protect the body, but Faith \nwill strengthen the courageous heart.\n
A2Q4SuccessfulLysander	55\nHorazon's urinal? Oh, journal! Yes, \nwell... Glad you found it. Such a shame \nabout those poor harem girls, huh? I \nshall miss them deeply... I mean their \nconversations, of course.\n
A2Q4SuccessfulAtma	62\nOh, those poor women! Will the \nslaughter never end? Thank you once \nagain for protecting our city.\n
A2Q4SuccessfulCain	57\nYou must move quickly now, friend, for \nDiablo is undoubtedly close to finding \nwhat he seeks. Find the Tomb of Tal \nRasha before he frees the Lord of \nDestruction.\n
A2Q5EarlyReturnGreiz	89\nThat guy really talks like that? Sounds \nlike either Horazon has gone stir-crazy \nor that's some impostor.\n
A2Q5EarlyReturnJerhyn	57\nThe man you describe is probably not \nHorazon.\n \nHe sounds like the very mage who came \naround here a while ago. He was very \ncurious about this palace and seemed \nespecially interested in the seal on the \npassageway in the cellar. He left \nshortly after that. I wonder how he got \ndown there? The seal was never \nbroken...\n \nThat mage spoke a great deal to \nDrognan. Why don't you ask him about \nit?\n
A2Q5EarlyReturnDrognan	47\nYes... The man you speak of sounds like \nthe mage who came here many months \nago. He claimed to have fought Diablo \nin the passages beneath Tristram.\n \nNo doubt the fool wandered into \nHorazon's Sanctuary and lost whatever \nwas left of his ravaged mind. He is \nbeyond salvation. \n \nIt is possible that the fool has been \npossessed by the spirit of Horazon. If \nthat's true, then you'd better put an \nend to his tortured existence.\n \nOnce done, I believe the demons who \nwere summoned and imprisoned within \nthe Sanctuary will cease to exist as \nwell.\n
A2Q5EarlyReturnLysander	57\nAh, yes. I remember. There was a... \nfellow around here many months ago \nwho asked almost as many questions \nabout Horazon as you.\n \nSo... He discovered enough to assume \nHorazon's place in the Arcane \nSanctuary, huh? What a fool!\n
A2Q5EarlyReturnMeshif	72\nAh, yes. As a ship captain I am well \naware of the phenomenon of a false \nHorazon.\n \nSorry, just a little joke.\n
A2Q5EarlyReturnWarrivAct2	99\nThere's nothing more dreadful than a \npowerful being driven by a frayed \nmind.\n
A2Q5EarlyReturnAtma	105\nYou always seem to find the worst \ntrouble. I don't know how you handle it.\n
A2Q5EarlyReturnGeglash	38\nSo! Horazon's crazy, eh? I'd be \nsurprised if he wasn't. All those \ncenturies without ale would drive \nanyone to drink... but then you couldn't \ndrink. And that would drive you to \ndrink... Hah?... What was the question?\n
A2Q5EarlyReturnFara	63\nHmmm... That doesn't sound like \nHorazon. I'll agree that he may have \ngone mad, but from what you tell me, I \ndon't think that's the case. Talk to \nDrognan... he may know more than I.\n
A2Q5EarlyReturnElzix	106\nUgh... Crazy mages give me the creeps.\n \nJust kill him and get on with your \nbusiness.\n
A2Q5EarlyReturnCain	45\nThe appearance of the mage you \ndescribe sounds like one I met back in \nTristram. Many Vizjerei came to fight \nagainst Diablo, the Lord of Terror. \nPerhaps, this is one of them.\n \nYou know, fate seems to have frowned \nupon all of the heroes who confronted \nthat terrible Evil. Take care or the \nsame may happen to you.\n
A2Q5SuccessfulGreiz	76\nSo, Horazon's been dead for some time. \nI take it you at least found what you \nwere looking for.\n
A2Q5SuccessfulGeglash	60\nThe way I see it... Well, it's all pretty \nblurry.\n
A2Q5SuccessfulJerhyn	63\nThe demonic force that was emanating \nfrom the corrupted Sanctuary has \ndissipated. I thank you greatly for your \nhelp. Now, we can look to rebuilding \nour lives.\n \nAll will be for nothing, though, if you do \nnot stop the greater Evil which is \nrapidly gaining ground.\n
A2Q5SuccessfulDrognan	83\nLarger forces are moving inexorably \ntowards us. You must now make haste \nto the Tombs.\n
A2Q5SuccessfulElzix	65\nYou make me long for the days of glory. \nWhen I had both hands, both eyes and \nmore of a foot...\n
A2Q5SuccessfulWarrivAct2	84\nI guess you'll be heading to the Tombs \nnow? I hear that they're in the deepest \ndesert regions.\n
A2Q5SuccessfulMeshif	100\nWell! You've got what you're after. Now \nget a move on before it's too late.\n
A2Q5SuccessfulLysander	103\nHuhhh... Such is always the fate of \nthose who meddle with evil.\n
A2Q5SuccessfulAtma	89\nYou're more the hero than I could have \ndreamed. Perhaps, there is hope for us \nafter all.\n
A2Q5SuccessfulFara	74\nI feel no pity for that would-be \nSummoner. His terrible ambition for \ndemonic power was his undoing. You \nmerely hastened the inevitable.\n
A2Q5SuccessfulCain	48\nI hope that this false Summoner found \npeace in death. Unfortunately, it is \nmore likely that he will be dragged \ndown into Hell by the demons he was \nbound to.\n \nLet this be a lesson to you... Demonic \nmagic is a quick path, but its powers \nare seductive and deadly.\n
A2Q6InitJerhyn	45\nI have heard of your many deeds of skill \nand bravery. I feel I can trust you with \nsomething I have been hesitant to \nspeak of...\n \nDrognan and I have concluded that the \nDark Wanderer who passed through \nhere recently was Diablo, himself! \nDrognan believes that Diablo is \nsearching the desert for the secret \ntomb where the great Horadric mage, \nTal Rasha, keeps Baal imprisoned.\n \nYou must find Diablo and put an end to \nthe terrible evil that has fallen upon \nour city. Drognan is wise and is sure to \nhave some helpful advice for you as to \nhow Tal Rasha's tomb may be found.\n \nIt may take you quite some time to find \nThe Tomb. May you be ready when you \ndo.\n
A2Q6AfterInitJerhyn	53\nIt is well-known that there are seven \ngreat Horadric tombs hidden beneath \nthe sands in the furthest reaches of \nthe desert. One of them surely must be \nTal Rasha's prison. You must explore \neach of the tombs to find Tal Rasha's \nexact location.\n \nOf course, Diablo is searching for the \nTomb as well... No one can guess as to \nwhat terrors he has unleashed in his \nsearch.\n
A2Q6AfterInitElzix	59\nSo... You're going to search for the \nSeven Tombs, huh? Don't you know \nthat they're just desert legends passed \nbetween merchants and travelers? No \none really believes that they exist.\n
A2Q6AfterInitWarrivAct2	61\nBe very careful, my friend. I think I've \nseen enough recently not to doubt that \nthese Tombs exist. And if they do, \nthey're most certainly guarded by \nterrible creatures.\n
A2Q6AfterInitAtma	67\nI've heard legends of the Tomb of Tal \nRasha, but I thought they were just old \ntales meant to scare young children.\n
A2Q6AfterInitGeglash	59\nOhh... I'd go with ya' to those tombs... \nBut... umm... I don't like all that living \ndead stuff.\n
A2Q6AfterInitMeshif	84\nI'm sorry, I can't help you much here. \nNow, if the tombs were across the \nocean, then I'd be the guy to talk to.\n
A2Q6AfterInitFara	57\nLegend has it that Tal Rasha lies \nimprisoned within his tomb, forever \nstruggling to keep the Lord of \nDestruction bound. His was a selfless \nact, although perhaps foolhardy.\n
A2Q6AfterInitLysander	56\nWhen Tal Rasha chose to embody the \nspirit of Baal, he knew his doom was to \nwrestle eternally against the will of the \ngreater Evil. Look around you and ask \nyourself, 'Has the battle been won or \nlost?'\n
A2Q6AfterInitDrognan	55\nTal Rasha's tomb is hidden deep in the \ndesert among six others. Tal Rasha's \nsymbol marks the True Tomb. If you \nwant to know what that symbol is, you \nshould be able to find it within the \nlegendary Arcane Sanctuary.\n
A2Q6AfterInitCain	57\nDiablo nears his goal. We have little \ntime to lose.\n \nRemember, my friend, that Andariel \ngave herself willingly to Diablo's cause. \nIt would be prudent to assume that the \nother Evils will attempt to aid their \nmaster as well.\n
A2Q6AfterInitGreiz	106\nIf you're going into the deep desert, why \nnot hire a few of my men to watch your \nback?\n
A2Q6SuccessfulJerhyn	47\nYou have done very well. Few could have \ncome this far, let alone discover the \nTrue Tomb of Tal Rasha. Unfortunately, \nI hear that Diablo and Baal have eluded \nyour grasp. This is most unfortunate...\n \nIf you wish to travel East, I have \nauthorized Meshif to give you passage \nby sea. I imagine he should be very \nanxious to leave by now.\n \nGood luck on your quest, and thank you \nagain for saving my beloved city. You \nwill always be welcome in Lut Gholein, \nmy friend.\n
A2Q6SuccessfulElzix	71\nI heard that Diablo has managed to \nbest you, at least for the time being. I \nhope you catch up with him soon, and \nsend him back to Hell for good!\n
A2Q6SuccessfulLysander	70\nI'm sorry things didn't turn out as you \nhad hoped. Go and remember us \nfondly. You know, you bothered me far \nless than most.\n
A2Q6SuccessfulAtma	64\nYou have proven to be the greatest of \nheroes, and I am honored to call you \nfriend. Thank you for bringing peace to \nour lives again.\n
A2Q6SuccessfulWarrivAct2	68\nNever fear, my friend. You did the best \nyou could.\n \nI suspect that Diablo and Baal are now \nheading east, towards Kurast. You'll \nfind them... I know you will.\n
A2Q6SuccessfulFara	46\nThis is terrible news! Baal is in \npossession of one of mankind's most \npowerful mages, and the Lord of Terror \nguides his path. They must be stopped, \nfor I am sure they mean to free their \nelder brother Mephisto, the Lord of \nHatred, who lies imprisoned under the \ncorrupted city of Kurast.\n \nI fear you are walking into a great evil, \nbut your faith can save you. May you \nwalk in the light always.\n
A2Q6SuccessfulGeglash	54\nYou're an inspiration! And such a hero \nthat it makes me look twice as bad...\n \nAhh, you're OK... Hey! Just save some \nglory for us little guys, huh?\n
A2Q6SuccessfulDrognan	51\nThis is a serious setback... It is most \nunfortunate that Tal Rasha has been \nconsumed by Baal's destructive \ninfluence. There are many secrets \nknown to the Horadrim, which could be \nused by Baal against us.\n \nYou must travel east by sea to Kurast \nand stop Diablo and Baal before they \nfree their eldest brother, Mephisto.\n \nHahh... The lands of the eastern Empire \nare not the same as they used to be. \nThere has been little word for some \ntime.\n \nSpeed is of the essence. Go quickly, my \nfriend. May the fates smile on you.\n
A2Q6SuccessfulMeshif	82\nJerhyn tells me I should take you east to \nKurast. I haven't been there for several \nyears, but rumor has it that things are \npretty grim.\n
A2Q6SuccessfulGreiz	51\nI've heard that your foe got away from \nyou this time. Well, look at it this way... \nyou've got the demons on the run. If \nyou're going to be leaving, then... Well, \nthanks for your help.\n
A2Q6SuccessfulCain	39\nThe Archangel Tyrael was the one who \ngave the Soulstones to the Horadrim \ntwo hundred and sixty years ago.\n \nIt is highly unusual for the forces of \nHeaven to so directly interfere with \nman's destiny, but Tyrael was said to \nact of his own volition. We have never \nbeen able to discern why.\n \nPerhaps, he goes against the consensus \nof Heaven because he doubts our \nability to defend ourselves, or perhaps, \nhe sees more threat than his peers.\n \nWhere the actions of Hell often seem \nstraightforwardly bent on destruction, \nthe motives of Heaven are \nunfathomable.\n \nNow make haste... Both Diablo and Baal \nmust be stopped before they join with \ntheir brother, Mephisto. If the three \nPrime Evils unite once again, the world \nas we know it will be no more.\n
NatalyaIntroGossip1	48\nGreetings, hero. I've heard of your \nexploits and... I'm quite impressed. \nVery few mortals are capable of \ndealing with the Three and their \nminions as you have.\n \nMy name is Natalya. I am a hunter of \nEvil, part of an ancient Order sworn to \nhunt down corrupted sorcerers.\n \nIf I could, I would gladly join your quest \nto stop the Three. But I must wait here \nfor further news. I can't predict what \nwill happen, but the danger is greater \nthan we can know.\n \nUntil I receive my orders, I'll assist you \nwith the information I have.\n
NatalyaGossip1	74\nAsheara...? Oh, she's is a tough-talking \nmage, but I'd wager she's never faced \ntrue Evil.\n \nPampering drunken mercenaries is one \nthing, but standing face to face with a \nhell-spawned demon is another.\n
NatalyaGossip2	69\nI've heard the name of Deckard Cain \nmany times. He's the last of the \nHoradrim, and thus, I must honor him. \nYou must be powerful, indeed, if one \nsuch as he accompanies you.\n
NatalyaGossip3	100\nHratli is a master craftsman. My Order \ncould make use of one with his unique \nskills.\n
NatalyaGossip4	67\nMy Order has been keeping watch over \nOrmus for many years, now. He seems \nto champion the cause of good, but \nwho knows what shadow lurks within \nhis soul?\n
CainAct3IntroGossip1	45\nI've not set foot in glorious Kurast for \nmany years. But I never would have \nimagined it could be so corrupted.\n \nCertainly, this must be Mephisto's work! \nYou'd best get going, my friend. Diablo \nand Baal are still out there and you \nmust find them.\n
CainAct3Gossip1	62\nSeeing his homeland in such a state \nmust be horrifying to Meshif. I'm \nsurprised he's willing to remain here in \norder to help you.\n
CainAct3Gossip2	82\nAsheara seems like a very tough \nwoman. I'd be careful around her if I \nwere you.\n
CainAct3Gossip3	53\nDrognan told me of Hratli when we were \nin Lut Gholein. He said that he weaves \nmagic into his forge and produces \nmystical weapons and armor.\n \nHis skills could be quite useful to you. \n
CainAct3Gossip4	44\nJudging from his dress and strange \nmarkings, I would guess that Ormus is \nfrom the ancient Taan mage-clan. Yet \nnone of the others here seem to know \nthat he is a sorcerer.\n \nThe Taan were once as powerful as the \nVizjerei clan, but their studies were \neven more secretive. I wonder what \nhe's hiding.\n
CainAct3Gossip5	49\nHave you met, Natalya? She appears to \nbe a member of the Khral-Harzhek, a \nsecret order that has been around for \ncenturies... almost as long as the \nHoradrim, itself.\n \nHer presence here makes me uneasy, \nfor they are traditionally sworn to hunt \ndown Magi who have betrayed the trust \nof their order.\n \nI wonder why she is here.\n
CainAct3Gossip6	73\nOrmus would like you to think him mad. \nBetter to watch his actions than listen \nto his words.\n
HratliActIntroGossip1	33\nWelcome to Kurast, traveler. Few come \nwillingly to this ancient city anymore. I \nhope you brought your wits with you, \nfor sanity is in short supply here.\n \nMy name is Hratli. I am a sorcerer \nskilled in metal work. It'd be a pleasure \nto help you... I don't have many \ncustomers these days.\n \nAs you can see, the populace has been \nbrutally decimated by the forces of \nMephisto. The canals run red with \nblood and demons roam the land.\n \nThe wretched jungle-hell has already \nreclaimed much of Kurast. The only \nsafety you'll find is here at the \ndockside, where a magical warding \nholds the jungle evils at bay... but I \ndon't know how long it will last.\n \nTo make matters worse, the Children of \nZakarum are in league with the forces \nof Mephisto. The Zakarum have \nconcentrated their power in the Temple \nCity of Travincal, located within Kurast \ndeep in the jungle wilderness.\n \nIt's true... Their zeal is unmatched. But I \nsay the so-called 'Warriors of Light' are \nnothing more than the twisted puppets \nof a hidden hand.\n
HratliActIntroSorGossip1	33\nWelcome to Kurast, young Sorceress. \nFew come willingly to this ancient city \nanymore. I hope you brought your wits \nwith you, for sanity is in short supply \nhere.\n \nMy name is Hratli. I am a sorcerer \nskilled in metal work. It'd be a pleasure \nto help you... I don't have many \ncustomers these days.\n \nThough my own magic is only useful for \nmaking enchanted weapons, I'll bet \nyours will put an end to this terrible \nevil once and for all. May the spirits of \nSkatsim watch over and protect you.\n \nAs you can see, the populace has been \nbrutally decimated by the forces of \nMephisto. The canals run red with \nblood and demons roam the land.\n \nThe wretched jungle-hell has already \nreclaimed much of Kurast. The only \nsafety you'll find is here at the \ndockside, where a magical warding \nholds the jungle evils at bay... but I \ndon't know how long it will last.\n \nTo make matters worse, the Children of \nZakarum are in league with the forces \nof Mephisto. The Zakarum have \nconcentrated their power in the Temple \nCity of Travincal, located within Kurast \ndeep in the jungle wilderness.\n \nIt's true... Their zeal is unmatched. But I \nsay the so-called 'Warriors of Light' are \nnothing more than the twisted puppets \nof a hidden hand.\n
HratliGossip1	48\nYou're very brave to have come here. In \nthe old days, mages who didn't belong \nto one of the great Mage Clans were \nhunted down as renegades. But now, \nthe Mage Clans have little authority.\n
HratliGossip2	53\nWithin the Temple City stands a tower \nbuilt long ago by the Horadrim to \nimprison the... Well, you'll discover \nmore about it soon enough.\n
HratliGossip3	60\nIf you are another follower of Zakarum, \nI've told you people before I don't want \nyour Towering Spire or anything else \nyou have to sell!\n
HratliGossip4	74\nSome find my prices unreasonable. That \nis because I am unreasonable.\n
HratliGossip5	76\nYou'll find that the Zakarumites have \nthe persistence of zombies, but without \nthe charisma.\n
HratliGossip6	60\nAsheara leads the mercenary company \nknown as the Iron Wolves. You can hire \nsome of them, but many are occupied \nsecuring the dockside.\n
HratliGossip7	74\nAlkor is a potion dealer given over to a \nlife steeped in ceaseless study and \ndissipation.\n
HratliGossip8	58\nOrmus is a man of many mysteries. I \nsense strong magic about him, but he's \nnever spoken of it to me.\n
HratliGossip9	49\nI trust you already know Meshif. But did \nyou know that he was born and raised \nhere?\n \nI suspect that like many of us his spirit \nis near broken at the sight of Kurast's \ndecline. Only our brand of gallows \nhumor saves us from utter despair.\n
HratliGossip10	55\nThis, Cain, whom you brought with you. \nHe has the bearing of great power, yet \nI sense no magic about him. He is an \nenigma to me.\n
HratliGossip11	49\nNatalya is a quiet one. She arrived here \nabout a week ago and has pretty much \nkept to herself. She's inquired about \nmy weapons a few times, so I assume \nthat she's a warrior of some sort.\n
MeshifAct3IntroGossip1	51\nWell, I gave you my word, and brought \nyou here as promised.\n \nBut by all that's still holy, I wish I'd \nnever returned to this accursed place. \nThis fetid jungle can't be the fair \nKurast I left behind.\n \nI don't know what all this evil is, my \nfriend, but it's obvious that you must \nstop it. I only pray that you can before \nthe jungle consumes the last vestiges \nof my beloved homeland.\n
MeshifAct3IntroBarGossip1	47\nBeing a Barbarian, I'm sure you've seen \nmany strange sights in the northlands.\n \nBut by all that's still holy, I wish I'd \nnever returned to this accursed place. \nThis fetid jungle can't be the fair \nKurast I left behind!\n \nI don't know what all this evil is, my \nfriend, but it's obvious that you must \nstop it. I only pray that you can before \nthe jungle consumes the last vestiges \nof my beloved homeland.\n \nIf this evil isn't contained, it could \nspread north to your homeland, too. \nThen the whole world would fall under \nthe shadow of the Three.\n
MeshifAct3Gossip1	63\nIt takes great courage and generosity \nto defend a land and a people that are \nnot your own. Perhaps, when this curse \nis lifted, my people can do something \nfor yours in return.\n
MeshifAct3Gossip2	72\nI shouldn't have boasted so much about \nKurast on the journey here. Oh... Much \nhas changed since I left.\n
MeshifAct3Gossip3	99\nThe dockside is apparently the only \ncivilized area left in Kurast.\n
MeshifAct3Gossip4	88\nIf you are planning to carry on your \nwild ways here, you may need the \nassistance of Asheara's Iron Wolf \nmercenaries.\n
MeshifAct3Gossip5	75\nYour companion, Cain, must have \nknown that he would be in grave \ndanger here. You are great, indeed, to \nelicit such loyalty.\n
MeshifAct3Gossip6	81\nHratli seems to be the only one left here \nwith any common sense. Yet how \nsensible is it to remain here?\n
MeshifAct3Gossip7	80\nI went to speak with old Alkor, but I \ndisturbed his studies. He doesn't seem \nto like visitors.\n
MeshifAct3Gossip8	73\nTrying to get information out of Ormus \nis like straining water from a rock. His \ndamned riddles are almost as \nconfusing as our current state of \naffairs.\n
MeshifAct3Gossip9	75\nThat woman, Natalya, seems to be \nwaiting for something important to \nhappen. She's a strange one, I think.\n
MeshifAct3Gossip10	68\nAll through my childhood, Kurast was a \nparadise. The once perfumed air now \nreeks of putrefaction.\n
AshearaIntroGossip1	54\nHello, there. You must be a great \nadventurer to risk coming here.\n \nMy name's Asheara, and I lead the \nmercenary band of mages known as \nthe Iron Wolves. We've been hunting \ndown demons in the jungle for months, \nbut no matter how many of them we \nkill, they just keep comin'. Seems this \nwhole place has been overrun by evil.\n \nRumor has it that you've come here to \nhelp. If that's true, then I'll let you hire \nsome of my mercenaries.\n \nBut be careful... If you piss them off, \nthey can be worse than those monsters \nout in the jungle.\n
AshearaIntroAmaGossip1	50\nHello, there. You must be an Amazon. \nI've heard about your people... nomadic \nwarriors without peer.\n \nMy name's Asheara, and I lead the \nmercenary band of mages known as \nthe Iron Wolves. We've been hunting \ndown demons in the jungle for months, \nbut no matter how many of them we \nkill, they just keep comin'. Seems this \nwhole place has been overrun by evil.\n \nRumor has it that you've come here to \nhelp. If that's true, then I'll let you hire \nsome of my mercenaries.\n \nBut be careful... If you piss them off, \nthey can be worse than those monsters \nout in the jungle.\n
AshearaGossip1	66\nYour skills are unique indeed. They are \nneither sorcery, nor physical, but seem \nto be a harmonious blend of the two. \nThe Iron Wolves could learn much from \nyour kind.\n
AshearaGossip2	160\nWhy fight fair, when you can hire some \nof us?\n
AshearaGossip3	107\nNo one comes to Kurast anymore \nwithout good reason.  You must be \nseeking fame and fortune.\n
AshearaGossip4	137\nThe Iron Wolves and I have made a \ngood living around here lately.\n
AshearaGossip5	110\nThe jungle can take you down fast. Try \nto avoid getting trapped out there if \nyou can.\n
AshearaGossip6	90\nHratli may be a bit too clever for his \nown good. Still, I'd trust his work \nanytime.\n
AshearaGossip7	77\nHratli thinks he's so funny. The other \nday he said, 'Asheara, I don't recognize \nyou without that big gash on your \nface.'\n
AshearaGossip8	97\nMeshif says he used to live here. I'm \nsurprised he came back. I'll bet he \nwishes he hadn't.\n
AshearaGossip9	78\nI invited Natalya to join the Iron Wolves \nand she began lecturing me about the \n'dangers of magic'. Who the hell does \nshe think she is, anyway?\n
AlkorIntroGossip1	61\nDamn it, I wish you people would just \nleave me alone! I...\n \nOh, you're new here, aren't you?\n \nI am Alkor, the Alchemist. I dabble in \npotions and salves, and I can sell you \nsome if you really need them.\n \nBut don't make a habit of coming here. I \ndon't like to be disturbed while I'm \nstudying!\n
AlkorIntroNecGossip1	48\nDamn it, I wish you people would just \nleave me alone! I...\n \nOh, you're a Necromancer, aren't you? \nI've heard that your kind use powerful \npotions and such to wake the dead and \ncontrol spirits. I'd love to discuss what \ncomponents you use some time.\n \nI am Alkor, the Alchemist. I dabble in \npotions and salves, myself, and I can \nsell you some if you really need them.\n \n...Feel free to drop by anytime.\n
AlkorGossip1	55\nEven I can tell that the evil in the jungle \nis growing. I hope you survive out \nthere, my pasty friend. I'd still like to \ndiscuss what components are best \nused in necromantic potions.\n
AlkorGossip2	151\nCare to take a gander at my Grimoire?\n
AlkorGossip3	90\nI've never claimed that you'd live forever \nafter trying one of my potions! Merely \nthat you might look as though you had.\n
AlkorGossip4	105\nI keep a library of tomes - heretical, \nexegetical, hermeneutical and \npharmaceutical.\n
AlkorGossip5	50\nThere was a very fat man here recently \nasking after the Golden Bird of Ku \nY'Leh. Have you heard of it? He kept \nmuttering about ashes. I would imagine \none Golden Bird's ash-hole to be about \nthe same as another, wouldn't you?\n
AlkorGossip6	150\nI hope you don't object to my badgering \nthe witless.\n
AlkorGossip7	115\nYou came here with Meshif? That old \n'tour-guide to the stupid'!\n \nI'm surprised you made it here in one \npiece.\n
AlkorGossip8	98\nOh, Asheara's a good customer. She \nbuys a potion of manliness from me \nevery week.\n
AlkorGossip9	82\nHratli's only good for making his silly \nmagic weapons. It's not like he's got \nthe stones to actually go out and use \nthem on anything.\n
AlkorGossip10	88\nOh, Ormus has been talking in riddles \nfor years. I think he does it to cover up \nthe fact that he's got nothing \nintelligent to say.\n
AlkorGossip11	52\nYes, Natalya is a cute girl. However, I \nthink she could use a special potion.\n \nLet me see here, 'Radiant Beauty'... No. \n'Ray of Sunshine'... No, that's not it.\n \nAh, here it is: 'Relax Frosty Bitch'. This \nshould help her out.\n
OrmusIntroGossip1	38\nYou now speak to Ormus.\n \nHe was once a great mage, but now \nlives like a rat in a sinking vessel. You \nhave questions for Ormus and doubt in \nyourself. Ormus sees a strange \ndichotomy in you... as he does in all \nwould-be heroes.\n \nSpeak to him and he may grant you \nwisdom in turn. Or turn from him and \nseek wisdom in thyself.\n
OrmusIntroPalGossip1	37\nYou now speak to Ormus, good Paladin.\n \nHe was once a great mage, but now \nlives like a rat in a sinking vessel. You \nhave questions for Ormus and doubt in \nyourself. Ormus sees a strange \ndichotomy in you... as he does in all \nwould-be heroes.\n \nSpeak to him and he may grant you \nwisdom in turn. Or turn from him and \nseek wisdom in thyself.\n
OrmusGossip1	68\nThe Church which you serve is \ncorrupted by evil. Yet the holy \ndisciplines it taught you may yet save \nus all.\n \nThis is a strange time for heroes, \nOrmus thinks.\n
OrmusGossip2	65\nYour salvation can only be reached \nthrough Hatred. A strange fate, but a \ntrue one.\n
OrmusGossip3	52\nHow does one destroy Destruction? How \ndoes one force Terror to flee in fear? \nYou have great tasks ahead of you, \nOrmus thinks.\n
OrmusGossip4	72\nThe Church of Light harbors the darkest \nshadow of all. Tread lightly.\n
OrmusGossip5	89\nWhen speaking of the dead, it is best to \nremain cryptic.\n
OrmusGossip6	84\nThe Travincal can be breached by the \nloss of one's wits, not by the use of \nthem.\n
OrmusGossip7	95\nAlkor is able to explain things much \nmore clearly than Ormus.\n
OrmusGossip8	58\nFor one who spends so much time away \nfrom home, Meshif has taken Kurast's \ncorruption the hardest.\n
OrmusGossip9	91\nAsheara is both proud and \nself-conscious of her womanhood.\n
OrmusGossip10	65\nDeckard Cain... Ormus has no time for \nthe last son of the Horadrim. Pride led \nthat holy Order to failure.\n
OrmusGossip11	63\nHratli suspects that Ormus is a mage. \nHe can suspect whatever he wants, \nOrmus will not show him the true \nmagic.\n
A3Q4Init1CainAct3	53\nBack in Lut Gholein Meshif told me he \nhad a fondness for jade figurines. On \nhis trading voyages he collected an odd \nassortment of such small statues.\n \nI would show him your figurine. \n
A3Q4Init1Asheara	160\nOnly Deckard Cain can make sense of \nthis.\n
A3Q4Init2MeshifAct3	73\nPraise you! That jade figurine will \ncomplete the set I was collecting.\n \nHere! I've had this statuette of a golden \nbird for years, but I consider it a fair \nexchange.\n
A3Q4Init2Natalya	89\nI'm having fun just watching you run \nfrom place to place searching for a \nGolden Bird. Some hero you are.\n
A3Q4Init3CainAct3	47\nI've read legends about a sage named \nKu Y'leh, who studied the mysteries of \nlife beyond death.\n \nIf I remember correctly, his ashes were \nensconced within a golden statuette. It \nwas a very strange tale.\n
A3Q4Init3Hratli	134\nYou will have to take Ku Y'leh's ashes to \nAlkor.\n
A3Q4Init3Asheara	96\nSuch a beautiful statuette... But, you'd \nthink it would've been better cared for. \nThere's a compartment here that's full \no' dust.\n
A3Q4AfterInitAlkor	73\nAh, the Golden Bird of Ku Y'leh.  Thank \nyou, my friend. \n \nBusy yourself while I experiment with \nthe ashes within it. Then, return and \nsee what I have made for you.\n
A3Q4AfterInitOrmus	51\nKu Y'leh, in searching for immortal \nyouth, found only an early death. His \napprentices, seeking to live forever, \nburned his body in order to derive \nbenefit from his ashes.\n
A3Q4AfterInitHratli	50\nKu Y'leh was a powerful sage who was \nrumored to have brewed a potion of \nimmortality. In an ironic twist of fate, \nhe was murdered before his potent \nelixir could take effect.\n
A3Q4AfterInitNatalya	78\nDon't tell me you believe in all of that \n'life after death' nonsense. You should \nbe more concerned with avoiding death \nthan making plans for after it finds \nyou.\n
A3Q4SuccessfulAlkor	120\nFrom the ashes of Ku Y'leh I have mixed \nfor you a potion.\n
A3Q4SuccessfulMeshifAct3	94\nImmortality is definitely not for me.\n \nCan you imagine having to wake up \nevery night just to piss for the next \nthousand years?\n
A3Q4SuccessfulCainAct3	63\nSo, Meshif had the Golden Bird all \nalong. I wonder if he knows what he \ngave up for that jade figurine.\n
A3Q4SuccessfulOrmus	54\nOrmus remembers the tale of Ku Y'leh. \nThat venerable sage forgot that there \nis no life beyond death. There is only \nlife.\n \nOnce prolonged unnaturally, it can \nbecome a living hell.\n
A3Q4SuccessfulNatalya	67\nI must admit, your foolish quest made \nlittle sense to me. But now I see the \nvalue of your actions. I believe you do \npossess great wisdom.\n
A3Q2InitCain	33\nNever forget that your ultimate purpose \nhere in Kurast is to destroy Mephisto. \nThe ancient Horadrim imprisoned the \nLord of Hatred inside the Guardian \nTower that is located within the Temple \nCity of Travincal.\n \nKnow this, friend. The only way to gain \nentry to Mephisto's prison is to destroy \nthe artifact known as the Compelling \nOrb.\n \nMephisto used this device to control the \nZakarum Priests and their followers. \nThe Orb can only be destroyed with an \nancient flail imbued with the spirit of \nthe one incorruptible priest.\n \nSoon after his imprisonment, Mephisto \nworked his evil corruption on the \nZakarum priesthood. All were turned to \nhis dark ways, save one - Khalim, the \nQue-Hegan of the High Council.\n \nMephisto directed the other Council \npriests to slay and dismember Khalim \nand then scatter his remains across \nthe Kingdom. The Priest Sankekur \nsucceeded Khalim as Que-Hegan, \neventually becoming the embodiment of \nMephisto here on the mortal plane.\n \nThe corrupted High Council fashioned \nan Orb to control the rest of the \nZakarum faithful and used their powers \nto hide the lair of their master from \nmortals.\n \nYour task is to collect the scattered \nrelics of Khalim - his Heart, his Brain, \nand his Eye. Then, using the Horadric \nCube, transmute Khalim's Flail with his \nrelics.\n \nOnce this is accomplished, you must \ndestroy the Compelling Orb with \nKhalim's Will to open the way into the \ncorrupt sanctum of Mephisto.\n
A3Q2EarlyReturnHeartCain	61\nYou have found Khalim's Heart, and it \nstill bears the courage to face \nMephisto!\n \nPlace it in the Horadric Cube along with \nKhalim's other relics - the Eye, the \nBrain, and the Flail.\n
A3Q2EarlyReturnEyeCain	52\nAhh... Khalim's Eye! Only it can reveal \nthe true path to Mephisto.\n \nPlace the Eye in the Horadric Cube \nalong with Khalim's other relics - the \nHeart, the Brain, and the Flail.\n
A3Q2EarlyReturnBrainCain	58\nThis is most fortunate! Khalim's Brain \nknows Mephisto's weakness.\n \nPlace it in the Horadric Cube along with \nKhalim's other relics - the Eye, the \nHeart, and the Flail.\n
A3Q2EarlyReturnFlailCain	46\nOnce properly imbued, Khalim's Flail can \ndestroy the Compelling Orb and reveal \nthe way to Mephisto.\n \nPlace it into the Horadric Cube along \nwith Khalim's relics - his Heart, his \nBrain, and his Eye. Then, transmute \nthem to carry out Khalim's Will.\n
A3Q2SuccessfulCain	54\nMasterfully done, hero! You have \ncrafted Khalim's Will. Employ it to \ndestroy the Compelling Orb and open \nthe way to Mephisto. \n \nMay the true Light guide your way.\n
A3Q1InitAlkor	56\nIt pains me to waste time with you, so \nI'll get right to the point.\n \nThere is a very special book which you \nmust find for me. It was written long \nago by a sage known as Lam Esen, who \nstudied Skatsimi magic and the effects \nof the Prime Evils on the mortal world. \nThe Black Book was lost when the \nChildren of Zakarum took over this \nland.\n \nNow, you must reclaim it without delay! \nIts knowledge may aid us in this dark \ntime ahead.\n
A3Q1AfterInitAlkor	73\nThe Black Book contains powerful \nsecrets of Skatsim, the Old Religion, \nlong eclipsed by Zakarum.\n \nI should warn you. The Black Book is \nmuch sought after by both good and \nevil. Be wary.\n
A3Q1AfterInitOrmus	62\nThe Children of Zakarum believe that \nthe Black Book is filled with \nblasphemous heresy. In truth, the book \nmay contain the secrets to our ultimate \nredemption.\n
A3Q1AfterInitMeshifAct3	73\nOh. No one really believes that the Black \nBook exists. It's just a symbol of \nZakarum's anti-Skatsim propaganda.\n
A3Q1AfterInitAsheara	102\nMany things can be found in the city of \nKurast. The book may be there.\n
A3Q1AfterInitHratli	54\nWe have long sought the Black Book of \nLam Esen. Rumors of its whereabouts \nspread as fast as jungle plagues. If you \nfind it, take it to Alkor.\n
A3Q1AfterInitCainAct3	72\nThe Black Book is a powerful source of \ninformation. The Zakarum will do \neverything in their power to stop you \nfrom obtaining it.\n
A3Q1AfterInitNatalya	81\nI've heard of the Black Book. My Order's \ncode is based on many of its passages. \nIf you find it, I will be greatly \nimpressed.\n
A3Q1EarlyReturnAlkor	104\nDid I neglect to mention that the book \ncontains useful information about the \nPrime Evils?\n
A3Q1EarlyReturnOrmus	55\nEven if you find the sacred Book, you \nmust still traverse the jungle of \nmeaning within it. That journey could \nprove to be far more perilous.\n
A3Q1EarlyReturnMeshifAct3	56\nKurast was once the greatest city in the \nworld. Now it is hard to tell where the \njungle stops and the city begins. The \njungle grows rampant on the soil \nenriched by the blood of my fellow \ncitizens.\n
A3Q1EarlyReturnAsheara	68\nI believe I can trust you now.\n \nWhen you first arrived, I suspected you \na spy for the Zakarum, the false \nreligion whose faithful are now under \nthe sway of a mysterious power. \nThey've made a mockery of the Old \nReligion of Skatsim.\n
A3Q1EarlyReturnHratli	62\nNot getting much help?\n \nYou know, people are like rugs. Hang \nthem out a window and shake 'em a \ncouple times. You'll be surprised how \nmuch dirt comes out.\n
A3Q1EarlyReturnCainAct3	81\nI heard that there are ruined temples in \nKurast. Perhaps you will find the Black \nBook in one of them.\n
A3Q1EarlyReturnNatalya	105\nI hope you find the Black Book soon. I \ncould use something to read while I \nwait for my orders.\n
A3Q1SuccessfulAlkor	83\nYou have found the Book! It should give \nall of us here some insight into the \nnature of the Prime Evils...\n \nAh, but as for you...\n
A3Q1SuccessfulOrmus	70\nWhy is the Black Book of Lam Esen like \na coffin? Simple. Each holds the shape \nof our future.\n
A3Q1SuccessfulMeshifAct3	75\nThank all that's holy. You've returned \nwith the Black Book! Maybe now you \ncan put an end to the Evil that has \ndestroyed my homeland.\n
A3Q1SuccessfulAsheara	135\nThe Iron Wolves are very impressed by \nyour skills.\n
A3Q1SuccessfulHratli	74\nWe have the Book. Now we must see if \nwe can bear its revelations.\n
A3Q1SuccessfulCainAct3	86\nYou have found a source of information \npowerful enough to turn the tide \nagainst the Zakarum.\n
A3Q1SuccessfulNatalya	89\nSo, you've returned with the Book. You \nsurprise me. You must be very \nresourceful.\n
A3Q3InitHratli	45\nAs I told you before, I placed an \nenchantment upon the dockside in \norder to keep the demons at bay. But \nlately, the enchantment seems to be \nweakening.\n \nIf memory serves me correctly, there is \na holy Skatsimi blade that could \nrevitalize the enchantment. The blade \nis called the Gidbinn.\n \nFind it, and our sanctuary here will \nremain safe.\n
A3Q3AfterInitAlkor	66\nHave you not heard of the Gidbinn? \nWell, allow me to reduce your \nignorance on the subject.\n \nThe Gidbinn is an enchanted dagger - a \nreligious artifact greatly valued by the \nOld Religion, Skatsim.\n
A3Q3AfterInitOrmus	64\nOrmus is familiar with the Gidbinn. But \nhow would a powerful Skatsimi artifact \naid an unbeliever like you?\n
A3Q3AfterInitMeshifAct3	66\nThe Gidbinn is one of the few remaining \nrelics of Skatsim, the Old Religion. It is \nreputed to have great powers.\n
A3Q3AfterInitAsheara	107\nThe Gidbinn will reinforce the \nenchantments that protect the \ndockside from the evil that infests \nKurast.\n
A3Q3AfterInitHratli	54\nAs far as we know, the Gidbinn is in the \npossession of the Children of Light. \nThey do not wish it to fall into the \nhands of those who can restore its \npowers.\n \nYou may not believe it, but Ormus is the \none who can use the Gidbinn to protect \nus.\n
A3Q3AfterInitCainAct3	55\nI've done some research on the Taan \nmage-clan, and it seems that most of \ntheir magical studies were focused on \nSkatsimi rites.\n \nIf anyone is qualified to use the powers \nof the Gidbinn, it would be Ormus.\n
A3Q3AfterInitNatalya	73\nDon't let the Gidbinn's size fool you. \nThough it is only a small dagger, it \nholds tremendous power when in the \nhands of a true Skatsimi mage.\n
A3Q3EarlyReturnAlkor	70\nLegend has it that the Skatsimi priests \nplaced great power within the small \nblade. Power enough to repel this \nterrible jungle-curse which encroaches \non our sanctuary.\n
A3Q3EarlyReturnOrmus	83\nIf we are to have peace from the \nshadow, you must find the weapon \nwhich will destroy the Light.\n
A3Q3EarlyReturnMeshifAct3	67\nThe jungle is like nothing you've ever \nseen before. Imagine Paradise \nfestering like a wound... then bursting!\n
A3Q3EarlyReturnAsheara	145\nI'm certain that the Gidbinn is very \nclosely guarded.\n
A3Q3EarlyReturnHratli	70\nOnce the Gidbinn is found, Ormus will \nuse it to strengthen the protective \nbarrier around the dockside.\n
A3Q3EarlyReturnCainAct3	75\nSince you haven't come across the \nGidbinn yet, the dagger must be deeper \nin the jungle nearer Kurast.\n
A3Q3EarlyReturnNatalya	97\nYou'd best get back out there and find \nthat blade. The jungle creeps further \ninto this camp by the hour.\n
A3Q3SuccessfulAlkor	77\nHah! You have stolen the fabled blade \nfrom right under Zakarum's nose! This \nis a great day, indeed!\n
A3Q3SuccessfulOrmus	41\nYou have done well, noble hero. Ormus \ncongratulates you. The old spirits of \nSkatsim will watch over you for \nreturning their sacred blade.\n \nNow, after all these years, Ormus will \nonce again use his powers to protect \nthe innocent from the shadow. The \nspell that protects the dockside shall \nnow be reinforced.\n
A3Q3SuccessfulMeshifAct3	79\nWith any luck, the spirits of Skatsim will \ngrant us revenge upon the powers that \nravaged this land.\n
A3Q3SuccessfulAsheara	99\nNow that fewer of the Iron Wolves are \nneeded to guard the dockside, some of \nthem have volunteered to accompany \nyou free of charge.\n
A3Q3SuccessfulHratli	80\nThe Gidbinn's magic can only be \nchanneled through Ormus.\n \nTake it to him. He has the necessary \nknowledge about the ancient Skatsimi \nmagics.\n
A3Q3SuccessfulCainAct3	62\nWho could have foreseen that the Old \nReligion would play such an effective \nrole in our war against the Three? \nAgain, your efforts amaze me, my \nfriend.\n
A3Q3SuccessfulNatalya	67\nYou are truly amazing, stranger. There \nare precious few items in the world \nthat would tempt me to go up against \nthe Children of Zakarum and their \nmidget minions.\n
A3Q3RewardOrmus	101\nThis magic ring does me no good.\n \nHere... Wear it proudly!\n
A3Q5InitOrmus	36\nYou have done well, my friend. Your \ncourage and valor are an inspiration to \nus all.\n \nBut now the time has come to face \nthose responsible for the evil that has \nstifled our land. You must destroy the \nHigh Council of Zakarum!\n \nLong ago, these elders were charged \nwith the stewardship of Mephisto, the \nLord of Hatred, who was imprisoned \nwithin the Guardian Tower.\n \nThrough the generations, these pious \nmen slowly fell more and more under \nthe sway of Mephisto's malevolent \npower and the Council became an evil \nmockery of its former glory. \n \nIt is Mephisto's Hatred that has \ncorrupted Zakarum and turned its \ndevout followers into paranoid \nfanatics. That is why you must travel \nto the Temple City of Travincal and \nslay the Council.\n \nOnce they are gone, Mephisto's hold \nover this land and its people will be \nbroken!\n
A3Q5AfterInitAlkor	84\nThe Black Book contains some vague \nprophecies regarding this undertaking. \nI'm not so sure it will turn out well for \nyou.\n
A3Q5AfterInitAlkorVA	90\nI am but a potion dealer and an avid \nreader of occult books. What do I know \nof the Travincal?\n
A3Q5AfterInitOrmus	54\nYou must know that the Guardian Tower \nin the Temple City was built by the \nHoradrim for one purpose - to hold \nMephisto. Once the Council is dead, \nyou may enter the Tower.\n
A3Q5AfterInitOrmusVA	54\nYou must know that the Guardian Tower \nin the Temple City was built by the \nHoradrim for one purpose -  to hold \nMephisto. Once the Council is dead, \nyou may enter the Tower.\n
A3Q5AfterInitMeshifAct3	68\nThere is only one way to the Temple \nCity. You will have to cross many rivers \nand streams, but you'll find it. A great \ntower stands at its center.\n
A3Q5AfterInitMeshifAct3VA	113\nIt has been said that Ormus speaks \nmost clearly when his ideas are utterly \nmad.\n
A3Q5AfterInitAsheara	89\nThe Children of Zakarum who guard the \nTower square can be killed, but their \nnumbers are vast. You must destroy \ntheir Council.\n
A3Q5AfterInitAshearaVA	105\nThere are many zealots among the \nfollowers of Zakarum. It will be difficult \nto get past them.\n
A3Q5AfterInitHratli	104\nRemember. You can always find \nsanctuary here with us.\n
A3Q5AfterInitHratliVA	75\nThis has been a trying time for all of us, \nbut I sense this nightmare is coming to \nan end.\n
A3Q5AfterInitCainAct3	63\nOrmus tells me that the Council is \ncomprised of tremendously powerful \npriests. It will be difficult to best them.\n
A3Q5AfterInitCainAct3VA	93\nThe Temple City is well guarded. You'd \nbest keep your wits about you.\n
A3Q5AfterInitNatalya	100\nYou are incredibly brave to venture into \nthe lion's den. I wish you luck.\n
A3Q5AfterInitNatalyaVA	95\nBeware the followers of Zakarum. Their \nfanaticism is their greatest weapon.\n
A3Q5EarlyReturnAlkor	111\nKill as many as you can. I have a \nmorbid love of excess.\n
A3Q5EarlyReturnAlkorVA	91\nIf only we could have found the Black \nBook. I feel as though a malevolent \nhand has led us away from it.\n
A3Q5EarlyReturnOrmus	49\nIf you die on this quest, I will \ncommemorate your sacrifice in an epic \npoem. You will not need a potion to \nachieve immortality. Ormus' words will \ndo that.\n
A3Q5EarlyReturnMeshifAct3	110\nWithin the Temple City is a courtyard. \nThe Council resides there.\n
A3Q5EarlyReturnMeshifAct3VA	107\nI have heard rumors that the Prime \nEvils are here seeking their Brother.\n
A3Q5EarlyReturnAsheara	161\nThe Iron Wolves and I are at the ready \nto aid you.\n
A3Q5EarlyReturnAshearaVA	139\nThings are getting wilder than Ladies \nNight at the Slippery Fist.\n
A3Q5EarlyReturnHratli	65\nThe followers of Zakarum demand \ncomplete allegiance to their creed. \nThey have slaughtered many of their \nown for minor grievances.\n \nThey will not hesitate to kill you.\n
A3Q5EarlyReturnHratliVA	75\nAfter having served Mephisto all these \nyears, the Council must be twisted by \nhatred and evil.\n
A3Q5EarlyReturnCainAct3	81\nSankekur may be using a Compelling \nOrb to control the minds of the \nChildren of Zakarum.\n
A3Q5EarlyReturnNatalya	80\nI respect your need to do this. Honor \ndemands that you see this through. Yet \nyour chances are so slim...\n
A3Q5EarlyReturnNatalyaVA	80\nI respect your need to do this. Honor \ndemands that you see this through. Yet \nyour chances are so slim...\n
A3Q5SuccessfulAlkor	91\nYou've accomplished the impossible! By \nkilling the Council, the curse of \nZakarum will be lifted and our land will \nbe free!\n \nOh. Thank you!\n
A3Q5SuccessfulOrmus	40\nOrmus is grateful to you, stranger. You \nhave broken the long, dark reign of \nZakarum and delivered the first \nparalyzing blow against the Three.\n \nYet still, the true test lies ahead. For he \nwhom the Council guarded still lives \nwithin the Blackened Tower.\n
A3Q5SuccessfulMeshifAct3	76\nIt seems the jungle is already dying \nback. You've broken the curse, my \nfriend! May the Light bless you!\n
A3Q5SuccessfulAsheara	125\nThe sun has set on the Religion of Light.\n
A3Q5SuccessfulHratli	68\nThe followers of Zakarum lacked all \nsense of moderation. The collapse of \ntheir tainted religion gives me hope.\n
A3Q5SuccessfulCainAct3	48\nRidding Kurast of the Council of \nZakarum was essential. Still, there is \nmore you must do. The Compelling Orb, \ntoo, must be destroyed.\n \nDiablo and Baal must be close to finding \ntheir brother, Mephisto, by now. You've \nno time to waste.\n
A3Q5SuccessfulNatalya	88\nI can hardly believe you did it. Your \npower blankets you like a shining aura.\n
A3Q6InitOrmus	53\nDiablo and Baal have surely found the \nTemple City by now. They seek to free \ntheir Brother, Mephisto, who was \nimprisoned by the Horadrim in the \nTemple's Guardian Tower.\n \nYou must reach him before his Brothers \ndo and prevent them from releasing \nHatred upon the world.\n
A3Q6AfterInitAlkor	90\nThe hidden ways of the Tower are long \nforgotten. Though... it is rumored to \nhave been built as far below the \nground as above it.\n
A3Q6AfterInitAlkorVA	114\nWe have seen Diablo, but remain unsure \nof his Brothers' whereabouts.\n
A3Q6AfterInitOrmus	52\nMake haste! Though the Three are sure \nto reunite, it is uncertain as to what \nthey have planned once they do.\n \nBe cautious, my friend. Though you are \nmighty, no mortal can stand alone \nagainst the power of the Prime Evils.\n
A3Q6AfterInitOrmusVA	52\nMake haste! Though the Three are sure \nto reunite, it is uncertain as to what \nthey have planned once they do.\n \nBe cautious, my friend. Though you are \nmighty, no mortal can stand alone \nagainst the power of the Prime Evils.\n
A3Q6AfterInitMeshifAct3	66\nBe careful when you return to the \nTower. Though many of the followers \nof Zakarum have fled, there's no telling \nwhat horrors still lurk inside it.\n
A3Q6AfterInitMeshifAct3VA	116\nMove quickly, my friend, and end this \ncurse once and for all!\n
A3Q6AfterInitAsheara	60\nI sent a few of my Iron Wolves on a \nscouting mission into the jungle near \nthe Temple City... They encountered \ntwo cloaked men who attacked them \nwith horrifying powers.\n \nMy men barely survived. I have to \nassume that the two strangers are \nDiablo and Baal.\n \nYou'd better hurry. They're close to \nfinding their brother.\n
A3Q6AfterInitAshearaVA	93\nMany Iron Wolves have disappeared in \nTravincal. The Evil is still strong there.\n
A3Q6AfterInitHratli	43\nMephisto, along with Baal, was \noriginally captured in the desert near \nLut Gholein. But imprisoning two of the \nBrothers together was far too \ndangerous.\n \nThe Horadrim built the Guardian Tower \nto hold Mephisto. When Zakarum came \nto power in this land, it took over the \nTemple City without paying any heed to \nwhat was locked within the Tower.\n \nAnd it became their doom.\n
A3Q6AfterInitHratliVA	73\nI hear there is a little family reunion \nabout to take place in Kurast. The \nThree brothers draw close.\n
A3Q6AfterInitCainAct3	116\nYou must reach Mephisto before his \nbrothers do.\n
A3Q6AfterInitCainAct3VA	50\nThe ancient Horadrim always feared \nthat the Three would escape their \nprisons and unite. I can't believe that I, \nthe last of their Order, have seen it \ncome to pass.\n \nYou are the only one who can prevent \nthis, my friend. The final hour draws \nnear.\n
A3Q6AfterInitNatalya	75\nNow you rush to face Mephisto. Don't \ngive in to your hatred. That is his \ngreatest weapon against you.\n
A3Q6AfterInitNatalyaVA	75\nNow you rush to face Mephisto. Don't \ngive in to your hatred. That is his \ngreatest weapon against you.\n
A3Q6EarlyReturnAlkor	68\nWell, the good news is that events are \nunfolding just as Lam Esen foretold. \nThe bad news is that the story ends in \nour utter ruin!\n
A3Q6EarlyReturnAlkorVA	80\nI'm afraid both fear and a large dose of \nelixir preclude me from answering.\n
A3Q6EarlyReturnOrmus	59\nI understand that the great Patriarch of \nZakarum, Sankekur, now embodies \nMephisto.\n \nYou must overcome Hatred lest Terror \nand Destruction claim us all!\n
A3Q6EarlyReturnOrmusVA	77\nI am loath to describe what will happen \nif Diablo and Baal release Mephisto.\n
A3Q6EarlyReturnMeshifAct3	110\nI ought to return to the ship. We may \nhave to sail from here very quickly.\n
A3Q6EarlyReturnMeshifAct3VA	110\nI ought to return to the ship. We may \nhave to sail from here very quickly.\n
A3Q6EarlyReturnAsheara	80\nThe sudden reduction in our ranks \nmakes us eager to destroy Diablo and \nhis brothers. Vengeance for the Iron \nWolves!\n
A3Q6EarlyReturnAshearaVA	200\nWe will fight to the death.\n
A3Q6EarlyReturnHratli	58\nWhy build a Tower to place the beast \nbelow ground? At times I believe the \nHoradrim lacked common sense.\n
A3Q6EarlyReturnHratliVA	106\nShouldn't you be running frantically up \nand down stairs about now?\n
A3Q6EarlyReturnCainAct3	96\nSearch the Tower thoroughly. Mephisto \nmust not escape.\n
A3Q6EarlyReturnCainAct3VA	96\nSearch the Tower thoroughly. Mephisto \nmust not escape.\n
A3Q6EarlyReturnNatalya	55\nBeware, my friend. Sankekur may be the \nmost powerful mortal in the world. He \ncontrols thousands of fanatical \nworshippers and embodies the Lord of \nHatred, himself. His death will be no \neasy task.\n
A3Q6EarlyReturnNatalyaVA	55\nBeware, my friend. Sankekur may be the \nmost powerful mortal in the world. He \ncontrols thousands of fanatical \nworshippers and embodies the Lord of \nHatred himself. His death will be no \neasy task.\n
A3Q6SuccessfulAlkor	71\nYour news is great indeed. You have \nsaved us all. I would smile, but I'm \nafraid my face might collapse.\n
A3Q6SuccessfulOrmus	48\nYou have defeated a Prime Evil in \ncombat. Ormus is impressed beyond \nwords. But staying here will not end \nthis conflict.\n \nYou must enter the Infernal Gate and \nstop Diablo once and for all.\n
A3Q6SuccessfulMeshifAct3	70\nAhh... Now, Kurast can begin the task \nof rekindling its former glory... I thank \nyou.\n
A3Q6SuccessfulAsheara	65\nWell done, my friend. You are a great \nchampion of Order. Please, consider \nyourself an honorary Iron Wolf.\n
A3Q6SuccessfulHratli	121\nIt looks like you're going to Hell before \nme.\n \nPut in a good word.\n
A3Q6SuccessfulCainAct3	42\nOur faith in you was well deserved. But \nDiablo has made his way to Hell; and it \nis likely that Baal followed him there.\n \nEnter the Infernal Gate and kill the Lord \nof Terror before all is lost. Only then \nwill our world be saved!\n
A3Q6SuccessfulNatalya	55\nWord is spreading fast that you killed \nMephisto. I'd be honored to fight \nbeside you in Hell, but I've just received \nmy mission orders.\n \nI'll be travelling to the Barbarian lands \nof the North, but I can't tell you why. \nWith luck, our paths will cross again. \nFarewell.\n
TyraelActIntroGossip1	43\nIt is good to see you again, hero.\n \nMephisto's defeat is a great victory for \nthe Light. I knew that you would \neventually find your way here. The \nPandemonium Fortress is the last \nbastion of Heaven's power before the \nGates of the Burning Hells.\n \nThis place has been hallowed by the \nblood of thousands of champions of \nthe Light, many of whom were mortal, \nlike yourself. Now the final battle \nagainst the Prime Evils draws near... \nand you must face it alone. \n \nI have been forbidden to aid you \ndirectly, save for a few bits of wisdom. \nFor this is the hour of mortal Man's \ntriumph...your triumph.\n \nMay the Light protect you and the \npowers of Heaven shine upon your \npath...\n
TyraelAct4Gossip1	62\nLong ago, I swore an oath to watch \nover the Horadrim and their \ndescendants.\n \nAs Deckard Cain is the last of their \nesteemed Order, I will not allow him to \nperish here so far from the lands of his \nbirth.\n \nBe at ease, hero, I know that he is your \nfriend. He shall come to no harm.\n
CainAct4IntroGossip1	41\nCan you believe this place? Did you ever \ndare to dream that you'd one day \nstand upon the crossroads between \nHeaven and Hell? This Pandemonium \nFortress is truly miraculous.\n \nHowever, your journey is not yet over. \nDiablo still roams free in Hell, \nmarshalling his demonic forces. Only \nwhen he is beaten will our world finally \nhave peace.\n \nHurry now... the sands of time slow for \nno one! \n
CainAct4Gossip1	48\nI have read much about the enigmatic \nArchangel Tyrael. He was revered in \nHoradrim lore both for his compassion \nfor mortals and his unquenchable \nspirit.\n \nIt was rumored that he went against the \nwishes of Heaven and gave the \nHoradrim the original Soulstones in \norder to trap Diablo and his Brothers.\n
HellsAngelGossip1	72\nHalt! Before venturing into Diablo's lair, \ngo to the Hellforge with Mephisto's \nSoulstone.\n \nPlace the stone on the Hellforge and \nuse the Hellforge Hammer to destroy \nit.\n
HellsAngelGossip2	66\nProceed, hero, into Terror's lair.\n \nKnow that Diablo's innermost sanctum \nis hidden by five seals.\n \nOnly by opening each of these seals can \nyou clear your way to the final battle.\n
A4Q1InitTyrael	42\nThere is a dark, tortured soul who was \ntrapped within this forsaken realm long \nago. He was called Izual by mortal \nmen, and in ages past he was my most \ntrusted Lieutenant.\n \nYet, against my wishes he led an \nill-fated assault upon the fiery \nHellforge, itself.\n \nDespite his valor and strength, Izual \nwas captured by the Prime Evils and \ntwisted by their perverse power. They \nforced him to betray his own kind and \ngive up Heaven's most guarded \nsecrets.\n \nHe became a corrupt shadow of his \nformer self - a fallen angel trusted \nneither by Heaven nor Hell.\n \nFor his transgressions, Izual's spirit \nwas bound within the form of a terrible \ncreature which was summoned from \nthe Abyss. His maddened spirit has \nresided within that tortured husk for \nmany ages now.\n \nIt seems to me that he has suffered \nlong enough. I implore you, hero, find \nIzual and release him from his cruel \nimprisonment.\n \nPut an end to his guilt and suffering.\n
A4Q1AfterInitTyrael	59\nThough Izual no longer carries the \nAngelic Runeblade, Azurewrath, he may \nstill possess great strength and power \nwithin his new form.\n \nAlso, he may not be able to tell friend \nfrom foe while in his present state. If \nyou find him, he will almost certainly be \nhostile.\n \nProceed with the utmost caution.\n
A4Q1AfterInitCain	54\nTyrael has asked you to confront Izual \nthe Fallen? He must have great faith in \nyour abilities!\n \nI trust you know what you're doing... Be \ncareful. You're our last hope.\n
A4Q1EarlyReturnTyrael	75\nYou mustn't delay, mortal hero. Izual \nmust be put to rest, but Diablo still \nlurks within this realm.\n \nGo now... Hurry!\n
A4Q1EarlyReturnCain	83\nHaving trouble finding the Fallen Angel, \neh?\n \nYou'd better hurry. It's beginning to feel \nlike some great evil is permeating the \nair around here.\n
A4Q1SuccessfulIzual	47\nTyrael was a fool to have trusted me!\n \nYou see, it was I who told Diablo and his \nBrothers about the Soulstones and how \nto corrupt them. It was I who helped \nthe Prime Evils mastermind their own \nexile to your world.\n \nThe plan we set in motion so long ago \ncannot be stopped by any mortal \nagency.  Hell, itself, is poised to spill \nforth into your world like a tidal wave \nof blood and nightmares.\n \nYou and all your kind... are doomed.\n
A4Q1SuccessfulTyrael	53\nThank you, hero, for putting Izual's \ntortured spirit to rest. May the Light \nprotect you and the powers of Heaven \nshine upon your path.\n \nBut, if what you tell me is true, then I \nfear that we have been played for fools \nall along.\n \nIzual helped Diablo and his Brothers \ntrick me into using the Soulstones \nagainst them... Now the Stones' powers \nare corrupted.\n \nWith the combined powers of the \nSoulstones under their control, the \nPrime Evils will be able to turn the \nmortal world into a permanent outpost \nof Hell!\n
A4Q1SuccessfulCain	68\nYou're lucky to be alive, my friend! It is \nimperative that you find and stop \nDiablo!\n \nYou should speak of this with Tyrael. He \nwill know what to make of this.\n
A4Q3InitHasStoneCain	53\nThe time has come for you to destroy \nMephisto's Soulstone!\n \nTake the Stone to the Hellforge. Place it \nupon the forge and strike it soundly \nwith the Hammer.\n \nOnly by doing this can you prevent \nMephisto from manifesting in this \nworld ever again.\n
A4Q3InitNoStoneCain	50\nThe time has come to destroy \nMephisto's Soulstone! \n \nAlthough I picked it up before entering \nthe Infernal Gate, I believe you should \ncarry out this crucial mission.\n \nTake the Stone to the Hellforge.  Place \nit upon the forge and strike it soundly \nwith the Hammer.\n \nOnly by doing this can you prevent \nMephisto from manifesting in this \nworld ever again.\n
A4Q3SuccessfulCain	70\nCongratulations, hero!\n \nSurely, even Diablo, himself, sensed the \nfury unleashed when you smashed his \nBrother's Soulstone.\n
A4Q2InitTyrael	48\nThe time has come to hunt down and \ndestroy Diablo, himself.\n \nBut beware, the Lord of Terror is not to \nbe underestimated. He single-handedly \ndestroyed the town of Tristram and \ncorrupted the last noble hero who tried \nto stop him.\n \nThis time, you must defeat him for \ngood. Only by destroying the Soulstone \nwhich he carries will his spirit be \nbanished forever.\n \nGood luck! Though this be our darkest \nhour, it may yet be your greatest \nmoment.\n
A4Q2AfterInitCain	54\nYou don't have time to dally about here!\n \nDiablo awaits you in Hell. Remember... \nDiablo's greatest weapon against you is \nTerror.\n \nDon't give in to your fears. Resist his \npower and put an end to him for good!\n
A4Q2AfterInitTyrael	48\nThe time has come to hunt down and \ndestroy Diablo, himself.\n \nBut beware, the Lord of Terror is not to \nbe underestimated. He single-handedly \ndestroyed the town of Tristram and \ncorrupted the last noble hero who tried \nto stop him.\n \nThis time, you must defeat him for \ngood. Only by destroying the Soulstone \nwhich he carries will his spirit be \nbanished forever.\n \nGood luck! Though this be our darkest \nhour, it may yet be your greatest \nmoment.\n
A4Q2SuccessfulTyrael	62\nPraise be to the Light! You have \naccomplished the impossible!\n \nDiablo and Mephisto have been \nbanished back into the Black Abyss \nthat spawned them and the corrupted \nSoulstones are no more.\n \nYou've done well, hero. For now, you \nshould rejoice.\n
A4Q2SuccessfulCain	42\nI knew there was great potential in you, \nmy friend. You've done a fantastic job.\n \nThough my ancestors often struggled \nagainst the Three Evils and their \nminions, I've always lived a shut-in, \nscholarly life. I'm glad that my wisdom \naided you.\n \nNow, I wish to leave this place. Though \nHeaven's Gates are a marvel to behold, \nI hope I won't have to see them again \nfor many, many years.\n
D2bnetHelp50	CHAT HELP
D2bnetHelp	CHAT COMMANDS
D2bnetHelp2a	To select a Character, left-click on the Character portrait to highlight it with an aura. To deselect any highlighted character, left-click on their portrait.
D2bnetHelpa	The buttons located under the Chat Window on the left side of the screen have the following functions:
D2bnetHelp1	SEND displays your message to everyone in your chat Channel, regardless of what character portrait is currently selected. This button is activated as soon as you start typing in the Text Box.
D2bnetHelp2	WHISPER sends your message only to the character that you have selected. This button is activated as soon as you start typing in the Text Box and have another character selected.
D2bnetHelp3	SQUELCH filters out incoming messages from the character that you have selected. Characters that you have squelched are marked with a red X graphic. This button is activated as soon as you select another character.
D2bnetHelp4	UNSQUELCH allows you to again receive incoming messages from a character that has been squelched.
D2bnetHelp5	EMOTE lets you perform an action that the whole room can <see> as represented through text.
D2bnetHelp5a	For example, if Doomhammer wants to greet all the players in the chat Channel, he could type, <waves hello.> and then click the EMOTE button. Everyone in the Channel will then receive the message, <Doomhammer waves hello.> This button is activated as soon as you start typing in the Text Box.
D2bnetHelp6	\dgrey;Gray Text\gold; indicates when someone Joins or Leaves the chat Channel.
D2bnetHelp7	\tan;Gold Text\gold; indicates the name of the player speaking.
D2bnetHelp8	\grey;White Text\gold; indicates what you or others have said out loud to the entire chat Channel.
D2bnetHelp9	\green;Green Text\gold; indicates what you have <whispered> to a specific person, or any message that has been <whispered> to you, in the chat Channel.
D2bnetHelp10	\blue;Blue Text\gold; represents actions that have been taken by people in the chat Channel or special messages sent directly from battle.net.
D2bnetHelp11	\red;Red Text\gold; represents error messages sent directly from battle.net.
D2bnetHelp36	THE DIALOGUE WINDOW
D2bnetHelp36a	This window on the right side of the screen is used to display and enter both game and profile information. Unlike the Chat Window, this area changes depending on what function you have activated. The buttons for these functions are discussed in detail in the following section:
D2bnetHelp37	CREATE
D2bnetHelp37a	Lets you form a new game for other players to join. There are several choices listed below that you need to make when creating a new game, although many of them are optional.
D2bnetHelp38	Game Name is how you want your game to be displayed in the Join Game screen. It can be cryptic or descriptive, although certain words and names are restricted.
D2bnetHelp39	Password gives you the option to make your game Private. Other players who wish to join your game will need to know the password you have selected.
D2bnetHelp40	Game Description lets you say something about the game you are forming. This is a good way to advertise for the kind of player or character you want to join your game.
D2bnetHelp41	Maximum Number of Players sets a limit as to how many characters can be in your game at any one time. The default setting is 4. You can change the number of players, up to a maximum of 8, by clicking the Up or Down arrows next to the box.
D2bnetHelp42	Character Difference sets a range above and below the level of your character that other characters joining your game must fall into. The default setting is set at 4 to determine who can join your game.
D2bnetHelp42a	To set no level restrictions, click the check box next to this option. The displayed number 4 means that any character joining your game must be within 4 levels of your character. You can change the level difference by clicking the Up or Down arrows next to the box.
D2bnetHelp43	Normal, Nightmare and Hell sets the difficulty levels at which you can play. The default setting is Normal. Characters must meet certain requirements to start games with the Nightmare and Hell difficulties. Until those requirements are met, these options will be non-selectable.
D2bnetHelp44	JOIN
D2bnetHelp44ab	Lets you enter an existing game. Games that are listed in this screen are considered Public and can be can be joined any time they have space for a player within them.
D2bnetHelp44a	Selecting a game from this list will display information on the game, including the characters and the elapsed time of the game. To join a Private game, you will be required to enter the name of the game and its assigned password.
D2bnetHelp45	CHANNEL
D2bnetHelp45b	Lets you join an existing chat Channel or gives you the opportunity to create a Channel of your own. To enter an established Public Channel, select one from the Channels list and click the OK button. To enter a Private Channel, you will need to enter the name of the Channel that you wish to enter.
D2bnetHelp45a	If you wish to start your own Channel, enter the name of the Channel that you wish to create in the Channel Name Field. If this channel does not exist, you will automatically create that Channel.
D2bnetHel46	LADDER
D2bnetHelp46a	Allows you to view your character's ranking in the Diablo II Ladders for your Realm.
D2bnetHelp47	The STANDARD LADDER displays the top characters, ranked by experience. The default setting displays overall rankings, but you can view sorted lists after selecting the By Class option.
D2bnetHelp48	The HARDCORE LADDER displays the top Hardcore characters, ranked by experience. The default setting displays overall rankings, but you can view sorted lists after selecting By Class option.
D2bnetHelp49	QUIT closes the Battle.net chat interface and returns you to the Character Selection screen. Although you are still connected to Battle.net, you cannot chat or start games until you have selected a character.
D2bnetHelp12	ADVANCED COMMANDS
D2bnetHelp12c	When using advanced commands, you must use battle.net account names; referencing Diablo II character names will not work.
D2bnetHelp12b	To find the account name associated with a character, hold your mouse over that character or access the Character Profile by right clicking the character portrait.
D2bnetHelp12a	You can access any of these advanced features by entering the following commands in the Text Box where you normally type messages:
D2bnetHelp13	/whisper <accountname>, /w <accountname>
D2bnetHelp13b	/msg <accountname>, /m <accountname>
D2bnetHelp13a	Sends a private message to another user on battle.net
D2bnetHelp14	/me, /emote
D2bnetHelp14a	Allows you to perform an action in the chat room.
D2bnetHelp15	/squelch <accountname>
D2bnetHelp15b	/ignore <accountname>
D2bnetHelp15a	Allows you to ignore messages from the indicated user.
D2bnetHelp16	/unsquelch <accountname>
D2bnetHelp16b	/unignore <accountname>
D2bnetHelp16a	Allows you to again receive messages from this user.
D2bnetHelp17	/away <reason>
D2bnetHelp17a	Lets other people who send you messages know that you are away from your keyboard and cannot respond. You may provide a reason for your absence, by typing it after the /away command. To turn off this auto message when you return to your keyboard, enter just /away by itself.
D2bnetHelp18	/dnd
D2bnetHelp18a	Lets other people who send you messages know that you do not wish to be disturbed. You may provide a reason for your absence, by typing it after the /dnd command. To turn off this auto message when you return to your keyboard, enter just /dnd by itself.
D2bnetHelp19	/channel <channelname>, /join <channelname>
D2bnetHelp19a	Takes you to the battle.net Channel of your choice. If you wanted to enter the technical support Channel, you would simply type /channel technical support. If you attempt to join a Channel that does not exist, you will automatically create that Channel.
D2bnetHelp20	/who <channelname>
D2bnetHelp20a	Provides you with a list of the battle.net account names of the players that are currently in the requested battle.net Channel.
D2bnetHelp21	/ban <accountname>
D2bnetHelp21a	Bans an account from entering a private Channel and can only be issued by the Channel operator. Use /unban <accountname> to allow accounts banned from a private Channel back into that Channel.
D2bnetHelp22	ctrl+c, ctrl+x ctrl+v
D2bnetHelp22a	Use these commands to copy, cut, and paste highlighted text. Use ctrl+a to select all text in the text field. Use ctrl+m to toggle music off/on. Use ctrl+n to paste the account name of a selected character.
D2bnetHelp23	/designate <accountname>
D2bnetHelp23a	Designates the player of your choice to become the next Channel operator, which will take effect after the current Channel operator leaves the Channel and can only be issued by the current Channel operator.
D2bnetHelp24	/kick <accountname>
D2bnetHelp24a	Kicks an account from a private Channel and can only be issued by the Channel operator. The kicked player, however, can immediately rejoin the channel.
D2bnetHelp25	/rejoin, resign
D2bnetHelp25a	Causes a Channel operator to rejoin the Channel, appearing at the end/bottom of the list instead of the front/top of the list. Only the Channel operator can issue this command.
D2bnetHelp26	/whois <accountname>, /where <accountname>
D2bnetHelp26b	/whereis <accountname>
D2bnetHelp26a	Searches for another player in all battle.net Public Chat channels and all Blizzard games, telling you their account name, account number and current location.
D2bnetHelp27	/whoami
D2bnetHelp27a	Provides you with your current account number and location on battle.net.
D2bnetHelp28	/d2notify
D2bnetHelp28a	Toggles battle.net Join/Leave notifications in the Chat Channel.
D2bnetHelp29	/help, /?
D2bnetHelp29a	Accesses the general battle.net help text.
D2bnetHelp30	/time
D2bnetHelp30a	Provides you with the current battle.net time and your current Local time.
D2bnetHelp31	/users
D2bnetHelp31a	Provides the number of users, games, and channels that are currently active across all of battle.net.
D2bnetHelp32	/stats <accountname> <programID>
D2bnetHelp32a	Provides you with the Ladder statistics for other Blizzard games supported over battle.net. The program ID for each game is as follows; StarCraft < STAR>, Brood War <STARX>, and Warcraft II: battle.net Edition <W2BN>.
D2bnetHelp33	Right-clicking on your own character allows you to edit your own profile.
D2bnetHelp34	Using the 'Tab' key in the battle.net chat room cycles through the last 10 commands you have issued.
D2bnetHelp35	If you need further help, please go to the TECHNICAL SUPPORT Channel on battle.net, consult the Diablo II manual or go to the Blizzard technical support page at http://www.blizzard.com/support/
D2bnetHelp51	BATTLE.NET COMMANDS
D2bnetHelp52	/whisper
D2bnetHelp53	/me
D2bnetHelp54	/away
D2bnetHelp55	/squelch, /unsquelch
D2bnetHelp56	/ban, /unban, /kick
D2bnetHelp57	/channel
D2bnetHelp58	/whois, /where, /whoami
D2bnetHelp59	/d2notify
D2bnetHelp60	/designate, /rejoin
D2bnetHelp61	/time
D2bnetHelp62	/who, /users
D2bnetHelp63	/stats
Moo Moo Farm	The Secret Cow Level
Chaos Sanctum	The Chaos Sanctuary
The Pandemonium Fortress	The Pandemonium Fortress
River of Flame	River of Flame
Outer Steppes	Outer Steppes
Plains of Despair	Plains of Despair
City of the Damned	City of the Damned
Durance of Hate Level 3	Durance of Hate Level 3
Durance of Hate Level 2	Durance of Hate Level 2
Durance of Hate Level 1	Durance of Hate Level 1
Disused Reliquary	Disused Reliquary
Ruined Fane	Ruined Fane
Forgotten Temple	Forgotten Temple
Forgotten Reliquary	Forgotten Reliquary
Disused Fane	Disused Fane
Ruined Temple	Ruined Temple
Flayer Dungeon Level 3	Flayer Dungeon Level 3
Flayer Dungeon Level 2	Flayer Dungeon Level 2
Flayer Dungeon Level 1	Flayer Dungeon Level 1
Swampy Pit Level 3	Swampy Pit Level 3
Swampy Pit Level 2	Swampy Pit Level 2
Swampy Pit Level 1	Swampy Pit Level 1
Spider Cave	Arachnid Lair
Spider Cavern	Spider Cavern
Travincal	Travincal
Kurast Causeway	Kurast Causeway
Upper Kurast	Upper Kurast
Kurast Bazaar	Kurast Bazaar
Lower Kurast	Lower Kurast
Flayer Jungle	Flayer Jungle
Great Marsh	Great Marsh
Spider Forest	Spider Forest
Kurast Docktown	Kurast Docks
Durance of Hate	Durance of Hate
Flayer Dungeon	Flayer Dungeon
Swampy Pit	Swampy Pit
Arcane Sanctuary	Arcane Sanctuary
Duriel's Lair	Tal Rasha's Chamber
Tal Rasha's Tomb	Tal Rasha's Tomb
Ancient Tunnels	Ancient Tunnels
Maggot Lair Level 3	Maggot Lair Level 3
Maggot Lair Level 2	Maggot Lair Level 2
Maggot Lair Level 1	Maggot Lair Level 1
Claw Viper Temple Level 2	Claw Viper Temple Level 2
Halls of the Dead Level 3	Halls of the Dead Level 3
Stony Tomb Level 2	Stony Tomb Level 2
Claw Viper Temple Level 1	Claw Viper Temple Level 1
Halls of the Dead Level 2	Halls of the Dead Level 2
Halls of the Dead Level 1	Halls of the Dead Level 1
Stony Tomb Level 1	Stony Tomb Level 1
Palace Cellar Level 3	Palace Cellar Level 3
Palace Cellar Level 2	Palace Cellar Level 2
Palace Cellar Level 1 	Palace Cellar Level 1
Harem Level 2	Harem Level 2
Harem Level 1	Harem Level 1
Sewers Level 3	Sewers Level 3
Sewers Level 2	Sewers Level 2
Sewers Level 1	Sewers Level 1
Canyon of the Magi	Canyon of the Magi
Valley of Snakes	Valley of Snakes
Lost City	Lost City
Far Oasis	Far Oasis
Dry Hills	Dry Hills
Rocky Waste	Rocky Waste
Lut Gholein	Lut Gholein
Maggot Lair	Maggot Lair
Claw Viper Temple	Claw Viper Temple
Halls of the Dead	Halls of the Dead
Stony Tomb	Stony Tomb
Palace Cellar	Palace Cellar
Harem	Harem
Sewers	Sewers
To The Moo Moo Farm	To The Secret Cow Level
To Chaos Sanctum	To The Chaos Sanctuary
To The River of Flame	To The River of Flame
To The Outer Steppes	To The Outer Steppes
To The Plains of Despair	To The Plains of Despair
To The City of the Damned	To The City of the Damned
To The Pandemonium Fortress	To The Pandemonium Fortress
To The Durance of Hate Level 3	To The Durance of Hate Level 3
To The Durance of Hate Level 2	To The Durance of Hate Level 2
To The Durance of Hate Level 1	To The Durance of Hate Level 1
To The Disused Reliquary	To The Disused Reliquary
To The Ruined Fane	To The Ruined Fane
To The Forgotten Temple	To The Forgotten Temple
To The Forgotten Reliquary	To The Forgotten Reliquary
To The Disused Fane	To The Disused Fane
To The Ruined Temple	To The Ruined Temple
To The Flayer Dungeon Level 1	To The Flayer Dungeon Level 1
To The Flayer Dungeon Level 2	To The Flayer Dungeon Level 2
To The Flayer Dungeon Level 3	To The Flayer Dungeon Level 3
To The Swampy Pit Level 3	To The Swampy Pit Level 3
To The Swampy Pit Level 2	To The Swampy Pit Level 2
To The Swampy Pit Level 1	To The Swampy Pit Level 1
To The Spider Cave	To The Arachnid Lair
To The Spider Cavern	To The Spider Cavern
To Travincal	To Travincal
To The Kurast Causeway	To The Kurast Causeway
To Upper Kurast	To Upper Kurast
To The Kurast Bazaar	To The Kurast Bazaar
To Lower Kurast	To Lower Kurast
To The Flayer Jungle	To The Flayer Jungle
To The Great Marsh	To The Great Marsh
To The Spider Forest	To The Spider Forest
To The Kurast Docktown	To The Kurast Docks
To The Arcane Sanctuary	To The Arcane Sanctuary
To Duriel's Lair	To Tal Rasha's Chamber
To Tal Rasha's Tomb	To Tal Rasha's Tomb
To The Ancient Tunnels	To The Ancient Tunnels
To The Maggot Lair Level 3	To The Maggot Lair Level 3
To The Maggot Lair Level 2	To The Maggot Lair Level 2
To The Maggot Lair Level 1	To The Maggot Lair Level 1
To The Claw Viper Temple Level 2	To The Claw Viper Temple Level 2
To The Halls of the Dead Level 3	To The Halls of the Dead Level 3
To The Stony Tomb Level 2	To The Stony Tomb Level 2
To The Claw Viper Temple Level 1	To The Claw Viper Temple Level 1
To The Halls of the Dead Level 2	To The Halls of the Dead Level 2
To The Halls of the Dead Level 1	To The Halls of the Dead Level 1
To The Stony Tomb Level 1	To The Stony Tomb Level 1
To The Palace Cellar Level 3	To The Palace Cellar Level 3
To The Palace Cellar Level 2	To The Palace Cellar Level 2
To The Palace Cellar Level 1 	To The Palace Cellar Level 1 
To The Harem Level 2	To The Harem Level 2
To The Harem Level 1	To The Harem Level 1
To The Sewers Level 3	To The Sewers Level 3
To The Sewers Level 2	To The Sewers Level 2
To The Sewers Level 1	To The Sewers Level 1
To The Canyon of the Magi	To The Canyon of the Magi
To The Valley of Snakes	To The Valley of Snakes
To The Lost City	To The Lost City
To The Far Oasis	To The Far Oasis
To The Dry Hills	To The Dry Hills
To The Rocky Waste	To The Rocky Waste
To Lut Gholein	To Lut Gholein
qstsa2q0	Act 2 Prologue
qstsa2q1	Radament's Lair
qstsa2q2	The Horadric Staff
qstsa2q3	Tainted Sun
qstsa2q4	Arcane Sanctuary
qstsa2q5	The Summoner
qstsa2q6	The Seven Tombs
qstsa3q0	Act 3 Prologue
qstsa3q1	Lam Esen's Tome
qstsa3q2	Khalim's Will
qstsa3q3	Blade of the Old Religion
qstsa3q4	The Golden Bird
qstsa3q5	The Blackened Temple
qstsa3q6	The Guardian
qstsa4q0	Act 4 Prologue
qstsa4q1	The Fallen Angel
qstsa4q2	Terror's End
qstsa4q3	Hell's Forge
qstsa2q01	Lut Gholein
qstsa2q11	Find Radament's Lair in the Lut Gholein sewers.
qstsa2q12	Kill Radament.
qstsa2q13	Return to Atma for a reward.
qstsa2q21	Show the scroll to Cain in Lut Gholein.
qstsa2q22	Search the Halls of the Dead under the Dry Hills for the Cube. Search the Maggot Lair under the Far Oasis for the Shaft. Search the Claw Viper Temple for the Headpiece.
qstsa2q23	Use the Horadric Cube to restore the Staff.
qstsa2q24	Take the Staff into Tal Rasha's Tomb.
qstsa2q25	Take the artifacts to Cain in Lut Gholein.
qstsa2q31	Look for the source of the darkness.
qstsa2q31a	Ask Drognan about the strange darkness.
qstsa2q32	Destroy the Serpent Altar in the Claw Viper Temple beneath the Valley of Snakes.
qstsa2q33	Speak with the townsfolk in Lut Gholein.
qstsa2q41	Look for the Arcane Sanctuary within the Palace.
qstsa2q41a	Talk to Drognan.
qstsa2q42	Find Horazon's Journal.
qstsa2q43	Continue the search for the Seventh Tomb.
qstsa2q51	Beware the Summoner.
qstsa2q52	Kill the Summoner.
qstsa2q53	Return to town for more information.
qstsa2q61	Find Tal Rasha's Tomb.
qstsa2q61a	The Symbol of the True Tomb of Tal Rasha.
qstsa2q62	Kill Duriel.
qstsa2q63	Explore Tal Rasha'a Chamber.
qstsa2q63a	Talk to Jerhyn.
qstsa2q64	Talk to Jerhyn.
qstsa2q65	Talk to Meshif.
qstsa3q01	Jungle Village
qstsa3q11	Search the six temples in the Bazaar, Upper Kurast, and the Causeway for Lam Esen's Tome.
qstsa3q12	Talk to Alkor.
qstsa3q21	Find Khalim's relics. Search for his Eye in the Spider Cavern.
qstsa3q22	Search for Khalim's Brain in the Flayer Dungeon.
qstsa3q23	Search for Khalim's Flail in Travincal. Beware the High Council.
qstsa3q24	Search for Khalim's Heart in the Sewers under the Kurast Bazaar.
qstsa3q25	Transmute Khalim's relics - the Flail, Eye, Heart, and Brain - with the Horadric Cube.
qstsa3q26	Use Khalim's Will to smash the Compelling Orb.
qstsa3q21a	Ask Cain about Khalim's relics.
qstsa3q31	Look for the Gidbinn in the Flayer Jungle.
qstsa3q32	Pick up the Gidbinn.
qstsa3q33	Return the Gidbinn to Ormus.
qstsa3q34	Talk to Asheara.
qstsa3q35	Talk to Ormus.
qstsa3q41	Ask Cain about the Jade Figurine.
qstsa3q42	Show Meshif the Figurine.
qstsa3q43	Ask Cain about the Golden Bird.
qstsa3q44	Give the Golden Bird to Alkor.
qstsa3q45	Return to Alkor for reward.
qstsa3q51	Find the Blackened Temple within Travincal.
qstsa3q52	Kill the High Council.
qstsa3q53	Ask Cain for help.
qstsa3q61	Smash the Compelling Orb with Khalim's Will to open the way to Mephisto's Durance.
qstsa3q62	Search for Mephisto in his Durance.
qstsa3q63	Kill Mephisto.
qstsa3q31a	Ask around the Docks about the Gidbinn.
qstsa3q51a	Ask Ormus about the Blackened Temple.
qstsa3q61a	Ormus has news about the Guardian.
qstsa4q11	Look for Izual in the Plains of Despair.
qstsa4q12	Destroy the demon that holds Izual's soul.
qstsa4q13a	Talk to Izual's Spirit.
qstsa4q13	See Tyrael for reward.
qstsa4q31	Take Mephisto's Soulstone to the Hellforge.
qstsa4q32	Destroy Mephisto's Soulstone at the Hellforge.
qstsa4q33	Use the Hellforge Hammer on the Forge.
qstsa4q34	Consult with Cain.
qstsa4q21	Find Diablo in his Sanctuary.
qstsa4q22	Kill Diablo.
qstsa4q23	Break the remaining %d seals.
qstsa4q24	Break the final seal.
asheara	Asheara
hratli	Hratli
alkor	Alkor
ormus	Ormus
nikita	Natalya
tyrael	Tyrael
Izual	Izual
izual	Izual
Jamella	Jamella
halbu	Halbu
Malachai	Hadriel
merca201	Hazade
merca202	Alhizeer
merca203	Azrael
merca204	Ahsab
merca205	Chalan
merca206	Haseen
merca207	Razan
merca208	Emilio
merca209	Pratham
merca210	Fazel
merca211	Jemali
merca212	Kasim
merca213	Gulzar
merca214	Mizan
merca215	Leharas
merca216	Durga
merca217	Neeraj
merca218	Ilzan
merca219	Zanarhi
merca220	Waheed
merca221	Vikhyat
merca222	Jelani
merca223	Barani
merca224	Jabari
merca225	Devak
merca226	Raldin
merca227	Telash
merca228	Ajheed
merca229	Narphet
merca230	Khaleel
merca231	Phaet
merca232	Geshef
merca233	Vanji
merca234	Haphet
merca235	Thadar
merca236	Yatiraj
merca237	Rhadge
merca238	Yashied
merca239	Lharhad
merca240	Flux
merca241	Scorch
qf1	Khalim's Flail
qf2	Khalim's Will
KhalimFlail	Khalim's Flail
SuperKhalimFlail	Khalim's Will
qey	Khalim's Eye
qbr	Khalim's Brain
qhr	Khalim's Heart
The Feature Creep	Hephasto The Armorer
Hell Bovine	Hell Bovine
Playersubtitles00	Impossible.
Playersubtitles01	I can't.
Playersubtitles02	Help Me!
Playersubtitles03	Help!
Playersubtitles04	Follow Me.
Playersubtitles05	Come on.
Playersubtitles06	This is for you.
Playersubtitles07	This is yours.
Playersubtitles09	Thank you.
Playersubtitles10	Thanks.
Playersubtitles11	Oops.
Playersubtitles12	Forgive me.
Playersubtitles13	Goodbye.
Playersubtitles14	Bye.
Playersubtitles15	Die!
Playersubtitles16	Time to Die!
Playersubtitles17	Not enough mana.
Playersubtitles18	I need mana.
Playersubtitles21	I can't use this yet.
Playersubtitles22	I am overburdened.
Playersubtitles23	I can't carry anymore.
Playersubtitles24	Not in Town.
Playersubtitles25	Not Here.
Playersubtitles26	I can't do that here.
Playersubtitles27	It's Locked.
Playersubtitles28	I need a key.
LeaveCampAma	I shall purge this land of the shadow.
LeaveCampBar	Beware foul demons and beasts.
LeaveCampPal	I will cleanse thiw widerness.
LeaveCampSor	Evil beware!
LeaveCampNec	My enemies beware.
EnterDOEAma	I hear foul creatures about.
EnterDOEBar	There are many foes here.
EnterDOEPal	Evil Dwells within this cave.
EnterDOESor	This place is trouble.
EnterDOENec	I sense death within this place.
EnterBurialAma	I sense great sorrow and misery.
EnterBurialBar	I shall meet death head-on.
EnterBurialPal	This holy place has been desecrated!
EnterBurialSor	There is dark magic at work here.
EnterBurialNec	Too many empty graves.
EnterMonasteryAma	So, this is the site of Andariel's atrocities.
EnterMonasteryBar	The Monastery reeks with evil and corruption.
EnterMonasteryPal	Even the Light cannot pierce this gloom.
EnterMonasterySor	Ah, the Monastery... Andariel's stronghold!
EnterMonasteryNec	This place has the stench of demons about it.
EnterForgottenTAma	What's that smell?
EnterForgottenTBar	The stench of poison...
EnterForgottenTPal	This tower shall be cleansed of evil.
EnterForgottenTSor	This place holds many secrets.
EnterForgottenTNec	This place reeks of death.
EnterJailAma	What nightmarish tortures took place here?
EnterJailBar	No one should ever be caged.
EnterJailPal	This is no place for a warrior to die.
EnterJailSor	If there was magic here, it's long gone now.
EnterJailNec	Ah, the slow torture of caged starvation.
Barracksremoved	Removed
Barracksremoved	Removed
Barracksremoved	Removed
Barracksremoved	Removed
Barracksremoved	Removed
EnterCatacombsAma	This place is eerie.
EnterCatacombsBar	So cold and damp under the earth.
EnterCatacombsPal	There is great evil here.
EnterCatacombsSor	This place chills me to the bone.
EnterCatacombsNec	I sense a demonic presence here.
CompletingDOEAma	Perhaps now the Sisters will trust me.
CompletingDOEBar	The Rogues are safe for the moment.
CompletingDOEPal	My duty here is done.
CompletingDOESor	This cave has been purged of evil.
CompletingDOENec	Is that enough to earn the Rogues' trust?
CompletingBurialAma	Rest in peace, Sister.
CompletingBurialBar	Good riddance, Blood Raven.
CompletingBurialPal	Sisters, there was no other way.
CompletingBurialSor	Rest now, Blood Raven.
CompletingBurialNec	Blood Raven... rest well.
FindingInifusAma	What a strange-looking tree...
FindingInifusBar	This tree is one of a kind.
FindingInifusPal	This tree bristles with magic!
FindingInifusSor	This ancient tree has an aura of magic about it.
FindingInifusNec	This tree shines with inner spirits.
FindingCairnAma	These stones serve some magical purpose...
FindingCairnBar	These magic stones are ancient.
FindingCairnPal	Maybe Akara could dispel the mystery of these stones.
FindingCairnSor	These stones radiate powerful magic.
FindingCairnNec	I sense many spirits around the stones.
FindingTristramAma	It's as if a great war were fought here.
FindingTristramBar	The land here is dead and lifeless.
FindingTristramPal	What a tragic end to Tristram!
FindingTristramSor	Tristram was no match for Diablo's fury.
FindingTristramNec	All that's left of proud Tristram are ghosts and ashes.
RescueCainAma	Deckard Cain, go to the Rogues' camp without delay!
RescueCainBar	Deckard Cain, you've got to get out of here!
RescueCainPal	Deckard Cain, leave quickly!
RescueCainSor	Deckard Cain, get to the Rogue camp!
RescueCainNec	Deckard Cain, if you value your life, leave here immediately.
HoradricMalusAma	The Sisters will be glad to have this back!
HoradricMalusBar	I should take this to Charsi.
HoradricMalusPal	This will help the Sisters turn the tide against evil.
HoradricMalusSor	I hope the Sisters appreciate this thing...
HoradricMalusNec	All this for a hammer?
CompletingForgottenTAma	The Tower's trove... for the taking!
CompletingForgottenTBar	This is reward enough!
CompletingForgottenTPal	I've earned the right to this abandoned trove.
CompletingForgottenTSor	I hope to find other such treasures!
CompletingForgottenTNec	Treasure hunting... bah... Treasure finding... yes.
CompletingAndarielAma	This Maiden shall inflict no more anguish.
CompletingAndarielBar	Let the gate be opened!
CompletingAndarielPal	My work here is finished.
CompletingAndarielSor	The evil queen has fallen.
CompletingAndarielNec	Back to the hell that spawned you, Andariel.
EnteringRadamentAma	This place disgusts me.
EnteringRadamentBar	Ugh... The tell-tale stench of a carnivore's lair.
EnteringRadamentPal	The foul stench of evil assails me.
EnteringRadamentSor	I sense strange magic here.
EnteringRadamentNec	I sense a powerful undead being within this place.
CompletingRadamentAma	Atma has been avenged.
CompletingRadamentBar	I've just about had my fill of the walking dead.
CompletingRadamentPal	I pray that Atma will rest easy now.
CompletingRadamentSor	What a misguided monster.
CompletingRadamentNec	What a waste of undead flesh.
BeginTaintedSunAma	Great. An eclipse. This just keeps getting better and better.
BeginTaintedSunBar	What is wrong with the sun?
BeginTaintedSunPal	What Evil taints the light of the sun?
BeginTaintedSunSor	Only powerful magic can conjure an eclipse.
BeginTaintedSunNec	Only the darkest magics can turn the sun black.
EnteringClawViperAma	I hope I know what I'm doing!
EnteringClawViperBar	The sun has never shone here!
EnteringClawViperPal	Light guide my way in this accursed place.
EnteringClawViperSor	I sense strong magic within this place.
EnteringClawViperNec	This place is as dark as a tomb.
CompletingTaintedSunAma	Let there be light.
CompletingTaintedSunBar	It is good to know that the sun shines once again.
CompletingTaintedSunPal	The Light can never be extinguished by evil.
CompletingTaintedSunSor	Who would have thought that such primitive beings could cause so much trouble!
CompletingTaintedSunNec	What a pity. I was beginning to enjoy the darkness.
EnteringArcaneAma	Am I the first to find this Arcane fortress?
EnteringArcaneBar	One could get lost in here.
EnteringArcanePal	This surely is the product of a twisted mind!
EnteringArcaneSor	This place actually... distorts reality. Fascinating.
EnteringArcaneNec	This is fantastic! I wish I had time to study this bizarre dimension.
FindingSummonerAma	What a freak!
FindingSummonerBar	Stand aside, old fool. I have no time for your babblings.
FindingSummonerPal	Surely the evil here has driven you mad.
FindingSummonerSor	Is this truly Horazon?
FindingSummonerNec	This bumbling fool cannot be the mighty Horazon!
CompletingSummonerAma	Good riddance, freak.
CompletingSummonerBar	I hate staining my hands with the blood of foul sorcerers.
CompletingSummonerPal	Rest in peace, tortured soul.
CompletingSummonerSor	That couldn't have been Horazon. Poor wretch.
CompletingSummonerNec	He was not Horazon. He was a deluded fool who got too close to true power!
FindingdecoyTombAma	This has got to be the right place.
FindingdecoyTombBar	This tomb is very ornate. This must be Tal Rasha's resting place.
FindingdecoyTombPal	Is this the tomb I seek?
FindingdecoyTombSor	This tomb has Horadric markings. I wonder if this is Tal Rasha's tomb?
FindingdecoyTombNec	This could be Tal Rasha's tomb. However, I'm sensing very strange energies here.
FindingTrueTombAma	Should I enter...?  Diablo and Baal may have laid a trap...
FindingTrueTombBar	Such a cold breeze... Tal Rasha must be kept here.
FindingTrueTombPal	Here, at last, is a fitting testament in stone to Tal Rasha's sacrifice.
FindingTrueTombSor	This must be the true Tomb of Tal Rasha!
FindingTrueTombNec	I sense an incredible aura about this tomb. The Horadrim hid something powerful inside.
CompletingTombAma	This is not good. Will this madness ever end?
CompletingTombBar	I have failed. Diablo has freed his accursed brother. The world remains at their mercy.
CompletingTombPal	I shall honor Tal Rasha's sacrifice by destroying all the Prime Evils.
CompletingTombSor	Diablo and Baal have escaped me!  Next time... vengeance!
CompletingTombNec	I came too late. Now... Destruction is let loose upon the world once more.
nodarkwanderer	Not in Game
FindingLamEsenAma	I hope the secrets within this book can help us.
FindingLamEsenBar	I hope this book is worth all the trouble.
FindingLamEsenPal	The Black Book... It's heresy to the Zakarum High Council.
FindingLamEsenSor	This tome has the weight of knowledge about it.
FindingLamEsenNec	This ancient book radiates arcane power!
CompletingLamEsenAma	All this trouble over a tattered book.
CompletingLamEsenBar	May this book lift the shadow from Kurast.
CompletingLamEsenPal	May the Black Book deliver us from evil!
CompletingLamEsenSor	May the Black Book bring a black day to hell!
CompletingLamEsenNec	Once the book has served its purpose, I shall delve into its secrets.
FindingBeneathCityAma	Whoa.... What died down here?
FindingBeneathCityBar	Cough... The stench down here is choking!
FindingBeneathCityPal	The smell of death... or worse... surrounds me.
FindingBeneathCitySor	It smells worse than rotting reagents down here.
FindingBeneathCityNec	It's been years since I waded through sewers for fun.
FindingDrainLeverAma	I hope this does something good...
FindingDrainLeverBar	This will drain out some of the filth.
FindingDrainLeverPal	This appears to control the ancient valves.
FindingDrainLeverSor	This looks promising.
FindingDrainLeverNec	This looks like what I've been searching for.
CompletingBeneathCityAma	Eureka!
CompletingBeneathCityBar	Good. Now I can get out of here and get some fresh air!
CompletingBeneathCityPal	This trove will help lift the curse from Kurast!
CompletingBeneathCitySor	I hope these items can aid me against the demons.
CompletingBeneathCityNec	Great. More junk. Just what I'd expect to find in a sewer...
CompletingBladeAma	This dagger will separate the faithful from the fallen.
CompletingBladeBar	This holy blade does not belong in the hands of the Zakarum.
CompletingBladePal	This blade shall pierce the heart of evil!
CompletingBladeSor	I must take this to Ormus.
CompletingBladeNec	This is a powerful weapon. Perhaps Ormus can tell me more about it.
FindingJadeFigAma	What would this bring from the right buyer?
FindingJadeFigAma	What a strange little statue.
FindingJadeFigAma	Perhaps I could trade this for something more valuable?
FindingJadeFigAma	I don't sense any magic about this item. Very strange.
FindingJadeFigAma	A worthless statue. Perhaps I can trade this for something better.
FindingTempleAma	Such a dark temple for a Religion of Light...
FindingTempleBar	The spirits of nature have fled this dreaded place.
FindingTemplePal	This corrupted temple was once the shining heart of my religion...
FindingTempleSor	I sense tremendous evil within this place.
FindingTempleNec	This temple exudes darkness.
CompletingTempleAma	Skatsim's reign is renewed!
CompletingTempleBar	The dark powers here will no longer poison the land.
CompletingTemplePal	The Temple shall shine anew with the Light.
CompletingTempleSor	The Temple's power is annulled.
CompletingTempleNec	The Temple's dark power is broken.
FindingGuardianTowerAma	This must be where Mephisto is.
FindingGuardianTowerBar	The final resting place of Hatred itself.
FindingGuardianTowerPal	This must be where the Horadrim imprisoned Mephisto.
FindingGuardianTowerSor	Ah... Mephisto's prison.
FindingGuardianTowerNec	The Tower that holds Mephisto....
CompletingGuardianTowerAma	Success... But still there's something not right.
CompletingGuardianTowerBar	Maybe now the world will have peace.
CompletingGuardianTowerPal	The Lord of Hatred shall darken the world no longer.
CompletingGuardianTowerSor	Mephisto shall no longer darken our souls with hatred.
CompletingGuardianTowerNec	Good journey, Mephisto. Give my regards to the abyss.
FreezingIzualAma	Wait... Don't I get three wishes?
FreezingIzualBar	Even Fallen Angels deserve freedom.
FreezingIzualPal	How can one who was once so holy fall so far from righteousness?
FreezingIzualSor	He was corrupted to the core. I pity him.
FreezingIzualNec	Bah! Izual was weak. He squandered his infernal power.
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MinionGreaterIce/hellSpawnSpawner	                           
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Sturdy	Sturdy
Strong	Strong
Glorious	Glorious
Blessed	Blessed
Saintly	Saintly
Holy	Holy
Devious	Devious
Fortified	Fortified
Urgent	Urgent
Fleet	Fleet
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Deadly	Deadly
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Swift	Swift
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Skillful	Skillful
Adroit	Adroit
Tireless	Tireless
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Steel	Steel
Silver	Silver
Gold	Gold
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Warrior's	Warrior's
Soldier's	Soldier's
Knight's	Knight's
Lord's	Lord's
King's	King's
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Fortuitous	Fortuitous
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Priest's	Priest's
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Slayer's	Slayer's
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Strengthening	Strengthening
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of Health	of Health
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of the Sentinel	of the Sentinel
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of the Magus	of the Magus
of Frost	of Frost
of the Glacier	of the Glacier
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of Wizardry	of Wizardry
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of Light	of Light
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of the Sun	of the Sun
of Life	of Life
of the Jackal	of the Jackal
of the Fox	of the Fox
of the Wolf	of the Wolf
of the Tiger	of the Tiger
of the Mammoth	of the Mammoth
of the Colosuss	of the Colossus
of the Leech	of the Leech
of the Locust	of the Locust
of the Bat	of the Bat
of the Vampire	of the Vampire
of Defiance	of Defiance
of Remedy	of Remedy
of Amelioration	of Amelioration
of Ice	of Ice
of Simplicity	of Simplicity
of Ease	of Ease
of the Mule	of the Mule
of Strength	of Strength
of Might	of Might
of the Ox	of the Ox
of the Giant	of the Giant
of the Titan	of the Titan
of Pacing	of Pacing
of Haste	of Haste
of Speed	of Speed
cap	Cap
skp	Skull Cap
hlm	Helm
fhl	Full Helm
ghm	Great Helm
crn	Crown
msk	Mask
qui	Quilted Armor
lea	Leather Armor
hla	Hard Leather Armor
stu	Studded Leather
rng	Ring Mail
scl	Scale Mail
chn	Chain Mail
brs	Breast Plate
spl	Splint Mail
plt	Plate Mail
fld	Field Plate
gth	Gothic Plate
ful	Full Plate Mail
aar	Ancient Armor
ltp	Light Plate
buc	Buckler
sml	Small Shield
lrg	Large Shield
kit	Kite Shield
tow	Tower Shield
gts	Gothic Shield
lgl	Leather Gloves
vgl	Heavy Gloves
mgl	Chain Gloves
tgl	Light Gauntlets
hgl	Gauntlets
lbt	Boots
vbt	Heavy Boots
mbt	Chain Boots
tbt	Light Plated Boots
hbt	Greaves
lbl	Sash
vbl	Light Belt
mbl	Belt
tbl	Heavy Belt
hbl	Plated Belt
bhm	Bone Helm
bsh	Bone Shield
spk	Spiked Shield
hax	Hand Axe
axe	Axe
2ax	Double Axe
mpi	Military Pick
wax	War Axe
lax	Large Axe
bax	Broad Axe
btx	Battle Axe
gax	Great Axe
gix	Giant Axe
wnd	Wand
ywn	Yew Wand
bwn	Bone Wand
gwn	Grim Wand
clb	Club
scp	Scepter
gsc	Grand Scepter
wsp	War Scepter
spc	Spiked Club
mac	Mace
mst	Morning Star
fla	Flail
whm	War Hammer
mau	Maul
gma	Great Maul
ssd	Short Sword
scm	Scimitar
sbr	Sabre
flc	Falchion
crs	Crystal Sword
bsd	Broad Sword
lsd	Long Sword
wsd	War Sword
2hs	Two-Handed Sword
clm	Claymore
gis	Giant Sword
bsw	Bastard Sword
flb	Flamberge
gsd	Great Sword
dgr	Dagger
dir	Dirk
kri	Kris
bld	Blade
tkf	Throwing Knife
tax	Throwing Axe
bkf	Balanced Knife
bal	Balanced Axe
jav	Javelin
pil	Pilum
ssp	Short Spear
glv	Glaive
tsp	Throwing Spear
spr	Spear
tri	Trident
brn	Brandistock
spt	Spetum
pik	Pike
bar	Bardiche
vou	Voulge
scy	Scythe
pax	Poleaxe
hal	Halberd
wsc	War Scythe
sst	Short Staff
lst	Long Staff
cst	Gnarled Staff
bst	Battle Staff
wst	War Staff
sbw	Short Bow
hbw	Hunter's Bow
lbw	Long Bow
cbw	Composite Bow
sbb	Short Battle Bow
lbb	Long Battle Bow
swb	Short War Bow
lwb	Long War Bow
lxb	Light Crossbow
mxb	Crossbow
hxb	Heavy Crossbow
rxb	Repeating Crossbow
xpk	Barbed Shield
xsh	Grim Shield
xh9	Grim Helm
zhb	War Belt
ztb	Battle Belt
zmb	Mesh Belt
zvb	Sharkskin Belt
zlb	Demonhide Sash
xhb	War Boots
xtb	Battle Boots
xmb	Mesh Boots
xvb	Sharkskin Boots
xlb	Demonhide Boots
xhg	War Gaunlets
xtg	Battle Gauntlets
xmg	Heavy Bracers
xvg	Sharkskin Gloves
xlg	Demonhide Gloves
xts	Ancient Shield
xow	Pavise
xit	Dragon Shield
xrg	Scutum
xml	Round Shield
xuc	Defender
xtp	Mage Plate
xar	Ornate Plate
xul	Chaos Armor
xth	Embossed Plate
xld	Sharktooth Armor
xlt	Templar Coat
xpl	Russet Armor
xrs	Cuirass
xhn	Mesh Armor
xcl	Tigulated Mail
xng	Linked Mail
xtu	Trellised Armor
xla	Demonhide Armor
xea	Serpentskin Armor
xui	Ghost Armor
xsk	Death Mask
xrn	Grand Crown
xhm	Winged helm
xhl	Basinet
xlm	Casque
xkp	Sallet
xap	War Hat
8rx	Chu-Ko-Nu
8hx	Ballista
8mx	Siege Crossbow
8lx	Arbalest
8lw	Gothic Bow
8sw	Rune Bow
8l8	Large Siege Bow
8s8	Short Siege Bow
8cb	Double Bow
8lb	Cedar Bow
8hb	Razor Bow
8sb	Edge Bow
8ws	Rune Staff
8bs	Gothic Staff
8cs	Cedar Staff
8ls	Quarterstaff
8ss	Jo Staff
9wc	Grim Scythe
9h9	Bec-de-Corbin
9pa	Partizan
9s8	Battle Scythe
9vo	Bill
9b7	Lochaber Axe
9p9	Lance
9st	Yari
9br	War Fork
9tr	Fuscina
9sr	War Spear
9ts	Harpoon
9gl	Spiculum
9s9	Simbilan
9pi	Great Pilum
9ja	War Javelin
9b8	Hurlbat
9bk	War Dart
9ta	Francisca
9tk	Battle Dart
9bl	Stilleto
9kr	Cinquedeas
9di	Rondel
9dg	Poignard
9gd	Executioner Sword
9fb	Zweihander
9gs	Tusk Sword
9cm	Dacian Falx
92h	Espandon
9wd	Ancient Sword
9ls	Rune Sword
9bs	Battle Sword
9cr	Dimensional Blade
9fc	Tulwar
9sb	Shamshir
9sm	Cutlass
9ss	Gladius
9gm	Martel de Fer
9m9	War Club
9wh	Battle Hammer
9fl	Knout
9mt	Jagged Star
9ma	Flanged Mace
9sp	Barbed Club
9ws	Divine Scepter
9qs	Holy Water Sprinkler
9sc	Rune Scepter
9cl	Cudgel
9gw	Grave Wand
9bw	Tomb Wand
9yw	Petrified Wand
9wn	Burnt Wand
9gi	Ancient Axe
9ga	Gothic Axe
9bt	Tabar
9ba	Bearded Axe
9la	Military Axe
9wa	Naga
9mp	Crowbill
92a	Twin Axe
9ax	Cleaver
9ha	Hatchet
9b9	Gothic Sword
gpl	Strangling Gas Potion
opl	Fulminating Potion
gpm	Choking Gas Potion
opm	Exploding Potion
gps	Rancid Gas Potion
ops	Oil Potion
gidbinn	Gidbinn
g33	The Gidbinn
d33	Decoy Gidbinn
leg	Wirt's Leg
Malus	Horadric Malus
hdm	Horadric Malus
hfh	Hell Forge Hammer
hst	Horadric Staff
msf	Shaft of the Horadric Staff
orifice	orifice
elx	Elixir
tbk	Tome of Town Portal
tsc	Scroll of Town Portal
ibk	Tome of Identify
isc	Scroll of Identify
RightClicktoUse	Right Click to Use
RightClicktoOpen	Right Click to Open
RightClicktoRead	Right Click to Read
InsertScrolls	Insert Scrolls
vps	Stamina Potion
yps	Antidote Potion
rvs	\purple;Rejuvenation Potion
rvl	\purple;Full Rejuvenation Potion
wms	Thawing Potion
amu	Amulet
vip	Top of the Horadric Staff
rin	Ring
gld	Gold
bks	Scroll of Inifuss
bkd	Key to the Cairn Stones
aqv	Arrows
tch	Torch
cqv	Bolts
Key	Key
key	Key
luv	The Black Tower Key
xyz	Right Click to permanently add 20 to Life\nPotion of Life
shrine	shrine
teleport pad	Teleport Pad
j34	A Jade Figurine
g34	The Golden Bird
bbb	Lam Esen's Tome
LamTome	Lam Esen's Tome
box	Horadric Cube
tr1	Horadric Scroll
mss	Mephisto's Soulstone
ass	Right Click to learn skill of your choice\nBook of Skill
ear	Ear
gcv	Chipped Amethyst
gfv	Flawed Amethyst
gsv	Amethyst
gzv	Flawless Amethyst
gpv	Perfect Amethyst
gcy	Chipped Topaz
gfy	Flawed Topaz
gsy	Topaz
gly	Flawless Topaz
gpy	Perfect Topaz
gcb	Chipped Sapphire
gfb	Flawed Sapphire
gsb	Sapphire
glb	Flawless Sapphire
gpb	Perfect Sapphire
gcg	Chipped Emerald
gfg	Flawed Emerald
glg	Flawless Emerald
gsg	Emerald
gpg	Perfect Emerald
gcr	Chipped Ruby
gfr	Flawed Ruby
gsr	Ruby
glr	Flawless Ruby
gpr	Perfect Ruby
gcw	Chipped Diamond
gfw	Flawed Diamond
gsw	Diamond
glw	Flawless Diamond
gpw	Perfect Diamond
hp1	Minor Healing Potion
hp2	Light Healing Potion
hp3	Healing Potion
hp4	Greater Healing Potion
hp5	Super Healing Potion
mp1	Minor Mana Potion
mp2	Light Mana Potion
mp3	Mana Potion
mp4	Greater Mana Potion
mp5	Super Mana Potion
hrb	Herb
skc	Chipped Skull
skf	Flawed Skull
sku	Skull
skl	Flawless Skull
skz	Perfect Skull
Beast	Beast
Eagle	Eagle
Raven	Raven
Viper	Viper
GhoulRI	Ghoul
Skull	Skull
Blood	Blood
Dread	Dread
Doom	Doom
Grim	Grim
Bone	Bone
Death	Death
Shadow	Shadow
Storm	Storm
Rune	Rune
PlagueRI	Plague
Stone	Stone
Wraith	Wraith
Spirit	Spirit
Demon	Demon
Cruel	Cruel
Empyrion	Empyrian
Bramble	Bramble
Pain	Pain
Loath	Loath
Glyph	Glyph
Imp	Imp
Fiend	Fiend
Hailstone	Hailstone
Gale	Gale
Dire	Dire
Soul	Soul
Brimstone	Brimstone
Corpse	Corpse
Carrion	Carrion
Holocaust	Armageddon
Havoc	Havoc
Bitter	Bitter
Entropy	Entropy
Chaos	Chaos
Order	Order
Rift	Rift
Corruption	Corruption
bite	Bite
scratch	Scratch
scalpel	Scalpel
fang	Fang
gutter	Gutter
thirst	Thirst
razor	Razor
scythe	Scythe
edge	Edge
saw	Saw
splitter	Splitter
cleaver	Cleaver
sever	Sever
sunder	Sunder
rend	Rend
mangler	Mangler
slayer	Slayer
reaver	Reaver
Spawn	Spawn
gnash	Gnash
star	Star
blow	Blow
smasher	Smasher
Bane	Bane
crusher	Crusher
breaker	Breaker
grinder	Grinder
crack	Crack
mallet	Mallet
knell	Knell
lance	Lance
spike	Spike
impaler	Impaler
skewer	Skewer
prod	Prod
scourge	Scourge
wand	Wand
wrack	Wrack
barb	Barb
needle	Needle
dart	Dart
bolt	Bolt
quarrel	Quarrel
fletch	Fletch
flight	Flight
nock	Nock
horn	Horn
stinger	Stinger
quill	Quill
goad	Goad
branch	Branch
spire	Spire
song	Song
call	Call
cry	Cry
spell	Spell
chant	Chant
weaver	Weaver
gnarl	Gnarl
visage	Visage
crest	Crest
circlet	Circlet
veil	Veil
hood	Hood
mask	Mask
brow	Brow
casque	Casque
visor	Visor
cowl	Cowl
hide	Hide
Pelt	Pelt
carapace	Carapace
coat	Coat
wrap	Wrap
suit	Suit
cloak	Cloak
shroud	Shroud
jack	Jack
mantle	Mantle
guard	Guard
badge	Badge
rock	Rock
aegis	Aegis
ward	Ward
tower	Tower
shield	Shield
wing	Wing
mark	Mark
emblem	Emblem
hand	Hand
fist	Fist
claw	Claw
clutches	Clutches
grip	Grip
grasp	Grasp
hold	Hold
touch	Touch
finger	Finger
knuckle	Knuckle
shank	Shank
spur	Spur
tread	Tread
stalker	Stalker
greave	Greaves
blazer	Blazer
nails	Nails
trample	Trample
Brogues	Brogues
track	Track
slippers	Slippers
clasp	Clasp
buckle	Buckle
harness	Harness
lock	Lock
fringe	Fringe
winding	Winding
chain	Chain
strap	Strap
lash	Lash
cord	Cord
knot	Knot
circle	Circle
loop	Loop
eye	Eye
turn	Turn
spiral	Spiral
coil	Coil
gyre	Gyre
band	Band
whorl	Whorl
talisman	Talisman
heart	Heart
noose	Noose
necklace	Necklace
collar	Collar
beads	Beads
torc	Torc
gorget	Gorget
scarab	Scarab
wood	Wood
brand	Brand
bludgeon	Bludgeon
cudgel	Cudgel
loom	Loom
harp	Harp
master	Master
barRI	Bar
hew	Hew
crook	Crook
mar	Mar
shell	Shell
stake	Stake
picket	Picket
pale	Pale
flange	Flange
Civerb's Vestments	Civerb's Vestments
Hsarus' Trim	Hsaru's Defense
Cleglaw's Brace	Cleglaw's Brace
Iratha's Finery	Iratha's Finery
Isenhart's Armory	Isenhart's Armory
Vidala's Rig	Vidala's Rig
Milabrega's Regalia	Milabrega's Regalia
Cathan's Traps	Cathan's Traps
Tancred's Battlegear	Tancred's Battlegear
Sigon's Complete Steel	Sigon's Complete Steel
Infernal Tools	Infernal Tools
Berserker's Garb	Berserker's Arsenal
Death's Disguise	Death's Disguise
Angelical Raiment	Angelic Raiment
Arctic Gear	Arctic Gear
Arcanna's Tricks	Arcanna's Tricks
Civerb's	Civerb's
Hsarus'	Hsaru's
Cleglaw's	Cleglaw's
Iratha's	Iratha's
Isenhart's	Isenhart's
Vidala's	Vidala's
Milabrega's	Milabrega's
Cathan's	Cathan's
Tancred's	Tancred's
Sigon's	Sigon's
Infernal	Infernal
Berserker's	Berserker's
Death's	Death's
Angelical	Angelic
Arctic	Arctic
Arcanna's	Arcanna's
Ward	Ward
Iron Heel	Iron Heel
Tooth	Tooth
Collar	Collar
Lightbrand	Lightbrand
Barb	Barb
Orb	Orb
Rule	Rule
Crowbill	Crowbill
Visor	Visor
Cranium	Cranium
Headgear	Headgear
Hand	Hand
Sickle	Sickle
Horn	Horn
Sign	Sign
Icon	Icon
Iron Fist	Iron Fist
Claw	Claw
Cuff	Cuff
Parry	Parry
Fetlock	Fetlock
Rod	Rod
Mesh	Mesh
Spine	Spine
Shelter	Shelter
Torch	Torch
Hauberk	Hauberk
Guard	Guard
Mantle	Mantle
Furs	Furs
Deathwand	Deathwand
CudgelSI3S	Cudgel
Iron Stay	Iron Stay
Pincers	Pincers
Coil	Coil
Case	Case
Ambush	Ambush
Diadem	Diadem
Visage	Visage
Hobnails	Hobnails
Gage	Gage
SignSI3S	Buckle
Hatchet	Hatchet
Touch	Touch
Halo	Halo
Binding	Binding
Head	Head
Horns	Horns
Snare	Snare
Robe	Robe
Sigil	Sigil
Weird	Weird
Sabot	Sabot
Wings	Wings
Mitts	Mitts
Flesh	Flesh
Cord	Cord
Seal	Seal
SkullSI5S	Skull
Wrap	Wrap
GuardSI6S	Guard
The Gnasher	The Gnasher
Deathspade	Deathspade
Bladebone	Bladebone
Mindrend	Skull Splitter
Rakescar	Rakescar
Fechmars Axe	Axe of Fechmar
Goreshovel	Goreshovel
The Chieftan	The Chieftain
Brainhew	Brainhew
The Humongous	Humongous
Iros Torch	Torch of Iro
Maelstromwrath	Maelstrom
Gravenspine	Gravenspine
Umes Lament	Ume's Lament
Felloak	Felloak
Knell Striker	Knell Striker
Rusthandle	Rusthandle
Stormeye	Stormeye
Stoutnail	Stoutnail
Crushflange	Crushflange
Bloodrise	Bloodrise
The Generals Tan Do Li Ga	The General's Tan Do Li Ga
Ironstone	Ironstone
Bonesob	Bonesnap
Steeldriver	Steeldriver
Rixots Keen	Rixot's Keen
Blood Crescent	Blood Crescent
Krintizs Skewer	Skewer of Krintiz
Gleamscythe	Gleamscythe
Azurewrath	Azurewrath
Griswolds Edge	Griswold's Edge
Hellplague	Hellplague
Culwens Point	Culwen's Point
Shadowfang	Shadowfang
Soulflay	Soulflay
Kinemils Awl	Kinemil's Awl
Blacktongue	Blacktongue
Ripsaw	Ripsaw
The Patriarch	The Patriarch
Gull	Gull
The Diggler	The Diggler
The Jade Tan Do	The Jade Tan Do
Irices Shard	Spectral Shard
The Dragon Chang	The Dragon Chang
Razortine	Razortine
Bloodthief	Bloodthief
Lance of Yaggai	Lance of Yaggai
The Tannr Gorerod	The Tannr Gorerod
Dimoaks Hew	Dimoak's Hew
Steelgoad	Steelgoad
Soul Harvest	Soul Harvest
The Battlebranch	The Battlebranch
Woestave	Woestave
The Grim Reaper	The Grim Reaper
Bane Ash	Bane Ash
Serpent Lord	Serpent Lord
Lazarus Spire	Spire of Lazarus
The Salamander	The Salamander
The Iron Jang Bong	The Iron Jang Bong
Pluckeye	Pluckeye
Witherstring	Witherstring
Rimeraven	Raven Claw
Piercerib	Rogue's Bow
Pullspite	Stormstrike
Wizendraw	Wizendraw
Hellclap	Hellclap
Blastbark	Blastbark
Leadcrow	Leadcrow
Ichorsting	Ichorsting
Hellcast	Hellcast
Doomspittle	Doomslinger
War Bonnet	Biggin's Bonnet
Tarnhelm	Tarnhelm
Coif of Glory	Coif of Glory
Duskdeep	Duskdeep
Wormskull	Wormskull
Howltusk	Howltusk
Undead Crown	Undead Crown
The Face of Horror	The Face of Horror
Greyform	Greyform
Blinkbats Form	Blinkbat's Form
The Centurion	The Centurion
Twitchthroe	Twitchthroe
Darkglow	Darkglow
Hawkmail	Hawkmail
Sparking Mail	Sparking Mail
Venomsward	Venom Ward
Iceblink	Iceblink
Boneflesh	Boneflesh
Rockfleece	Rockfleece
Rattlecage	Rattlecage
Goldskin	Goldskin
Victors Silk	Silks of the Victor
Heavenly Garb	Heavenly Garb
Pelta Lunata	Pelta Lunata
Umbral Disk	Umbral Disk
Stormguild	Stormguild
Wall of the Eyeless	Wall of the Eyeless
Swordback Hold	Swordback Hold
Steelclash	Steelclash
Bverrit Keep	Bverrit Keep
The Ward	The Ward
The Hand of Broc	The Hand of Broc
Bloodfist	Bloodfist
Chance Guards	Chance Guards
Magefist	Magefist
Frostburn	Frostburn
Hotspur	Hotspur
Gorefoot	Gorefoot
Treads of Cthon	Treads of Cthon
Goblin Toe	Goblin Toe
Tearhaunch	Tearhaunch
Lenyms Cord	Lenymo
Snakecord	Snakecord
Nightsmoke	Nightsmoke
Goldwrap	Goldwrap
Bladebuckle	Bladebuckle
Nokozan Relic	Nokozan Relic
The Eye of Etlich	The Eye of Etlich
The Mahim-Oak Curio	The Mahim-Oak Curio
Nagelring	Nagelring
Manald Heal	Manald Heal
Gorgethroat	Gorgethroat
Amulet of the Viper	Amulet of the Viper
Staff of Kings	Staff of Kings
Horadric Staff	Horadric Staff
Hell Forge Hammer	Hell Forge Hammer
The Stone of Jordan	The Stone of Jordan
GloomUM	Gloom
Gray	Gray
DireUM	Dire
Black	Black
ShadowUM	Shadow
Haze	Haze
Wind	Wind
StormUM	Storm
Warp	Warp
Night	Night
Moon	Moon
Star	Star
Pit	Pit
Fire	Flame
Cold	Ice
Seethe	Seethe
SharpUM	Sharp
AshUM	Ash
Blade	Blade
SteelUM	Steel
StoneUM	Stone
Rust	Rust
Mold	Mold
Blight	Blight
Plague	Plague
Rot	Rot
Ooze	Ooze
Puke	Puke
Snot	Snot
Bile	Bile
BloodUM	Blood
Pulse	Pulse
Gut	Gut
Gore	Gore
FleshUM	Flesh
BoneUM	Bone
SpineUM	Spine
Mind	Mind
SpiritUM	Spirit
SoulUM	Soul
Wrath	Wrath
GriefUM	Grief
Foul	Foul
Vile	Vile
Sin	Sin
ChaosUM	Chaos
DreadUM	Dread
DoomUM	Doom
BaneUM	Bane
DeathUM	Death
ViperUM	Viper
Dragon	Dragon
Devil	Devil
touchUM	Touch
spellUM	Spell
feast	Feast
wound	Wound
grin	Grin
maim	Maim
hack	Hack
biteUM	Bite
rendUM	Rend
burn	Burn
rip	Ripper
kill	Kill
callUM	Call
vex	Vex
jade	Jade
web	Web
shieldUM	Shield
KillerUM	Killer
RazorUM	Razor
drinker	Drinker
shifter	Shifter
crawler	Crawler
dancer	Dancer
bender	Bender
weaverUM	Weaver
eater	Eater
widow	Widow
maggot	Maggot
spawn	Spawn
wight	Wight
GrumbleUM	Grumble
GrowlerUM	Growler
SnarlUM	Snarl
wolf	Wolf
crow	Crow
raven	Raven
hawk	Hawk
cloud	Cloud
BangUM	Bang
head	Head
skullUM	Skull
browUM	Brow
eyeUM	Eye
maw	Maw
tongue	Tongue
fangUM	Fang
hornUM	Horn
thorn	Thorn
clawUM	Claw
fistUM	Fist
heartUM	Heart
shankUM	Shank
skinUM	Skin
wingUM	Wing
pox	Pox
fester	Fester
blister	Blister
pus	Pus
SlimeUM	Slime
drool	Drool
froth	Froth
sludge	Sludge
venom	Venom
poison	Poison
break	Break
shard	Shard
flame	Flame
maul	Maul
thirstUM	Thirst
lust	Lust
the Hammer	the Hammer
the Axe	the Axe
the Sharp	the Sharp
the Jagged	the Jagged
the Flayer	the Flayer
the Slasher	the Slasher
the Impaler	the Impaler
the Hunter	the Hunter
the Slayer	the Slayer
the Mauler	the Mauler
the Destroyer	the Destroyer
theQuick	the Quick
the Witch	the Witch
the Mad	the Mad
the Wraith	the Wraith
the Shade	the Shade
the Dead	the Dead
the Unholy	the Unholy
the Howler	the Howler
the Grim	the Grim
the Dark	the Dark
the Tainted	the Tainted
the Unclean	the Unclean
the Hungry	the Hungry
the Cold	the Cold
The Cow King	The Cow King
Grand Vizier of Chaos	Grand Vizier of Chaos
Lord De Seis	Lord De Seis
Infector of Souls	Infector of Souls
Riftwraith the Cannibal	Riftwraith the Cannibal
Taintbreeder	Taintbreeder
The Tormentor	The Tormentor
Winged Death	Darkwing
Maffer Dragonhand	Maffer Dragonhand
Wyand Voidfinger	Wyand Voidbringer
Toorc Icefist	Toorc Icefist
Bremm Sparkfist	Bremm Sparkfist
Geleb Flamefinger	Geleb Flamefinger
Ismail Vilehand	Ismail Vilehand
Icehawk Riftwing	Icehawk Riftwing
Sarina the Battlemaid	Battlemaid Sarina
Stormtree	Stormtree
Witch Doctor Endugu	Witch Doctor Endugu
Web Mage the Burning	Sszark the Burning
Bishibosh	Bishibosh
Bonebreak	Bonebreaker
Coldcrow	Coldcrow
Rakanishu	Rakanishu
Treehead WoodFist	Treehead WoodFist
Griswold	Griswold
The Countess	The Countess
Pitspawn Fouldog	Pitspawn Fouldog
Flamespike the Crawler	Flamespike the Crawler
Boneash	Bone Ash
Radament	Radament
Bloodwitch the Wild	Bloodwitch the Wild
Fangskin	Fangskin
Beetleburst	Beetleburst
Leatherarm	Creeping Feature
Coldworm the Burrower	Coldworm the Burrower
Fire Eye	Fire Eye
Dark Elder	Dark Elder
The Summoner	The Summoner
Ancient Kaa the Soulless	Ancient Kaa the Soulless
The Smith	The Smith
DeckardCain	Deckard Cain
Gheed	Gheed
Akara	Akara
Kashya	Kashya
Charsi	Charsi
Wariv	Warriv
Warriv	Warriv
Rogue	Rogue
StygianDoll	Stygian Doll
SoulKiller	Soul Killer
Flayer	Flayer
Fetish	Fetish
RatMan	Rat Man
Undead StygianDoll	Undead Stygian Doll
Undead SoulKiller	Undead Soul Killer
Undead Flayer	Undead Flayer
Undead Fetish	Undead Fetish
Undead RatMan	Undead Rat Man
DarkFamiliar	Dark Familiar
BloodDiver	Blood Diver
Gloombat	Gloombat
DesertWing	Desert Wing
Banished	The Banished
BloodLord	Blood Lord
DarkLord	Dark Lord
NightLord	Night Lord
GhoulLord	Ghoul Lord
Spikefist	Spikefist
Thrasher	Thrasher
BrambleHulk	Bramble Hulk
ThornedHulk	Thorned Hulk
SpiderMagus	Spider Magus
FlameSpider	Flame Spider
PoisonSpinner	Poison Spinner
SandFisher	Sand Fisher
Arach	Arach
BloodWing	Blood Wing
BloodHook	Blood Hook
Feeder	Feeder
Sucker	Sucker
WingedNightmare	Winged Nightmare
HellBuzzard	Hell Buzzard
UndeadScavenger	Undead Scavenger
CarrionBird	Carrion Bird
Unraveler	Unraveler
Guardian	Guardian
HollowOne	Hollow One
Horadrim Ancient	Horadrim Ancient
AlbinoRoach	Bone Scarab
SteelWeevil	Steel Scarab
Scarab	Scarab
SandWarrior	Death Beetle
DungSoldier	Dung Soldier
HellSwarm	Hell Swarm
PlagueBugs	Plague Bugs
BlackLocusts	Black Locusts
Itchies	Itchies
HellCat	Hell Cat
NightTiger	Night Tiger
SaberCat	Saber Cat
Huntress	Huntress
RazorPitDemon	Cliff Lurker
TreeLurker	Tree Lurker
CaveLeaper	Cave Leaper
TombCreeper	Tomb Creeper
SandLeaper	Sand Leaper
TombViper	Tomb Viper
PitViper	Pit Viper
Salamander	Salamander
ClawViper	Claw Viper
SerpentMagus	Serpent Magus
WorldKiller	Blood Maggot
GiantLamprey	Giant Lamprey
Devourer	Devourer
RockWorm	Rock Worm
SandMaggot	Sand Maggot
JungleUrchin	Bush Barb
RazorSpine	Razor Spine
ThornBeast	Thorn Beast
SpikeFiend	Spike Fiend
QuillRat	Quill Rat
HellClan	Hell Clan
MoonClan	Moon Clan
NightClan	Night Clan
DeathClan	Death Clan
BloodClan	Blood Clan
TempleGuard	Temple Guard
DoomApe	Doom Ape
JungleHunter	Jungle Hunter
RockDweller	Rock Dweller
DuneBeast	Dune Beast
FleshHunter	Flesh Hunter
BlackRogue	Black Rogue
DarkStalker	Dark Stalker
VileHunter	Vile Hunter
DarkHunter	Dark Hunter
DarkShape	Dark Shape
Apparition	Apparition
Specter	Specter
Wraith	Wraith
Ghost	Ghost
Assailant	Assailant
Infidel	Infidel
Invader	Invader
Marauder	Marauder
SandRaider	Sand Raider
GargantuanBeast	Gargantuan Beast
WailingBeast	Wailing Beast
Yeti	Yeti
Crusher	Crusher
Brute	Brute
CloudStalker	Cloud Stalker
BlackVulture	Black Vulture
BlackRaptor	Black Raptor
BloodHawk	Blood Hawk
FoulCrow	Foul Crow
PlagueBearer	Plague Bearer
Ghoul	Ghoul
DrownedCarcass	Drowned Carcass
HungryDead	Hungry Dead
Zombie	Zombie
Skeleton	Skeleton
Horror	Horror
Returned	Returned
BurningDead	Burning Dead
BoneWarrior	Bone Warrior
Damned	Damned
Disfigured	Disfigured
Misshapen	Misshapen
Tainted	Tainted
Afflicted	Afflicted
Andariel	Andariel
Natalya	Natalya
Drognan	Drognan
Atma	Atma
Fara	Fara
Lysander	Lysander
Jerhyn	Jerhyn
jerhyn	Jerhyn
Geglash	Geglash
Elzix	Elzix
Greiz	Greiz
Meshif	Meshif
Camel	Camel
Cadaver	Cadaver
PreservedDead	Preserved Dead
Embalmed	Embalmed
DriedCorpse	Dried Corpse
Decayed	Decayed
Urdar	Urdar
Mauler	Mauler
Gorbelly	Gorebelly
Blunderbore	Blunderbore
WorldKillerYoung	Blood Maggot Young
GiantLampreyYoung	Giant Lamprey Young
DevourerYoung	Devourer Young
RockWormYoung	Rock Worm Young
SandMaggotYoung	Sand Maggot Young
WorldKillerEgg	Blood Maggot Egg
GiantLampreyEgg	Giant Lamprey Egg
DevourerEgg	Devourer Egg
RockWormEgg	Rock Worm Egg
SandMaggotEgg	Sand Maggot Egg
Maggot	Maggot
Duriel	Duriel
BloodHawkNest	Blood Hawk Nest
FlyingScimitar	Flying Scimitar
CloudStalkerNest	Cloud Stalker Nest
BlackVultureNest	Black Raptor Nest
FoulCrowNest	Foul Crow Nest
Diablo	Diablo
Baal	Baal
Mephisto	Mephisto
Cantor	Cantor
Heirophant	Heirophant
Sexton	Sexton
Zealot	Zealot
Faithful	Faithful
Zakarumite	Zakarumite
BlackSoul	Black Soul
BurningSoul	Burning Soul
SwampGhost	Swamp Ghost
Gloam	Gloam
WarpedShaman	Warped Shaman
DarkShaman	Dark Shaman
DevilkinShaman	Devilkin Shaman
CarverShaman	Carver Shaman
FallenShaman	Fallen Shaman
WarpedFallen	Warped One
DarkOne	Dark One
Devilkin	Devilkin
Carver	Carver
Fallen	Fallen
ReturnedArcher	Returned Archer
HorrorArcher	Horror Archer
BurningDeadArcher	Burning Dead Archer
BoneArcher	Bone Archer
CorpseArcher	Corpse Archer
SkeletonArcher	Skeleton Archer
FleshLancer	Flesh Lancer
BlackLancer	Black Lancer
DarkLancer	Dark Lancer
VileLancer	Vile Lancer
DarkSpearwoman	Dark Spearwoman
FleshArcher	Flesh Archer
BlackArcher	Black Archer
DarkRanger	Dark Ranger
VileArcher	Vile Archer
DarkArcher	Dark Archer
Summoner	The Summoner
StygianDollShaman	Stygian Doll Shaman
SoulKillerShaman	Soul Killer Shaman
FlayerShaman	Flayer Shaman
FetishShaman	Fetish Shaman
RatManShaman	RatMan Shaman
HorrorMage	Horror Mage
BurningDeadMage	Burning Dead Mage
BoneMage	Bone Mage
CorpseMage	Corpse Mage
ReturnedMage	Returned Mage
GargoyleTrap	Gargoyle Trap
Bloodraven	Blood Raven
navi	Flavie
Kaelan	Kaelan
meshif	Meshif
StygianWatcherHead	Stygian Watcher
RiverStalkerHead	River Stalker
WaterWatcherHead	Water Watcher
StygianWatcherLimb	Stygian Watcher
RiverStalkerLimb	River Stalker
WaterWatcherLimb	Water Watcher
NightMarauder	Night Marauder
FireGolem	Fire Golem
IronGolem	Iron Golem
BloodGolem	Blood Golem
ClayGolem	Clay Golem
WorldKillerQueen	Blood Maggot Queen
GiantLampreyQueen	Giant Lamprey Queen
DevourerQueen	Devourer Queen
RockWormQueen	Rock Worm Queen
SandMaggotQueen	Sand Maggot Queen
Slime Prince	Slime Prince
Bog Creature	Bog Creature
Swamp Dweller	Swamp Dweller
GiantUrchin	Barbed Giant
RazorBeast	Razor Beast
ThornBrute	Thorn Brute
SpikeGiant	Spike Giant
QuillBear	Quill Bear
Council Member	Council Member
youngdiablo	Dark Wanderer
darkwanderer	Dark Wanderer
HellSlinger	Hell Slinger
NightSlinger	Night Slinger
SpearCat	Spear Cat
Slinger	Slinger
FireTower	Fire Tower
LightningSpire	Lightning Spire
PitLord	Pit Lord
Balrog	Balrog
VenomLord	Venom Lord
Iron Wolf	Iron Wolf
InvisoSpawner	Inviso Spawner
OblivionKnight	Oblivion Knight
Mage	Mage
AbyssKnight	Abyss Knight
Fighter Mage	Fighter Mage
DoomKnight	Doom Knight
Fighter	Fighter
MawFiend	Maw Fiend
CorpseSpitter	Corpse Spitter
Corpulent	Corpulent
StormCaster	Storm Caster
Strangler	Strangler
Groper	Doom Caster
GrotesqueWyrm	Grotesque Wyrm
StygianDog	Stygian Dog
FleshBeast	Flesh Beast
Grotesque	Grotesque
StygianHag	Stygian Hag
FleshSpawner	Flesh Spawner
RogueScout	Rogue Scout
BloodWingNest	Blood Wing Nest
BloodHookNest	Blood Hook Nest
FeederNest	Feeder Nest
SuckerNest	Sucker Nest
NecroMage	Necromage
NecroSkeleton	Necroskeleton
TrappedSoul	Trapped Soul
Valkyrie	Valkyrie
Dopplezon	Decoy
Raises Fetishes	Raises Fetishes
Raises Undead	Raises Undead
Lays Eggs	Lays Eggs
Raises Fallen	Raises Fallen
heals Zealots and Cantors	Heals Others
drains mana and stamina	Drains Mana and Stamina
drains mana	Drains Mana
drains stamina	Drains Stamina
stun attack	Stun Attack
eats and spits corspes	Eats and Spits Corspes
homing missiles	Homing Missiles Drain Mana
raises Stygian Dolls	Raises Stygian Dolls
raises Soul Killers	Raises Soul Killers
raises Flayers	Raises Flayers
raises Fetishes	Raises Fetishes
raises Ratmen	Raises Ratmen
steals life	Steals Life
raises undead	Raises Undead
raises Dark Ones	Raises Dark Ones
raises Devilkin	Raises Devilkin
raises Carvers	Raises Carvers
raises Fallen	Raises Fallen
raises Warped Fallen	Raises The Warped
shocking hit	shocking hit
uniquextrastrong	Extra Strong
uniqueextrafast	Extra Fast
uniquecursed	Cursed
uniquemagicresistance	Magic Resistant
uniquefireenchanted	Fire Enchanted
monsteruniqueprop1	Cold Enchanted
monsteruniqueprop2	Lightning Enchanted
monsteruniqueprop3	Mana Burn
monsteruniqueprop4	Spectral Hit
monsteruniqueprop5	Teleportation
monsteruniqueprop6	Stone Skin
monsteruniqueprop7	Multiple Shots
monsteruniqueprop8	Thief
monsteruniqueprop9	Aura Enchanted
This Cow Bites	This Cow Bites
Champion	Champion
minion	Minion
Barrel	Barrel
Lever1	Lever
BarrelEx	an Exploding Barrel
Door	Closed Door
Portal	Portal to 
ODoor	Open Door
BlockedDoor	Blocked Door
LockedDoor	Locked Door
StoneAlpha	Cairn Stone
StoneBeta	Cairn Stone
StoneDelta	Cairn Stone
StoneGamma	Cairn Stone
StoneLambda	Cairn Stone
StoneTheta	Cairn Stone
Crate	Crate
Casket	Casket
Cabinet	Cabinet
Vase	Vase
Inifuss	Tree of Inifuss
corpse	Corpse
RogueCorpse	Dead Rogue
CorpseOnStick	Dead Rogue
TowerTome	The Moldy Tome
Gibbet	Cain's Gibbet
MummyGenerator	Mummy Sarcophagus
ArmorStand	Armor Stand
WeaponRack	Weapon Rack
Sarcophagus	Sarcophagus
Trap Door	Trap Door
LargeUrn	Large Urn
CanopicJar	Canopic Jar
Obelisk	Obelisk
HoleAnim	Undefiled Grave
Shrine	Shrine
Urn	Urn
Waypoint	Waypoint
Well	Well
bag	Bag
Chest	Chest
chest	Chest
lockedchest	Locked Chest
HorazonsJournal	Horazon's Journal
templeshrine	shrine
stair	Stair
coffin	Coffin
bookshelf	Bookshelf
loose boulder	Loose Boulder
loose rock	Loose Rock
hollow log	Hollow Log
hiding spot	Hiding Spot
fire	Fire
Chest3	Chest
hidden stash	Hidden Stash
GuardCorpse	Guard Corpse
bowl	Bowl
jug	Jug
AmbientSound	Ambient Sound
ratnest	Rat's Nest
burning body	Burning Body
well	Well
door	Door
skeleton	Skeleton
skullpile	Skullpile
cocoon	Cocoon
gidbinn altar	Gidbinn Altar
cowa	Cow
manashrine	Shrine
bed	Bed
ratchest	Chest
blister	Blister
bank	Your Private Stash
goo pile	Goo Pile
holyshrine	Holyshrine
teleportation pad	Teleport Pad
ratchest-r	Ratchest
skull pile	Skull Pile
body	Body
hell bridge	Hell Bridge
compellingorb	Compelling Orb
basket	Basket
Basket	Basket
RockPIle	Rock Pile
Tome	Horazon's Journal
dead body	Dead Body
eunuch	Eunuch
dead guard	Dead Guard
portal	Portal
sarcophagus	Sarcophagus
dead villager	Dead Villager
sewer lever	Sewer Lever
sewer stairs	Sewer Stairs
magic shrine	Magic Shrine
wirt's body	Wirt's body
stash	Stash
guyq	Suffering Soul
taintedsunaltar	Tainted Sun Altar
Hellforge	Hellforge
Corpsefire	Corpsefire
fissure	fissure
BoneChest	Bone Chest
casket	Casket
HungSkeleton	Hung Skeleton
pillar	Pillar
Hydra	Hydra
Turret	a Turret
a trap	a Trap
fire	Fire
cost	Cost: 
Repair	Repair cost: 
Sell	Sell value: 
Identify	Identify cost: 
priceless	Item cannot be traded here.
NPCMenuTradeRepair	Trade/Repair
NPCPurchaseItems	Buy
NPCSellItems	Sell
NPCHeal	Heal :
NPCRepairItems	Repair
NPCNextPage	Next Page
NPCPreviousPage	Previous Page
strUiMenu2	Transmute
TransactionMenu1a	     Your Gold: 
TransactionMenu1f	Which Item should be imbued?
VerifyTransaction1	Yes
VerifyTransaction2	No
VerifyTransaction3	Gold:
VerifyTransaction4	Sell
VerifyTransaction5	Buy
VerifyTransaction6	Hire
VerifyTransaction7	Identify
VerifyTransaction8	Repair
VerifyTransaction9	This Mercenary will eat your current one.
TransactionResults1	Waiting for confirmation of transaction...
TransactionResults2	Sync error on transaction, please try again.
TransactionResults3	Invalid item detected, player will be dropped.
TransactionResults4	You do not have enough free space to do that.
TransactionResults5	You already have the maximum number of Mercenaries.
TransactionResults6	That item has just been traded.
TransactionResults7	You do not have enough room for the gold.
TransactionResults8	Something tells me that you do not have that item.
TransactionResults9	I cannot complete that request.
TransactionResults10	You do not have enough gold for that.
TransactionResults11	She cannot come right now.  Try again later.
ItemDesc1s	Your Gold: %d     Hire which Mercenary?
ItemDesc1t	There are no Mercenaries left to hire.
HP	Life
AC	Def
Level	Lvl
Cost	Cost
Damage	Damage
strhirespecial1	Physical/Offensive
strhirespecial2	Cold/Defensive
strhirespecial3	Jab Attack
strhirespecial4	Poison Resistant
strhirespecial5	Storm Warrior
strhirespecial6	Suppresser
strhirespecial7	Incinerator
strhirespecial8	Lightning, Fast Cast
strhirespecial9	Cold, Fast Cast
strhirespecial10	Fire, Fast Cast
TalkMenu	Talk
WarrivMenu1b	Go East
WarrivMenu1c	Go West
MeshifMenuEast	Sail East
MeshifMenuWest	Sail West
NPCMenuNews0	important news
NPCMenuNews1	urgent news
NPCMenuNews2	pressing matters
NPCMenuNews3	important news
NPCMenuNews4	urgent matters
NPCMenuTalkMore	tell me more
NPCTownMore0	about the merchants
NPCTownMore1	the townspeople
NPCMenuLeave	leave
NPCGossipMenu	Gossip
NPCMenuTrade	Trade
NPCMenuHire	Hire
gamble	Gamble
Intro	Introduction
Back	Cancel
ok	Ok
cancel	CANCEL
Continue	Continue
strMenuMain15	_
strOptMusic	Music
strOptSound	Sound
strOptGamma	Gamma
strOptRender	Render
strOptPrevious	Previous Menu
cfgCtrl	Configure Controls
merc01	Aliza
merc02	Amplisa
merc03	Annor
merc04	Abhaya
merc05	Elly
merc06	Paige
merc07	Basanti
merc08	Blaise
merc09	Kyoko
merc10	Klaudia
merc11	Kundri
merc12	Kyle
merc13	Visala
merc14	Elexa
merc15	Floria
merc16	Fiona
merc17	Gwinni
merc18	Gaile
merc19	Hannah
merc20	Heather
merc21	Iantha
merc22	Diane
merc23	Isolde
merc24	Divo
merc25	Ithera
merc26	Itonya
merc27	Liene
merc28	Maeko
merc29	Mahala
merc30	Liaza
merc31	Meghan
merc32	Olena
merc33	Oriana
merc34	Ryann
merc35	Rozene
merc36	Raissa
merc37	Sharyn
merc38	Shikha
merc39	Debi
merc40	Tylena
merc41	Wendy
merclevelup	I feel much stronger now
Socketable	Socketed
ItemStats1a	Requirements not met
ItemStats1b	Unidentified
ItemStats1c	Charges:
ItemStats1d	Durability:
ItemStats1e	Required Strength:
ItemStats1f	Required Dexterity:
ItemStats1g	Damage:
ItemStats1h	Defense:
ItemStats1i	Quantity:
ItemStats1j	of
ItemStast1k	to
ItemStats1l	One-Hand Damage:
ItemStats1m	Two-Hand Damage:
ItemStats1n	Throw Damage:
ItemStats1o	Smite Damage:
ItemStats1p	Required Level:
ItemStats1q	Points:
ItemStatsrejuv1	Heals 35% Life and Mana
ItemStatsrejuv2	Heals 100% Life and Mana
ModStr1a	to Strength
ModStr1b	to Dexterity
ModStr1c	to Vitality
ModStr1d	to Energy
ModStr1e	to Mana
ModStr1f	to Maximum Damage
ModStr1g	to Minimum Damage
ModStr1h	to Attack Rating
ModStr1i	Defense
ModStr1j	Fire Resist
ModStr1k	Cold Resist
ModStr1l	Lightning Resist
ModStr1m	Magic Resist
ModStr1n	Poison Resist
ModStr1o	to Maximum Fire Damage
ModStr1p	to Minimum Fire Damage
ModStr1q	to Maximum Lightning Damage
ModStr1r	to Minimum Lightning Damage
ModStr1s	to Maximum Cold Damage
ModStr1t	to Minimum Cold Damage
ModStr1u	to Life
ModStr1v	Attacker Takes Damage of
ModStr1w	extra gold from monsters
ModStr1x	better chance of getting magic item
ModStr1y	Knockback
ModStr1z	Elixir of Strength
ModStr2a	Elixir of Dexterity
ModStr2b	Elixir of Energy
ModStr2c	Elixir of Vitality
ModStr2d	Elixir of Mana
ModStr2e	Elixir of Life
ModStr2f	Sec. Duration
ModStr2g	Increase Maximum Life
ModStr2h	Increase Maximum Mana
ModStr2i	Increase Maximum Durability
ModStr2j	Enhanced Maximum Damage
ModStr2k	Enhanced Minimum Damage
ModStr2l	Replenish Life
ModStr2m	Replenish Mana
ModStr2n	Heal 1/4 Life
ModStr2o	Heal 1/2 Life
ModStr2p	Restore Full Life
ModStr2q	Replenish 1/4 Mana
ModStr2r	Replenish 1/2 Life
ModStr2s	Restore Full Mana
ModStr2t	Magic Damage Reduced by
ModStr2u	Damage Reduced by
Modstr2v	Enhanced Defense
ModStr2w	Drain Life
ModStr2x	Drain Mana
ModStr2y	Mana stolen per hit
ModStr2z	Life stolen per hit
ModStr3a	to Amazon Skill Levels
ModStr3b	to Paladin Skill Levels
ModStr3c	to Necromancer Skill Levels
ModStr3d	to Sorceress Skill Levels
ModStr3e	to Barbarian Skill Levels
ModStr3f	to Light Radius
ModStr3g	Increased Chance of Blocking
ModStr3h	Requirements
ModStr3i	to Fire Skills
ModStr3j	Attacker Takes Lightning Damage of
ModStr3k	to All Skills
ModStr3l	Freezes target
ModStr3m	Chance of Open Wounds
ModStr3n	Invisibility
ModStr3o	Neutral Invisibility
ModStr3p	No Mana Healing
ModStr3q	No Life Healing
ModStr3r	Poison Length Reduced by
ModStr3u	Hit Causes Monster To Flee
ModStr3v	Heal Stamina Plus
ModStr3w	Damage Taken Goes To Mana
ModStr3x	Heal Life Plus
ModStr3y	Ignore Target's Defense
ModStr3z	Half Poison Duration
ModStr4a	Prevent Monster Heal
ModStr4b	Half Freeze Duration
ModStr4c	bonus to Attack Rating
ModStr4d	to Monster Defense Per Hit
ModStr4e	Damage to Demons
ModStr4f	Damage to Undead
ModStr4g	Regenerate Mana
ModStr4h	to Maximum Poison Damage
ModStr4i	to Minimum Poison Damage
ModStr4j	to Attack Rating against Demons
ModStr4k	to Attack Rating against Undead
ModStr4l	Slightly Increased Attack Speed
ModStr4m	Increased Attack Speed
ModStr4n	Greatly Increased Attack Speed
ModStr4o	Fast Hit Recovery
ModStr4p	Faster Hit Recovery
ModStr4q	Fastest Hit Recovery
ModStr4r	Fast Run/Walk
ModStr4s	Faster Run/Walk
ModStr4t	Fastest Run/Walk
ModStr4u	Fast Cast Rate
ModStr4v	Faster Cast Rate
ModStr4w	Fastest Cast Rate
ModStr4x	Fast Block Rate
ModStr4y	Faster Block Rate
ModStr4z	Fastest Block Rate
ModStr5a	Throwable
ModStr5b	Damage
ModStr5c	Chance of Crushing Blow
ModStr5d	Maximum Stamina
ModStr5e	Kick Damage
ModStr5f	to Mana after each Kill
ModStr5g	Fire Absorb
ModStr5h	Fire Absorb
ModStr5i	Lightning Absorb
ModStr5j	Lightning Absorb
ModStr5k	Magic Absorb
ModStr5l	Magic Absorb
ModStr5m	Cold Absorb
ModStr5n	Cold Absorb
ModStr5o	Target Defense
ModStr5p	Extra Bloody
ModStr5q	Deadly Strike
ModStr5r	Slows target by
ModStr5s	Blessed Aim
ModStr5t	Defiance
ModStr5u	to Maximum Fire Resist
ModStr5v	to Maximum Cold Resist
ModStr5w	to Maximum Lightning Resist
ModStr5x	to Maximum Magic Resist
ModStr5y	to Maximum Poison Resist
ModStr5z	Cannot Be Frozen
ModStr6a	Defense vs. Missile
ModStr6b	Defense vs. Melee
ModStr6c	Life after each Demon Kill
ModStr6d	Hit blinds target
ModStr6e	Stamina Drain
ModStr6f	chance to reanimate target
ModStr6g	Piercing Attack
ModStr6h	Fires Magic Arrows
ModStr6i	Fires Explosive Arrows or Bolts
strModAllResistances	All Resistances +%d\n
strModAllSkillLevels	+%d to All Skill Levels\n
strModFireDamage	+%d Fire Damage\n
strModFireDamageRange	Adds %d-%d Fire Damage\n
strModColdDamage	+%d Cold Damage\n
strModColdDamageRange	Adds %d-%d Cold Damage\n
strModLightningDamage	+%d Lightning Damage\n
strModLightningDamageRange	Adds %d-%d Lightning Damage\n
strModMagicDamage	+%d Magic Damage\n
strModMagicDamageRange	Adds %d-%d Magic Damage\n
strModPoisonDamage	+%d Poison Damage over %d Seconds\n
strModPoisonDamageRange	Adds %d-%d Poison Damage over %d Seconds\n
strModMinDamage	+%d damage\n
strModMinDamageRange	Adds %d-%d damage\n
strModEnhancedDamage	Enhanced damage\n
improved damage	Improved Damage
improved to hit	Improved Attack Rating
improved armor class	Improved Defense
improved durability	Improved Durability
Quick Strike	Quick Strike
strGemPlace1	Can Be Inserted in Socketed
strGemPlace2	Weapons, Shields or Helms
gemeffect1	Helm: adds to strength\nShield: adds to shield's defense rating\nWeapon: adds to attack rating\n
gemeffect2	Helm: adds to maximum mana\nShield: adds resistance to cold\nWeapon: adds cold damage to attack\n
gemeffect3	Helm: adds to dexterity\nShield: adds resistance to poison\nWeapon: adds poison damage to attack\n
gemeffect4	Helm: adds to maximum life\nShield: adds resistance to fire\nWeapon: adds fire damage to attack\n
gemeffect5	Helm: adds to attack rating\nShield: adds to all resistances\nWeapon: adds to damage vs. undead\n
gemeffect6	Helm: adds to chance to find magic items\nShield: adds resistance to lightning\nWeapon: adds lightning damage to attack\n
gemeffect7	Helm: adds mana and life regeneration\nShield: adds attacker takes damage\nWeapon: adds mana and life steal to attack\n
sysmsg1	%s was caught by Mom playing.
sysmsg2	%s dropped due to errors.
sysmsg3	%s joined the Forces. Diablo's minions grow stronger.
sysmsg4	%s left the Forces. Diablo's minions weaken.
sysmsg3a	%s(%s) joined the Forces. Diablo's minions grow stronger.
sysmsg4a	%s(%s) left the Forces. Diablo's minions weaken.
sysmsg5	 is not in the game.
sysmsg6	 is not logged in.
sysmsg7	 was slain by 
sysmsg8	 was slain by 
sysmsg9	 was slain.
sysmsg10	Wrong type of Gem.
sysmsg11	Realm is going down in %d minutes.
sysmsg12	 is not listening to you.
sysmsgPlayer	Player
chatmsg1	 whispers: 
chatmsg2	 shouts: 
chatmsg3	(LVL 
chatmsg3	 )
strwhisperworked	\grey;You whispered to \red;%s\grey;: %s
syswork	Working...
ShrId0	Null Shrine
ShrId1	Refilling Shrine
ShrId2	Health Shrine
ShrId3	Mana Shrine
ShrId4	Health Exchange Shrine
ShrId5	Mana Exchange Shrine
ShrId6	Armor Shrine
ShrId7	Combat Shrine
ShrId8	Resist Fire Shrine
ShrId9	Resist Cold Shrine
ShrId10	Resist Lightning Shrine
ShrId11	Resist Poison Shrine
ShrId12	Skill Shrine
ShrId13	Mana Recharge Shrine
ShrId14	Stamina Shrine
ShrId15	Experience Shrine
ShrId16	Enirhs Shrine
ShrId17	Portal Shrine
ShrId18	Gem Shrine
ShrId19	Fire Shrine
ShrId20	Monster Shrine
ShrId21	Exploding Shrine
ShrId22	Poison Shrine
ShrMsg0	You feel nothing.
ShrMsg1	You feel refreshed.
ShrMsg2	You feel healthy.
ShrMsg3	You feel recharged.
ShrMsg4	You feel incredibly healthy.
ShrMsg5	You feel infused with energy.
ShrMsg6	Your skin hardens.
ShrMsg7	You feel ready for battle.
ShrMsg8	You no longer fear fire.
ShrMsg9	You no longer fear cold.
ShrMsg10	You no longer fear lightning.
ShrMsg11	You no longer fear poison.
ShrMsg12	You feel more skillful.
ShrMsg13	Your spiritual force recovers quickly.
ShrMsg14	The weight of the world seems lighter.
ShrMsg15	Your experience teaches you well.
ShrMsg16	Your sense of identity is subtly changed.
ShrMsg17	The freedom to go home...
ShrMsg18	A marvelous gem...
ShrMsg19	A fiery death...
ShrMsg20	Death's advocate approaches.
ShrMsg21	A circle of flame...
ShrMsg22	A circle of death...
strqi1	Activate the stones in
strqi2	this order.
stsa1q3alert	The Horadric Malus has been returned to the Monastery.
stsa1q4alert	The scroll of Inifuss has been returned to the Tree.
stsa3q1alert	The minions of Diablo have taken back Lam Esen's Tome.
qstsa1qt	The Townspeople
qstsa1qt0	introduction
qstsa1q0	Act 1 Prologue
qstsa1q1	Den of Evil
qstsa1q2	Sisters' Burial Grounds
qstsa1q3	Tools of the Trade
qstsa1q4	The Search for Cain
qstsa1q5	The Forgotten Tower
qstsa1q6	Sisters to the Slaughter
strplaylast	Speech
newquestlog	New Entry
qsts	Quest Status
noactivequest	No active quests.
qstsxxx	Invalid Quest Value
qstsnull	Invalid State
qstsComplete	Quest completed.
qstsother	You cannot complete this quest in this game. Another player completed it first.
qstsprevious	You completed this quest in a previous game.
qstsThankYouComeAgain	You cannot complete this quest in this game. You can complete it by creating a new game.
qstsThankYouComeAgainMulti	You cannot complete this quest in this game. You can complete it by creating a new game or joining a different game.
qstsThankYouComeAgainSingle	You cannot complete this quest in this game. Cain was rescued without your help.
Qstsyouarenot8	You must be level 8 to complete this quest. You can complete it by creating a new game or joining a different game when you are at least level 8.
qstsa1q3x	The person with the malus quit the game.
qstsa1q4x	The person with the horadric scroll quit the game.
qstsa1q11	Look for the Den in the wilderness outside the Rogues' Camp.
qstsa1q12	Kill all the monsters in the Den.
qstsa1q13	
qstsa1q14	Monsters remaining: 
qstsa1q140	One monster left. As always.
qstsa1q15	Return to Akara for a reward.
qstsa1q21	Look for Blood Raven in the Burial Grounds next to the Cold Plains.
qstsa1q22	Kill Blood Raven.
qstsa1q23	Return to Kashya for a reward.
qstsa1q41	Go through the Underground Passage to the Dark Wood, search for the Tree of Inifuss, and recover the Scroll.
qstsa1q42	Take the Scroll of Inifuss to Akara.
qstsa1q43	Go to the Cairn Stones in the Stony Field. Touch the Stones in the order found on the Scroll of Inifuss. Enter the portal to Tristram, but beware the danger that lies ahead.
qstsa1q44	Find and rescue Deckard Cain.
qstsa1q45	Cain has been rescued and is now at the Rogue Encampment.
qstsa1q46	Visit Cain and Akara in the Rogue Encampment.
qstsa1q46b	Talk to Akara for a reward.
qstsa1q51	Look for the Tower in the Black Marsh beyond the Dark Wood.
qstsa1q51a	Explore the cellar dungeons beneath the Tower ruins.
qstsa1q51b	Explore the cellar dungeons beneath the Tower ruins.
qstsa1q52	Dispose of the evil Countess.
qstsa1q31	Look for the Horadric Malus in the Monastery Barracks. Beware of the Smith that guards it.
qstsa1q32	Return the Horadric Malus to Charsi.
qstsa1q32b	Charsi will imbue an item with magical power.
qstsa1q61	Find Andariel's Lair in the depths of the Monastery Catacombs.
qstsa1q62	Kill Andariel.
qstsa1q62b	Return to Warriv to take the Caravan East.
qstsa1q63	Return to Warriv to take the Caravan East.
KeyNone	None
KeyLButton	Mouse 1
KeyRButton	Mouse 2
KeyCancel	Cancel
KeyMButton	Mouse 3
Key4Button	Mouse 4
Key5Button	Mouse 5
KeyWheelUp	Mouse Wheel Up
KeyWheelDown	Mouse Wheel Down
KeyKana	Kana
KeyJunja	Junja
KeyFinal	Final
KeyKanji	Kanji
KeyEscape	Escape
KeyConvert	Convert
KeyNonConvert	Non-Convert
KeyAccept	Accept
KeyModeChange	Mode Change
KeyLeft	Left
KeyUp	Up
KeyRight	Right
KeyDown	Down
KeySelect	Select
KeyExecute	Execute
KeyLWin	Left Windows
KeyRWin	Right Windows
KeyApps	Apps Menu
KeyNumLock	Num Lock
KeyBack	Backspace
KeyTab	Tab
KeyClear	Clear
KeyReturn	Enter
KeyShift	Shift
KeyControl	Ctrl
KeyMenu	Alt
KeyPause	Pause
KeyCapital	Caps Lock
KeySpace	Space
KeyPrior	Page Up
KeyNext	Page Down
KeyEnd	End
KeyHome	Home
KeyPrint	P - Tell Ken
KeySnapshot	Print Screen
KeyInsert	Insert
KeyDelete	Delete
KeyHelp	Help
KeyNumPad0	Num Pad 0
KeyNumPad1	Num Pad 1
KeyNumPad2	Num Pad 2
KeyNumPad3	Num Pad 3
KeyNumPad4	Num Pad 4
KeyNumPad5	Num Pad 5
KeyNumPad6	Num Pad 6
KeyNumPad7	Num Pad 7
KeyNumPad8	Num Pad 8
KeyNumPad9	Num Pad 9
KeyMultiply	Num Pad *
KeyAdd	Num Pad +
KeySeparator	Separator
KeySubtract	Num Pad -
KeyDecimal	Num Pad .
KeyDivide	Num Pad /
KeyF1	F1
KeyF2	F2
KeyF3	F3
KeyF4	F4
KeyF5	F5
KeyF6	F6
KeyF7	F7
KeyF8	F8
KeyF9	F9
KeyF10	F10
KeyF11	F11
KeyF12	F12
KeyF13	F13
KeyF14	F14
KeyF15	F15
KeyF16	F16
KeyF17	F17
KeyF18	F18
KeyF19	F19
KeyF20	F20
KeyF21	F21
KeyF22	F22
KeyF23	F23
KeyF24	F24
KeyScroll	Scroll Lock
KeySemicolon	;
KeyEqual	=
KeyComma	,
KeyMinus	-
KeyPeriod	.
KeySlash	/
KeyTilde	~
KeyLBracket	[
KeyBackslash	\
KeyRBracket	]
KeyApostrophe	'
ShorthandKeyMButton	m3
ShorthandKey4Button	m4
ShorthandKey5Button	m5
ShorthandKeyWheelUp	mwu
ShorthandKeyWheelDown	mwd
ShorthandKeyKana	kna
ShorthandKeyJunja	jun
ShorthandKeyFinal	fin
ShorthandKeyKanji	kji
ShorthandKeyEscape	esc
ShorthandKeyConvert	con
ShorthandKeyNonConvert	ncn
ShorthandKeyAccept	acc
ShorthandKeyModeChange	mdc
ShorthandKeyLeft	lft
ShorthandKeyRight	rgt
ShorthandKeyDown	Dwn
ShorthandKeySelect	Slt
ShorthandKeyExecute	exc
ShorthandKeyLeftWindows	lwn
ShorthandKeyRightWindows	rwn
ShorthandKeyApps	apm
ShorthandKeyNumLock	nml
ShorthandKeyBackspace	bks
ShorthandKeyClear	clr
ShorthandKeyEnter	ent
ShorthandKeyShift	sft
ShorthandKeyControl	ctl
ShorthandKeyPause	pse
ShorthandKeyCapsLock	clk
ShorthandKeySpace	spc
ShorthandKeyPageUp	pup
ShorthandKeyPageDown	pdn
ShorthandKeyHome	hme
ShorthandKeyPrintScreen	psn
ShorthandKeyInsert	ins
ShorthandKeyDelete	del
ShorthandKeyHelp	hel
ShorthandKeyNumPad0	np0
ShorthandKeyNumPad1	np1
ShorthandKeyNumPad2	np2
ShorthandKeyNumPad3	np3
ShorthandKeyNumPad4	np4
ShorthandKeyNumPad5	np5
ShorthandKeyNumPad6	np6
ShorthandKeyNumPad7	np7
ShorthandKeyNumPad8	np8
ShorthandKeyNumPad9	np9
ShorthandKeyNumPad*	np*
ShorthandKeyNumPad+	np+
ShorthandKeyNumPad-	np-
ShorthandKeyNumPad.	np.
ShorthandKeyNumPad/	np/
ShorthandKeyScroll	slk
KeyMacOption	Option
KeyMacCommand	Command
KeyMacNumPad=	Num Pad =
ShorthandKeyMacOption	Opt
ShorthandKeyMacCommand	Cmd
ShorthandKeyMacNumPad=	NP=
CfgFunction	Function
CfgPrimaryKey	Key/Button One
CfgSecondaryKey	Key/Button Two
CfgCharacter	Character Screen
CfgInventory	Inventory Screen
CfgParty	Party Screen
CfgMessageLog	Message Log
CfgQuestLog	Quest Log
CfgChat	Chat
CfgAutoMap	Automap
CfgAutoMapCenter	Center Automap
CfgMiniMap	Micromap
CfgHelp	Help Screen
CfgSkillTree	Skill Tree
CfgSkillPick	Skill Speed Bar
CfgSkill1	Skill 1
CfgSkill2	Skill 2
CfgSkill3	Skill 3
CfgSkill4	Skill 4
CfgSkill5	Skill 5
CfgSkill6	Skill 6
CfgSkill7	Skill 7
CfgSkill8	Skill 8
Cfgskillup	Select Previous Skill
Cfgskilldown	Select Next Skill
CfgBeltShow	Show Belt
CfgBelt1	Use Belt 1
CfgBelt2	Use Belt 2
CfgBelt3	Use Belt 3
CfgBelt4	Use Belt 4
CfgBelt5	Use Belt 5
CfgBelt6	Use Belt 6
CfgBelt7	Use Belt 7
CfgBelt8	Use Belt 8
CfgBelt9	Use Belt 9
CfgBelt10	Use Belt 10
CfgBelt11	Use Belt 11
CfgBelt12	Use Belt 12
CfgSay0	Say 'Help'
CfgSay1	Say 'Follow me'
CfgSay2	Say 'This is for you'
CfgSay3	Say 'Thanks'
CfgSay4	Say 'Sorry'
CfgSay5	Say 'Bye'
CfgSay6	Say 'Now you die'
CfgRun	Run
CfgRunLock	Toggle Run/Walk
CfgStandStill	Stand Still
CfgShowItems	Show Items
CfgClearScreen	Clear Screen
CfgSnapshot	Screen Shot
CfgDefault	Default
CfgAccept	Accept
CfgCancel	Cancel
strNoKeysAssigned	No keys were assigned because you neglected to assign one or more keys.
KeysAssigned	Keys assigned.
CantAssignMB	Cannot assign to mouse button
CantAssignMW	Cannot assign to mouse wheel
CantAssignKey	Cannot assign to this key
CfgClearKey	Clear key
Cfgcleartextmsg	Clear Messages
CfgTogglePortraits	Show Portraits
CfgAutoMapFade	Fade Automap
CfgAutoMapNames	Names on Automap
CfgAutoMapParty	Party on Automap
strlvlup	New Stats
strnewskl	New Skill
warpsheader	Warps
nowarps	No Warps
waypointsheader	Choose your destination
nowaypoints	No Other Waypoints Activated
max	MAX
MAX	MAX
colorcode	ÿc
space	 
dash	-
colon	:
newline	\n
pipe	|
slash	/
percent	%
plus	+
to	to
srostertitle	Players
dwell	Dwell
larva	Larva
Barbarian	Barbarian
Paladin	Paladin
Necromancer	Necromancer
Sorceress	Sorceress
Amazon	Amazon
druidstr 	Druid
assassinstr	Assassin
Nest	Nest
NoParty	No Party
ItsMyParty	Party  #
Upgrade	Imbue
upgraderestrict	No Magic, Socketed, Rare, Unique, or Set Items. No Jewelry or Throwing Weapons.
Use	Use Gem
NPCIdentify1	Identify Items
NPCIdentify2	Identify Items: 
strCannotDoThisToUnknown	Cannot repair unidentified items
Body Looted	Body Looted
Party1	 permits you to loot his Corpse.
Party2	 permits you to loot her Corpse.
Party3	 has expressed hostility towards you.
Party4	 is no longer hostile towards you.
Party5	 invites you to ally against the Forces of Evil.
Party6	 has cancelled the Party invite.
Party7	 has joined your Party to fight the Forces of Evil.
Party8	You are now allied with 
Party9	 has left your Party.
strDropGoldHowMuch	How much Gold would you like to drop?
strDropGoldInfo	Drop Gold
strMsgLog	Message Log
strBSArmor	Armor
strBSWeapons	Weapons
strBSMagic	Magic
strBSMisc	Misc
strTrade	Trade
strTradeAccept	accept Trade
strTradeAgreeTo	agree to Trade
strWaitingForOtherPlayer	asking other Player to Trade
strTradeBusy	 is busy
strTradeTooFull	One of you has too much stuff
strTradeGoldHowMuch	How much Gold would you like to offer?
strTradeTimeout	You must wait a short time to trade with that Player.
SysmsgPlayer1	: 
strBankGoldDeposit	How much Gold would you like to deposit?
strBankGoldWithdraw	How much Gold would you like to withdraw?
GoldMax	Gold Max: %d
StrUI0	Golem
StrUI1	Skeleton
StrUI2	Mage
StrUI3	Revived
StrUI4	Valkyrie
strchrlvl	Level
strchrexp	Experience
strchrnxtlvl	Next Level
strchrstr	Strength
strchrskm	Damage
strchrdex	Dexterity
strchratr	%s\nAttack Rating
strchrdef	Defense
strchrrat	%s\nRating
strchrvit	Vitality
strchrstm	Stamina
strchrlif	Life
strchreng	Energy
strchrman	Mana
strchrfir	Fire\nResistance
strchrcol	Cold\nResistance
strchrlit	Lightning\nResistance
strchrpos	Poison\nResistance
strchrstat	Stat Points
strchrrema	Remaining
WeaponDescMace	Mace Class
WeaponDescAxe	Axe Class
WeaponDescSword	Sword Class
WeaponDescDagger	Dagger Class
WeaponDescThrownPotion	Equip to Throw
WeaponDescJavelin	Javelin Class
WeaponDescSpear	Spear Class
WeaponDescBow	Bow Class
WeaponDescStaff	Staff Class
WeaponDescPoleArm	Polearm Class
WeaponDescCrossBow	Crossbow Class
WeaponAttackFastest	Fastest Attack Speed
WeaponAttackVeryFast	Very Fast Attack Speed
WeaponAttackFast	Fast Attack Speed
WeaponAttackNormal	Normal Attack Speed
WeaponAttackSlow	Slow Attack Speed
WeaponAttackVerySlow	Very Slow Attack Speed
WeaponAttackSlowest	Slowest Attack Speed
strNecromanerOnly	(Necromancer Only)
strPaladinOnly	(Paladin Only)
strSorceressOnly	(Sorceress Only)
strMaceSpecialDamage	Damage to Undead
strGoldLabel	Gold
strParty1	Invite this player 
strParty2	to join your party.
strParty3	Accept this player's 
strParty4	invitation to form a party.
strParty5	Cancel your invitation
strParty6	to this player.
strParty7	Click to go hostile
strParty8	with this player.
strParty9	Click to go neutral
strParty10	with this player.
strParty11	Click to allow this player
strParty12	to loot your corpse.
strParty13	Click to disallow this player
strParty14	from looting your corpse.
strParty15	Click to allow this player
strParty16	to hear you.
strParty17	Click to stop this player
strParty18	from hearing you.
strParty19	Click to squelch this player.
strParty22	Click to un-squelch this player.
strParty24	Remove yourself from party.
strParty25	Must be toggled in town.
StrParty26	Both players must be at least level 9
StrParty27	to go hostile with each other
strGoldWithdraw	Withdraw
strGoldDrop	Drop Gold
strGoldDeposit	Deposit
strGoldTrade	Offer
strGoldInStash	Gold in Stash:
strGoldTradepup	Trade Gold
strUiMenu1	Cancel
strUiMenu2	Accept Trade
strUiBank	ACCEPT TRADE
strUnknownTomb	The True Tomb is Hidden.
strTradeOtherBox	 has items in his box.
strTradeBox	You have items in your box.
strFree	 - Free for you
act1	Act 1
act2	Act 2
act3	Act 3
act4	Act 4
level	Level
lowercasecancel	Cancel
close	close
strClose	Close
Lightning Spell	Lightning Spell
Fire Spell	Fire Spell
Cold Spell	Cold Spell
Yourparty	In your party
Inparty	In a party
Invite	INVITE
Accept	ACCEPT
Leave	LEAVE
Partyclose	CLOSE
partycharama	Amazon
partycharsor	Sorceress
partycharbar	Barbarian
partycharnec	Necromancer
partycharpal	Paladin
charavghit	Average chance to hit
charmonster	level %d monster: %d%%
charmontohit1	Average chance a level %d
charmontohit2	monster will hit you: %d%%
panelexp	Experience: %u / %u
panelstamina	Stamina: %d / %d
panelhealth	Life: %d / %d
panelmana	Mana: %d / %d
panelmini	Open Mini Panel
panelcmini	Close Mini Panel
minipanelchar	Character
minipanelinv	Inventory
minipaneltree	Skill Tree
minipanelparty	Party Screen
minipanelautomap	Automap
minipanelmessage	Message Log
minipanelquest	Quest Log
minipanelmenubtn	Game Menu (Esc)
minipanelHelp	Help
minipanelspecial	 (%s)
RunOn	Run
RunOff	Walk
automapgame	Game: 
automappw	Password: 
automapdif	Difficulty: %s
scrollbooktext	Quantity : %d
skilldesc1	Level 
skilldesc2	 percent
skilldesc3	Required Level : 
skilldesc4	Quantity 
strpanel1	Char Info
strpanel2	Quests
strpanel3	Unused
strpanel4	Inventory
strpanel5	Menu
strpanel6	Automap
strpanel7	Unused
strpanel8	Skill Tree
stashfull	Your stash is full.
Strhelp1	Diablo II Help
StrHelp2	Hold Down <%s> to Run
StrHelp3	Hold down <%s> to highlight items on the ground
StrHelp4	Hold down <%s> to attack while standing still
StrHelp5	Hit <%s> to toggle the automap on and off
StrHelp6	Hit <Esc> to bring up the Game Menu
StrHelp7	Hit <Enter> to go into chat mode
StrHelp8	Use F1-F8 to set your Left or Right Mouse Button Skills.
StrHelp8a	Hit <%s> to toggle this screen open and closed
StrHelp9	Life Orb
StrHelp10	Left Mouse-
StrHelp11	Button Skill
StrHelp12	(Click to Change)
StrHelp13	Right Mouse-
StrHelp14	Run/Walk
StrHelp14a	Toggle
StrHelp15	Stamina Bar
StrHelp16	Experience
StrHelp16a	Bar
StrHelp17	Mini-Panel
StrHelp18	(opens Character,
StrHelp19	Inventory, and
StrHelp20	other screens)
StrHelp21	Belt
StrHelp22	Mana Orb
strSklTree	
StrSklTreea	Skill Tab 1
StrSklTreeb	Skill Tab 2
StrSklTreec	Skill Tab 3
StrSklTree1	Skill
StrSklTree2	Choices
StrSklTree3	Remaining
StrSklTree4	Skills
StrSklTree5	Spells
StrSklTree6	Javelin
StrSklTree7	and Spear
StrSklTree8	Passive
StrSklTree9	and Magic
StrSklTree10	Bow and
StrSklTree11	Crossbow
StrSklTree12	Defensive
StrSklTree13	Auras
StrSklTree14	Offensive
StrSklTree15	Combat
StrSklTree16	Summoning
StrSklTree17	Poison
StrSklTree18	and Bone
StrSklTree19	Curses
StrSklTree20	Warcries
StrSklTree21	Combat
StrSklTree22	Masteries
StrSklTree23	Cold
StrSklTree24	Lightning
StrSklTree25	Fire
StrSkill0	
StrSkill1	Next Level
StrSkill2	Current Skill Level: 
StrSkill3	Mana Cost: 
StrSkill4	Damage: 
StrSkill5	Fire Damage: 
StrSkill6	Cold Damage: 
StrSkill7	Lightning Damage: 
StrSkill8	Poison Damage: 
StrSkill9	 arrows
StrSkill10	To Attack Rating: 
StrSkill11	 hits
StrSkill12	-
StrSkill13	Cold Length: 
StrSkill14	Poison Length: 
StrSkill15	 second
StrSkill16	 seconds
StrSkill17	First Level
StrSkill18	Radius: 
StrSkill19	 squares
StrSkill20	Duration: 
StrSkill21	Defense: 
StrSkill22	Attack: 
StrSkill23	 percent
StrSkill24	 percent chance
StrSkill25	Enemy Defense: 
StrSkill26	 yards
StrSkill27	 bolts
StrSkill28	 teeth
StrSkill29	Freeze Length: 
StrSkill30	Attack Bonus: 
StrSkill31	Defense Bonus: 
StrSkill32	Fire Damage
StrSkill33	Weakens Enemies by 
StrSkill34	 per second
StrSkill35	Continuous Fire Damage: 
StrSkill36	 yard
StrSkill37	Damage Taken: 
StrSkill38	Target's Damage: 
StrSkill39	Magic Damage: 
StrSkill40	Absorbs 
StrSkill41	 damage
StrSkill42	Life: 
StrSkill43	Improved Missile Damage
StrSkill44	 skeletons total
StrSkill43	 skeleton mage
StrSkill44	 skeleton magi
StrSkill45	Golem Level: 
StrSkill46	 percent of corpse Life
StrSkill47	 damage to Self
StrSkill48	Stun Length: 
StrSkill49	 percent of shield strength
StrSkill50	Heals: 
StrSkill51	Resist Fire: 
StrSkill52	Resist Cold: 
StrSkill53	Resist Lightning: 
StrSkill54	Resist All: 
StrSkill55	 percent damage returned
StrSkill56	Range: 
StrSkill57	Target's Attack: 
StrSkill58	Enemy runs up to 
StrSkill59	Enemy runs for 
StrSkill60	 per target
StrSkill61	3 hits
StrSkill62	Freezes for 
StrSkill63	over 
StrSkill64	 poison damage
StrSkill65	Chance of losing durability: 
StrSkill66	Target stutters for 
StrSkill67	Ranged attacks slowed to 
StrSkill68	Average 
StrSkill69	Stamina Recovery Rate: 
StrSkill70	Velocity: 
StrSkill71	Stamina Bonus: 
StrSkill72	Releases 
StrSkill73	 charged bolts
StrSkill74	Duration reduced by 
StrSkill75	Elemental Damages: 
StrSkill76	Chance uninterruptable 
StrSkill77	Enemies slowed 
StrSkill78	Remains target for 
StrSkill79	 percent of attack damage
StrSkill80	Converts 
StrSkill81	 percent damage to life
StrSkill82	Fire Duration: 
StrSkill83	Fire Explosion Damage: 
StrSkill84	Lightning Bolt Damage: 
StrSkill85	Reduces curse duration by 
StrSkill86	Attacks up to 
StrSkill87	 targets
StrSkill88	Mana Recovery Rate: 
StrSkill89	Walk/Run Speed: 
StrSkill90	Resistances: 
StrSkill91	Holy Bolt Damage: 
StrSkill92	 mana per knockback
StrSkill94	 skeleton total
StrSkill95	Skeletons: 
StrSkill96	Magi: 
StrSkill97	Monsters: 
StrSkill98	Lowers Maximum Resistances 
StrSkill99	Chance to convert: 
StrSkill100	Max Life: 
StrSkill101	Max Mana: 
StrSkill102	Max Stamina: 
StrSkill103	 percent fire damage
StrSkill104	 monster
StrSkill105	 monsters
StrSkill106	Attack Speed: 
StrSkill107	Life/Mana Recovered: 
StrSkill108	 points
StrSkill109	Chance to redeem soul: 
StrSkill110	Successful Blocking: 
StrSkill111	 per yard
StrSkill112	Thorns damage
StrSkill113	Hydra Fire Damage: 
StrSkill114	Resist Elemental Damage: 
StrSkill115	Minimum Mana Required to Cast: 
StrSkill116	Maximum Level Reached
StrSkill117	 (item)
StrSkill118	You have been granted this skill by an item
StrSkill119	You have not learned this skill yet
skillname0	Attack
skillsd0	normal attack
skillld0	normal attack
skillan0	Attack
skillname1	Kick
skillsd1	kick target
skillld1	kick target
skillan1	kick target
skillname2	Throw
skillsd2	throw equipped item
skillld2	throw equipped item
skillan2	Throw
skillname3	Unsummon
skillsd3	releases a summoned creature
skillld3	of one of your creatures\nrelinquishes control
skillan3	Unsummon
skillname4	Left Hand Throw
skillsd4	throw left hand item
skillld4	throw left hand item
skillan4	Left Throw
skillname5	Left Hand Swing
skillsd5	swing left hand weapon
skillld5	swing left hand weapon
skillan5	Left Swing
skillname6	Magic Arrow
skillsd6	creates a magical arrow
skillld6	that does extra damage\ncreates a magical arrow or bolt
skillan6	Magic Arrow
skillname7	Fire Arrow
skillsd7	enchants arrows with flame
skillld7	always hits\nor bolts with fire\nmagically enhances your arrows
skillan7	Fire Arrow
skillname8	Inner Sight
skillsd8	illuminates and weakens nearby monsters
skillld8	for you and your party\nmaking them easier to hit\nilluminates nearby enemies
skillan8	Inner Sight
skillname9	Critical Strike
skillsd9	passive - chance of doing double damage
skillld9	passive - your attacks have a chance to do double damage
skillan9	Critical Strike
skillname10	Jab
skillsd10	rapid attacks with a thrusting weapon
skillld10	using a javelin or spear class weapon\nattacks with a series of rapid thrusts
skillan10	Jab
skillname11	Cold Arrow
skillsd11	enchants arrows to slow targets
skillld11	always hits\ncold arrows only do half of their regular damage\nby adding cold damage and a slowing effect\nmagically enhances your arrows or bolts
skillan11	Cold Arrow
skillname12	Multiple Shot
skillsd12	fires multiple arrows
skillld12	or bolt into many\nmagically splits one arrow
skillan12	Multiple Shot
skillname13	Dodge
skillsd13	passive - dodges melee attacks
skillld13	or standing still\na melee attack when attacking\npassive - you have a chance to dodge
skillan13	Dodge
skillname14	Power Strike
skillsd14	adds lightning damage
skillld14	javelin and spear class weapons\nadds lightning damage to attacks with
skillan14	Power Strike
skillname15	Poison Javelin
skillsd15	adds poison damage
skillld15	to leave a trail of poison clouds\nmagically enhances your javelin
skillan15	Poison Javelin
skillname16	Exploding Arrow
skillsd16	enchant arrows to explode
skillld16	always hits\ncontact, damaging all nearby enemies\nenchants an arrow or bolt that explodes on
skillan16	Exploding
skillname17	Slow Missiles
skillsd17	slows ranged attacks of enemies
skillld17	illuminates nearby enemies and slows their ranged attacks
skillan17	Slow Missiles
skillname18	Avoid
skillsd18	passive - dodges missiles
skillld18	when attacking or standing still\npassive - you have a chance to dodge enemy missiles
skillan18	Avoid
skillname19	Impale
skillsd19	increases damage but degrades weapon
skillld19	increases attack damage but rapidly degrades the weapon
skillan19	Impale
skillname20	Lightning Bolt
skillsd20	changes a thrown javelin into lightning
skillld20	magically converts your javelin into a bolt of lightning
skillan20	Lightning Bolt
skillname21	Ice Arrow
skillsd21	enchants arrows to freeze enemies
skillld21	always hits\nto freeze your enemies\nmagically enhances your arrow or bolt
skillan21	Ice Arrow
skillname22	Guided Arrow
skillsd22	enchants arrows to seek enemies
skillld22	always hits\nor seek one of its own\nto track your target\nenhances your arrows and bolts
skillan22	Guided Arrow
skillname23	Penetrate
skillsd23	passive - increases attack rating
skillld23	passive - increases your attack rating
skillan23	Penetrate
skillname24	Charged Strike
skillsd24	enchants thrusting weapons with charged bolts
skillld24	and releases charged bolts upon impact\nadds lightning damage to javelin and spear class weapons
skillan24	Charged Strike
skillname25	Plague Javelin
skillsd25	enchants javelins with poison explosions
skillld25	expanding clouds of poison upon impact\nmagically enhances your javelin to release
skillan25	Plague Javelin
skillname26	Strafe
skillsd26	enchants arrows to strike multiple targets
skillld26	that target multiple nearby enemies\nmagically splits one arrow into several
skillan26	Strafe
skillname27	Immolation Arrow
skillsd27	enchants arrows to burn enemies
skillld27	always hits\ncreates a pyre upon impact\ncause severe fire damage and\nenhances arrows or bolts to
skillan27	Immolation
skillname28	Decoy
skillsd28	creates a duplicate of yourself
skillld28	that draws fire from enemies\ncreates a duplicate of yourself
skillan28	Decoy
skillname29	Evade
skillsd29	passive - dodges when moving
skillld29	when walking or running\na melee or missile attack\npassive - you have a chance to dodge
skillan29	Evade
skillname30	Fend
skillsd30	attacks all adjacent targets
skillld30	attacks all adjacent targets
skillan30	Fend
skillname31	Freezing Arrow
skillsd31	enchants arrows to freeze multiple monsters
skillld31	always hits\nto freeze entire groups of monsters\nmagically enhances an arrow or bolt
skillan31	Freezing Arrow
skillname32	Valkyrie
skillsd32	summons a powerful Valkyrie ally
skillld32	summons a powerful Valkyrie ally
skillan32	Valkyrie
skillname33	Pierce
skillsd33	passive - missiles may continue through enemies
skillld33	pass through enemies that they hit\npassive - your missiles have a chance to
skillan33	Pierce
skillname34	Lightning Strike
skillsd34	enchants thrusting weapons with chain lightning
skillld34	and releases chain lightning upon impact\nadds lightning damage to javelin and spear class weapons
skillan34	Light'ng Strike
skillname35	Lightning Fury
skillsd35	a lightning bolt that splits on impact
skillld35	bolt of lightning that splits on impact\nchanges a thrown javelin into a powerful
skillan35	Lightning Fury
skillname36	Fire Bolt
skillsd36	creates a missile of flame
skillld36	creates a magical flaming missile
skillan36	Fire Bolt
skillname37	Warmth
skillsd37	passive - increases mana recovery rate
skillld37	passive - increases the rate at which you recover mana
skillan37	Warmth
skillname38	Charged Bolt
skillsd38	creates multiple deadly sparks
skillld38	bolts of electrical energy\ncreates multiple, randomly directed
skillan38	Charged Bolt
skillname39	Ice Bolt
skillsd39	creates a shard of ice that slows enemies
skillld39	that damages and slows your enemies\ncreates a magical bolt of ice
skillan39	Ice Bolt
skillname40	Frozen Armor
skillsd40	improves defense and freezes attacker
skillld40	and freezes enemies that hit you\nincreases your defense rating
skillan40	Frozen Armor
skillname41	Inferno
skillsd41	creates a jet of flame
skillld41	to scorch your enemies\ncreates a continuous jet of flame
skillan41	Inferno
skillname42	Static Field
skillsd42	creates a field of deadly sparks
skillld42	of all nearby enemies by one third\ncreates an electrical field that reduces life
skillan42	Static Field
skillname43	Telekinesis
skillsd43	moves objects with your mind
skillld43	and knock back enemies\npick up items, use objects,\nuses the power of your mind to
skillan43	Telekinesis
skillname44	Frost Nova
skillsd44	creates a freezing ring
skillld44	and slows all nearby enemies\ncreates an expanding ring of ice that damages
skillan44	Frost Nova
skillname45	Ice Blast
skillsd45	creates an ice bolt that freezes enemies
skillld45	damages and freezes your enemy\ncreates a magical sphere of ice that
skillan45	Ice Blast
skillname46	Blaze
skillsd46	creates fire in your wake
skillld46	in your wake to scorch your enemies\ncreates a wall of fire
skillan46	Blaze
skillname47	Fire Ball
skillsd47	creates an explosive sphere of fire
skillld47	to engulf your enemies\ncreates an explosive sphere of fiery death
skillan47	Fire Ball
skillname48	Nova
skillsd48	creates an electrically charged ring
skillld48	to shock nearby enemies\ncreates an expanding ring of lightning
skillan48	Nova
skillname49	Lightning
skillsd49	creates a bolt of lightning
skillld49	to lay waste to your enemies\ncreates a powerful lightning bolt
skillan49	Lightning
skillname50	Shiver Armor
skillsd50	freezes and damages attackers
skillld50	freezes and damages enemies that hit you\nincreases your defense rating
skillan50	Shiver Armor
skillname51	Fire Wall
skillsd51	creates a wall of flame
skillld51	blocks or burns your enemies\ncreates a wall of flame that
skillan51	Fire Wall
skillname52	Enchant
skillsd52	enchants melee or ranged weapons with fire
skillld52	adds one-third fire damage to ranged weapons\nadds fire damage to melee weapons\nenchants equipped weapon of targeted character or minion
skillan52	Enchant
skillname53	Chain Lightning
skillsd53	creates a bolt of lightning that arcs
skillld53	arcs through several targets\ncreates a bolt of lightning that
skillan53	Chain Lightning
skillname54	Teleport
skillsd54	instantly moves to destination
skillld54	instantly moves to a destination within your line of sight
skillan54	Teleport
skillname55	Glacial Spike
skillsd55	creates a freezing comet of ice
skillld55	that freezes or kills nearby enemies\ncreates a magical ice comet
skillan55	Glacial Spike
skillname56	Meteor
skillsd56	summons a meteor from the heavens
skillld56	to crush and incinerate your enemies\nsummons a meteor from the heavens
skillan56	Meteor
skillname57	Thunder Storm
skillsd57	summons a powerful tempest
skillld57	your enemies with bolts of lightning\nsummons a deadly thunderstorm that strikes
skillan57	Thunder Storm
skillname58	Energy Shield
skillsd58	uses your mana as a shield
skillld58	instead of health when you take damage\ncreates a magical shield that consumes mana
skillan58	Energy Shield
skillname59	Blizzard
skillsd59	summons a massive ice storm
skillld59	summons massive shards of ice to destroy your enemies
skillan59	Blizzard
skillname60	Chilling Armor
skillsd60	retaliates against ranged attackers
skillld60	against ranged attackers\nincreases defense and discharges an ice bolt in retaliation
skillan60	Chill'n Armor
skillsname61	Fire Mastery
skillsd61	passive - increases fire damage
skillld61	passive - increases all damage caused by your fire spells
skillan61	Fire Mastery
skillname62	Hydra
skillsd62	summons multi-headed fire beast
skillld62	to reduce your enemies to ashes\nsummons a multi-headed beast of flame
skillan62	Hydra
skillname63	Lightning Mastery
skillsd63	passive - reduces cost of lightning spells
skillld63	to cast your lightning spells\npassive - reduces the mana required
skillan63	Lightning Mastery
skillname64	Frozen Orb
skillsd64	creates a globe of frozen death
skillld64	to lay waste to your enemies\ncreates a magical globe that sprays a torrent of ice bolts
skillan64	Frozen Orb
skillname65	Cold Mastery
skillsd65	passive - cold attacks become piercing
skillld65	by piercing enemies resistances to cold\npassive - increases the damage of your cold attacks
skillan65	Cold Mastery
skillname66	Amplify Damage
skillsd66	curse - amplifies damage taken by enemies
skillld66	the non-magic damage they receive\ncurses a group of enemies, increasing
skillan66	Amplify
skillname67	Teeth
skillsd67	fires barbed teeth
skillld67	fires a barrage of summoned barbed teeth
skillan67	Teeth
skillname68	Bone Armor
skillsd68	creates a damage absorbing bone shell
skillld68	that absorbs melee damage\ncreates an orbiting shield of bone
skillan68	Bone Armor
skillname69	Skeleton Mastery
skillsd69	passive - better skeletons and revived creatures
skillld69	of raised skeletons and revived creatures\npassive - increases life and damage
skillan69	Skeleton Mastery
skillname70	Raise Skeleton
skillsd70	summon skeletal warrior in targeted point
skillld70	\yellow;in small area of effect\nSplash damage: additional 75% minion base damage\n\white;summons  a skeleton warrior that fights for you
skillan70	Raise Skeleton
skillname71	Dim Vision
skillsd71	curse - reduces vision of monsters
skillld71	reducing their vision radius\ncurses a group of monsters,
skillan71	Dim Vision
skillname72	Weaken
skillsd72	curse - reduces damage done by enemies
skillld72	reducing the amount of damage they inflict\ncurses a group of enemies,
skillan72	Weaken
skillname73	Poison Dagger
skillsd73	next dagger attack poisons target
skillld73	adds poison to your dagger attacks
skillan73	Poison Dagger
skillname74	Corpse Explosion
skillsd74	turns a corpse into a bomb
skillld74	it explodes, damaging nearby enemies\ncast on the corpse of a slain monster,
skillan74	Corpse Exp.
skillname75	Clay Golem
skillsd75	creates a golem to fight for you
skillld75	to fight by your side\ncreates a golem from the earth
skillan75	Clay Golem
skillname76	Iron Maiden
skillsd76	curse - enemies damage themselves
skillld76	to damage themselves when damaging others\ncurses a group of enemies, causing them
skillan76	Iron Maiden
skillname77	Terror
skillsd77	curse - monsters run away in fear
skillld77	causing them to flee in terror\ncurses a group of monsters,
skillan77	Terror
skillname78	Bone Wall
skillsd78	creates an impassable barrier
skillld78	of bone and debris\ncreates an impassable barrier
skillan78	Bone Wall
skillname79	Golem Mastery
skillsd79	Enhances Defense, Damage and Life of Golems
skillld79	Enhances Defense, Damage and Life of all your Golems
skillan79	Golem Mastery
skillname80	Raise Skeletal Mage
skillsd80	reanimate skeletal mage from target corpse
skillld80	fights for you\nthis raises a skeleton mage that\ncast on the corpse of a slain monster,
skillan80	Skeletal Mage
skillname81	Confuse
skillsd81	curse - monster attacks random targets
skillld81	curses a monster to force it to attack random targets
skillan81	Confuse
skillname82	Life Tap
skillsd82	curse - enemies return life to attacker
skillld82	damaging them gives the attacker life\ncurses a group of monsters so that
skillan82	Life Tap
skillname83	Poison Explosion
skillsd83	turns a corpse into a poison gas bomb
skillld83	that poisons nearby monsters\ntoxic gas is released\ncast on the corpse of a slain monster,
skillan83	Poison Exp.
skillname84	Bone Spear
skillsd84	summons a deadly spike of bone
skillld84	summons a deadly spike of bone to impale your enemies
skillan84	Bone Spear
skillname85	Blood Golem
skillsd85	a golem that shares life and damage
skillld85	it steals and damage it receives\ncreates a golem that shares with you the life
skillan85	Blood Golem
skillname86	Attract
skillsd86	curse - monster becomes universal target
skillld86	this curse may not be overridden by another curse\ntarget of all nearby monsters\ncurses a monster to becomes the
skillan86	Attract
skillname87	Decrepify
skillsd87	curse - greatly slows and weakens enemies
skillld87	slow, weak and take amplified damage\ncurses a group of enemies to make them
skillan87	Decrepify
skillname88	Bone Prison
skillsd88	creates a barrier of bone around target
skillld88	creates a barrier of fossilized bone around your target
skillan88	Bone Prison
skillname89	Summon Resist
skillsd89	passive - summoned monsters gain resistances
skillld89	of all summoned creatures\npassive - increases the resistances
skillan89	Summon Resist
skillname90	Iron Golem
skillsd90	creates a golem from an item
skillld90	the properties of the item\ntransforms a metallic item into a golem that gains
skillan90	Iron Golem
skillname91	Lower Resist
skillsd91	curse - lowers enemies resistance to magic
skillld91	lowers maximum resistances of hostile players\nlowers resistances of monsters\ncurses an enemy to take more damage from all magical attacks
skillan91	Lower Resist
skillname92	Poison Nova
skillsd92	emits an expanding ring of poison
skillld92	emits an expanding ring of concentrated poison
skillan92	Poison Nova
skillname93	Bone Spirit
skillsd93	releases an undead specter
skillld93	tracks its target or finds one of its own\nreleases a spirit of the restless undead that
skillan93	Bone Spirit
skillname94	Fire Golem
skillsd94	creates a golem of fire
skillld94	it receives from fire into life\ncreates a golem that converts the damage
skillan94	Fire Golem
skillname95	Revive
skillsd95	raises a monster to fight for you
skillld95	to fight by your side\nreturns a monster to life
skillan95	Revive
skillname96	Sacrifice
skillsd96	increased accuracy and damage
skillld96	at the cost of life\nincreased accuracy and damage
skillan96	Sacrifice
skillname97	Smite
skillsd97	shield bash
skillld97	by bashing it with your shield\ntemporarily stun your enemy
skillan97	Smite
skillname98	Might
skillsd98	aura - increases damage
skillld98	done by you and your party\nwhen active, aura increases the damage
skillan98	Might
skillname99	Prayer
skillsd99	aura - regenerates life
skillld99	the life of you and your party\nwhen active, aura slowly regenerates
skillan99	Prayer
skillname100	Resist Fire
skillsd100	aura - protects against fire damage
skillld100	done to you and your party\nwhen active, aura decreases fire damage
skillan100	Resist Fire
skillname101	Holy Bolt
skillsd101	divine energy that damages undead
skillld101	or heals allies\nthat damages undead enemies\na bolt of divine energy
skillan101	Holy Bolt
skillname102	Holy Fire
skillsd102	aura - flames damage nearby enemies
skillld102	with heavenly flames\nwhen active, aura damages nearby enemies
skillan102	Holy Fire
skillname103	Thorns
skillsd103	aura - reflects damage back at enemies
skillld103	back at your attacker\nwhen active, aura reflects damage done to you
skillan103	Thorns
skillname104	Defiance
skillsd104	aura - increases defense
skillld104	of you and your party\nwhen active, aura increases the defense rating
skillan104	Defiance
skillname105	Resist Cold
skillsd105	aura - protects against cold damage
skillld105	done to you and your party\nwhen active, aura decreases cold damage
skillan105	Resist Cold
skillname106	Zeal
skillsd106	attacks multiple adjacent enemies
skillld106	with a single attack\nallows you to attack multiple adjacent enemies
skillan106	Zeal
skillname107	Charge
skillsd107	charge and attack target
skillld107	charge into battle and attack an enemy
skillan107	Charge
skillname108	Blessed Aim
skillsd108	aura - increases your attack rating
skillld108	for you and your party\nwhen active, aura increases the attack rating
skillan108	Blessed Aim
skillname109	Cleansing
skillsd109	aura - reduces poison and curse duration
skillld109	will remain poisoned or cursed\nof time you and your party\nwhen active, aura reduces the length
skillan109	Cleansing
skillname110	Resist Lightning
skillsd110	aura - protects against lightning damage
skillld110	done to you and your party\nwhen active, aura decreases lightning damage
skillan110	R. Lightning
skillname111	Vengeance
skillsd111	attacks add elemental damage
skillld111	to each successful attack\nfire, lightning and cold damage are added
skillan111	Vengeance
skillname112	Blessed Hammer
skillsd112	summon a spiraling magic hammer
skillld112	150 Percent Damage to Undead\nspirals outwards damaging enemies it hits\nsummons an ethereal hammer that
skillan112	B. Hammer
skillname113	Concentration
skillsd113	aura - increases your attack ability
skillld113	that the attack will be interrupted for you and your party \nwhen active, aura increases the damage and decreases the chance
skillan113	Concentration
skillname114	Holy Freeze
skillsd114	aura - freezes nearby monsters
skillld114	when active, aura freezes nearby monsters
skillan114	Holy Freeze
skillname115	Vigor
skillsd115	aura - increases speed and stamina recovery
skillld115	and movement speed for you and your party\nwhen active, aura increases stamina recovery rate, maximum stamina
skillan115	Vigor
skillname116	Conversion
skillsd116	Change allegiance of monsters
skillld116	other foul demons and beasts\nconverts monsters to fight against
skillan116	Conversion
skillname117	Holy Shield
skillsd117	enhances your shield
skillld117	enhances your shield with divine power
skillan117	Holy Shield
skillname118	Holy Shock
skillsd118	aura - lightning damages nearby enemies
skillld118	to damage nearby enemies\nwhen active, aura causes pulses of electricity
skillan118	Holy Shock
skillname119	Sanctuary
skillsd119	aura - repels and damages undead
skillld119	and knocks them back\nwhen active, aura damages the undead
skillan119	Sanctuary
skillname120	Meditation
skillsd120	aura - increases mana recovery
skillld120	for you and your party\nwhen active, aura increases mana recovery
skillan120	Meditation
skillname121	Fist of the Heavens
skillsd121	target is banished
skillld121	seek out nearby enemies\nlightning strikes your target as holy bolts
skillan121	Heaven's Fist
skillname122	Fanaticism
skillsd122	aura - increases attack speed
skillld122	and attack rating for you and your party\nwhen active, aura increases attack speed
skillan122	Fanaticism
skillname123	Conviction
skillsd123	aura  - weakens enemies
skillld123	and resistances of nearby enemies\nwhen active, aura reduces the defenses
skillan123	Conviction
skillname124	Redemption
skillsd124	aura - redeems the dead for mana and life
skillld124	life and mana to you and your party\nthe souls of slain enemies to give\nwhen active, aura attempts to redeem
skillan124	Redemption
skillname125	Salvation
skillsd125	aura - protects against elemental damage
skillld125	done to you and your party\nwhen active, aura decreases fire, cold and lightning damage
skillan125	Salvation
skillname126	Bash
skillsd126	powerful blow that increases damage
skillld126	to enemies and knocks them back\npowerful blow that increases the damage done
skillan126	Bash
skillname127	Sword Mastery
skillsd127	passive - improves sword fighting skill
skillld127	passive - improves sword fighting skill
skillan127	Sword Mastery
skillname128	Axe Mastery
skillsd128	passive - improves axe fighting skill
skillld128	passive - improves axe fighting skill
skillan128	Axe Mastery
skillname129	Mace Mastery
skillsd129	passive - improves mace fighting skill
skillld129	passive - improves mace fighting skill
skillan129	Mace Mastery
skillname130	Howl
skillsd130	frightens nearby monsters
skillld130	scrambling away in fear\nsends nearby monsters
skillan130	Howl
skillname131	Find Potion
skillsd131	targets corpses to find potions
skillld131	for a chance to find a potion\nuse on the corpse of a slain monster
skillan131	Find Potion
skillname132	Leap
skillsd132	jumps over obstacles
skillld132	or into the fray\nleaps away from danger
skillan132	Leap
skillname133	Double Swing
skillsd133	swings two weapons at once
skillld133	or one target twice\nattacks two targets if possible,\nwhen two weapons are equipped
skillan133	Double Swing
skillname134	Pole Arm Mastery
skillsd134	passive - improves pole arm skill
skillld134	passive - improves pole arm skill
skillan134	Pole Arm Mastery
skillname135	Throwing Mastery
skillsd135	passive - improves thrown weapon skill
skillld135	passive - improves thrown weapon skill
skillan135	Throwing Mastery
skillname136	Spear Mastery
skillsd136	passive - improves spear fighting skill
skillld136	passive - improves spear fighting skill
skillan136	Spear Mastery
skillname137	Taunt
skillsd137	causes a monster to attack
skillld137	enrages a monster into relentlessly attacking
skillan137	Taunt
skillname138	Shout
skillsd138	alerts party and improves defense
skillld138	rating of you and your party\nwarns of impending danger and improves the defense
skillan138	Shout
skillname139	Stun
skillsd139	stuns your target
skillld139	and increases your attack rating\nstuns your target for a short time
skillan139	Stun
skillname140	Double Throw
skillsd140	throw two weapons at once
skillld140	throwing weapons at the same time\nallows you to throw two different
skillan140	Double Throw
skillname141	Increased Stamina
skillsd141	passive - increases stamina
skillld141	passive - increases your stamina
skillan141	Increased Stamina
skillname142	Find Item
skillsd142	targets corpses to find items
skillld142	to find hidden treasures\nuse on the corpse of a slain monster
skillan142	Find Item
skillname143	Leap Attack
skillsd143	leaps and attacks target enemy
skillld143	in one swift assault\nleaps to and attacks target enemy
skillan143	Leap Attack
skillname144	Concentrate
skillsd144	attack that is not interruptible
skillld144	improves attack and defense rating\nattack that is not interruptible and
skillan144	Concentrate
skillname145	Iron Skin
skillsd145	passive - improves defense rating
skillld145	passive - improves defense rating
skillan145	Iron Skin
skillname146	Battle Cry
skillsd146	reduces enemy effectiveness
skillld146	enemies defense rating and damage\nfearsome cry that decreases
skillan146	Battle Cry
skillname147	Frenzy
skillsd147	successful double swing hit increases speed
skillld147	requires you to equip two weapons\neach successful attack increases your overall speed\nallows you to swing two weapons at once
skillan147	Frenzy
skillname148	Increased Speed
skillsd148	passive - increases walk and run speed
skillld148	passive - increases walk and run speed
skillan148	Increased Speed
skillname149	Battle Orders
skillsd149	improves life, mana and stamina of party
skillld149	stamina of you and your party\nimproves the maximum mana, life and
skillan149	Battle Orders
skillname150	Grim Ward
skillsd150	creates a frightening totem
skillld150	that causes nearby monsters to flee\nto create a frightening totem\nuse on the corpse of a slain monster
skillan150	Grim Ward
skillname151	Whirlwind
skillsd151	whirling dance of death
skillld151	legions of your enemies\nthat cuts a path through the\na whirling dance of death
skillan151	Whirlwind
skillname152	Berserk
skillsd152	powerful but reckless attack
skillld152	but decreases defense rating\nthat increases damage and attack rating\na powerful but reckless attack
skillan152	Berserk
skillname153	Natural Resistance
skillsd153	passive - increases natural resistances
skillld153	to elemental and poison damage\npassive - increases natural resistances
skillan153	Natural Resistance
skillname154	War Cry
skillsd154	injures and stuns nearby enemies
skillld154	injures and stuns all nearby enemies
skillan154	War Cry
skillname155	Battle Command
skillsd155	increases skill levels
skillld155	increases all current skill levels for you and your party
skillan155	Battle Cmd
skillname217	Scroll of Identify
skillsd217	identify a magic item's properties
skillld217	identify a magic item's properties
skillan217	Identify
skillname218	Tome of Identify
skillsd218	identify a magic item's properties
skillld218	identify a magic item's properties
skillan218	Identify
skillname219	Scroll of Townportal
skillsd219	create a magic portal to the nearest town
skillld219	create a magic portal to the nearest town
skillan219	Townportal
skillname220	Tome of Townportal
skillsd220	create a magic portal to the nearest town
skillld220	create a magic portal to the nearest town
skillan220	Townportal
strMephistoDoorLocked	Ormus has the key that opens this door.
strTitleFeminine	Lady %s
strTitleMasculine	Lord %s
strChatHardcore	Hardcore
strChatLevel	Level %d
Tristram	Tristram
Catacombs Level 4	Catacombs Level 4
Catacombs Level 3	Catacombs Level 3
Catacombs Level 2	Catacombs Level 2
Catacombs Level 1	Catacombs Level 1
Cathedral	Cathedral
Inner Cloister	Inner Cloister
Jail Level 3	Jail Level 3
Jail Level 2	Jail Level 2
Jail Level 1	Jail Level 1
Barracks	Barracks
Outer Cloister	Outer Cloister
Monastery Gate	Monastery Gate
Tower Cellar Level 5	Tower Cellar Level 5
Tower Cellar Level 4	Tower Cellar Level 4
Tower Cellar Level 3	Tower Cellar Level 3
Tower Cellar Level 2	Tower Cellar Level 2
Tower Cellar Level 1	Tower Cellar Level 1
Forgotten Tower	Forgotten Tower
Mausoleum	Mausoleum
Crypt	Crypt
Burial Grounds	Burial Grounds
Pit Level 2	Pit Level 2
Hole Level 2	Hole Level 2
Underground Passage Level 2	Underground Passage Level 2
Cave Level 2	Cave Level 2
Pit Level 1	Pit Level 1
Hole Level 1	Hole Level 1
Underground Passage Level 1	Underground Passage Level 1
Cave Level 1	Cave Level 1
Den of Evil	Den of Evil
Tamoe Highland	Tamoe Highland
Black Marsh	Black Marsh
Dark Wood	Dark Wood
Stony Field	Stony Field
Cold Plains	Cold Plains
Blood Moor	Blood Moor
Rogue Encampment	Rogue Encampment
To Tristram	To Tristram
To The Catacombs Level 4	To The Catacombs Level 4
To The Catacombs Level 3	To The Catacombs Level 3
To The Catacombs Level 2	To The Catacombs Level 2
To The Catacombs Level 1	To The Catacombs Level 1
To The Cathedral	To The Cathedral
To The Inner Cloister	To The Inner Cloister
To The Jail Level 3	To The Jail Level 3
To The Jail Level 2	To The Jail Level 2
To The Jail Level 1	To The Jail Level 1
To The Barracks	To The Barracks
To The Outer Cloister	To The Outer Cloister
To The Monastery Gate	To The Monastery Gate
To The Tower Cellar Level 5	To The Tower Cellar Level 5
To The Tower Cellar Level 4	To The Tower Cellar Level 4
To The Tower Cellar Level 3	To The Tower Cellar Level 3
To The Tower Cellar Level 2	To The Tower Cellar Level 2
To The Tower Cellar Level 1	To The Tower Cellar Level 1
To The Forgotten Tower	To The Forgotten Tower
To The Mausoleum	To The Mausoleum
To The Crypt	To The Crypt
To The Burial Grounds	To The Burial Grounds
To The Pit Level 2	To The Pit Level 2
To The Hole Level 2	To The Hole Level 2
To Underground Passage Level 2	To Underground Passage Level 2
To The Cave Level 2	To The Cave Level 2
To The Pit Level 1	To The Pit Level 1
To The Hole Level 1	To The Hole Level 1
To Underground Passage Level 1	To Underground Passage Level 1
To The Cave Level 1	To The Cave Level 1
To The Den of Evil	To The Den of Evil
To The Tamoe Highland	To The Tamoe Highland
To The Black Marsh	To The Black Marsh
To The Dark Wood	To The Dark Wood
To The Stony Field	To The Stony Field
To The Cold Plains	To The Cold Plains
To The Blood Moor	To The Blood Moor
To The Rogue Encampment	To The Rogue Encampment
Deathmessage	The Reaper takes its toll of %d Gold
Deathmessnight	You have lost experience
Harddeathmessage	Your deeds of valor will be remembered
LordofTerrordied	%d Seconds Until Game Ends
Killdiablo1	Congratulations!
KillDiablo2	You Have Vanquished Diablo
KillDiablo3	Will Henceforth Be Known As
x	EXIT
x	OK
x	CANCEL
x	(c) 2000 Blizzard Entertainment
x	All Rights Reserved.
x	SINGLE PLAYER
x	BATTLE.NET
x	OTHER MULTIPLAYER
x	EXIT EASTERN SUN RISES
x	CREDITS
x	CINEMATICS
x	View All Earned Cinematics
x	Epilogue
x	SELECT CINEMATICS
x	OPEN BATTLE.NET
x	TCP/IP GAME
x	TCP/IP Options
x	HOST GAME
x	JOIN GAME
x	Enter Host IP Address to Join Game
x	Your IP Address is: 
x	Click 'Host Game' to make your computer the host for a game. Other players must then enter your IP Address to connect to your computer. Only locally stored characters can be played in a hosted game.
x	Click 'Join Game', then enter the IP Address of the host computer. Only locally stored characters can be played in a hosted game.
x	Cannot detect a valid TCP/IP address.
x	Character Name
x	Hardcore
x	Select Hero Class
x	Skilled with the spear and the bow, she is a very versatile fighter.
x	Summoning undead minions and cursing his enemies are his specialties.
x	He is unequaled in close-quarters combat and mastery of weapons.
x	She has mastered the elemental magicks -- fire, lightning, and ice.
x	He is a natural party leader, holy man, and blessed warrior.
x	Player Not Found
x	CANCEL
x	Create Channel
x	Join Channel
x	Invalid Game Name
x	A Game Already Exists With That Name
x	Server Down
x	Error Creating Game
x	Join Failed
x	Maximum Battle.Net
x	characters reached.
x	Select to create a
x	New Character
x	new open character.
x	new realm character.
x	Select Hero Class
x	There is not enough room on your Hard Disk. Please free up space and then try again.
x	CREATE GAME
x	JOIN GAME
x	CREATE LAN GAME
x	JOIN LAN GAME
x	Hell
x	Nightmare
x	Normal
x	Select Difficulty
x	Hardcore and Normal Characters may not be in the same game.
x	Game does not exist.
x	Game name and password don't match.
x	Game is Full.
x	You do not meet the level restrictions for this game.
x	Are you sure that you want to delete this character? Take note: this will delete all versions of this Character.
x	Open
x	That character name is already taken. Try another.
x	YES
x	NO
x	Please Insert the Diablo II
x	Play Disc
x	Cinematics Disc
x	Connecting to Battle.net
x	Querying gateway
x	Connecting to the fastest server
x	Accessing your account
x	Checking versions
x	Verifying CD-key
x	Getting player profile
x	COMPLETE
x	DOWNLOADING PATCH
x	Terms of Use
x	AGREE
x	DISAGREE
x	There is a new version of the software available. Please completely uninstall your game program, reinstall from your original CD, and reconnect to Battle.net.
x	Unable to connect to Battle.net. If you are using a modem to access your service provider and are not configured for Remote Access, you may have to initiate the connection manually.
x	Your Internet connection is either very poor or is not processing UDP packets through port 6112. You will be able to chat but will not be able to play games. Contact your Internet service provider or your system administrator for assistance with opening this port.
x	This application was installed using a CD Key which is not authorized for Battle.net use.
x	Battle.net is unable to properly identify your application version.
x	For more information, please visit www.battle.net/support/errormessages/
x	Unable to connect to Battle.net.
x	If using a modem, you may need to connect to your Internet Service Provider before connecting to Battle.net. For more information, please visit www.battle.net/support/errormessages/
x	You are using a 16-bit connection to your Internet Service Provider.
x	Battle.net requires a 32-bit connection to the Internet. Please make sure that you are using the most current connection software from your Internet Service Provider.
x	Unable to open a TCP/IP connection. Make sure that OpenTransport is installed correctly. You may also need to connect to your Internet Service Provider before connecting to Battle.net.
x	Please uninstall and then reinstall the application using the CD Key from your CD case. If you still cannot connect to Battle.net, please visit www.battle.net/support/errormessages/
x	There is a new version of software available. Battle.net requires that you use the latest version. Your software will be updated now.
x	The update has been downloaded successfully. Your application will now restart.
x	The update has been interrupted. No changes were made. Please try this process again.
x	Downloading software upgrade.
x	The CD Key that you installed with has been disabled. Please contact Blizzard Entertainment Technical Support for further assistance.
x	Your CD key is currently being used by:
x	Only one registered instance of this application can use your CD key at a time. If your connection to Battle.net was just interrupted, please wait five minutes before trying to connect again.
x	The CD key used to install this application was intended for another product. Please reinstall this application using the correct CD key.
X	The Realm is undergoing renovation. Please try again in 15 minutes.
x	Battle.net Log In
x	To use an existing Battle.net account, enter the information below and click 'Log In'. Otherwise, click 'Create New Account'.
x	Account Name Already Exists.
x	The password you have entered is incorrect. Please try again.
x	That account does not exist. If you have not been on Battle.net for 90 days with this account, please select 'Create New Account' to choose a new name and password.
x	That account is corrupted.  Please report this to support@blizzard.com immediately.
x	Server Down
x	Cannot Connect to Server
x	Server Down
x	Server Authorization Failed
x	Name 
x	 rejected by Server
x	Account name must be at least 2 characters.
x	Account name can't be more than 15 characters.
x	Passwords don't match.
x	Password must be at least 2 characters.
x	Password can't be more than 15 characters.
x	CREATE NEW ACCOUNT
x	Create Battle.net Account
x	Enter the Name and Password for your new battle.net account.
x	Account Name
x	Password
x	Verify Password
x	PLEASE READ
x	Please note that inactive accounts are deleted at regular times. If you create a new account, you must be logged into Battle.net long enough - either in one session, or spread over several - to have accumulated 2 hours of time within the first 48 hours.
x	After that, your account becomes permanent so long as you continue to log into this account once every 90 days.
x	PLEASE WRITE DOWN YOUR PASSWORD. BLIZZARD DOES NOT HAVE ACCESS TO PASSWORDS, AND CANNOT FIND OR REPLACE FORGOTTEN PASSWORDS.
x	User names must be at least two characters in length. Please try again with a different name.
x	Your user name contained one or more illegal characters.
x	Your user name contained one or more disallowed words.
x	Your previous account creation request is still being processed. Please wait a few moments and try logging in with the account you just created.
x	Your name did not have enough alpha-numeric characters in it.
x	Your name contained too many adjacent punctuation characters in it.
x	Your name contained too many punctuation characters in it.
x	The passwords you have typed do not match. Please enter the same password twice.
x	An account already exists with the name you have chosen.  Please try again with a different name.
x	You have entered an invalid ID.
x	You have entered an incorrect password. If your character has not been on Battle.net for 3 months, or if you forgot your password, you can select 
x	Unable to change password. You have specified an invalid name or password.
x	Please Wait
x	Login Error
x	Unable to Identify Version
x	Reinstall to Upgrade
x	Unable to Connect
x	Battle.net
x	Unable to Create Account
x	Create battle.net Account
x	Enter a name and password for your new battle.net account.
x	PEOPLE
x	FILTER
x	CHANNEL
x	PLAYERS
x	Password (Optional)
x	Game Description (Optional)
x	Max. Number of Players:
x	Character Difference:
x	Levels
x	Create/Join Channels
x	Channel Name
x	Channels
x	YES
x	NO
x	PLAYER PROFILE
x	Name
x	Gender
x	Age
x	Location
x	Description
x	DELETE
x	CREATE NEW CHARACTER
x	Game Name
x	Game Name Players
x	Please note that inactive characters are deleted at regular times. You must play a new character at least 2 hours within the first 48 hours.
x	After that, your character may be deleted if you do not play it at least once every 90 days.
x	Played %d days ago
x	
x	Played yesterday
x	Play within %d days
x	to avoid deletion
x	Play within one day
x	Status Unknown
x	May be deleted
x	Character Deleted
x	Player Name
x	LOG IN
x	Select Realm
x	No Realms are available right now, please try again later.
x	Select a Realm from the list below or type the name in the 'Realm Name' box and then click 'OK'.
x	Realm Name
x	Realm List
x	Sort
x	Alphabetically
x	Capacity
x	Realm Information
x	connection speed:
x	current capacity:
x	A Realm is a battle.net server that stores Secure characters and runs Secure games with those characters. A Secure character is played in only one Realm.
x	Character Storage Site
x	Secure characters have access to all battle.net features, including Ladders, and chat portraits. You must have a working internet connection to play a Secure character.
x	WARNING: Once a Hardcore character dies, it cannot be played again. Are you sure you wish to create a Hardcore character?
x	You cannot create or join games with a dead hardcore character.
x	SEND
x	WHISPER
x	SQUELCH
x	HELP
x	EMOTE
x	UNSQUELCH
x	AWAY
x	CREATE
x	JOIN
x	CHANNEL
x	LADDER
x	QUIT
x	STANDARD LADDER
x	HARDCORE LADDER
x	WEEKLY LADDER
x	Rank
x	Name
x	Class
x	Exp Gained
x	Exp
x	DISPLAY:
x	OVERALL
x	BY CLASS
x	K
x	M
x	B
x	T
x	From %s: %s
x	Sent to %s: %s
Gem Activated	Gem Activated
Gem Deactivated	Gem Deactivated
Perfect Gem Activated	Perfect Gem Activated
x	Invalid channel name. A channel name cannot contain reserved characters.
x	You have clicked on a link to the Internet. Your web browser will now be launched. You can use the Windows Taskbar to return to Battle.net.
x	You have disconnected from Battle.net. Press OK to hangup the connection to %s. Press Cancel to stay connected.
x	Battle.net was unable to launch your default browser.
x	Couldn't open this URL. The URL appears to be invalid.
x	Launching a web browser from Battle.net requires Internet Config 1.1 or newer.  Make sure Internet Config is installed on your computer.
x	The default web browser selected in Internet Config or the Internet control panel could not be located on your hard drive.
x	There is not enough free memory available to launch the web browser.
x	You have clicked on a link to the Internet. Your web browser will now be launched. Use 
x	That channel is restricted
x	You were disconnected from battle.net.  Please reconnect.
x	Battle.net is down. Reconnect later.
x	Timed out waiting for response.
x	Battle.net is down. Reconnect later.
x	Lost Connection to battle.net.
x	Your connection to Battle.net has been lost.
x	Battle.net is not responding. Please try connecting again in a few minutes.
x	Battle.net is not responding. Please try connecting again in a few minutes.
x	The connection to Battle.net has been interrupted. Please try again later.
x	You are banned from battle.net. Reconnect later.
x	Your connection has been interrupted
x	The Host of this game has left
x	A dead hardcore character cannot join or create any games.
x	Versions do not match. Please log onto battle.net or go to http://www.blizzard.com/support/Diablo2 to get a patch
x	Unable to enter game. A hardcore character cannot join a game created by a normal character.
x	Unable to enter game. A normal character cannot join a game created by a hardcore character.
x	Unable to enter game. Your character must kill Diablo in Nightmare difficulty to play in a Hell game.
x	Unable to enter game. Your character must kill Diablo to play in a Nightmare game.
x	Unable to enter game. Bad character version
x	Unable to enter game. Bad character quest data
x	Unable to enter game. Bad character waypoint data
x	Unable to enter game. Bad character stats data
x	Unable to enter game. Bad character skills data
x	failed to join game
x	Unable to enter game
x	unknown failure
x	Unable to enter game, Bad inventory data
x	Unable to enter game, bad dead bodies
x	Unable to enter game, bad header
x	Unable to enter game, bad hireables
x	Unable to enter game, bad intro data
x	Unable to enter game, bad item
x	Unable to enter game, bad dead body item
x	Unable to enter game, generic bad file
x	Game is full
dummy	an evil force
Dummy	an evil force
not used	an evil force
unused	an evil force
Not used	an evil force
convertsto	Right click to make
strNotInBeta	Not in Beta.
strLevelLoadFailed	No Level Name
Endthispuppy	End of Beta
