
Epic Mod Big Changes
General Changes

Better Drops!
Gambling tweaked!
Gear overhauled!
Teleporting no longer works in the Countess's Tower level 5 and Uber Tristram
Increased the Resistance penalties, which are now:
Normal: -30%
Nightmare: -80%
Hell: -140%
Walking velocity increased to be slightly lower than running speed to encourage blocking, dodging, etc.
Increased life per level to:
Barbarian: 6 life per level
Assassin / Amazon / Paladin: 5 life per level
Sorceress: 4 life per level
Necromancer / Druid: 4 life per level
Increased life per vitality to:
Barbarian: 20
Amazon / Assassin / Paladin: 16
Druid / Necromancer / Sorceress: 8


Monster Changes
All monsters have increased velocity (movement speed)
Monster density has been increased in all areas
All monster life has been increased by 150%
All monster damage has been increased by 200%
All monster spells now do more damage
Blood Moor is more dangerous to the starting adventurer
Some monsters have a chance on death to use certain spells
Many of the boss areas have been given greater difficulty
Lifesteal now works 100% in Normal and Nightmare and 50% in Hell 
Quill Bears appear randomly and drop great gear but give a Fanaticism aura to surrounding monsters
Don't fight them unless your at a good level for the difficulty you are in

Major Class Changes 
Every class has major changes

Summon (Druid &amp; Necromancer) Level Abilities
Level 20: +30% Faster Run/Walk &amp; +20 All Resistances, +5% Max Resist, Cannot be Frozen
Level 25: +20 All Resistances, +25% Damage Reduction, 25% HP, 100 heal-kill, 5% Max Resist
Level 30: +20-30 All Resistances, +15% Damage Reduction
Level 35: +50% Poison Resistance, +10% Max Poison Resist, +5% Crushing Blow, +5-10% Lifesteal
Level 40: +10% Damage Reduction, +10% Max Resist
Note: At level 50, all summons including Valkyrie equip a unique weapon!
 
Hireling Changes
All Hirelings have the same stats no matter what difficulty you hire them from
Act 1 Rogues now have Vigor as an aura (at lvl 18) and use Multi-Shot (at lvl 6), Cold Arrow = Freezing Arrow (at lvl 30), Fire Arrow = Immolation Arrow (at lvl 24)
Act 2 Mercs now have Feral Rage and Zeal; also, Offensive Merc = low lvl Meditation aura
Act 3 Mercs now have much better spells and carry the Fanaticism aura:
Act 5 Barbarians now have Cleansing aura, use Fury, Feral Rage and War Cry



New or Changed Cube Recipes

Create a socket for non-socketed Unique or Set armor and weapons
Io + Lum + Ko + Fal + Item = 1 Socket Item
Create a repair quantity magical javelin from a Normal Javelin
Normal Javelin + Eld = Magical Javelin with Repair Quantity suffix
 
Runeword Changes (for a detailed list of effect changes visit this Excel Spreadsheet):
Infinity & Insight can now be created from any 4 socketed non-magical weapons
Infinity now has chance on attack of casting Lower Resist instead of the -50% lightning resist
Amn Rune now gives 4% lifesteal in armor instead of 14 dmg Thorns
Eld Rune now gives +5 all stats in armor





New Boot & Glove Runewords:

Melee Boots

Valor (Boots) / Gul Vex Ohm Lo

5% Max All Resists
25-30% All Resists
50-75% Damage
40-50% Movement Speed
+25 All Attributes
10-15% Damage Reduction
+1 All Skills
Level 10 Summon Grizzly



Caster Boots

Thunder (Boots) / Lo Ohm Vex Gul

+5% Max All Resists
+10-15% All Resists
30-40% Movement Speed
20-25% Faster Cast Rate
+1 All Skills
+20 All Attributes
8-10% Damage Reduction
Level 10 Valkryie



Melee Gloves

Vengeance (Gloves) / Um Ber Cham Io

15% All Resists
8% Damage Reduction
Cannot be Frozen
+20 Vitality
50-75% Damage
30-40% Increased Attack Speed
+50 Life on Kill
30% Faster Hit Recovery
+1 All Skills
10% Chance on Hit to cast Level 40 Firestorm



Caster Gloves

Wonder (Gloves) / Um Ber Cham Lum

15% All Resists
8% Damage Reduction
Cannot Be Frozen
+20 Energy
+1 All Skills
20-30% Faster Cast Rate
+300-400 HP
+200-300 Mana
20-30% Max Mana
25% Damage taken goes to Mana
+20 All Attributes
