Welcome To Hades Underworld http://hades.planetdiablo.gamespy.com/html/news.html Hades here, I just want to say I have created three new mods that you might like to play. There is a hadesboss mod, hades superboss mod and my new one called hades underworld mod. If you have any comments or you find some gliches or just maybe you have some ideas of your own that you might like to see in the game just send me an e-mail at hadespurgatory@yahoo.com. I hope you enjoy my mods and maybe soon I'll have another one out soon. So keep an eye out. If you would like to download my mod you can find them at phrozenkeep. Just click phrozenkeep on my web page and it will bring you there. I've put some screenshots of a few of my mods here to get a quick look at.And I will be adding more later along with other links. Sephora Coupon Code News & Updates: March10,2005. Version 2.9 has been released and well I've been pretty lazy getting this updated lol.So I'll fill you in for now heh heh. The new version has all the stuff I've mentioned in my forum at the Keep.And you can download it from here and have fun.More maps,item's,sound effects,etc...basically a nice version to enjoy. But the big news is that I have a new mod planned for release in about a day or two.It's called Apocalypse,and it's being hailed as the prequal to Underworld mod.The Four Horsemen of the Apocalypse are the main storyline in this one,as you can tell lol.I've added in a few new maps in this mod,one example is the act 5 town map from Xenast,and a few more maps from myself as well. I've also used Talonrage's cubing plugin to give an extra 200 or so new recipes for you all to have fun with.However I've changed the recipes a bit to suit my mods needs. I've also added 2 big new item's into this version which are Stat potion's and skill potion's.These should make everyone happy to have around heh heh,but they are not sold ,you have to find them yourself.These make up for the non skill per level dll's,for as you will see I use no dll'd in this mod at all.I wanted an easier insatallation for everyone and wel something which wouldn't confuse anyone. I've also added in about 40 or so new runes,which I would suggest start collecting as some of the new recipes have been altered to need these heh heh.They're going to have new graphic's as well but I may not get that part finished until next beta release. Most of the sets from underworld are in this mod but I'll be adding about 50 more new ones as well.Keep in mind this is a prequal so there will be some similarities lol. Uniques will be having a bunch of new ones as well.. A bunch of new animation's have been added in ,much thnx from the awesome guys at Infinitum. Anyways that's about it for now and I'll keep ya posted to the release of Apocalypse,and of course any new stuff heh heh.. nuff said Hades February16,2005. Version 2.9 is coming along pretty well and I've been mapping a lot of the area's.Maps so far which are done are as follows:Andy level,tower entrance along with a few additions outside of the tower,Act 2 town,duriel's lair,Act4 town,Diablo's heart and entry,Arreat summit,Worldstone chamber and throneroom....So there's a brief bit of info on the mapping changes so far.Should prove to be fun and a welcome change in the look of my mod.There are a few superunique monsters placed in different area's now so you'll have to watch out heh heh.The worldstone chamber has numerous superuniques added to give that area a more action packed fighting area,and well I thought the place was boring before lol.Baal's throneroom area has a few little nasties added in as well.Feel free to check out my forum at the Phrozen keep for some screenies of them but I'll be posting some here as well...when I get around to it lol.I'm not going to give away all the mapping additions though heh heh,so you'll have to wait till version 2.9 comes out. I think I'm going to add in about 20 more sets and probably a few hundred more uniques,just to spice it up a bit more as well and for all the collecting freaks out there. Come to think of it I guess I should make nightmare level a bit harder as well.Probably add some toghness to norm too,but not much. As for skill's,well I'm trying to leave that up to marhawkman,but He's doing great on that area.I had an idea about adding in a kill counter as well but I think I'll leave that to hem too heh heh,I'm too busy with mapping right now. Cubing stuff...I'm planning on adding a whole slew of cubing recipes for all the recipe lovers out there.There were 30 or so new recipes in last version but I hope to have even more for this version. Anyways that's about it for recent update and post in my forum so I can get an idea if people like the new mapping look.It gives me good idea's to hear how well it's taken. nuff said Hades January23,2005. Version 2.8 has been uploaded and should be ready to download soon.This is the turning point for my mod vision I had when I begun this mod.This version is about 580 MB's or so in size heh heh.There is all new music and sound effects in this version.I hope this completes the whole Underworld feel for it.Pretty well all places have new music and some have new sound effects.I like the birds and screechs in act 5 town,and I especially like act 2 town.I think all the new sound stuff brings the mod together now. I also added in new monster sounds for about 20 or so of the monsters,I'm hoping to have most of them done by the time the mod is finished.Hope these new sounds for the monsters,golem,s,trapped spirits,etc give it a new feel and bring out the game.In addition to those new sounds,there are also new sounds for the button's heh heh.Just to give it a little fun.Oh yeah ,and Diablo's Seals have a new sound when opened,check it out. There are also about 30 new recipes for you all to have fun with,no hints here either,I'm not posting any more spoilers.Try and find em out for yourself,have fun with it,they're not hard to figure out anyways. Drop rate for some of the monsters has been adjusted,to even out the balancing issue.I think I got em all but time will tell. All acts now have their new names finally put in,and also have new dc6 graphic's for when you enter each area.So the whole feel for the mod is coming together at last,and I'm looking foreward to some feedback to this version.From all the changes in this version I'm sure to have people figuring out where the new unique monsters will be going,new item's,etc,basically I think people will finally be able to see the light at the end of the tunnel from this version.This has been a fun ride so far,so kick back and enjoy this version,post some feedback on my forum. Nuff said Hades January5,2005. Well as you can see I've recently released version 2.7 and well,it's a big version,it's 150 MB's or so.This version has a totally new look and feel for the amazon class,courtesy of my co-modder Marhawkman.This is a hybrid class,and a test version for it as I've heard from him.All class modification's from now on will be from him and if you have any question's for him ,simply post in the forum at Phrozen keep.He'll get to you or I will.Personally I like the new look,but he did mention one warning,being a class in the works,you should not use the summon skill's for the zon yet. Secondly I've added a bunch of the old maps from before,courtesy of the great mapper's at Diabolic Cartography.I love the new Arcane sanctuary feel.The mapping stuff from myslef will be awhile longer till I work out some bugs heh heh.But should prove to be more enjoyable like my act 1,cold plains cave.And yes I will be adding in new unique monsters there soon too. Next up is the new set's in this version.I've added about 20 or so new set's to have fun with and collect.Most of them are elite set's but there will be some lower ones later on.There are still some changes to be made to the new ones(skill's,durability,etc)but I thought you would like to see what is there now.I'm also going to be adding about 20 more new ones in later version's.My gaol here is to lift the set's to a higher level to make them more appealing to collect. I added a few uniques as well and will be adding a bunch more later. There is also a "brief" glimpse of the upcoming storyline.It's just the intro from Warriv and Akara.This should give you an idea of how it will be going and why I'm not going to post many spoilers on runewords,gemwords,etc anymore.I'm going to make it part of the storyline,makes for a reason to talk to the npc's lol. Next up is you'll find alot more new monster animation's,and some new hireling animation's.I personally like the act 5 new look to the barb hireling.All these new animation's should give it a more Underworld look and feel to it.Thnx to the awesome work from the Infinitum staff!Thess new animation's are largly the reason for such a big version this time but definately worth it I think.And I hope you will think so as well.There are more demon's,and other diabolical creatures now roaming about.There are also more name changes and power's coming to the new ones but I thought this would be kool enough for now.So the invader will be a Marilith next version and so on,but with some new skill's.So basically lot's more to come for the monster's heh heh and a more underworld feel to them all soon as well. Anyways I think I covered almost everything so until next time,enjoy. Nuff said. Hades December7,2004. Just a little update on version 2.7's progress and I'm going to update the runeword's page to include some of the gemwords heh heh.About time,I know lol. First off I've just finished putting in new maps for act 1 town,Tristram,Act2 Arcane sanctuary,courtesy of Joel,Blackheart.The town one I'll have to check again heh heh,seem to have lost the name.But they are all great map plug ins to enjoy and thnx to all the great effort put into them all.I think everyone will enjoy some of the new look's and way I'm going with the mapping.The new warps for some of the level's has been done,but I have alot more to go heh heh.They will be sort of like the cave in cold plains,more or less to expand the dungeon's to give a bigger feel to it.Now I'm going to be adding as many maps and making as many new ones as I can so should be a nice look to version 2.7.But that will be awhile as I want to make this next version a big one. Now to check out some of the new gemword's ,simply check out the runeword section or the features section.I'll post a few each week to make it fun heh heh...Come on I can't give em away all at once. I'm thinking of adding about 20 more new set's for the collecting fanatic's out there as well.Probably a few new uniques as well but depends when I find the time in between mapping stuff lol.I think I'm going to take a more Underworld take on these few new set's and uniques though. The storyline...well that is not done yet heh heh,got bored with it so I switched to mapping for a bit but I haven't forgotten it.Just needed a break from it is all.Well that's it for an update this week all. nuff said Hades November28,2004. Version 2.6 of Underworld is now uploaded.It is now fully in MPQ format so no more idrect txt yaaaa.So if you have the edited shortcut for direct txt still well just put it back to normal and throw in the mpq file and have fun.The only thing to put into your D2 folder are the dll's,that's it easy as that.So this version will be compatible with mac user's I think,sorry it took so long guys. I have added in volf's cow level wp in this version,so there is now a wp to step on in the cow level when you make it.So easy steps here for all you who dnt get it...Finish norm...make cow level...Step on the wp there in cow level...Then you can go back and enjoy the cow level as many times as you like....Easy instructions huh? I've also made the cave in cold plains have extended dungeons,So check it out and see what you think.This is part of my mapping work and more to come heh heh. Now there are more bug fixes in this version as well,sets,uniques,and set item's,ok so I'm getting around to all of the fixes. Now about the runewords in uniques,set's,rares,etc...I left it in as I like it and I'm not making my mod to please everyones personal likes and dislikes.This is how I like it so it's going to stay this way.I have stated before not to runeword an entire set,parts but not all of the set.So it is not advised to rune an entire set,I didn't make this plug in for the enabling runewords in uniques,sets,etc.So I won't edit it nor do I give any guarantees for how it will work if you dnt follow the guidelines.I personally like the plug in so it stays. Basically just dnt runeword full set's and it should work fine,otherwise you take your own risks. nuff said Hades November20,2004. Well Hades Underworld Version2.5 is out for download now so go and pick it up.There are a few numerous changes most importantly is most of the mod is now in the mpq file.Inversion 2.6 the whole mod will be in the mpq,sorry was going to have it all in this version but I got tired lol.The changes are a few fixes,max level and exp bug has been fixed as well.The drain life on some of the uniques has been fixed and will now work better lol.Some of the set's have had a slight upgrade.And yes to all who have asked me,I will be posting some of the gewmword recipes in the features page later.As usual any feedback and comments please post in my forum at the phrozen keep. Also this week I have just now upgraded the hades boss mod to a full MPQ file.So now the mod doesn't run in direct txt anymore.There are just 2 dll's in the mod package which allow runewords in uniques,sets,etc, and one to give 2 skill points per level.But you can play the mod without them if you so choose but I think they enhance the mod. And lastly the Super boss mod has also had an upgrade just today hehheh.I just finished these 2 today lol.This one is also a fully MPQ file mod.So no more direct txt for this baby either.Just 2 dll's like the boss mod which enable runewords in uniques and sets,and 2 skill's per level.So you can either play with em or without em but I think they add to the mod feel.So as promised my 2 boss mod's have been upgraded and I think they are now compatible for you mac user's,sorry for my lateness on getting around to this but simply put...I forgot. nuff said Hades November11,2004. Well I'm uploading 2.4 of Underworld as I write this heh heh.Getting 2 things done at once.Well first off I had some major bugs in 2.3 version so I had to take apart my mod and do some major fixes for 2.4 version lol.So here's a brief rundown on some of the changes. First off I have added about 30 or so new uniques in this version.The existing uniques have also gotten a quick fix.And the re animate thing has been pretty well scraped lol as some people just didn't get the cursed item idea.So instead of getting complaints I just scraped the idea.The unique arrows aren't ready so I'm holding onto them for now. There are more gemwords in this version and the other runewords have been beefed up and balanced out a little.Hints about recipes...hmm no lol. The drops have been overhauled now,no huge drops in norm difficulty.Well except for the cows...but come on..they're cows!Otherwise the drops get better each difficulty,and the bosses still drop better than most other's.So the beginning of the drop ratio being changed is happening.The myconids have had their drop ratio especially lowered as I think everyone enjoyed them enough lol. I have also thrown in a new animation for griswold,thnx to the great people at Infinitum.Hopefully more to come soon as I thinnk they are hiding stuff up their sleeve lol. I have also added the hireling plug-in in this version so everyone can now expand their game.Should make for a more rounded hireling lol,not to mention more powered up.I've also thrown in a new power for the act 5 hireling's.Just watch them in when they fight you'll see what happen's.Should be kind of kool to see,but you only see it in battle ok all.Watch for it. Now let's see what else did I throw in. hmmmm..Oh yeah one of the important things lol,I've added a cow level wp for everyone to enjoy and have fun with heh heh.Now all I have to say is I wouldn't try it at low levels lol,otherwise have fun. Nuff said Hades October 29,2004. Underworld mod version 2.3 is uploaded and should be ready to download.This is not just a minor bug fix so should have enough here for people to take a bite out of lol.But here's a quick rundown on what's in this version. -max level is now 120 -about 25 or so new runewords have been added -existing runewords have been fixed and slightly revised -New feature added this version is Gemwords have now been added,no hints at all about them lol -uniques have had several new powers and skills added to them now,addxp,Conviction,(works now lol)Corpse explosion,Fanaticism etc.. -also new feature added in this version...Re-Animate has been introduced,so kill a carver then he re animates as a Diablo,Mephisto,Hell bovine,unraveller,etc.I threw this in to have fun with and well I really enjoyed testing it so it stays in lol -New Griswold animation is in also,thnx to the great people at Infinitum....awesome work all. -there's some other stuff such as recipes,new set's being forced to drop better this time and some other's. So there you have it and no I'm not posting any hint''s...well maybe.There is more in this version but I'm kind of burnt out and need a break heh heh. Nuff said Hades October 17,2004. Well 2.2 of Underworld mod is up and ready to download.This will fix numerous thing's and add some new.So let's get down to it lol First off I have changed some of the runewords to have aura's like Conviction and Fanaticism.And some of the bugs from last version should be fixed lol.Now so no one asks me,some of the runewords will work in some things and some will not for other's.If it works in a uniques it may not work in a set piece ok?So no more asking about it find out for yourself and no hint's lol.Also with this version some of the runes level requirements has been put back ..so no more elite runeowrds early on lol. Next up are the uniques,they have had alot more changes to the existing uniques.More skill's,power's,damage,etc so there should be enough new stuff to keep everyone happy.The new uniques will probably be ready for next version,hopefully alot of em will have new skill's and power's also but that department is going to be left up to SirNimajneb,my new modding helper.So leave comments and suggestion's in my forum for him.He will get to them as fast as he can.Good to have you aboard bud,now I can put more work into the storyline,lol. Bosses and monster's have had a few changes like placement.Where I have made bosses spawn before,now it is almost a certainty that they will spawn,so be wary.So places such as caves,Kurast causeway,cathedral,ancient tunnels,the pit,etc,they will spawn more.Also the Diablo Clone will more than likely drop the annihulus every time so have fun trying to get it.Lastly ,the bosses have had their experience increased so this should help.If it's still not right let me know. The drop's have been increased for some and ....here's the good part.Some of the bosses,certain monster's will now drop the new set's,so everyone can get a look at them.This isn't going to stay this way so better find em fast lol. Skill's have had a few minor changes being damage to some have more mana cost.The bilk of the skill's though are not ready. I think that's about it for the changes but if I forget any I'll post again lol. nuff said Hades October 7,2004. This is to inform everyone version 2.1 is up and ready to download.This is more or less a bug fix for some of the uniques with a few other changes thrown in. Most noteably is that I've changed the cow drop's and a few other drop ratio's for some of the Bosses.So some no longer drop complete set's and drop more varied stuff. I've also changed the uniques and so online user's should notice that they are fixed now and show what they really are.But this has not been tested out online yet so We'll have to wait and see.However I will be updating a new version of the uniques with more powers and changes soon.This next "fix" for the uniques will only be in MPQ form so it will be easy to throw in when I am done with the uniques.So I'm simply going to post bug fixes in this format from now on after this version. I;'ve changed a few of the synergies on the skill's this time also.And more skill damage stuff also,with more skill work coming later.Yes....the new skill's are coming soooon. So as for download's ,version 2.1 is up and ready to download.I'll get back and update version description later. Nuff said Hades September 29,2004. I'm a little behind schedule but version 1.9 of the Underworld mod is almost up and ready.There are alot of changes in this version most notably the bosses now drop set's.This is going to be made more clear as I work in the new storyline and quest's but you'll have to wait for those.I'm not really worried about unbalancing with the set's as you can only wear so many lol.But I've made most drop in the right order for level's.As stated earlier,these drop's will be worked into the new storyline and new quest's soon. The balancing has come to full swing.Resistance penalty is even higher in norm,runes can no longer be bought.Runewords have now been changed with a few elite ones left but it's up to you to figure out which ones.Some skill's now have higher level requirement's(40 or 50)and some mana cost changes.Some monster HP's and resistances have been upped,along with damages. Werebadger and Harpy have been thrown in,thnx to the great people at Infinitum.And some new graphic's for item's(Thnx to Jack Nipper).More graphic work is upcoming.However the new screen's should keep everyone sated for awhile,until I'm done the rest. As you will discover the new skill's are not in this version as I'm still testing them out.The Spirit and Gravity spell's for everyone are taking longer than I originally thought but they should be ready soon.All character classes will have a few of the new spirit and gravity skill's. Most of the balancing issues have been addressed,with a few minor exception's.Drop ratio has been lowered also and some of the monster's pack a little more of a punch. Well that's about it for this update as I now have to upload the version lol.I think I'm going to enlist a set creator as this storyline is going to take up alot of my time lol,so more set's should be on the way.They will be mostly my idea's from my notes but probably alot more too. And a last bit of new's is I'm going to release another version of the Boss Mod later on also.With set's being dropped and a few more changes. Want to be part of my modding team?Post on my forum and I'll get back to you. Nuff said Hades September 19,2004. Well now for an update on mod progress.Well first of all I've been busy on balancing out some stuff lol. Runewords have been overhauled and most have been adjusted by level.There are still some elite ones but for the most part the lower level runewords have been downgraded in power.And lastly the runes can no longer be bought at vender's however the drop ratio for runes has been increased. Most Bosses now drop set's or most of a set,this is in conjunction with the new storyline which is almost ready.I'm making the set drop's a part of the storyline by making it a part of quest's.However most set's have new names and power's.Some of the set's now have socket's,oskill's,and some other crap,but all changes should make for a nice change. Skill's have been reworked again with some of the new level requirements now implemented.One example is that some of the skill's now need you to be level 40 or 50 to use them.And some of them also have a bigger mana cost or almost none.Now I'm working on merging some of the skill's together also. Some certain shrines have been given a higher chance of spawning.More for an idea which will be more clear later. evel wise there are a few new changes here.I've changed around some of the monster placement and made some of them togher but most of the changes are in monster pick's.I'm hoping to introduce some new monster and animation's as well as soon as I decide which are more fitting in my mod.I'm hoping to change almost every monster animation when i'm close to finished with this mod. The next version should be up and ready to download in a few days.This version is being released so everyone has a recent version to use and play as I've been noticing some people are playing on tcp/ip games and such.So hope everyone likes these recent changes and post on my forum for any problem's.And a big one here post for any last minute changes you would like to be included in the next version.If there is any quick changes please feel free to post and let me know. nuff said Hades August 31,2004. Here's the progress report for today.I've been toying around with some different monster placement's first of all.I'm moving towards a more difficult version next update so I'll be making some more significant changes.I would appreciate some more input from my mod player's hint,hint. The storyline is coming along well and I'm thinking of making some set's drop from Bosses as part of a quest idea.Eg. recover a god's set or several part's of set from an Underworld denizen.Partly to add to the storyline but also to give you another helpful addition to your weapon arsenal.And there are numerous story addition's I'm adding in to make it more interesting. I've totally redone the runewords as I noticed they were too overpowered.There are some elite ones still up and working but most of them have been downgraded.Hopefully this fixes the balancing issue for some of you.Again let me know if there are still some that are too unbalanced. I'm thinking in the next version ,some skill's will have a level requirement of around 50 or so.And some of the skill's will have a higher mana cost or some will have almost no mana cost. Basically the next version will be awhile as writing a whole other storyline from scratch is taking another long time lol.I'm going to release next version after the storyline is finished and if I'm satisfied with it.Hopefully everyone likes the story lol,I think it will add alot more to the mod.As I'm one modder who works backwards lol.The four horsemen are coming along great in the story but still haven't found the right animation for them.Maybe Infinitum will come up with something soon for this idea lol(hint ,hint). Nuff said Hades August 19,2004. Well Underworld 1.8 is up for download now.With all the addition's,as promised and some other's.Post feedback on my forum on the keep about this version.I'm hoping everything work's but...ya never know. The next version will probably take awhile.As I'm working on the skill's more,storyline,animation's,name changes, anyway's you get the picture. The Hades Boss Mod1.9 is now up and ready to download also.With the afore mentioned changes in it.This should prove quite enjoyable for the boss mod players. And that's enough for today,maybe I'll throw in some more screenshots.Hope you all like the version's and I'll gladly hear any comment's and suggestion's. Oh yeah one more point of interest is I'm making a drop mod for the 1.10 too.I've just been toying around with it so far but it should be ready to try out soon.I'm going to make set's and uniques drop along with some graphic changes and token changes. Nuff said Hades August 18,2004. Okay as promised I'm releasing two new version's of 2 of my mods this week. First off,Version 1.8 of Hades Underworld Mod is going to be released.I've changed most of the skill names to fit the mod theme such as Raiden's Glory or Odin's Fury.They've had some work on their power's for the skill'd also but more is upcoming.Also more of the skill graphic's have been changed and adjusted.I've used other graphic's as changes.Volcano,Lightning,Phoenix strike,multiple shot are some examples of even more changes in graphic's in this version. I have also redone the existing set's and uniques to fit the mod idea more.As everyone know's to find the new stuff you will have to find item's all over again but I think you will like the changes to everything.As you will notice ,most of the uniques and set's have new names also.This is to make them seem more part of the mod but also to set something up for next version.However feedback on the new stuff will be appreciated.On my forum at the keep. Another point of interest is that I've enlisted another tester who will be trying out everything in the mod.Anyone else interested in having input and testing simply post in my forum.And to my New tester,have fun,everything should be ready. Now onto the next order of business,I'm releasing another version of the Hades Boss Mod too this week.Probably tomorrow for release.For this version I've included the 2 skill per level plug-in from Hash Casper.This should spice thing's up for the boss mod player's.And I've changed some graphic's for the skill's also for this version.Hope you all like.The next version for this mod should be the last so any last request's for the boss mod,post in my forum at the keep. So there's the new's and I will now go and update the download's section and get the new links up.However expect to be able to download tomorrow.Enjoy the version's and hope everyone likes em. Nuff said Hades August 12,2004. Well here's the news for this week.I'm going to be releasing 2 updates this week,one for Underworld mod and one for Hades Boss Mod. First off,for the Underworld mod ,I've changed the skill's per level to 2 skill points.This has been bugging me for awhile so I've decided to fix it as having a few people agree with my thought about it made it clear.I've also changed some more of the skill graphic's,such as Volcano,Bone prison,Phoenix strike etc.I'm throwing in some more screenshots,with more to come soon.Most of the skill name changes have been made and some of the powers have been started.But the majority of the powers are not yet ready,so I'm holding off on those for later.I've added some other changes as well such as more new names for some places and monster's.I was going to throw in the new set's and redone uniques but I'm not quite done yet.However maybe by the time I release this version in 2 or 3 days I will have them done..hopefully.If anyone has some new idea's for set's and uniques again feel free to post all ideas on my forum at the keep. Next I'm going to be releasing a new version of my HadesBossMod.I will release this version in about 2 or 3 days also.I've basically changed a few more skill graphic's for this version too.More emphasis on other graphic changes have been made to this version as well for a more varied look. And the big change for this version is that I have threw in the 2 skill points per level dll into this version.I thought everyone would like to have an added bonus while playing the boss mod.Simply back up your D2Game.dll,and throw in the D2Game.dll(which is included in this version)in your D2 directory.And you'll now have 2 skill points per level..hehe. So that's about it for the update today,hope you all enjoy the changes. Nuff said Hades August 1,2004. I've changed the release date for the next version as I've run over the mod changes and have found some things which I'm not happy with.First off I had the storyline finished but I'm scrapping it as I'm unhappy with it.It was going a different way than I had originally planned so I'm going to start over from scratch and write it how I had originally wanted.I was moving away from the theme of underworld a little so I'm going to put the mod back on track. Secondly I'm going to completely redue the uniques and change their names to suit the mod more.I'm also going to rework their powers and requirement's.Basically I'm going to overhaul the whole uniques txt lol.The set's which I've just made to go into next version will have more added to them and probably more set's also.Possibly about 20-25 new set's added when I'm done. The drop rate for some will be changed and probably only cow's and bosses will drop good stuff.Again I think I will post a poll in my forum on the keep about this topic so feel free to cast your vote and make your opinion count! Next in line are the skill's,basically I'm happy with the graphic's but I have to play around with the sounds till I find what I'm looking for.Most of the sounds will be changed though. I think I will also raise some skill level requirements to about level 50 or so.More or less to make it harder but also to cut down on some stuff. So what we come down to is this,the release date will be pushed back for the storyline and for a next version,well maybe in 2 week's.I really want to have the uniques and set's done for the next version. The Four Horsemen of the Apocalypse are Coming... Nuff Said Hades July 29,2004. The Four Horsemen Are Coming.... I'm going to be releasing Version 1.8 of the Underworld mod sometime next week I think. I'll leave you all to ponder on the first statement for awhile,lol. Nuff Said Hades July 27,2004. Well I've seem to have forgotten a few thing's which I figured I should mention also.I have changed some of the monster placement also and more of the token replacement's too.Thanks to the great people at Infinitum. As for the item graphic changes,I used taarna's and Digibo's item pack's for a new look.I hope everyone enjoy's em. I'm working on a bunch of new set's and would like people to post some idea's for set names if they have any.In my forum or wherever. I'm presently working on sound's and yes,skill's still.So I expect to be still worling on them for awhile more.As I plan to add more changes and surprises.But this is more or less clarifying what I mentioned earlier. And lastly I'm going to update this site more often and try to keep everyone happy.I'm learning how to add more screenies and stuff today so bear with me lol Nuff said Hades July 27,2004. Well version 1.7 of my hades Underworld mod has been released at Phrozen Keep.I have added alot of changes and new animation's to this version.So I'm just going to list them all here and you can download it and try em out. I've added Hash Caspers runeword plug-in,which allows runewords in Magic, unique,rare etc.So you can have even more fun with the new runewords I made for this mod. I have changed most of the skill graphic's and some of the sound's.I have changed most of the skill names and some of the power's also.I'm working on some new set's again too and have changed most of the item graphic's as well. I'm going to post some of the new skill screenies here also, as well as some new screenies of the sets. New character's now start with the cube and stat's per level have been increased. You can now summon two Grizzly's, Iron Golem's, Shadow Master's, Valkyrie's etc.So you can now fight evil with a small army.Throw in a hireling with the new skills and lots of fun. Gloves and Boot's are now socketable and can spawn or be bought as such.I'm working on runeword's for those items in the next version. There are also about 16 new animation's in this update to go along with the other's already in the mod.All total there are about 48 new animation's in my mod so I hope everyone enjoys em.And Thanks to Phrozen Heart for all his help with the animation's. Skills have been finished and maybe some more.Barb has meteor, fireball and Fire Golem.Sorc has Werebear ,Maul and Shockwave.Those are just two examples of the skill changes,the other char classes have been changed also but I'll let you discover those on your own. So there's the update on this version and I hope everyone enjoys it as much as I enjoyed making it. Nuff said Hades May 31,2004. Well version 1.3 of my hades Underworld mod has been released at Phrozen Keep.I have added alot of changes and new animation's to this version.So I'm just going to list them all here and you can download it and try em out. I've added Hash Caspers runeword plug-in,which allows runewords in Magic, unique,rare etc.So you can have even more fun with the new runewords I made for this mod. I've also added Yohann's Plugy plug-in to the mod.Which is an awesome addition and very easy to use and installl,simply follow the direction's in Yohann's read me. New character's now start with the cube and stat's per level have been increased. You can now summon two Grizzly's, Iron Golem's, Shadow Master's, Valkyrie's etc.So you can now fight evil with a small army.Throw in a hireling with the new skills and lots of fun. Gloves and Boot's are now socketable and can spawn or be bought as such.I'm working on runeword's for those items in the next version. There are also about 16 new animation's in this update to go along with the other's already in the mod.All total there are about 48 new animation's in my mod so I hope everyone enjoys em.And Thanks to Phrozen Heart for all his help with the animation's. Skills have been redone a bit already.Barb has meteor, fireball and Fire Golem.Sorc has Werebear ,Maul and Shockwave.Those are just two examples of the skill changes,the other char classes have been changed also but I'll let you discover those on your own. So there's the update on this version and I hope everyone enjoys it as much as I enjoyed making it. Nuff said Hades May 21 2004. Well for version 1.2 of hades underworld mod ,I have made several changes so far.I've added Glabrezu animation plug-in(from Infinitum)also Cyclops animation (also from Infinitum),I've also added the Tristram map plug-in(by Black Heart)and I've added Hash Caspers runeword plug-in which allows runewords in magic's ,rares, and unique's.But again there are alot more changes to be made so keep watching this for more updates! Also I am trying to get hosted at Phrozen keep so we'll see what happens from that..