description	enabled	min diff	version	start day	stop day	weekday	class	numinputs	input 1	input 2	input 3	input 4	input 5	input 6	input 7	output	lvl	plvl	ilvl	mod 1	mod 1 chance	mod 1 param	mod 1 min	mod 1 max	mod 2	mod 2 chance	mod 2 param	mod 2 min	mod 2 max	mod 3	mod 3 chance	mod 3 param	mod 3 min	mod 3 max	mod 4	mod 4 chance	mod 4 param	mod 4 min	mod 4 max	mod 5	mod 5 chance	mod 5 param	mod 5 min	mod 5 max	term
Staff of Kings + Viper amulet -> Horadric Staff	1		0					2	msf	vip						hst																													0
Khalim Flail + Khalim Heart + Khalim Eye + Khalim Brain -> Super Khalim Flail	1		0					4	qf1	qhr	qey	qbr				qf2																													0
Low quality Armor + Perfect Diamond -> normal quality	1		0					2	"armo,loq"	gpw						"usetype,nor"																													0
Low quality Weapon + Perfect Diamond -> normal quality	1		0					2	"weap,loq"	gpw						"usetype,nor"																													0
3 health potions +  3 mana potions -> rejuvenate potion	1		0					6	"hpot,qty=3"	"mpot,qty=3"						rvs																													0
3 small rejuvs -> one large	1		0					3	"rvs,qty=3"							rvl																													0
Normal Weapon + 1 Perfect Skull -> 1 Socket	1		0					2	"weap,nor"	skz						"usetype,nor"				sock			1	1																					0
Normal Weapon + 2 Perfect Skulls -> 2 Sockets	1		0					3	"weap,nor"	"skz,qty=2"						"usetype,nor"				sock			2	2																					0
Normal Weapon + 3 Perfect Skulls -> 3 Sockets	1		0					4	"weap,nor"	"skz,qty=3"						"usetype,nor"				sock			3	3																					0
Normal Weapon + 4 Perfect Skulls -> 4 Sockets	1		0					5	"weap,nor"	"skz,qty=4"						"usetype,nor"				sock			4	4																					0
Normal Weapon + 5 Perfect Skulls -> 5 Sockets	1		0					6	"weap,nor"	"skz,qty=5"						"usetype,nor"				sock			5	5																					0
Normal Weapon + 6 Perfect Skulls -> 6 Sockets	1		0					7	"weap,nor"	"skz,qty=6"						"usetype,nor"				sock			6	6																					0
Normal Armor + 1 Perfect Skull -> 1 Socket	1		0					2	"armo,nor"	skz						"usetype,nor"				sock			1	1																					0
Normal Armor + 2 Perfect Skulls -> 2 Sockets	1		0					3	"armo,nor"	"skz,qty=2"						"usetype,nor"				sock			2	2																					0
Normal Armor + 3 Perfect Skulls -> 3 Sockets	1		0					4	"armo,nor"	"skz,qty=3"						"usetype,nor"				sock			3	3																					0
Normal Armor + 4 Perfect Skulls -> 4 Sockets	1		0					5	"armo,nor"	"skz,qty=4"						"usetype,nor"				sock			4	4																					0
Normal Armor + 5 Perfect Skulls -> 5 Sockets	1		0					6	"armo,nor"	"skz,qty=5"						"usetype,nor"				sock			5	5																					0
Normal Armor + 6 Perfect Skulls -> 6 Sockets	1		0					7	"armo,nor"	"skz,qty=6"						"usetype,nor"				sock			6	6																					0
Unique maker - JUST 4 TEST: 1 health potion + Weapon -> unique	1		0					2	weap	hpot						"usetype,uni"																													0
Unique maker - JUST 4 TEST: 1 health potion + Armor -> unique	1		0					2	armo	hpot						"usetype,uni"																													0
Creates an item I want to test	1		0					1	tsc							cm1				aura		361	1	1																					0
Creates another item I want to test	1		0					1	isc							gis				charged		358	100	1																					0
3 chipped amethysts -> flawed amethyst	1		0					3	"gcv,qty=3"							gfv																													0
3 flawed amethysts -> standard amethyst	1		0					3	"gfv,qty=3"							gsv																													0
3 standard amethysts -> flawless amethyst	1		0					3	"gsv,qty=3"							gzv																													0
3 flawless amethysts -> perfect amethyst	1		0					3	"gzv,qty=3"							gpv																													0
3 chipped rubies -> flawed ruby	1		0					3	"gcr,qty=3"							gfr																													0
3 flawed rubies -> standard ruby	1		0					3	"gfr,qty=3"							gsr																													0
3 standard rubies -> flawless ruby	1		0					3	"gsr,qty=3"							glr																													0
3 flawless rubies -> perfect ruby	1		0					3	"glr,qty=3"							gpr																													0
3 chipped sapphires -> flawed sapphire	1		0					3	"gcb,qty=3"							gfb																													0
3 flawed sapphires -> standard sapphire	1		0					3	"gfb,qty=3"							gsb																													0
3 standard sapphires -> flawless sapphire	1		0					3	"gsb,qty=3"							glb																													0
3 flawless sapphires -> perfect sapphire	1		0					3	"glb,qty=3"							gpb																													0
3 chipped topazes -> flawed topaz	1		0					3	"gcy,qty=3"							gfy																													0
3 flawed topazes -> standard topaz	1		0					3	"gfy,qty=3"							gsy																													0
3 standard topazes -> flawless topaz	1		0					3	"gsy,qty=3"							gly																													0
3 flawless topazes -> perfect topaz	1		0					3	"gly,qty=3"							gpy																													0
3 chipped emeralds -> flawed emerald	1		0					3	"gcg,qty=3"							gfg																													0
3 flawed emeralds -> standard emerald	1		0					3	"gfg,qty=3"							gsg																													0
3 standard emeralds -> flawless emerald	1		0					3	"gsg,qty=3"							glg																													0
3 flawless emeralds -> perfect emerald	1		0					3	"glg,qty=3"							gpg																													0
3 chipped diamonds -> flawed diamond	1		0					3	"gcw,qty=3"							gfw																													0
3 flawed diamonds -> standard diamond	1		0					3	"gfw,qty=3"							gsw																													0
3 standard diamonds -> flawless diamond	1		0					3	"gsw,qty=3"							glw																													0
3 flawless diamonds -> perfect diamond	1		0					3	"glw,qty=3"							gpw																													0
3 chipped skulls -> flawed skull	1		0					3	"skc,qty=3"							skf																													0
3 flawed skulls -> standard skull	1		0					3	"skf,qty=3"							sku																													0
3 standard skulls -> flawless skull	1		0					3	"sku,qty=3"							skl																													0
3 flawless skulls -> perfect skull	1		0					3	"skl,qty=3"							skz																													0
3 rune 01 -> rune 02	0		100					1	lsd							crs																													0
3 rune 02 -> rune 03	0		100					3	"r02,qty=3"							r03																													0
3 rune 03 -> rune 04	0		100					3	"r03,qty=3"							r04																													0
3 rune 04 -> rune 05	0		100					3	"r04,qty=3"							r05																													0
3 rune 05 -> rune 06	0		100					3	"r05,qty=3"							r06																													0
3 rune 06 -> rune 07	0		100					3	"r06,qty=3"							r07																													0
3 rune 07 -> rune 08	0		100					3	"r07,qty=3"							r08																													0
3 rune 08 -> rune 09	0		100					3	"r08,qty=3"							r09																													0
3 rune 09 -> rune 10	0		100					3	"r09,qty=3"							r10																													0
Glyph of Flames x2 -> Glyph of Fire	1		100					2	"G01,qty=2"							G04																													0
Glyph of Sparks x2 -> Glyph of Storms	1		100					2	"G02,qty=2"							G05																													0
Glyph of Ice x2 -> Glyph of Frost	1		100					2	"G03,qty=2"							G06																													0
Glyph of Fire + Glyph of Storms + Glyph of Frost -> Glyph of Power	1		100					3	G04	G05	G06					G07																													0
Short Staff + Empty Soul Stone -> Mage's Staff	1		100					2	"sst,nor"	rbs						"usetype,crf"		30	30																										0
Long Staff + Empty Soul Stone -> Mage's Staff + mana	1		100					2	"lst,nor"	rbs						"usetype,crf"		40	40	mana			20	30																					0
Gnarled Staff + Empty Soul Stone -> Mage's Staff +% mana	1		100					2	"cst,nor"	rbs						"usetype,crf"		50	50	mana%			10	20																					0
Battle Staff + Empty Soul Stone -> Mage's Staff + faster cast	1		100					2	"bst,nor"	rbs						"usetype,crf"		55	55	cast2			15	20																					0
War Staff + Empty Soul Stone -> Mage's Staff + mana regen	1		100					2	"wst,nor"	rbs						"usetype,crf"		60	60	regen-mana			20	30																					0
Mage's Staff + Glyph of Flames -> Adds + Fire skills	1		100					2	"staf,crf,nos"	G01						"useitem,sock=1"				skilltab		3	1	1																					0
Mage's Staff + Glyph of Sparks -> Adds + Lightning skills	1		100					2	"staf,crf,nos"	G02						"useitem,sock=1"				skilltab		4	1	1																					0
Mage's Staff + Glyph of Ice -> Adds + Cold skills	1		100					2	"staf,crf,nos"	G03						"useitem,sock=1"				skilltab		5	1	1																					0
Mage's Staff + Glyph of Fire -> Adds + Fire skills	1		100					2	"staf,crf,nos"	G04						"useitem,sock=1"				skilltab		3	2	2																					0
Mage's Staff + Glyph of Storms -> Adds + Lightning skills	1		100					2	"staf,crf,nos"	G05						"useitem,sock=1"				skilltab		4	2	2																					0
Mage's Staff + Glyph of Frost -> Adds + Cold skills	1		100					2	"staf,crf,nos"	G06						"useitem,sock=1"				skilltab		5	2	2																					0
Mage's Staff + Glyph of Power -> Adds + Sorceress skills	1		100					2	"staf,crf,nos"	G07						"useitem,sock=1"				sor			1	1																					0
Amulet + chipped diamond -> Crafted Amulet + res-all	1		100					2	"amul,nor"	gcw						"amu,crf"		1	1	res-all			5	5																					0
Amulet + flawed diamond -> Crafted Amulet + res-all	1		100					2	"amul,nor"	gfw						"amu,crf"		5	5	res-all			10	10																					0
Amulet + normal diamond -> Crafted Amulet + res-all	1		100					2	"amul,nor"	gsw						"amu,crf"		10	10	res-all			15	15																					0
Amulet + flawless diamond -> Crafted Amulet + res-all	1		100					2	"amul,nor"	glw						"amu,crf"		15	15	res-all			20	20																					0
Amulet + perfect diamond -> Crafted Amulet + res-all	1		100					2	"amul,nor"	gpw						"amu,crf"		20	20	res-all			25	25																					0
Amulet + chipped amethyst -> Crafted Amulet + red-mag	1		100					2	"amul,nor"	gcv						"amu,crf"		1	1	red-mag			5	5																					0
Amulet + flawed amethyst -> Crafted Amulet + red-mag	1		100					2	"amul,nor"	gfv						"amu,crf"		5	5	red-mag			10	10																					0
Amulet + normal amethyst -> Crafted Amulet + red-mag	1		100					2	"amul,nor"	gsv						"amu,crf"		10	10	red-mag			15	15																					0
Amulet + flawless amethyst -> Crafted Amulet + red-mag	1		100					2	"amul,nor"	gzv						"amu,crf"		15	15	red-mag			20	20																					0
Amulet + perfect amethyst -> Crafted Amulet + red-mag	1		100					2	"amul,nor"	gpv						"amu,crf"		20	20	red-mag			25	25																					0
Amulet + chipped topaz -> Crafted Amulet + abs-ltng%	1		100					2	"amul,nor"	gcy						"amu,crf"		1	1	abs-ltng%			5	5																					0
Amulet + flawed topaz -> Crafted Amulet + abs-ltng%	1		100					2	"amul,nor"	gfy						"amu,crf"		5	5	abs-ltng%			10	10																					0
Amulet + normal topaz -> Crafted Amulet + abs-ltng%	1		100					2	"amul,nor"	gsy						"amu,crf"		10	10	abs-ltng%			15	15																					0
Amulet + flawless topaz -> Crafted Amulet + abs-ltng%	1		100					2	"amul,nor"	gly						"amu,crf"		15	15	abs-ltng%			20	20																					0
Amulet + perfect topaz -> Crafted Amulet + abs-ltng%	1		100					2	"amul,nor"	gpy						"amu,crf"		20	20	abs-ltng%			25	25																					0
Amulet + chipped sapphire -> Crafted Amulet + abs-cold%	1		100					2	"amul,nor"	gcb						"amu,crf"		1	1	abs-cold%			5	5																					0
Amulet + flawed sapphire -> Crafted Amulet + abs-cold%	1		100					2	"amul,nor"	gfb						"amu,crf"		5	5	abs-cold%			10	10																					0
Amulet + normal sapphire -> Crafted Amulet + abs-cold%	1		100					2	"amul,nor"	gsb						"amu,crf"		10	20	abs-cold%			15	15																					0
Amulet + flawless sapphire -> Crafted Amulet + abs-cold%	1		100					2	"amul,nor"	glb						"amu,crf"		15	15	abs-cold%			20	20																					0
Amulet + perfect sapphire -> Crafted Amulet + abs-cold%	1		100					2	"amul,nor"	gpb						"amu,crf"		20	20	abs-cold%			25	25																					0
Amulet + chipped emerald -> Crafted Amulet + res-pois-len	1		100					2	"amul,nor"	gcg						"amu,crf"		1	1	res-pois-len			5	5																					0
Amulet + flawed emerald -> Crafted Amulet + res-pois-len	1		100					2	"amul,nor"	gfg						"amu,crf"		5	5	res-pois-len			10	10																					0
Amulet + normal emerald -> Crafted Amulet + res-pois-len	1		100					2	"amul,nor"	gsg						"amu,crf"		10	10	res-pois-len			15	15																					0
Amulet + flawless emerald -> Crafted Amulet + res-pois-len	1		100					2	"amul,nor"	glg						"amu,crf"		15	15	res-pois-len			20	20																					0
Amulet + perfect emerald -> Crafted Amulet + res-pois-len	1		100					2	"amul,nor"	gpg						"amu,crf"		20	20	res-pois-len			25	25																					0
Amulet + chipped ruby -> Crafted Amulet + abs-fire%	1		100					2	"amul,nor"	gcr						"amu,crf"		1	1	abs-fire%			5	5																					0
Amulet + flawed ruby -> Crafted Amulet + abs-fire%	1		100					2	"amul,nor"	gfr						"amu,crf"		5	5	abs-fire%			10	10																					0
Amulet + normal ruby -> Crafted Amulet + abs-fire%	1		100					2	"amul,nor"	gsr						"amu,crf"		10	10	abs-fire%			15	15																					0
Amulet + flawless ruby -> Crafted Amulet + abs-fire%	1		100					2	"amul,nor"	glr						"amu,crf"		15	15	abs-fire%			20	20																					0
Amulet + perfect ruby -> Crafted Amulet + abs-fire%	1		100					2	"amul,nor"	gpr						"amu,crf"		20	20	abs-fire%			25	25																					0
Amulet + chipped skull -> Crafted Amulet + res-all-max	1		100					2	"amul,nor"	skc						"amu,crf"		1	1	res-all-max			5	5																					0
Amulet + flawed skull -> Crafted Amulet + res-all-max	1		100					2	"amul,nor"	skf						"amu,crf"		5	5	res-all-max			10	10																					0
Amulet + normal skull -> Crafted Amulet + res-all-max	1		100					2	"amul,nor"	sku						"amu,crf"		10	10	res-all-max			15	15																					0
Amulet + flawless skull -> Crafted Amulet + res-all-max	1		100					2	"amul,nor"	skl						"amu,crf"		15	15	res-all-max			20	20																					0
Amulet + perfect skull -> Crafted Amulet + res-all-max	1		100					2	"amul,nor"	skz						"amu,crf"		20	20	res-all-max			25	25																					0
