Cube prescriptions version 1.20 General information 3 gems = in accordance with (+1) in accordance with + bead = in accordance with (+1) 2x town book = 1x ident book 2x ident book = 1x town book rare item + 3 heart = white item magic item + 3 heart = white Item magic item + soj rune + 3 brains = rare item with 1 base 2x brain = ash possibly item + ash + x eyes = x base (max. Base number as with Lazurk) all perfect gems+ item --> item with 1 base 5 Kieferknochen + 2 beads = soj rune 3 kite spleen = soj rune Herz+Kiefer+Horn = brain Schwanz+Feder+Milz = eye Item of upgrades Except. Unique = normal Unique Item + ral rune (08) + Sol rune (12) + perf. Emerald + 3 Elexiere Elite Unique = Except. Unique Item + Lum rune (17) + Pul rune (21) + perf. Emerald + 3 Elexiere Except. Set = normal set Item + valley rune (07) + peel rune (13) + perf. Dia. moon + 3 Elexiere Elite set = Except. Set Item + Ko rune (18) + Lem rune (20) + perf. Dia. moon + 3 Elexiere Except. Rare = normally rare Item + place rune (09) + Amn rune (11) + perf. Sapphire + 3 Elexiere Elite rare one = Except. Rare Item + Fal rune (19) + around rune (22) + perf. Sapphire + 3 Elexiere Elite Gems Asn elite in accordance with = 2 perf. Ame + pearl + dragon tooth (teeth) Barb elite in accordance with = 2 perf. Rubi + pearl + dragon heart (heart) Sorc elite in accordance with = 2 perf. Saph + pearl + dragon eye (eye) Dru elite in accordance with = 2 perf. Top + pearl + dragon wing (rockers) Ama elite in accordance with = 2 perf. Sma + pearl + dragon tail (tail) Pala elite in accordance with = 2 perf. Dia. + pearl + dragon talon (claw) Nec elite in accordance with = 2 perf. Skull + pearl + dragon brain (brain) similarly goes also: class-specific elite in accordance with = 5x Perfect gems/skulls + more crafter item class-specific elite in accordance with 2x Perfect gems/skulls + Soj (rune) where: dragon item = 3 equal organs Runes Rune xx + blanks rune --> Rune xx (+1) Rune xx + damaged rune --> Rune xx (- 1) Rune xx + soj rune --> Rune xx (+5) 2 damaged runes --> 1x bright rune of 1-10 completely normally 3 runes = higher type Rune 11 = 3 * rune 10 + chipped Topaz (ladiert) Rune 12 = 3 * rune 11 + chipped Amethyst (ladiert) Rune 13 = 3 * rune 12 + chipped Sapphire (ladiert) Rune 14 = 3 * rune 13 + chipped Ruby (ladiert) Rune 15 = 3 * rune 14 + chipped Emerald (ladiert) Rune 16 = 3 * rune 15 + chipped dia. moon (ladiert) Rune 17 = 3 * rune 16 + flawed Topaz (incorrect) Rune 18 = 3 * rune 17 + flawed Amethyst (incorrect) Rune 19 = 3 * rune 18 + flawed sapphire (incorrect) Rune 20 = 3 * rune 19 + flawed Ruby (incorrect) Rune 21 = 3 * rune 20 + flawed Emerald (incorrect) Rune 22 = 2 * rune 21 + flawed dia. moon (incorrect) Rune 23 = 2 * rune 22 + Topaz Rune 24 = 2 * rune 23 + Amethyst Rune 25 = 2 * rune 24 + Sapphire Rune 26 = 2 * rune 25 + Ruby Rune 27 = 2 * rune 26 + Emerald Rune 28 = 2 * rune 27 + dia. moon Rune 29 = 2 * rune 28 + flawless Topaz (immaculate) Rune 30 = 2 * rune 29 + flawless Amethyst (immaculate) Rune 31 = 2 * rune 30 + flawless Sapphire (immaculate) Rune 32 = 2 * rune 31 + flawless Ruby (immaculate) Rune 33 = 2 * rune 32 + flawless Emerald (immaculate) Grunditem (armament, amu, etc., NO bases) + likes. Cube + missing person keys = new Grunditem (no charms) with ilvl100 all indications + 1 ash = missing person key likes. Cube (the magic cube no more does not dropt!!!) = all flux fragments + Soj other flux fragment = 2 equal fragments 1 magic cube + 1 starter book + 1 elite in accordance with (all the same which) = Amulett of the universe 2 indications = other indication Dies sind auch neue Rezepte, die euch erlauben rare Char spezifische Items zu tempered items zu machen, die ihr mit eigenen Eigenschaften versehen konnt. temp-talk Ama Wurfspiess = rare Ama Wurfspiess + magic cube + Horadrim scroll temp-talk Ama Spiess = rare Ama Spiess + magic cube + Horadrim scroll temp-talk Ama elbow = rare Ama elbow + magic cube + Horadrim scroll temp-talk Pala sign = rare Pala sign + magic cube + Horadrim scroll temp-talk Asn claw = rare Asn claw + magic cube + Horadrim scroll temp-talk Barb helmet = rare Barb helmet + magic cube + Horadrim scroll temp-talk Sorc Orb = rare Sorc Orb + magic cube + Horadrim scroll temp-talk Dru helmet = rare Dru helmet + magic cube + Horadrim scroll temp-talk Nec sign = rare Nec sign + magic cube + Horadrim scroll Temp-talk characteristics These are now the prescriptions with which it characteristics on temp-talk items to make can. Weapons % damage = temp-talk Weapon + flawed (incorrectly) Kelgon + Dragon Heart (heart) Angriffsgeschw. = temp-talk Weapon + flawed (incorrectly) Agate + Dragon Brain (brain) Attack rate = temp-talk Weapon + flawed (incorrectly) Starga + Dragon live one (spleen) Fire damage = temp-talk Weapon + flawed (incorrectly) ruby + Dragon Eye (eye) Cold weather damage = temp-talk Weapon + flawed (incorrectly) Sapphire + Dragon Tail (tail) Poison damage = temp-talk Weapon + flawed (incorrectly) Emerald + Dragon Tooth (teeth) Lightning damage = temp-talk Weapon + flawed (incorrectly) Topaz + Dragon talon (claw) Magic damage = temp-talk Weapon + flawed (incorrectly) Cyclite + Dragon Wing (rockers) Arms Defense % = temp-talk Armor + flawed (incorrectly) Kelgon + Dragon Heart (heart) all resist = temp-talk Armor + flawed (incorrectly) dia. moon + Dragon Brain (brain) all max resist = temp-talk Armor + flawed (incorrectly) opal + Dragon live one (spleen) Lives = temp-talk Armor + flawed (incorrectly) Agate + Dragon Eye (eye) Mana = temp-talk Armor + flawed (incorrectly) Cyclite + Dragon Tail (tail) reduces magic damage = temp-talks Armor + flawed (incorrectly) pyrites + Dragon Tooth (teeth) faster Ablockrate = temp-talk Armor + flawed (incorrectly) Starga + Dragon talon (claw) Magic resist = temp-talk Armor + flawed (incorrectly) Skull + Dragon Wing (rockers) Temp-talk upgrades One knows temp items also upgraden from normal to except. and those again to elite Except. Weapon (starting from nightmare) = normally temp-talk Weapon + Stone OF Jordan (rune) + torch/flare + any set Item Elite Weapon (starting from bright) = except. temp-talk Weapon + Stone OF Jordan (rune) + torch/flare + any Unique Item Except. Armor (starting from nightmare) = normally temp-talk Armor + Stone OF Jordan (rune) + torch/flare + any set Item Elite Armor (starting from bright) = except. temp-talk Armor + Stone OF Jordan (rune) + torch/flare + any Unique Item back