Feature 1.20 finally (patch 1.10) (later versions contain in principle all features of the previous version!!) Version 1.11 - Increase of the max. Number per Skill of 20 to 30 - Clear increase of the number of the monsters - strong and coincidence-generated mixture within the document/the play - Super Unique monsters have more companion - Max. ones. CLevel 200 - Adjustment of the character status values - Adaptation the monster level - Adaptation of the articles to the increased level - Adaptation the pre/suffixe - Raritys adapted - Skillrequirements adapted from 1/6/12/18/24/30 became 1/18/36/54/72/90 - 100 new Uniqueitems - new low level of rune words - Set (v.A. the normal as civerbs) improved and to a large extent with bases provide - Title screens and credits completely again, buttons marks again - Experience of the monsters in higher leveln increases, but more hit POINTs. - Complete new jewels, elite gems - Increased treasure chest, Inventory, cube - Degree of difficulty: nix for soft eggs, but feasiblly. - Levels more largely 180 are guaranteed attainable. - new cube prescriptions - rare Charms inserted - Monster colors some more changed - new names for the Hirelings (joke name with the zocken with buddy were invented) - pleasant drop rates for rare, uniques more rarely than rare - 16 new groups of monsters - new title screens - more base for all articles - Elementary damage of the monsters increases - colorhack caused D.h. Soj, runes, jewels etc. dropen with colored writing - Bead not purchasable, - Complete mood music of all 5 document exchanged (insanity work, but it has themselves IMO be worthwhile) - more than 200 new Itemsgrafiken - Tristram again (now a monastery) - Cemetery again - many other maps again - simply play - before Baal ' s gives a surprise - Organs and dragon organ inserted - and.v.A.m V 1.12 - Assasine now again naked - now altogether 24 new monsters - new play panel and new load screen (thx bucket nose) - many new Skills (thx crush) - Balancing revises - destroys a mini uniquebug - penalties for Nm and brightly adapted - drop-guess/advise adapted - several JM-prescriptions changed and de-energised and.v.A.m V. 1.13 - Companion can be equipped now completely, become also setboni recognized. - Balancing well progressed (v. thanks.A. on crush) - each quantity new Setitems, Uniques (thanks dragonhealer, avenger) - Plugin integrates that now indicates 3 own treasure crates and 2 common treasure crates (for mule) as well as each quantity of status values - several small of nose eliminates - receives, if it defeated baal on normal, Nm, brightly, individual titles to each Char (thanks on crush) - World Event is now in brightly possible - the Diablo clone dropt to 100% the Vernichtikus, if somebody believes to be able to defeat it:) - User “gauner” receives a “winner Unique” for the best draft of a JM-Icons for the Desktop and.v.A.m. V. 1.14 - new panel - new Balancing - new maps .... V. 1.15 - New rune words of Blizzard - New map: Monastery entrance - 50 new Uniques - With the new axes a nose fixed - Revised Gems - New Charselectscreen - New Buttons for the screen - completely new panel - new frameborder/stash/cube/inv/status/solli background - background skillpics and revised - hireling dmg 25% reduces - hireling AC 50% reduces - monresis +10% - drop-guess/advise for resisdrinks + torches/flares increased - charms AC boni added - nose with asn with skills repaired - nose with dmg announcement from the circle of the fire (asn) - circle of the fire dmg increased + knockback to chance, mana cost reduced, delay raus, firingguess/advise increased - nose with items whereby 3 asn skills were closed - were for nose with necro repaired whereby more than 10 skeletons possible - bone mirror-image-guessed/advised synergies changes - wirets leg shifts after baal - monsters xp adapted - new prefixe inserted existing activates - problem with slides multi-shot repaired (hope I) - death guard synergies changes - combo lightning guards up-polishes - torch/flare boni +2 skills over 2min. - problem also indicates it with runes and gems if too long is repaired - doubles swing mana cost reduced - cost frenzy mana changed - simplifies cuberezept for elite gems V. 1.16 - invisible monsters - additionally 24 new monsters in the Vegleich to the 1.15 - various new Uniques, set - new load screens, improved panel - Adaptation of the Skillrequirements of 1/18/36/54/72/90 on now 1/24/48/72/96/120 - Gems and Elitegems can be used now later in the play. - Magic cube consists now of appropriate fragments, which can be found and be assembled to the final magic cube (necessarily for anneal) - Rune words extends and now completely!! - various smaller of nose - and.v.A.m. V. 1.16 ultra - like 1.16 only fast heavy more dangerously - Beginning similar to the old version 1.57 for Patch 1.09b - new prescription: Amulett of the universe: consists of six indications of the elements . - Missile colors again - Elitegems starting from 120 applicable - Regeneration of the monsters increases. - and.A. V. 1.17 Animation /set /Uniques - Animation error of the Druidenwolfe settles (hopefully now finally without Crash) - Map committing errors in Tristram & Tamo Hochland (forge) repaired - Pixel errors with some jewels and weapons repaired - completely new HUD inclusive Buttons/Skillpics/Border/Panel - easily and new (Setitems) changes some inventory pictures added - 3 completely new sets added (Javazone/Spearazone/Throwbarb) - LOD Setitems to a large extent substantially improved (otherwise the nobody uses stop) - Teilboni with “gifts of the light” & “power of the dark side " added - “Legacy of the honour” something revalued - Itemtypen with “Paladin's search for benedictions” changes - Many Uniques to a large extent revalued (z.T. now improves some with Slots, around which Fluxen entgegenzuwrken, different however for utilizable value) - Annilus somewhat changes (res all in res all max changed, + 1-2skills possible, level for it raised) - some old well-known Uniques from 1.57 with easy changes now also again available (e.g. Avengers Bequest) - Constricting ring again de-energised - 14 new Gemworter added (per in accordance with in 5 different variant, thus 70) - some errors with rune words repaired (e.g. Release Skills) - extended temp-talk prescriptions from Ultra now also in normal available - Gamblebare Items extends on all charspezifischen as well as jewels & Charms - Paladin Flammenschwert from Ultra now also in normal available - Acting again available - the invfile Voulge corrects (invvou.dc6) Skills - Conviction: now also the lowering indicates to the defense correctly - Smite: additional synergy of Thorns (20% damage) - Fist OF the Heavens: Synergies to 10% increases - Frozen Orb: Castdelay removes - Lightning Strike: Damage/range easily increases; 3 hit at the beginning (before 2) - Internal Sight: AC departure strengthens - Critical Strike: on max 95% lowered (before 105%) - Jab: Basis damage on 10% set, per Lv now 5% - Fend: Basis damage set to 150% (before 70%) - Clay GOLEM: Lifebonus/Lvl on 20% lowered (before 35% and thus OVERFLOWs) - Bone Armor: additional synergy of Bone Spear and Bone mirror-image-guessed/advised - Poison Dagger: Synergies to 50% increases - Psychic hammer: additional synergy of Mind blow (20% magic damage) - Weapon block: now 75% can reach - Fire Claws: make now also positive damage (before wars not possible) - Fire Claws: has now the appropriate Require Skills (none were necessary, which were enough before reqlevel) - Fire Storm: Castdelay removes - Molten Boulder: Castdelay halves (of 50 to 25) - Twister: on 5 single storms raised (before 3) - Druidenwolfe in Panther & leopard renamed Mercenary Comprehensive work on all mercenaries with new Skills. Akt3 mercenary completely again Monster - Running OVERFLOWs with the Diablo clone repaired - Diablo clone TreasureClass completely changed, dropt now rather rarely a Annilus, but with large probability nen complete set - Ancestors in bright easily strengthens - Nihlathak has to droppen in each degree of difficulty the chance, a complete set Map - Griswold in Tristram as well as forge in the Tamo Hochland should now no more behind walls spawnen, if one enters the map - 6 new/modified maps Sound - completely new mood music (the old from JM1.5 for Lod 1.09 and JM1.16und in former times for LoD 1.10 has retired) 117a and finally: - few error with rune words repaired (wrong name) - drop-guess/advise the fragments seriously changed (only with aktbossen and more rarely with superuniques) - few new spades for the light leather Russians (see my hp) - few new rw's (flame, beauty, winter, mourning) - umgenannt some rw's (e.g. blackness > black rage) - all 1.11 rw's inserted - potion OF exp inserted (similar to the shrine) - indications already inserted (amu the universe not yet thereby cubebar, only first times more again whiter itemtyp) - clone revised, is now immune to all eledam kinds, phys+magiedam not immune - all endbosse easily strengthens - treasureclass again revised, some parse errors gave with in accordance with-split (chipped 2/flawed 2/normal 2) - temp-talk on the new charspezifischen items extended - smaller errors with some monsis repaired - selling prices with verhokern with the dealer again revised, folds now also to max 50k in bright - some uniques bissl adapted (req requirements with some old universities from 1.57) - few skills graphically changed (holyfire/thorns/conviction=sehr send, battle COMMANDs) 1.20 features are to the down load with (8 sides long), more are not betrayed! :) back