v0.0.01

ITEMS

-Reworked skills for Assassin, Barbarian, Necromancer and Sorceress (up to level 6).

-Skills are redesigned to be each circumstantial but hopefully all useful in their own way.

-Redesigned monsters in Blood Moor, Den of Evil, Cold Plains, The Cave Level 1 and 2, and The Burial Grounds.

-Rebalanced monster level and density in areas listed above.

-Monsters are rebalanced to be challenging and in some cases frustratingly difficult.

-Potions removed from vendors. Potion drops almost entirely eliminated.

-Attack rating and Defense rating rebalanced to make each equipment / skill decision more meaningful.

-Sockets on equipment are much more common, though more limited and hopefully balanced in quantity.

-Sockets enabled for Gloves, Belts, Boots, Rings, Amulets and Charms (at increasing levels.)

-Gems have all been designed.

-Added new Miscellaneous Socket Filler items (70 in total) that can be placed in any socket to add miscellaneous stat bonuses.

-Misc Socket items can be Xmuted with items at the cost of level requirement to add a smaller stat bonus to the item without a socket.

-Gold drops should be more meaningful and total gold cache must be managed more carefully.

-Maximum HP massively increased for all character classes.

-Players 2 setting and higher (up to 4) will hugely increase enemy health, requiring a different approach to strategy in 2+ player games.

-Slightly rebalanced weapons and armor damage, AC values, level/strength requirements.

-Removed all traces of +skill items and affixes on standard equipment.

-Rebalanced experience tables.

-Remade all magic affixes temporarily (these will be redone again in a more balance-minded way at a future date).

-Each character starts with 2 skill points to spend.

-Increase damageresist cap to 95%.

-Defense and block chance while running is no longer penalized.

-Added automatic gold pickup plug-in.


v0.0.02

-Fixed a bug with Corpse Explosion that caused collision with enemies to create additional explosions.

-Made a minor change to Nerve Gas Bomb graphic, no longer leaves the last frame of fire on screen for the remaining duration of the missile.

-Added damage per level to Piercing Shot and increased its mana cost per level. Now grants passive attack rating per level.

-Reduced max heal from Cobra Strike (only meaningfull with implausibly high max hp).

-Caltrops spikes now last longer per slevel.

-Increased damage per level of Assassinate and removed its mana cost.

-Made Ravage feel less awkward to use.

-Reduced the base damage of critical shot, increased mana per level.

-Increased effectiveness of Smoke Bomb.

-Barbarian base mana regen drastically reduced.

-Mana cost of all Barbarian skills reduced slightly.

-Modified duration, mana cost and damagepercent of Taunt.

-Increased radius and duration of howl.

-Redesigned Leap. Leap speed increased, now stuns and knocks back enemies.

-Shield Bash: SQ 10

-Duration and mana cost of Iron Skin increased.

-Bone pile redesigned. Now a more versatile and useful version of bone prison, with few drawbacks.

-Sorceress skills have their damage per level increased to reflect the mana per level of skills. Massive increase to overall damage.

-Fixed various string errors.