Features What to do When you first start you'll have the 4 new items you've never seen before, you need to combine your skill stone with one of the 3 other ones, which one you pick will depict your subclass, and what skills you can learn later in the game, to learn new skills, go to the shops and look around, they all label which class can use them, what you do is buy one, and transmute it with your skill stone, of that chosen subclass. If you check your skill trees you'll notice you don't have any of your old skill to choose from, these 51 new passives are the same on all 7 characters and are more like backgrounds, childhood masteries, in a way. You'll also notice a few skills on your left hand side, you cant place point into those, and you gain skill in them in the same fashion as the rest of your skills, the reason they are there is for information and synergies features list [X]=Done [P]=In progress [O]=Not started GENERAL: [X]1.New Start items for barbarian (dual hand axes) and paladin (targe) [X]2.Level 150 Cap [X]3.Revised Monster Stats [X]4.Revised Act Bosses Stats [X]5.Resists: -100 Normal, -200 Nightmare, -300 Hell [X]6.Twice the hit points for vitality and leveling [X]7.Twice the mana points for energy and leveling [P]8.Some maps have been changed [P]9.Some monsters have been changed [X]10.Skill on starting item for each class [X]11.Start with cube [X]12.Enlarged cube, stash, inventory [X]13.New bottom panel and life/mana orbs [X]14.New town portal graphic [X]15.Waypoint to cow level [X]16.Teleport and "friendly" warcries allowed in town [X]17.More then one of the same unique can spawn per game [X]18.No exp loss when dying [X]19.Some Color changes in text [X]20.New Teleportation Animation [X]21.Teleportation not allowed in boss levels Hirelings: [X]Revised Stats/Experience/Defense/Resist [X]Hirelings are Allowed a full inventory of equipment -Act1: [X]Fire- Fire Arrow, Inner Sight, Strafe, Fire Strafe [X]Cold- Cold Arrow, Inner Sight, Multiple Shot, Multi Ice Arrow -Act2: [X]Combat/Normal- Jab, Vengeance, Prayer [X]Defensive/Normal- Jab, Impale, Defiance [X]Offensive/Normal- Jab, Fend, Holy Fire [X]Combat/Nightmare- Jab, Vengeance, Thorns [X]Defensive/Nightmare- Jab, Impale, Holy Freeze [X]Offensive/Nightmare- Jab, Fend, Might [X]Combat/Hell- Jab, Vengeance, Conviction [X]Defensive/Hell- Jab, Impale, Salvation [X]Offensive/Hell- Jab, Fend, Fanaticism -Act3: [X]Fire- Fire Bolt, Fire Ball, Fire Wall, Meteor, Hydra, Blaze [X]Cold- Ice Bolt, Frost Nova, Glacial Spike, Blizzard, Frozen Orb, Frozen Armor [X]Lightning- Charged Bolt, Nova, Lightning, Static Field, Chain Lightning, Thunder Storm -Act5: [X]Barbarian- Bash, Stun, Bombard, Air Strike, Berserk, Thunder Clap SKILLS: Totally new skill system. -51 Passives on each character that are the same -3 Sub-Classes for each character, limiting what kinds of skills they can learn -15+ Skills each sub-class can gain through they're cube -New Magic Missile spell for all characters -Amazon: [X]1.Fire Strafe [X]2.White Wyrm summon [X]3.Multi-Ice Arrow [x]4.Hunter Killer [x]5.Nova Strike [X]6.Hyper Jab [X]7.Hypno Thrust [X]8.Plague Cross [O]9.Black Arrow [O]10.Lightning Arrow [X]11.Light of the Goddess [O]12.Huntress Transformation [O]13.Dark Lancer Transformation [O]14.Fire Fury [O]15.Acid Arrow [O]16.Splinter Shot [O]17.Charged Arrow [O]18.Lightning Discharge Arrow -Necromancer [X]1.New Golem Graphics and minion icons [X]2.Skeletons stats and max # have changed [X]3.Revives stats and max # have changed [X]4.Golems are cast independently (you can have clay/iron out), Max golems increases with golem mastery (except iron) [X]5.Revised skill stats [X]6.Poison Mastery [X]7.Raise Ghosts [O]8.Vampire Bats [O]9.Call Master Vampire [O]10.Giant Bone Golem [X]11.Amplify Damage gives greater lower resist as its leveled [X]12.Poison Spray [X]13.Transform: Vampire [X]14.Blood Kiss [X]15.Vicious Bite [X]16.Spellbind [O]17.Raise Mummy [O]18.Summon Ghouls [X]19.Transform: Demon Form [O]20.Ravage [O]21.Infection [O]22.Razor Claws [X]23.Blight of Tortured Souls [O]24.Summon Balor -Sorceress: [X]1.Hydra revised [X]2.Revises Spell damages [X]3.Fire bolt is a lot like Charged bolt now [X]4.Ice bolt is a lot like Charged bolt now [X]5.Flamewave [X]6.Super Nova [X]7.Frost Storm [X]8.Electrify (Lightning Enchant) [X]9.Frost (Cold Enchant) [X]10.Immolation [O]11.Ice Familar [O]12.Fire Familiar [O]13.Lightning Familar [O]14.Ice Barrier [O]15.Ring of Fire [O]16.Lightning Wall [O]17.Glacial Barrage [O]18.Meteor Storm [O]19.Storm of Chaos [X]20.Orb of Cold [X]21.Orb of Fire [X]22.Orb of Lightning -Paladin: [X]1.Meditation gives fast cast [X]2.Defiance gives damage reduction (not %) [X]3.Revised skill stats [X]4.Black Knight transformation [O]5.Tri-Force [O]6.Omni-Defense [X]7.Silver Knight transformation [X]8.Angelic Knight transformation [X]10.Prayer enhanced quite a bit [X]11.Tears of the Heavens [X]12.Undead Hunter [X]13.Demon Hunter [X]14.Absorb FIre [X]15.Absorb Cold [X]16.Absorb Lightning [O]17.Ki Strike [O]18.Life Drain [O]19.Knighthood [O]20.Infuse (Magic Enchant) [O]21.Energy Drain [O]22.Call Deva [O]23.Divine Light [O]24.Tri-Force [O]25.Omni Defense -Barbarian: [X]1.Increased speed gives attack speed [X]2.Revised skill stats [X]3.Stone Skin [X]4.Thunder Clap [X]5.Red Drake Summon [X]6.Air Slash [X]7.Bow Mastery [X]8.Double Shot [X]9.Triple Shot [O]10.Wild Arms [O]11.Command Presence [X]12.Bombard [X]13.Bloodlust [O]14.Defender Mastery [O]15.Warrior Mastery [O]16.Gladiator Mastery [O]17.Avatar -Druid: [X]1.Fury can hit 6 times [X]2.Elemental skills can be cast in shapeshift form [X]3.Firestorm gains "streams" as its leveled and has increased damage [X]4.New Werewolf shapeshift graphic [X]5.New bear shapeshift graphic and name, Earth Elemental [X]6.Ice Elemental summon [X]7.Behemoth shapeshift [X]8.Aerial Servant summon [X]9."Totems" Can all be active at once as well as "Animals" [X]10.Electrified Symbol [X]11.Frozen Symbol [X]12.Burning Symbol [X]13.Call Treant [X]14.Glabrezu Shapeshift [X]15.Iron Golem Shapeshift [O]16.Summon Salamander [O]17.Wyvern Shapeshift [O]18.Lesser Water Elemental [O]19.Resistance Ward [O]20.Healing Ward [O]21.Energy Ward [O]22.Summon Trocopotaca [O]23.Crusher [O]24.Water Elemental -Assassin: [X]1.Revised skill stats [X]2.Claw mastery changed to Ninja Mastery [X]3.Shadow Fiends Summon [X]4.Dance of Death [X]6.Acrobatics [X]7.Shadowboss Transformation [X]8.Dragon Blade [X]9.Mind Blade [X]10.Trap Tinkering [X]11.Vile Sentry [X]12.Chain Lightning Sentry [X]13.Dragon Sentry [O]14.Stealth [O]15.Honor [O]16.Deceit [O]17.Parry [O]18.Multiple Shuriken [O]19.Death Shuriken [O]20.Blade Dive [O]21.Unknown ITEMS: [X]1.Golem Manual: Found on andariel [P]2.Golem Pages Normal - Stone from Duriel/Mephisto/Diablo - Mage from Baal Nightmare - Juggernaught from Duriel/Mephisto/Diablo - Mage from Baal Hell - Adamantium from Duriel/Mephisto/Diablo - Colossus from Baal -Normal: [X]1.Skill Books (2x2 charms) for each class [X]2.Six kinds of paladin only swords for each difficulty -Swift, Pierce, Fire, Air, Ice, Ruin [X]3.Three kinds each of Barbarian only swords/2h swords, morning star/flail, and axes/throwing axes for each difficulty (6 maces/swords/throwing axes) -Dire, Ceremonial, Death [X]4.Six kinds each of Druid only scythes and great mauls for each difficulty -Giant, Nature, Elemental, Reaper, Golden, Union [X]5.Five kinds each of Assassin Katana's for each difficulty and classified as "ninja" -Apprentice, Novice, Expert, Master, Ancient [X]6.Claws changed to "ninja"-class weapons [X]7."Dragon" Armors for each class: [X]-Amazon: White [X]-Necromancer: Zombie [X]-Sorceress: Faerie [X]-Paladin: Gold [X]-Barbarian: Turtle [X]-Druid: Forest [X]-Assassin: Shadow [P]8.New Crafting supplies [X]9.New Necromancer dagger class weapon [X]10.Scepters, Wands, and Staves are class specific [X]11.Staves have auto-Mods [X]12.Class Specific Rings [X]13.Class Specific Amulets [X]14.3 New paladin only scepters, Mana, Warp, Jester's [P]15.1 New Amazon Spear and bow class weapons, 2 new javelin class weapons -Sets: 1.Generic-------------level 30 [X], level 45 [X], level 60 [X], level 75 [X], level 90 [X] 2.Amazon------------level 30 [X], level 45 [X], level 60 [X], level 75 [X], level 90 [X] 3.Sorceress---------level 30 [X], level 45 [X], level 60 [X], level 75 [X], level 90 [X] 4.Necromancer--level 30 [X], level 45 [X], level 60 [X], level 75 [X], level 90 [X] 5.Paladin------------level 30 [X], level 45 [X], level 60 [X], level 75 [X], level 90 [X] 6.Barbarian--------level 30 [X], level 45 [X], level 60 [P], level 75 [P], level 90 [X] 7.Druid----------------level 30 [P], level 45 [P], level 60 [P], level 75 [P], level 90 [X] 8.Assassin------------level 30 [P], level 45 [P], level 60 [P], level 75 [P], level 90 [X] 9.Mercinary-------Act 1 [X], Act 2 [X], act 3 [X], Act 5 [X] 10.Greek----------level 100 [X] -Uniques: [X]1.New Graphic for every Elite Unique (Minus some of the 'new' items) [X]2.Elite names [P]3.Elite stats [P]=75%+ [X]4.Seven rings with graphics [X]5.Seven amulets with graphics [X]6.Six jewels with graphics [X]7.Three small charms with graphics [X]8.Three large charms with graphics [X]9.Three grand charms with graphics [X]10.Seven skill books, themed to each class, with graphics [P]11.Amazon only fusion weapons [X]12.Paladin only fusion weapons [X]13.Barbarian only fusion weapons [O]14.Druid only fusion weapons [X]15.Assassin only fusion weapons [P]16.Necromancer only fusion weapons [X]17.Dragon Armor Upgrades [X]18.Unique Class rings [X]19.Unique Class amulets -Runes: [X]1.Double stats for all runes [O]2.Rune Jewels [X]3.Skill Tablets [X]4.24 New "Greek" Runes. -Gems: [X]1.Fully revised stats [X]2.Aura gems: sixth grade gems, with an aura and character skill -Rune/Gem Words: [P]1.New Rune words [X]2.Gemwords -Cube Recipes: [P]1.New Recipes The Phrozen Keep http://phrozenkeep.it-point.com/forum/viewtopic.php?t=21449 Kingdom of Tenai - Cube Recipes v1.13 -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Sat Mar 20, 2004 9:55 pm Post subject: Cube Recipes v1.13 -------------------------------------------------------------------------------- Item Construction Hammer of Thunder Bolts + Gauntlets of Ogre Power + Girdle of Frost Giant Strength + Forge Hammer + Anvil of Power + Fusion Orb = Crom Faeyr Tribal Conquest + 5 Liquid Mercury + Forge Hammer + Anvil of Power + 3 Power Jewels = Angurvadal Flail of Ages + Anvil of Power + Forge hammer + 1 of the 6 unique jewels = Fused stats onto the flail (only once per jewel) Torso Blueprint + Shoulder Blueprint + Skirt Blueprint + Jewel Blueprint + Forge Hammer + Anvil of Power = Blacksmith Armor Ogre Gauntlets + Forge Hammer + Anvil of Power = Imperial Gauntlets Colossus Girdle + Forge Hammer + Anvil of Power = Imperial Girdle Myrmidon Greaves + Forge Hammer + Anvil of Power = Imperial Greaves General 2x Bolts = 1x Arrows 2x Arrows = 1x Bolts 2 Of the same runes = Next rune in line 3 Gems of one grade and type = Next grade of gem type 3 Perfect Gems of the same type = Aura Gem of same type Goblet + Colored Scarab + Weapon/Armor/ETC... = Normal/Magic/Rare/Set/Unique *NOTE: You dont have to worry about wasting set goblets and green scarabs, if you try and use the recipe with an item that isn't part of a set, it wont work. But if you try and creat a ring or amulet, its quite random in which you get. You also cannot creat unique charms with this recipe, sorry but it would let you hold more then one per character. Mirror of Light + Unique Goblet + Gold Scarab = Larzuk's Choice (Unique Mirror); Socket Larzuk's Choice at larzuk . Normal Unique + Exeptional unique + Fusion Orb + Unique Goblet + Gold Scarab = Normal Unique + Exeptional unique stats (example would be lenymo + string of ears) Normal Goblet x3 = Magic Goblet Magic Goblet x3 = Rare Goblet Rare Goblet x3 = Set Goblet Set Goblet x3 = Unique Goblet Paladin Fusion Rune Fusion + Sword of Hermes + Fusion Orb = Ruinblade of Hermes Rune Fusion + Lancer's Edge + Fusion Orb = Runelance Rune Fusion + Sabretooth + Fusion Orb = Runetooth Rune Fusion + Flames of Retribution + Fusion Orb = Runeflames Rune Fusion + Hawkstroke + Fusion Orb = Runestroke Ruinblade of Hermes + Runelance + Runetooth + Runeflames + Runestroke + Fusion Orb = Zealot's Essense, Ultima Ruinblade Tenai's Wildcard + Dreamflange + Fusion Orb = Dreamcard Tenai's Wildcard + Angel Wand + Fusion Orb = Wild Angel Tenai's Wildcard + Templar's Justice + Fusion Orb = Tenai's Justice Tenai's Wildcard + Majesty Laughter + Fusion Orb = Tenai's Laughter Tenai's Wildcard + Wicked Energies + Fusion Orb = Wild Energies Dreamcard + Wild Angel + Tenai's Justice + Tenai's Laughter + Wild Energies + Fuison Orb = Templar's Essence Assassin Fusion Copper Forged, Apprentice Katana: 300 Folds + Adamantium Forged, Ancient Katana: 900 Folds + Fusion Orb = Ruby Enlayed, Copper Forged Ancient Katana: 1200 Folds Iron Forged, Novice Katana: 375 Folds + Adamantium Forged, Ancient Katana: 900 Folds + Fusion Orb = Saphire Enlayed, Iron Forged Ancient Katana: 1275 Folds Steel Forged, Expert Katana: 450 Folds + Adamantium Forged, Ancient Katana: 900 Folds + Fusion Orb = Topaz Enlayed, Steel Forged Ancient Katana: 1350 Folds Mithril Forged, Master Katana: 600 Folds + Adamantium Forged, Ancient Katana: 900 Folds + Fusion Orb = Amethyst Enlayed, Mithril Forged Ancient Katana: 1500 Folds Ruby Enlayed, Copper Forged Ancient Katana: 1200 Folds + Saphire Enlayed, Iron Forged Ancient Katana: 1275 Folds + Topaz Enlayed, Steel Forged Ancient Katana: 1350 Folds + Amethyst Enlayed, Mithril Forged Ancient Katana: 1500 Folds + Fusion Orb = Samurai's Essense, Adamantium Forged Ancient Katana: 1800 Folds Warp Image + Phoenix Rising + Fusion Orb = Warp Phoenix Warp Image + Scarearc The Trapper + Fusion Orb = Warp Trapper Warp Image + Chaotic Darkness + Fusion Orb = Chaotic Image Warp Image + Star Pirate + Fusion Orb = Warp Pirate Warp Image + Night Freak + Fusion Orb = Warp Freak Warp Image + Star Flare + Fusion Orb = Warp Flare Warp Phoenix + Warp Trapper + Chaotic Image + Warp Pirate + Warp Freak + Warp Flare + Fusion Orb = Ninja's Essence Barbarian Fusion Royal Mallet + Revenge of Hate + Fusion Orb = Royal Hatred Royal Mallet + Rancid Destroyer + Fusion Orb = Royalty Destruction Royal Mallet + Highland Toll + Fusion Orb = Highland Royalty Royal Mallet + The Tenderizer + Fusion Orb = Royal Tenderizer Royal Mallet + Undeath Disease + Fusion Orb = Disease Hammer Royal Hatred + Royalty Destruction + Highland Royalty + Royal Tenderizer + Disease Hammer + Fusion Orb = Defender's Essense Golden Axe + Spikewing + Fusion Orb = Gold Spikewing Golden Axe + Mummy's Wrath + Fusion Orb = Mummy's Gold Golden Axe + Dragon Flame + Fusion Orb = Golden Flame Golden Axe + Rage Maker + Fusion Orb = Rage Axe Golden Axe + Grey Plague + Fusion Orb = Golden Plague Gold Spikewing + Mummy's Gold + Golden Flame + Rage Axe + Golden Plague + Fusion Orb = Gladiator's Essense Key of Kings + Lash Tongue + Fusion Orb = Lash King Key of Kings + Outbreak + Fusion Orb = Key to Outbreaks Key of Kings + Holy Redeemer + Fusion Orb = Holy King Key of Kings + Tribal Overlord + Fusion Orb = Tribal King Key of Kings + Vile Disaster + Fusion Orb = Key of Disaster Lash King + Key to Outbreaks + Holy King + Tribal King + Key of Disaster + Fusion Orb = Warrior's Essense Amazon Fusion Riftwing + Star Gun + Fusion Orb = Starwing Riftwing + Spine Wind + Fusion Orb = Rift Wind Riftwing + Freezewarp + Fusion Orb = Frozen Rift Riftwing + Black Ice + Fusion Orb = Icewing Starwing + Rift Wind + Frozen Rift + Icewing + Fusion Orb = Fletcher's Essence Dragon Armor Upgrade Unique Elite "Dragon" Armor + Forge Hammer + Anvil of Power + Dragon Heart + Dragon Blood x 10 + Dragon Egg = Upgraded dragon armor. Gilding Amazon Ring + Fusion Orb + White/Blue/Yellow/Green/Gold Scarab/Dragon Heart + Forge Hammer + Anvil of Power Sorceress Ring + Fusion Orb + White/Blue/Yellow/Green/Gold Scarab/Dragon Heart + Forge Hammer + Anvil of Power Necromancer Ring + Fusion Orb + White/Blue/Yellow/Green/Gold Scarab/Dragon Heart + Forge Hammer + Anvil of Power Paladin Ring + Fusion Orb + White/Blue/Yellow/Green/Gold Scarab/Dragon Heart + Forge Hammer + Anvil of Power Barbarian Ring + Fusion Orb + White/Blue/Yellow/Green/Gold Scarab/Dragon Heart + Forge Hammer + Anvil of Power Druid Ring + Fusion Orb + White/Blue/Yellow/Green/Gold Scarab/Dragon Heart + Forge Hammer + Anvil of Power Assassin Ring + Fusion Orb + White/Blue/Yellow/Green/Gold Scarab/Dragon Heart + Forge Hammer + Anvil of Power Amazon Dragon Armor + Fusion Orb + White/Blue/Yellow/Green/Gold Scarab/Dragon Heart + Forge Hammer + Anvil of Power Sorceress Dragon Armor + Fusion Orb + White/Blue/Yellow/Green/Gold Scarab/Dragon Heart + Forge Hammer + Anvil of Power Necromancer Dragon Armor + Fusion Orb + White/Blue/Yellow/Green/Gold Scarab/Dragon Heart + Forge Hammer + Anvil of Power Paladin Dragon Armor + Fusion Orb + White/Blue/Yellow/Green/Gold Scarab/Dragon Heart + Forge Hammer + Anvil of Power Barbarian Dragon Armor + Fusion Orb + White/Blue/Yellow/Green/Gold Scarab/Dragon Heart + Forge Hammer + Anvil of Power Druid Dragon Armor + Fusion Orb + White/Blue/Yellow/Green/Gold Scarab/Dragon Heart + Forge Hammer + Anvil of Power Assassin Dragon Armor + Fusion Orb + White/Blue/Yellow/Green/Gold Scarab/Dragon Heart + Forge Hammer + Anvil of Power Amazon Only Item + Fusion orb + Deadeye Gem Sorceress Only Item + Fusion orb + Magic Tab Necromancer Only Item + Fusion orb + Chaos Stone Paladin Only Item + Fusion orb + Holy Cross Barbarian Only Item + Fusion orb + Steel Barring Druid Only Item + Fusion orb + Life Leaf Assassin Only Item + Fusion orb + Spiked Coral *NOTE if these recipes are used on your skill stone, upgraded dragon armor, or a fusion weapon, the effects are greater. -------------------------------------------------------------------------------- Kingdom of Tenai - Rune/Gem Words http://phrozenkeep.it-point.com/forum/viewtopic.php?t=21451 -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Sat Mar 20, 2004 10:03 pm Post subject: Rune/Gem Words -------------------------------------------------------------------------------- Here's a list of runewords and gemwords, I wont tell you what they do, but names should be enough of a hint. All old runewords still exist. All words will work in normal, magic, rare, and unique items. New Runewords Storm: Staff/Orb - Lum+Ort+Aura Topaz Tempest: Sword/Scepter/Holy Blade - Pul+Ort+Eld+Aura Topaz Oath: Hammer/Scepter/Holy Blade - Aura Skull+Amn+Hel+Ohm+Zod Hatred: Weapon - Gul+Lo+Ohm+El+Fal+Aura Amethyst Gemwords Aim: Helmet/Armor - 2-6 Of the same grade Diamonds Mog: Helmet/Armor - 2-6 Aura Diamonds Divine: Weapon - 2-6 Of the same grade diamonds Alexander: Weapon - 2-6 Aura Diamonds Kalseru: Shield - 2-6 Of the same grade diamonds Carbuncle: Shield - 2-6 Aura Diamonds Powerful: Helmet/Armor - 2-6 Of the same grade Amethysts Eden: Helmet/Armor - 2-6 Aura Amethysts Accuracy: Weapon - 2-6 Of the same grade Amethysts Gilgamesh: Weapon - 2-6 Aura Amethysts Bassilisk: Shield - 2-6 Of the same grade Amethysts Brothers: Shield - 2-6 Aura Amethysts Nimble: Helmet/Armor - 2-6 Of the same grade Emeralds Chocobo: Helmet/Armor - 2-6 Aura Emeralds Toxic: Weapon - 2-6 Of the same grade Emeralds Doomtrain: Weapon - 2-6 Aura Emeralds Tatzwurm: Shield - 2-6 Of the same grade Emeralds Tonberry: Shield - 2-6 Aura Emeralds Hearty: Helmet/Armor - 2-6 Of the same grade Rubies Diablos: Helmet/Armor - 2-6 Aura Rubies Flames: Weapon - 2-6 Of the same grade Rubies Ifrit: Weapon - 2-6 Aura Rubies Salamander: Shield - 2-6 Of the same grade Rubies Cerberus: Shield - 2-6 Aura Rubies Starfall: Helmet/Armor - 2-6 Of the same grade Topaz Moomba: Helmet/Armor - 2-6 Aura Topaz Electrified: Weapon - 2-6 Of the same grade Topaz Quezacotl: Weapon - 2-6 Aura Topaz Mehen: Shield - 2-6 Of the same grade Topaz Pandemona: Shield - 2-6 Aura Topaz Rebirth: Helmet/Armor - 2-6 Of the same grade Skulls Phoenix: Helmet/Armor - 2-6 Aura Skulls Death: Weapon - 2-6 Of the same grade Skulls Odin: Weapon - 2-6 Aura Skulls Whiro: Shield - 2-6 Of the same grade Skulls Cactuar: Shield - 2-6 Aura Skulls Intelligent: Helmet/Armor - 2-6 Of the same grade Saphires Siren: Helmet/Armor - 2-6 Aura Saphires Frozen: Weapon - 2-6 Of the same grade Saphires Shiva: Weapon - 2-6 Aura Saphires Tiamat: Shield - 2-6 Of the same grade Saphires Leviathan: Shield - 2-6 Aura Saphires White Mage: Weapon/Helm/Armor/Shield - 2-6 White Scarabs Blue Mage: Weapon/Helm/Armor/Shield - 2-6 Blue Scarabs Yellow Mage: Weapon/Helm/Armor/Shield - 2-6 Yellow Scarabs Beast Master: Weapon/Helm/Armor/Shield - 2-6 Green Scarabs Gold Warrior: Weapon/Helm/Armor/Shield - 2-6 Gold Scarabs Dragon Wizard: Helm/Armor - 2-6 Dragon Hearts Dragon Warrior: Weapon - 2-6 Dragon Hearts Dragon Priest: Shield - 2-6 Dragon Hearts Queen of Eyes: Weapon/Helm/Armor/Shield - 2-6 Deadeye Gems Lady of Magic: Weapon/Helm/Armor/Shield - 2-6 Magic Tabs Chaotic Magi: Weapon/Helm/Armor/Shield - 2-6 Chaos Stones Holy Guardian: Weapon/Helm/Armor/Shield - 2-6 Holy Crosses Lord of Steel: Weapon/Helm/Armor/Shield - 2-6 Steel Barrings Protector of Life: Weapon/Helm/Armor/Shield - 2-6 Life Leaves Spike Destroyer: Weapon/Helm/Armor/Shield - 2-6 Siked Coral -------------------------------------------------------------------------------- Author: juma87 Date: Tue Apr 27, 2004 2:43 pm Post subject: -------------------------------------------------------------------------------- and the gemword's stats?? -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Tue Apr 27, 2004 8:07 pm Post subject: -------------------------------------------------------------------------------- Guess you'll just have to find out -------------------------------------------------------------------------------- Author: GOD Date: Wed May 05, 2004 2:19 pm Post subject: -------------------------------------------------------------------------------- r there cube recipes that u havent posted? cuz the old wirt leg + tp scroll != cow portal for me also there has to be a recipe to repair item/charges also a recipe to upgrade items or add sokets would be nice (u can restrict the use of the formula on mirrors,3 is too much) -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Wed May 05, 2004 3:16 pm Post subject: -------------------------------------------------------------------------------- Its TP tome + wirts leg. Not scroll. -------------------------------------------------------------------------------- Author: GOD Date: Thu May 06, 2004 4:37 pm Post subject: -------------------------------------------------------------------------------- vega, u said "guess u'll have to find out," do u mind if i do that for em? make a post that lists stats for all gem words. reply with yes/no -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Thu May 06, 2004 9:09 pm Post subject: -------------------------------------------------------------------------------- If you want, I supose it can't hurt -------------------------------------------------------------------------------- Author: GOD Date: Mon May 10, 2004 7:48 am Post subject: -------------------------------------------------------------------------------- got finals for college, havent played, stopped lvl 149 info almost complete release after im done w/ college -------------------------------------------------------------------------------- Author: Nabuch-1 Date: Thu Jul 15, 2004 3:05 am Post subject: Re: Rune/Gem Words -------------------------------------------------------------------------------- Yo guys you are talking about cow level, but i really dont know where is wirts leg?!?!?!? -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Thu Jul 15, 2004 8:54 am Post subject: -------------------------------------------------------------------------------- In tristram beside cain -------------------------------------------------------------------------------- Author: Nabuch-1 Date: Sat Jul 17, 2004 10:12 pm Post subject: Re: Rune/Gem Words -------------------------------------------------------------------------------- I dont know where to ask: 1. 09 is great, but need some explanation 2. i have zealots essence 3. pala fusion upgraded===>great 4. dont know types of weapons, can u update palas unique pages, no screens are needed, only types -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Sun Jul 18, 2004 6:43 am Post subject: -------------------------------------------------------------------------------- Doing site work isn't even close to top priority, sorry but it feels to much like work, esspecialy now that I dont have front page since I have no cd-key. -------------------------------------------------------------------------------- Author: Nabuch-1 Date: Mon Jul 19, 2004 7:21 am Post subject: Re: Rune/Gem Words -------------------------------------------------------------------------------- Pshhh but i have MS office xp with good key, if you need it just tell me -------------------------------------------------------------------------------- Author: FallenAngle Date: Mon Aug 02, 2004 4:49 pm Post subject: Re: Rune/Gem Words -------------------------------------------------------------------------------- EDIT: Vegabond: I'm sorry but I can't have you asking in here, especialy with it being your first post. -------------------------------------------------------------------------------- Author: GOD Date: Fri Aug 27, 2004 7:23 am Post subject: -------------------------------------------------------------------------------- I got an idea, make gemwords stronger and very rare Also, aura gems give an annoying weak state, make p's stronger than auras? I think for ex: instead of giving char med, make item have +%regmana +%faster cast Just an idea, make the 27 active state glitch less annoying -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Fri Aug 27, 2004 4:47 pm Post subject: -------------------------------------------------------------------------------- Pefect are not better then aura, then again, aura arn't always better then perfect. Its all about choices. No one said you have to use aura gems , if you personaly think perfect are better, more power to ya, since they're lower level requirement. -------------------------------------------------------------------------------- Author: Fire Bal Date: Mon Sep 06, 2004 1:26 pm Post subject: Re: Rune/Gem Words -------------------------------------------------------------------------------- Personally i like the perfect 1's....aura's in my eyes are only good if there are multiple 1's (3+) but i still think the best gemword for armor/helms is 4 perfect skulls! totally owns...(maybe not hell though..yet to venture into hell....) -------------------------------------------------------------------------------- Author: Mesingel Date: Wed Oct 06, 2004 5:50 am Post subject: Re: Rune/Gem Words -------------------------------------------------------------------------------- Vegabond, I have a question for you ... Are there any plans to make extreme rune/gem/scarabwords? I mean ... something like: zod / gul / dragon heart / white scarab / aura emerald / chipped ruby ? Or just some new runewords, for armors and such? I really like the gemword concept, especially white scarab runeword, but it's a tad overpowered ... lvl5 and 350% ED or something -------------------------------------------------------------------------------- Author: GOD Date: Fri Oct 08, 2004 1:24 pm Post subject: Re: Rune/Gem Words -------------------------------------------------------------------------------- WOW just got an idea, rune/gem/jewel fusions. Then new words w/ these newly constructed stones. Make these fusions hard like essence. -------------------------------------------------------------------------------- Author: Daishi_GD Date: Sat Oct 09, 2004 4:13 pm Post subject: Re: Rune/Gem Words -------------------------------------------------------------------------------- yeah great...more fussy ass {filtered} to make. -------------------------------------------------------------------------------- Author: Nevbo Date: Sat Oct 09, 2004 9:25 pm Post subject: -------------------------------------------------------------------------------- hard to make but worth it =P besides alot of the high end unique weapons are not that good, like the warpike is a cheesy weapon with just enchaned damage and stuff no special skills or anything :O -------------------------------------------------------------------------------- Author: TheTaco Date: Sun Oct 10, 2004 1:52 am Post subject: Re: Rune/Gem Words -------------------------------------------------------------------------------- Nevbo wrote (View Post): besides alot of the high end unique weapons are not that good, like the warpike is a cheesy weapon with just enchaned damage and stuff no special skills or anything :O Thats because as Vega said..... not all Unique Elite Weapons are done yet. He is gonna finish em in 1.11. -------------------------------------------------------------------------------- Author: sT-Garndell Date: Sun Oct 10, 2004 8:59 am Post subject: Re: Rune/Gem Words -------------------------------------------------------------------------------- TheTaco wrote (View Post): Nevbo wrote (View Post): besides alot of the high end unique weapons are not that good, like the warpike is a cheesy weapon with just enchaned damage and stuff no special skills or anything :O Thats because as Vega said..... not all Unique Elite Weapons are done yet. He is gonna finish em in 1.11. POSSIBLY do them in 1.11, depends if he has the time, energy or even if he wants to really. -------------------------------------------------------------------------------- Author: Demonlord56 Date: Mon Nov 01, 2004 8:10 am Post subject: Re: Rune/Gem Words -------------------------------------------------------------------------------- I have decided to post the gemword stats. I know god said he was going to but he is prob way to busy. I will post them in incriments by gem type. Any Problems with the stats just post and ill change. Enjoy. O and i did all thes stats with chipped gems so results may varey. except auras (Duh) Diamonds Aim: Helmet/Armor - 2-6 Of the same grade Diamonds Blessed aim aura + % Attack Rating + Attack Rating + Attack Rating (player Level) Mog: Helmet/Armor - 2-6 Aura Diamonds Meditation Aura + % Attack Rating + % Attack Rating (player Level) + Attack Rating + Mace Mastery Life Replenish Repar 1 Durability in 7 sec. Divine: Weapon - 2-6 Of the same grade diamonds % Holy Bolt on striking Enhanced Damage + Max Damage (Player Level) + % Damge Undead + Magic Damage Alexander: Weapon - 2-6 Aura Diamonds % Holy Bolt on striking Level 10 Sanctuary Enhanced Damage + Max Damage (Player Level) + % Damge Undead + Magic Damage + 10 Iron Bone Golem Kalseru: Shield - 2-6 Of the same grade diamonds % Frost Nova When struck + Energy All Resistances +% + Absorb Elemental Damage Carbuncle: Shield - 2-6 Aura Diamonds % Frost Nova When struck Level 2 Salvation +10 Blade Sheild + Energy All Resistances +% Elemental Damage % Amethysts Powerful: Helmet/Armor - 2-6 Of the same grade Amethysts MIght Aura + Attack rating against demons (player level) + % enchanced defense + strength Eden: Helmet/Armor - 2-6 Aura Amethysts Indestructible Might Aura + % Damage to demons + Attack rating against demons (player level) + Sword Mastery + % enchanced defense + strenght (player level) Accuracy: Weapon - 2-6 Of the same grade Amethysts % Lower Resist on striking % Increased attack speed % Enhanced Damage + Attack Rating Gilgamesh: Weapon - 2-6 Aura Amethysts % Lower Resist on striking Blessed Aim Aura % Increased attack speed + Attack Rating % Chance of Crushing Blow + Beserk Bassilisk: Shield - 2-6 Of the same grade Amethysts % Cast Weaken when Struck + Defense (player level) + % Max Life Damage Reduced by % Brothers: Shield - 2-6 Aura Amethysts % Cast Weaken when Struck Defiance Aura + Iron Skin + % enchanced defense (player level) + Vitality (player level) + % Max Life Damage Reduced by % -------------------------------------------------------------------------------- Author: DUKANU Date: Tue Mar 29, 2005 8:49 pm Post subject: -------------------------------------------------------------------------------- how do I make sokets in weapons or armor?? -------------------------------------------------------------------------------- Author: zoneama Date: Tue Mar 29, 2005 9:12 pm Post subject: Re: Rune/Gem Words -------------------------------------------------------------------------------- Yu can make it in the cube. All things you need you can buy at Larzuk. First of all you need socketing stone(s). Move your cursor over and read the receipes. For example, normal items 1-6 socketing stones = sockets + liquid mercenary + dragon blood. Magic items max. 2 sockets, set / elite / unique max 1 socket. For normal items the limit of sockets is the weapon/armor type, as in normal d2 lod. -------------------------------------------------------------------------------- Author: NickGray Date: Thu Apr 21, 2005 1:04 pm Post subject: Re: Rune/Gem Words -------------------------------------------------------------------------------- Well, the Runewords avaliable only for realms (ladder) work in Single Player too? I hope so.... would be very good... Thanks (Muito Obrigado) -------------------------------------------------------------------------------- Author: Necroman2021 Date: Mon May 09, 2005 10:04 am Post subject: -------------------------------------------------------------------------------- and where do I get them? -------------------------------------------------------------------------------- Author: Necroman2021 Date: Mon May 09, 2005 10:05 am Post subject: -------------------------------------------------------------------------------- Necroman2021 wrote: What are aura gems? What are aura gems? [/quote] and where do i get them -------------------------------------------------------------------------------- Author: Fish of Muu Date: Thu Jun 16, 2005 11:28 am Post subject: Re: Rune/Gem Words -------------------------------------------------------------------------------- Hatred rune word: Level 5 Blessed Aim Aura When Equipped +50% Increased Attack Speed +592% Enhanced Damage +1-150 Enhanved Maximum Damage (Player Level) 40% Bonus to Attack Rating +100 to Attack Rating 5-750 to Attack Rating (Player Level) 40% Deadly Strike +6 to Berserk (Barbarian Only) +1 to Berserk +20 Strength Drain Life -257 +2 to Light Radius some of those numbers are obviously variables -------------------------------------------------------------------------------- Author: cody911911 Date: Sun Jul 17, 2005 7:57 pm Post subject: Re: Rune/Gem Words -------------------------------------------------------------------------------- whats the recipe for hatred? -------------------------------------------------------------------------------- Author: Jerkwaterbox Date: Mon Jul 18, 2005 5:42 am Post subject: Re: Rune/Gem Words -------------------------------------------------------------------------------- Top of the first post on the first page. -------------------------------------------------------------------------------- Kingdom of Tenai - Gem Stats -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Sat Mar 20, 2004 10:12 pm Post subject: Gem Stats -------------------------------------------------------------------------------- Amethyst Chipped Amethyst- Weapon: +25 Attack Rating Chipped Amethyst- Armor/Helm: +5 Strength Chipped Amethyst- Shield: +1.25 Armor per level Flawed Amethyst- Weapon: +50 Attack Rating Flawed Amethyst- Armor/Helm: +10 Strength Flawed Amethyst- Shield: +1.875 Armor per level Amethyst- Weapon: +100 Attack Rating Amethyst- Armor/Helm: +15 Strength Amethyst- Shield: +2.5 Armor per level Flawless Amethyst- Weapon: +200 Attack Rating, +8% Damage Flawless Amethyst- Armor/Helm: +20 Strength Flawless Amethyst- Shield: +3.75 Armor per level Perfect Amethyst- Weapon: +300 Attack Rating, +16% Damage Perfect Amethyst- Armor/Helm: +0.5 Strength per level Perfect Amethyst- Shield:+2 Armor% per level Aura Amethyst- Weapon: Level 5 Blessed Aim, +1 Berserk Aura Amethyst- Armor/Helm: Level 2 Might, +3 Sword Mastery Aura Amethyst- Shield: Level 4 Defiance, +3 Iron Skin Saphire Chipped Saphire- Weapon: 15-20 Cold Damage with 4 Second Duration Chipped Saphire- Armor/Helm: +1 Mana per level Chipped Saphire- Shield: +0.125% Cold Resist per level Flawed Saphire- Weapon: 22-30 Cold Damage with 8 Second Duration Flawed Saphire- Armor/Helm: +2 Mana per level Flawed Saphire- Shield: +0.25% Cold Resist per level Saphire- Weapon: 33-45 Cold Damage with 12 Second Duration Saphire- Armor/Helm: +3 Mana Per level Saphire- Shield: +0.375% Cold Resist per level Flawless Saphire- Weapon: 50-67 Cold Damage with 16 Second Duration, +8% Cold Damage Flawless Saphire- Armor/Helm: +4 Mana per level Flawless Saphire- Shield: +0.75% Cold Resist per level Perfect Saphire- Weapon: 75-100 Cold Damage with 20 Second Duration, +16% Cold Damage Perfect Saphire- Armor/Helm: +0.5 Energy per level Perfect Saphire- Shield: +1% Cold Resist per level Aura Saphire- Weapon: Level 3 Holy Freeze, +4 Freezing Arrow Aura Saphire- Armor/Helm: Level 2 Resist Cold, +3 Axe Mastery Aura Saphire- Shield: Level 3 Resist Cold, +3 Frozen Armor Emerald Chipped Emerald- Weapon: 20 Poison Damage over 8 Seconds Chipped Emerald- Armor/Helm: +5 Dexterity Chipped Emerald- Shield: +0.125% Poison Resist per level Flawed Emerald- Weapon: 39 Poison Damage over 8 Seconds Flawed Emerald- Armor/Helm: +10 Dexterity Flawed Emerald- Shield: +0.25% Poison Resist per level Emerald- Weapon: 78 Poison Damage over 8 Seconds Emerald- Armor/Helm: +15 Dexterity Emerald- Shield: +0.375% Poison Resist per level Flawless Emerald- Weapon: 156 Poison Damage over 8 Seconds, +8% Poison Damage Flawless Emerald- Armor/Helm: +20 Dexterity Flawless Emerald- Shield: +0.75% Poison Resist per level Perfect Emerald- Weapon: 234 Poison Damage over 8 Seconds, +16% Poison Damage Perfect Emerald- Armor/Helm: +0.5 Dexterity per level Perfect Emerald- Shield: +1% Poison Resist per level Aura Emerald- Weapon: Level 2 Conviction, +3 Vengeance Aura Emerald- Armor/Helm: Level 3 Cleansing, +4 Throwing Mastery Aura Emerald- Shield: Level 5 Vigor, +1 Dodge Ruby Chipped Ruby- Weapon: 18-22 Fire Damage Chipped Ruby- Armor/Helm: +1 Hit Points per level Chipped Ruby- Shield: +0.125% Fire Resist per level Flawed Ruby- Weapon: 28-32 Fire Damage Flawed Ruby- Armor/Helm: +2 Hit Points per level Flawed Ruby- Shield: +0.25% Fire Resist per level Ruby- Weapon: 48-52 Fire Damage Ruby- Armor/Helm: +3 Hit Points per level Ruby- Shield: +0.375% Fire Resist per level Flawless Ruby- Weapon: 78-82 Fire Damage, +8% Fire Damage Flawless Ruby- Armor/Helm: +4 Hit Points per level Flawless Ruby- Shield: +0.75% Fire Resist per level Perfect Ruby- Weapon: 118-122 Fire Damage, +16% Fire Damage Perfect Ruby- Armor/Helm: +0.5 Vitality per level Perfect Ruby- Shield: +1% Fire Resist per level Aura Ruby- Weapon: Level 5 Holy Fire, +5 Armageddon Aura Ruby- Armor/Helm: Level 2 Resist Fire, +4 Polearm Mastery Aura Ruby- Shield: Level 3 Resist Fire, +3 Shout Diamond Chipped Diamond- Weapon: +0.125 Max Damage per level Chipped Diamond- Armor/Helm: +1 Attack Rating per level Chipped Diamond- Shield: +3 Absorb Fire, Lightning, and Cold Flawed Diamond- Weapon: +0.25 Max Damage per level Flawed Diamond- Armor/Helm: +2 Attack Rating per level Flawed Diamond- Shield: +5 Absorb Fire, Lightning, and Cold Diamond- Weapon: +0.375 Max Damage per level Diamond- Armor/Helm: +3 Attack Rating per level Diamond- Shield: +10 Absorb Fire, Lightning, and Cold Flawless Diamond- Weapon: +0.75 Max Damage per level Flawless Diamond- Armor/Helm: +4 Attack Rating per level Flawless Diamond- Shield: +3% Absorb Fire, Lightning, and Cold Perfect Diamond- Weapon: +1% Max Damage per level Perfect Diamond- Armor/Helm: +0.5% Attack Rating per level Perfect Diamond- Shield: +5% Absorb Fire, Lightning, and Cold Aura Diamond- Weapon: Level 4 Meditation, +3 Mace Mastery Aura Diamond- Armor/Helm: Level 5 Sanctuary, +5 Iron Bone Golem Aura Diamond- Shield: Level 1 Salvation, +5 Blade Shield Topaz Chipped Topaz- Weapon: 1-30 Lightning Damage Chipped Topaz- Armor/Helm: +0.25% Magic Find per level Chipped Topaz- Shield: +0.125% Lightning Resist per level Flawed Topaz- Weapon: 1-70 Lightning Damage Flawed Topaz- Armor/Helm: +0.5% Magic Find per level Flawed Topaz- Shield: +0.25% Lightning Resist per level Topaz- Weapon: 1-120 Lightning Damage Topaz- Armor/Helm: +0.75% Magic Find per level Topaz- Shield: +0.375% Lightning Resist per level Flawless Topaz- Weapon: 1-180 Lightning Damage, +8% Lightning Damage Flawless Topaz- Armor/Helm: +1.5% Magic Find per level Flawless Topaz- Shield: +0.75% Lightning Resist per level Perfect Topaz- Weapon: 1-250 Lightning Damage, +16% Lightning Damage Perfect Topaz- Armor/Helm: +2% Magic Find per level Perfect Topaz- Shield: +1% Lightning Resist per level Aura Topaz- Weapon: Level 3 Holy Shock, +3 Thunder Storm Aura Topaz- Armor/Helm: Level 2 Resist Lightning, +4 Spear Mastery Aura Topaz- Shield: Level 3 Resist Lightning, +4 Heart of the Wolverine Skull Chipped Skull- Weapon: 1% Life and Mana Leech Chipped Skull- Armor/Helm: Replenish Life +5, Regenerate Mana 15% Chipped Skull- Shield: Attacker Takes Damge of 0.375 per level Flawed Skull- Weapon: 2% Life and Mana Leech Flawed Skull- Armor/Helm: Replenish Life +7, Regenerate Mana 30% Flawed Skull- Shield: Attacker Takes Damge of 0.75 per level Skull- Weapon: 3% Life and Mana Leech Skull- Armor/Helm: Replenish Life +10, Regenerate Mana 45% Skull- Shield: Attacker Takes Damge of 1.125 per level Flawless Skull- Weapon: 5% Life and Mana Leech, 8% Deadly Strike Flawless Skull- Armor/Helm: Replenish Life +15, Regenerate Mana 60%, +1 To All Skills Flawless Skull- Shield: Attacker Takes Damge of 1.5 per level Perfect Skull- Weapon: 6% Life and Mana Leech, 16% Deadly Strike Perfect Skull- Armor/Helm: Replenish Life +20, Regenerate Mana 75%, +2 To All Skills Perfect Skull- Shield: Attacker Takes Damge of 1.875 per level Aura Skull- Weapon: Level 2 Concentration, +4 Blade Fury Aura Skull- Armor/Helm: Level 5 Prayer, +3 Critical Strike Aura Skull- Shield: Level 4 Thorns, +5 Bone Armor -------------------------------------------------------------------------------- The Phrozen Keep http://phrozenkeep.it-point.com/forum/viewtopic.php?t=39811 KINGDOM OF TENAI - UNOFFICIAL KOT FAQ PLEASE READ..... -------------------------------------------------------------------------------- Author: Meggido Date: Mon Aug 07, 2006 8:12 am KINGDOM OF TENAI - UNOFFICIAL KOT FAQ PLEASE READ..... -------------------------------------------------------------------------------- Okay since there has been a lot of questions lately concerning things that have been answered in the past but people either don't know where to look, or are too lazy to browse the forums. I have decided to make a FAQ to encompass these questions so people who need help can get it more easily. Hopefully if Onyx or another mod is nice enough we can get this stickyed General FAQ Getting Started 1) What is Kingdom Of Tenai(KoT)? 2) Where can I download KoT? 3) What do I need to run KoT? 4) Where can I get the 1.10 patch? 5) Will I be able to play Diablo II normally after installing KoT? 6) How do I install 2 versions of Diablo II so I can play KoT and D2 without unloading KoT every time? 7) KoT isnt working! help me! Gameplay FAQ 8) What is the best class? 9) What classes/subclasses are there? i) Amazon ii) Assassin iii) Necromancer iv) Barbarian v) Paladin vi) Sorceress vii) Druid 9) I have no gold! Is there an easy way to make some? 10) This game is difficult! Is there an easier way to level? 11) Why cant I put points into the left side of my skill tree? 12) Are there Synergies? 13) Help! I cant beat Andy/Duriel/Meph/Diablo 14) Things to watch out for Item FAQ 15) What do the items in my inventory do? 16) What do I do with the other 2 items from the class selection? 17) What are Forge Hammers/Anvils of Power/Fusion Orbs and what do they do? 18) What do goblets do? 19) Where can I find scarabs? 20) What are skill tablets? 21) What are Auragems? Bugs, Glitches, and Crashing FAQ 22) Help! I keep crashing! 23) The Passive Bug 24) The Cleece Bug/Baal Minions Bug Hamachi FAQ 25) What is Hamachi? 26) Where can I Download it? 27) How do I get started? 28) List of Networks to join Tips, Tricks and Secrets 29) How to make money the easy way. 30) The Cube Bug 31) Location of EVERY skill tablet for all classes/subclasses ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Getting Started 1) What is Kingdom Of Tenai(KoT)? KoT is a Mod for Diablo II Lord of Destruction that was designed for players who got bored with the origional D2LoD and wanted something harder with a whole new set of changes. 2) Where can I download KoT? At the official site http://kot.planetdiablo.gamespy.com/ and click "Download 1.13a" under general on the left side. 3) What do I need to run KoT? You will need Diablo II installed along with Lord of Destruction expansion pack and patch 1.10. 4) Where can I get the 1.10 patch? http://www.gamershell.com/download_3947.shtml 5) Will I be able to play Diablo II normally after installing KoT? No. 6) How do I install 2 versions of Diablo II so I can play KoT and D2 without unloading KoT every time? An excellent post here covers this http://phrozenkeep.it-point.com/forum/viewtopic.php?t=38671 7) KoT isnt working! help me! Well you must have done something wrong during installation or forgot to install/download the 1.10 patch or LoD Gameplay FAQ 8) What is the best class? Well just like in D2 there is no "best" class but if your just starting out a mage class insted of a melee class will make your life easier. also you will want a character that has good crowd control and area of effect spells/skills since the mob density is very high and its easy to get surronded. 9) What classes/subclasses are there? i) Amazon a) Fletcher b) Vaulter c) Valkyrie ii) Assassin a) Thief b) Ninja c) Samurai iii) Necromancer a) Vampire b) Summoner c) Acolyte iv) Barbarian a) Defender b) Gladiator c) Warrior v) Paladin a) Templar b) Seraph c) Zealot vi) Sorceress a) Terrax Destroyer b) Chione Mage c) Ethric Castress vii) Druid a) Sage b) Shapeshifter c) Elementalist 9) I have no gold! Is there an easy way to make some? Yes there is, to some it is considered a secret and will be covered in the "Tips, Tricks and Secrets" if you dont feel like discovering it yourself . 10) This game is difficult! Is there an easier way to level? For starters you could get a mage type class insted of a melee. second you could level a skill that has an area of effect. and lastly you could do /players 8 and relevel in some easier areas so your a bit higher for the other places. 11) Why cant I put points into the left side of my skill tree? Thoes skills are only obtained through skills tablets bought in acts 4 and 5 you need a skill tablet to use them 12) Are there Synergies? Yes and No. The regular synergys from skills are no longer there since you only recieved synergys from base points and all of the skills you get from plus skills. However the skills on the left side when you have the skill tree up MAY have synergys but they will deal with the new skills on the skill tree and not the old skills. 13) Help! I cant beat Andy/Duriel/Meph/Diablo Try leveling up in the areas before each boss. If you still cant beat them try making a boss bow by putting 3 tal runes into a bow they add 1500 poison damage each and 10% poison damage for each tal rune. you can buy them from Drognan in act 2 or cube 2 lower runes at a time until you get tal runes if you are still in act one. its how my trapped killed duri 14) Things to watch out for Act 1: Gargantuan Beasts will chill you when they hit you can can cast volcano on striking. Fallen cast enchant on themselves on striking. Tainted cast nova when they die THIS CAN KILL YOU IN ONE SHOT! Act 2: burning dead sometimes cast hydra Act 3: durance 2 has elementals try to kill them one at a time they spawn little elementals when killed. durance 3 is big cast TP's often Act 4: Dragons spawn insted of the normal mobs when u activate the seals and a few with diablo Act 5: The teleporting little witches spawn around u when they die and surrond you easily. Baals minions are tough be ready for a fight and dont kill cleece lure him away and go back baal will spawn next wave. killing him crashes the game Item FAQ 15) What do the items in my inventory do? The 2x2 charm gives you your skills you cube it with one of the 3 starting items to choose your class. After you pick that class you can only use skill tablets that have your class name(like amazon) on them or your subclass. the other charm has directions on it just follow thoes. 16) What do I do with the other 2 items from the class selection? The other 2 charms that pick the other classes as far as I can tell have no use feel free to toss them. 17) What are Forge Hammers/Anvils of Power/Fusion Orbs and what do they do? Crafting 18) What do goblets do? You use the cube with the appropriate Scarab and a item you want to make to that type(white, magical, rare, set, unique) 19) Where can I find scarabs? White, Blue, and Yellow scarabs can be found in act 2 from Lysander the rest can be found from Alkor in act 3. All of them can be bought from Anya. 20) What are skill tablets? They are a socketable item that give bonuses to your class/subclass if you are not the right subclass you WILL NOT get the bonus from the skill. 21) What are Auragems? Auragems give you an aura when socketed into items along with some +skills that anyone can use. You obtain an Auragem by transmuting 3 of the same perfect gems in the cube. Bugs, Glitches, and Crashing FAQ 22) Help! I keep crashing! The following places are common for crashes and an explanation of how to fix it 1)Crash when starting KoT or when starting single player -Try reinstalling D2 and make sure you have patch 1.10 properly installed THEN put the KoT files into the folder 2) I crash when i select my character. -Happens to all of us(I think) just restart D2 and it should work. 3) Crashes when I kill baals minions. -Dont kill his minions if this has happend more then once. it is a fact that cleece does crash but the other minions shouldnt crash you. if it does lure them away and he will summon the next wave(best to do this by running them to the stairs to level 3 and taking the wp back to town and using your TP by baal) 4) Crashed when i killed baal(missle flew too far error and might happen at any time if you use projectiles) -Happend to me once when i killed baal i think it was just badluck i havent seen it since. restarting should fix this. 5) You didnt cover my problem with crashing in this post/your answer doesnt fix it from crashing -Post all the info you can about crashing on the forum and the type and exact information the error you get says. we will try and help the best we can. 23) The Passive Bug This only applys if you plan to play multiplayer through Tcp/ip games. if you put more then 25 points into your passive skills(depending on the person this number can vary) you will get either be unable to join games or lose your connection/crash a minute after joining the game. You can fix this by putting your passive skill charm in yout cube or stash. You wont have your passive skills while playing in multiplayer but atleast you can play. 24) The Cleece Bug/Baal Minions Bug Killing Cleece MAY crash your game so when Baal spawns him along with flower tenai lure him away baal will summon the next wave. he runs slow so its rather easy to do this. If you crash when you kill baals minions (other then Cleece) then try restarting or reinstalling (you can save ur character file so you dont lose them). if this does not work then post your problem on the forum. Hamachi FAQ http://phrozenkeep.it-point.com/forum/viewtopic.php?t=39375 25) What is Hamachi? What you need to know is right here http://phrozenkeep.it-point.com/forum/viewtopic.php?t=39375 26) Where can I Download it? http://files.hamachi.cc/priv/HamachiSetup-1.0.0.57-en.exe (found from the above link) Hi everyone ! I'm thinking about creating something like LAN, but everyone can join. We can do this by using the program called Hamachi There is a link: http://files.hamachi.cc/priv/HamachiSetup-1.0.0.57-en.exe After download learn how to use it and update to the newest version (it will ask you automaticly) Atfer first start you will recive a short tutorial how to use it. OK! Now try to connect to my channel name: d2kot password: diablo (I'm waiting... ) I don't see anybody yet... it isn't any kind of virus or trojan, many people played with me or with each other using this program, dont worry and download it. It is a great occasion to play with people behing router! We will play up to 8 players, we will make team vs team, player vs player or just go through the acts So i hope someone will join If you have any questions about program just ask here 27) How do I get started? Download that file and run the program it will give you a tutorial on how to do everything. 28) List of Networks to join This is the list of known servers. Punctuation does count, diablokot / king d2kot / diablo KoTgame / Diab Jessy5 / 5 Tips, Tricks and Secrets 29) How to make money the easy way. Since this is a secret ill make it hard to read(Just highlite it and you can see it) Take 2-6 minor mana potions into the cube and cube them you will make an item that sells for max gold 30) The Cube Bug Since this is a secret ill make it hard to read(Just highlite it and you can see it) Take any item and put it into the cube. Transmute it and it will become a normal item, then an exceptional item, then a elite item of that type. Transmute one more time to become an Elite Unique of that type of item. This only works for Elite Items that have uniques otherwise it will become rare. After you have the unique you can reroll the mods on it by pressing the transmute button. If there is more then one elite unique for that type of item it will randomly cycle through them. 31) Location of EVERY skill tablet for all classes/subclasses Coming soon I spent the last 7 hours writing this FAQ so please excuse me if it isnt 100% complete yet. I still have to finish the skill tablet location section along with some spelling mistakes here and there with some other things I want to add. If you think that there is something I missed or that needs to be added please post it and I will try to fit it into here. I do not take credit for this information. the autors of each individual posts have credit to their information that has been contributed(including some of my own). All I take credit for is taking the time to organize and sort through the posts to make this post encompassing all of that information. Thank you for your time I look forward to playing with you... -Meggido -------------------------------------------------------------------------------- Kingdom of Tenai - 1.13a bugs http://phrozenkeep.it-point.com/forum/viewtopic.php?t=32741 -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Thu Jul 14, 2005 1:48 pm Post subject: 1.13a bugs -------------------------------------------------------------------------------- Known Issues: Killing Cleece Tenai in this version 1.13a may cause you to crash in the throne room. -------------------------------------------------------------------------------- Author: Siberys Date: Thu Jul 14, 2005 8:11 pm Post subject: -------------------------------------------------------------------------------- One- Magic Missle tablets in ANY armor or weapon, make magic missle completly erased from your skill selection. I wasted quite a chunk of money on this, so I think I will possibly cheat to get that money back. (Noticed that you put "Dragon" at 1 gold in 1.13 and like 200,000 gold in 1.12 which I have both of. Not usually a cheater, but wow that made me mad. Meh, prolly not your fault Vega. No worries on you. I'll just use the unsocket recipe if it works. HOPEFULLY, that won't erase the properties of the item I have. (Desert Gear Helm with 4 sockets) -------------------------------------------------------------------------------- Author: booter Date: Fri Jul 15, 2005 2:01 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- I have downloaded KoT 4 times from your 1.13a post. I also put in a fresh install of D2 with new 1.10 patch. Everything fresh. Problem is-I can create a character, but when I try to enter my game I get the following message: ASSERTIAN FAILURE LOCATION: D2Common\DATATBLS\DataTbls.cpp, line#2190 EXPRESSION: pbData Any suggestions? I am really looking forward to playing this mod. Thanks. -------------------------------------------------------------------------------- Author: Siberys Date: Fri Jul 15, 2005 6:32 pm Post subject: -------------------------------------------------------------------------------- Two- "Dragon" the rune sells for 1 gold. With that insane of a bonus, should it not be the usual 2,500,000? -------------------------------------------------------------------------------- Author: supersonic666 Date: Fri Jul 15, 2005 7:57 pm Post subject: -------------------------------------------------------------------------------- my game crashes after killing that tenai guy in throne room:/ -------------------------------------------------------------------------------- Author: ffej311 Date: Sat Jul 16, 2005 11:19 am Post subject: -------------------------------------------------------------------------------- Are skill tablets supposed to give +5 to a skill when inserted into a socket? -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Sat Jul 16, 2005 5:40 pm Post subject: -------------------------------------------------------------------------------- 1.13a fixes the crash and the 1 gold, and yes +5 is real. -------------------------------------------------------------------------------- Author: whitejesus Date: Sat Jul 16, 2005 5:59 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Well first I figured I would put some +5's on my orb with my sorc, but they only added +1... Then I decided I would finish up nightmare, I got to act5, just running through stuff trying to get to the end and I am lvl 146...?? I thought the max lvl was 150. I didn't even do players 8... Then I struggle through the tenais, and I get to flower tenai, he/she is almost dead and then the game closes... Just a few things I have encountered. thanks /edit tried it again, stupid flower tenai made the game crash... Is there anyway to get past this? -------------------------------------------------------------------------------- Author: ffej311 Date: Sat Jul 16, 2005 8:12 pm Post subject: -------------------------------------------------------------------------------- Okay tis wierd. I was doing norm anceints with a buddy, and we killed them (woot). I used a TP, left town and when i left a Blue Ancient Dragon Worrior (name wrong?) spawned. It only had a sliver of life left but it was invincible. We managed to escape to Baals dungeon, but it was rather wierd. -------------------------------------------------------------------------------- Author: KickimusButamus Date: Sat Jul 16, 2005 9:01 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- HEY VEGA!!! ok have the passives been dissabled ??? cause for sum reason mine are not workin i gotta level 1.11 sorc and a level 12 1.13 sorc neither of the passives work SKILL TREE PASSIVES that is the chars work fine its just the passives u get when u level do not...... is this suppose to be ran in direct text or what if this is an EZ fix plz tell me if did you take my advice from a long damn time ago and remove the passives ^.^ completely i only been playing 1.13 for like 1 hour but i played other versions a long damn time (devoted fan) ^.^ -------------------------------------------------------------------------------- Author: MiszA Date: Sat Jul 16, 2005 9:10 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Some error in item description I think. In passive skills charm it's written that to activate skills you must lift it and put into inv again. But to work it must be transformed in cube (with no other items, only passive skills charm). This must be done every time a char levels up after distributing skill poits. Mine works well. Text fix would be appreciated. -------------------------------------------------------------------------------- Author: Jerkwaterbox Date: Sun Jul 17, 2005 4:54 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- MiszA wrote (View Post): Some error in item description I think. In passive skills charm it's written that to activate skills you must lift it and put into inv again. But to work it must be transformed in cube (with no other items, only passive skills charm). This must be done every time a char levels up after distributing skill poits. Mine works well. Text fix would be appreciated. You must only cube the charm once. After that, picking it up and putting it in your inventory after distrubting skill points will suffice. -------------------------------------------------------------------------------- Author: Bronn Date: Thu Jul 21, 2005 4:27 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- horadric cube bug: put any weapon, armor, ring, amulett or charm in the horadric cube and push transmute to get the next better item ( normal -> exceptional -> elite) and then get the unique elite version of this item, only by pushing the button again. You can circle throug all unique rings, amuletts and charms by pushing the transmute-button again and again. you dont need unique goblets and golden scarabs. -------------------------------------------------------------------------------- Author: Leghar Date: Thu Jul 21, 2005 7:45 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- gosh Bronn thats something you are supposed to hide.... jeez -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Thu Jul 21, 2005 3:33 pm Post subject: -------------------------------------------------------------------------------- Its not a bug, I have my own set of recipes for testing, I just forgot to disable for the fast fix 1.13a, use it while you can, play around, have fun. Not using it wont hurt you if you wana be 'legit'. -------------------------------------------------------------------------------- Author: whitejesus Date: Fri Jul 22, 2005 10:05 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Whirlwind bug for barbarians, this has happened to me twice now, he just sits there whirlwinding in one spot attacking nothing, but you are locked there and cant do anything but exit game and start a new game. this happaned after a while, I got from dry hills to maggot layer 2 before it happened. -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Fri Jul 22, 2005 5:56 pm Post subject: -------------------------------------------------------------------------------- Its not a KoT bug its a LoD bug, can't fix it sorry. -------------------------------------------------------------------------------- Author: new_avatar Date: Fri Jul 22, 2005 11:30 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Gamble bug. In nm act1 every elite item is supposed to be gambled out. After more then 1000 tries i got 0 of class speci elites. Did you vega do something about that gambling or is it bugged? I just CAN'T be that unlucky -------------------------------------------------------------------------------- Author: tcr Date: Sat Jul 23, 2005 3:44 am Post subject: -------------------------------------------------------------------------------- @new avatar: in KoT elite items start being available in nm act5/ hell act 1... -------------------------------------------------------------------------------- Author: new_avatar Date: Sat Jul 23, 2005 4:12 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Then how come i gambled out colossus girdle, mirrmidon greaves, ward, sacred armor and a lot of other stuff, but no class speci. Also elites are dropping just as usual. It was just wierd for me. I gambled out every elite item but no class speci elites. -------------------------------------------------------------------------------- Author: geitje Date: Sat Jul 23, 2005 5:07 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- when my druid is transformed into dae-hauq and he kicks a barrel, he disapears and can do nothing but save & exit, happened three times now when he hits 32.8xx life, it falls back to 100 or so and wont get up till i lower my total life again -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Sat Jul 23, 2005 5:16 am Post subject: -------------------------------------------------------------------------------- Thats cuz he has no kick animation, dont kick barrels ! -------------------------------------------------------------------------------- Author: supersonic666 Date: Sat Jul 23, 2005 6:31 am Post subject: -------------------------------------------------------------------------------- also with titans set on a baeb, when u lvl while u whirlwind u get stuck in ww animation and there is nothing u can do sept save and exit. also will u remove life cap in next patch? -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Sat Jul 23, 2005 6:29 pm Post subject: -------------------------------------------------------------------------------- Can't remove life cap, thats why its a life 'cap'. -------------------------------------------------------------------------------- Author: supersonic666 Date: Sun Jul 24, 2005 7:10 am Post subject: -------------------------------------------------------------------------------- but with those items and all the transformations(angelic knight, warewolf) etc ppl will go over 40k life><. i mean taht is just weird><. and that means barbs with 30k life cant use abtle orders anf high life paladin cant transform in to angelic knight .. thats the problem i have -------------------------------------------------------------------------------- Author: Entity-81 Date: Sun Jul 24, 2005 8:07 am Post subject: -------------------------------------------------------------------------------- Life overlap does not effect your maximum HP. It rolls over at about 32'720, or pretty close to. You still have your MAX HP, even if it says you have 5000 HP when your full, just add 5000 on top of 32'700, making 37'700 HP. And, yes, your HP globe will appear 1/10th full, but this doesnt mean you have that tiny amount, go get hit by a monster and test it, if this isnt believable -------------------------------------------------------------------------------- Author: supersonic666 Date: Mon Jul 25, 2005 1:35 am Post subject: -------------------------------------------------------------------------------- u mean when he hits me and drops my life to 0 i wouldnt diel? coz if what u say is true i can have up to 90k life now^^ -------------------------------------------------------------------------------- Author: new_avatar Date: Mon Jul 25, 2005 7:14 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- So you're saying it's just graphic bug? Like with grief on b.net realms. Damage it gives you is HUGE but on screen you see base dmg of your weapon. So this is like that? -------------------------------------------------------------------------------- Author: whitejesus Date: Wed Jul 27, 2005 6:26 am Post subject: -------------------------------------------------------------------------------- Leveled expressions full set bonus Elemental absorb xx (player lvl) is not calculated(edit) the shield in this set that gives individual absorb DOES work properly, maybe change it to each absorb. /edit The last samuri set ring I believe does not give the elemental absorb of 10 like it should as well. /edit also when in shadowboss avatar and you use a charge up, i only have tried this with tiger strike, it never "finishes" when I use a regular attack for a finishing move, it sits there saying that it does the charged up dmg(on "c" screen) for many attacks until the charges run out of time. I am almost certain that it DOES do the dmg it says for multiple attacks. -------------------------------------------------------------------------------- Author: Legion Date: Thu Jul 28, 2005 5:11 am Post subject: -------------------------------------------------------------------------------- Assertion failure Location : D2Client\Engine\gfxUtil.cpp, line #1437 Expression: eComponent >> patched from 1.07 to 1.10 >>> Copied over KoT files. -------------------------------------------------------------------------------- Author: Whiterin Date: Thu Aug 11, 2005 5:57 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- I have seen a few bugs while playing this game. First bug, when you enter act 5 it causes a crash about 60% of the time. Second, ias is very messed up. The Greek IAS runes have no effect. The only way I have been able to max my ias in silver knight form is with that Jesters Laugh weapon. I have even tried a shaeled weapon with ias from other items, the only thing that maxes ias though is the weapon. Another thing. Skills dissappear sometimes. It can usually be fixed by picking up the character symbol in the inventory and putting it back down. I have had to rejoin the game before to get skills back though. Some skills seem to be way way overpowered, it seems like there should be a damage cap somewhere... Oh, also. Act 3 mercs are unable to use a shield now. They can use all the other items, but can no longer use shields. Putting items in the cube and transmuting them to make them uniques is a bug from what I have read, however, you may want to consider leaving it in. I makes it easy to get items yes, but this allows people to be able to explore with characters. One things I have had fun doing in this game is just gambling a bunch of items to see what they turn into. Leaving this in would also cut back some on the "HAHA YOU NOOB I PWN JOO!!!111" from other players since people that are not able to play all day will still be able to have decent items. Another issue. I am unable to get to hell, whenever I kill the Flower Tenai (I think this is the one) it crashes the game. Also, sometimes Larzuk does not have any crafting items at all, the page is just blank. I have had to leave the town and re enter several times before to get items to show up. Well, that is all I can think of right now. Thanks. -------------------------------------------------------------------------------- Author: kenshinhimurasp Date: Thu Aug 11, 2005 4:38 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Whiterin wrote (View Post): I have seen a few bugs while playing this game. First bug, when you enter act 5 it causes a crash about 60% of the time. Second, ias is very messed up. The Greek IAS runes have no effect. The only way I have been able to max my ias in silver knight form is with that Jesters Laugh weapon. I have even tried a shaeled weapon with ias from other items, the only thing that maxes ias though is the weapon. Another thing. Skills dissappear sometimes. It can usually be fixed by picking up the character symbol in the inventory and putting it back down. I have had to rejoin the game before to get skills back though. Some skills seem to be way way overpowered, it seems like there should be a damage cap somewhere... Oh, also. Act 3 mercs are unable to use a shield now. They can use all the other items, but can no longer use shields. Putting items in the cube and transmuting them to make them uniques is a bug from what I have read, however, you may want to consider leaving it in. I makes it easy to get items yes, but this allows people to be able to explore with characters. One things I have had fun doing in this game is just gambling a bunch of items to see what they turn into. Leaving this in would also cut back some on the "HAHA YOU NOOB I PWN JOO!!!111" from other players since people that are not able to play all day will still be able to have decent items. Another issue. I am unable to get to hell, whenever I kill the Flower Tenai (I think this is the one) it crashes the game. Also, sometimes Larzuk does not have any crafting items at all, the page is just blank. I have had to leave the town and re enter several times before to get items to show up. Well, that is all I can think of right now. Thanks. Wow dude, stop repeatng the bugs. Please read the topic, it gets really annoying when people state bugs over and over. I have never encountered the Larzuk bug, so it's probably just your comp. It crashes when you kill Cleece Tenai, and that doesn't matter. Just kill flower and lure cleece out of the room. The cube thing is not a bug, as vegabond already stated earlier. It's for his testing. Entering act five has only crashed me twice. And it only happens if you start a game really quickly then go to the wp immediately to a5. I can confirm the transformation IAS bug. I just made a pali, recently got to a level with 55 mana. I attack extremely slow in black knight, so yeah. A few bugs have not been stated before. The a3 merc can equip shields. My brother has an a3 merc and he equips a shield. Btw, don't think of any more please unless you check the topic and see that it's not there. I'm wondering if you can fix this vegabond: If your character dies, your merc dies too. My merc uses full Desert Gear, and he has tons of auras. When I revive him, i need to pick up an item and place it back down to make the auras come again. Could you do something about this? It's starting to get annoying extremely annoying. Also, look for the IAS bug whiterin mentioned @whitejesus- hey, do oyu use dragon blade a lot? Right now i pretty much refrain from using it at all. I don't want to risk getting stuck in the ww bug thing (yes, i know it's an LoD bug) -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Thu Aug 11, 2005 6:12 pm Post subject: -------------------------------------------------------------------------------- Ias isn't a bug, and neither are greek runes, they just dont work like you want, they dont work like a shael or dragon rune since they add stats regardless of slot (like a full set bonus in gold). Base speed is king in this though because its such a better factor, sorry but thats just how blizzard made shapeshifts. The merc/aura bug is also blizzards fault. -------------------------------------------------------------------------------- Author: Whiterin Date: Thu Aug 11, 2005 6:37 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Hmmm, you sure the IAS is not a bug. I have had like 800% ias on my character and it still went very slow compaired to the Jesters Laughter weapon which had NO ias runes. -------------------------------------------------------------------------------- Author: kenshinhimurasp Date: Fri Aug 12, 2005 5:42 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Ryzzer wrote (View Post): I've never heard of the 1.11 release... And yes I updated to 1.10 each time! This is not a bug. If you only replaced the patch, then you did it wrong. You also have to place the .dll's from the KoT folder and put it in your d2 folder, replacing the old .dll's. This is probably why you are getting an error. -------------------------------------------------------------------------------- Author: likewind2000 Date: Sat Aug 13, 2005 1:04 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- I am playing 1.13 version now, more interesting than before.but I got twice crash in a same place.It happened after I killed the minor(I can't remember exactly the name,it shows after the titan died,and looks like warrior with a big axe ).I crashed two times,and the mistake info is assertion failure location: D2client\engine\gfxutil.cpp,line #1437 expression: ecomponent < NUM_components does someone can help me?thx -------------------------------------------------------------------------------- Author: CarpeNoctem666 Date: Tue Aug 16, 2005 5:38 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- When i gilde the Set ring of the LvL90 Barb set Titans Anger to the max ( Steel Barring, Dragon Heart and all Scarabs installed ) and try to put it on it makes PENG and my desktop smiles at me. And no i did not try to put two set rings on Also there are too many stats in the weapon of this set; if i put it on completly no stats are shown on the weapon. -------------------------------------------------------------------------------- Author: XtremeViper1990 Date: Tue Aug 16, 2005 6:41 am Post subject: -------------------------------------------------------------------------------- haha, this is kinda lame i know, all the bugs are in like a5 ans stuff but i seem to be crashing whenever i kill Dire Shield (unique dung beetle) in stony tomb lvl 1. it very well could jsut be my computer so im going to try and reinstall diablo but just thought id give yall a heads up incase it is something that needs changes. -------------------------------------------------------------------------------- Author: XtremeViper1990 Date: Tue Aug 16, 2005 7:47 am Post subject: -------------------------------------------------------------------------------- Also, sometimes when i plaay for longer times (30 min) it will reandomly crash. but many times after i lvl twice, sometiems even once, and i go to pick up the invention #635 charm...it crashes my game as soon as i click on it. I dont know wheather this is because im running ur mod on a mac when it was formatted on a Pc...i dont know much about programming but if there is anything i could do (i jsut reinstalled also and it still does the charm one, havent tested the long time playe one) it would be a great help for any info. thanks -XtremeViper1990- -------------------------------------------------------------------------------- Author: Hans Date: Wed Aug 17, 2005 3:11 pm Post subject: -------------------------------------------------------------------------------- XtremeViper: Charm may have a line that may be refrencing something that may be in one of the dll files and that may be causing the crash with the charm. I played on mac back in january but it was a diferent version of the mod and it was on lod 1.10b patch. I did not have any crashes but i could not bring the larsuks choice from a character which was created on a pc. The crashing may be due to the fact that the mac is only using the mpq portion of the mod. Carpe: The guilding may have added to many attributes and may be causing the crash. The weapon may to many lines to show all the lines so none are showing but is still under the maximum number atributes for an item. I belive why Vega limited rune words from set items is because it is easier to get item corruption ( to many attributes)because of the set bonuses I am not a moder or a programmer so my information may not be accurate . -------------------------------------------------------------------------------- Author: XtremeViper1990 Date: Wed Aug 17, 2005 6:29 pm Post subject: -------------------------------------------------------------------------------- Hey, thanks Hans but i dont think thats the problem because when i run my computer in OS9.2.2 it runs flawlessly although a lil slow. i think this has to do with the blizzard virtual loading program which allows a 9.2.2 game to run in OS 10 i also noticed that when i played before, on patch version 1.11, i never crashed but then again, im not sure whenther Bliz unwittingly fixed something that made Vega's mod work better. i donno but thx for the reply. -------------------------------------------------------------------------------- Author: XtremeViper1990 Date: Wed Aug 17, 2005 6:31 pm Post subject: -------------------------------------------------------------------------------- srry for not adding this into the last one but the carm works fine within the first few min of entering a game...or could it be because in im Sp or something like that. i donno anything about coding or .dll or that kinda stuff. -------------------------------------------------------------------------------- Author: GrimReaper Date: Wed Aug 24, 2005 2:14 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- The Sorc Gilding Recipe has a bug. The Green Scarab turns into a yellow by Cubing in an Item! (the yellow will not turn in green ) -------------------------------------------------------------------------------- Author: Sigilstun Date: Sun Sep 04, 2005 11:31 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- I started a cold sorc and Ice Bolt seems to do no damage? I can spam it like mad at things and then get chilled but their life doesn't move at all, but then one frost nova will take them down. Edit: Is there a complete, easy to browse list of known issues anywhere for this mod? I looked on the site but didn't see anything. Might be nice to have some sort of organized list to look at instead of having to search around the threads here for them to see if anyone else has encountered the same bug.. -------------------------------------------------------------------------------- Author: Leah_Heartsword Date: Thu Sep 29, 2005 1:22 pm Post subject: -------------------------------------------------------------------------------- Hey guys, long time since I last posted, but I just reinstalled diablo II and forgot that 1.13a doesn't work on 1.11 LoD, so I was wondering how do you revert back to 1.10 LoD without having to reinstall everything? -------------------------------------------------------------------------------- Author: Phlebiac Date: Mon Oct 31, 2005 10:31 pm Post subject: -------------------------------------------------------------------------------- I just wanted to try the mod. I used a clean 1.09 installation, patched to 1.10 and then copied the KoT files in. But when I try to start the game I get a message, that some number in storm.dll cannot be found. I'm not quite sure how it is called in english. In german it says "Ordnungszahl 956" or something like that. Any suggestions? Edit: The number is 904 and this is quite disturbing since KoT does not seem to change storm.dll at all. -------------------------------------------------------------------------------- Author: IndianaMaggot Date: Thu Nov 03, 2005 12:16 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- my suggestion would be to uninstall Diablo II and then reinstall it and patch it to 1.10 and try again. -------------------------------------------------------------------------------- Author: cop29 Date: Fri Dec 30, 2005 9:44 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Assertion Failure Location :, Line #307 Expression : Unrecoverable inertial error 6f8be260 Whenever i try to start diablo with the KOT files in place, i get this error. also, KOT comes with d2customtbl.dll and d2extra.dll, these files are not part of the normal d2 files, do i use them? also, some ppl have said KOT only works with 1.10 and not 1.11, if this is true, how do i convert back to 1.10 to use KOT. Thanks ~Nick -------------------------------------------------------------------------------- Author: Malachai29 Date: Sat Dec 31, 2005 5:14 am Post subject: -------------------------------------------------------------------------------- cop29: Please refrain from posting the same thing in multiple topics, it is against the ToS, which you agreed to when signing up at the Keep. This is just a friendly reminder. Malachai -------------------------------------------------------------------------------- Author: Zaoz Date: Tue Jan 17, 2006 8:00 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- ok, for soem reason me and a friend just kileld diablo ( we decided we'd do forge later) so i try to go through portal, Diablo 2 crashes and i get an error message saying soemthign about an Illegal Exception. Is this just becuase we didnt finish the forge or soemthing?? -------------------------------------------------------------------------------- Author: Malachai29 Date: Wed Jan 18, 2006 3:01 am Post subject: -------------------------------------------------------------------------------- it is because you are prolly trying to run the mod in version 1.11b, you need to downgrade to 1.10. -------------------------------------------------------------------------------- Author: Zaoz Date: Wed Jan 18, 2006 9:45 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- if i need to downgrade to 1.10, where can i download this downgrade and will it make it so i can sue my chars that were 1.11b? -------------------------------------------------------------------------------- Author: Zaoz Date: Wed Jan 18, 2006 10:47 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Zaoz wrote (View Post): if i need to downgrade to 1.10, where can i download this downgrade and will it make it so i can sue my chars that were 1.11b? you an forget about that alst message,i got a 1.09d downgrade (i think) and i downgraded, but when i try to go on open b.net to play with soem friends, it freezes and an error message pops up saying exaclty "Hey guys, looks liek we have a BIG eror here" anyone know whats wrong? -------------------------------------------------------------------------------- Author: Zaoz Date: Wed Jan 18, 2006 12:15 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- i am really sorry for this, hopefully this will be the last post i'll ahev tomake on this topic, My friend has 1.11 and needs to revert to 1.10, but someone stole his CD-Key so he cant re-instal and download 1.10. Anyone able to get me a 1.11 to 1.10 reverter that doesnt make it a no-cd loader or anything that prevents online play?? if you know a link to one or can make one, please, let me know -------------------------------------------------------------------------------- Author: Malachai29 Date: Thu Jan 19, 2006 5:56 am Post subject: -------------------------------------------------------------------------------- Zaoz, in the future, please edit your posts if noone has responded, instead of multiposting. Also, talk of CD-Loader and CD-Keys is against Terms of Service which you agreed to when joining, consider this an official warning. Do not collect many warnings as you may find your access here limited. Malachai -------------------------------------------------------------------------------- Author: Soul_Splitter Date: Sun Jan 22, 2006 11:44 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- INSANO nova damage done by the misshapens in the nderground Passage, I die immediately, with 380 life at level 16.... is this weird or is this nromal for this mod? EDIT: Ok, now it booted me from d2 and i cant re-enter... im beginning not to like this mod.... -------------------------------------------------------------------------------- Author: Headoff Date: Wed Jan 25, 2006 12:02 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Hi all!I'm new here,but i'm playng KoT for a long time,but KoT 1.11 in 1.13 i'm new.I want to ask for two things (i think one of them it's bug). 1 I start KoT 1.13 with Sorceress(Fire) and on all skill are writen(for example) +5 to Fire Bolt but when i put them in the charm there is only +1 to Fire Bolt(like in 1.11).Is that a bug or what? 2 This is a question(sorry to post it here) Can someone explain to me the sistem with the passive skill charm?Just i dont't understand...Thanks for the attention! -------------------------------------------------------------------------------- Author: Headoff Date: Wed Jan 25, 2006 8:38 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- And i almost forgot in some of the new runes (alpha,beta...) was writen the name of the rune and the level required,nothing else just the kevel needed and the name.Is that a bug?Like the runes i see some skills in the body skills tree i think and ot them was writen the name of the skill and and the level of the skill,nothing else only name and level.Is that a bug? -------------------------------------------------------------------------------- Author: Headoff Date: Wed Jan 25, 2006 8:41 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Headoff wrote (View Post): And i almost forgot in some of the new runes (alpha,beta...) was writen the name of the rune and the level required,nothing else just the level needed and the name.Is that a bug?Like the runes i see some skills in the body skills tree i think and on them was writen the name of the skill and the level of the skill,nothing else only name and level.Is that a bug? -------------------------------------------------------------------------------- Author: onyx Date: Thu Jan 26, 2006 5:49 am Post subject: -------------------------------------------------------------------------------- Please, use the edit button instead of posting consecutive messages in the future, thanks. -------------------------------------------------------------------------------- Author: Headoff Date: Thu Jan 26, 2006 6:40 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Well sorry i was exploring...Sorry i will becareful more in the future... -------------------------------------------------------------------------------- Author: Sky-Fire Date: Sat Feb 04, 2006 10:26 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- so before i start to tell my little poor story i will say sry if it was postet before... i didnt read it in bug topic so i will tell it now... "Poor little Sky - thats me - wantet to make a new paladin after his zealot got 150 and hell mostly through.... so he decided to make a Seraph, a caster. Looking on Skill tablets showed that he could cube some kinds of tablets on his Holy Symbol.... 3 of them were Absorb Lightning / Fire / Ice. So poor little Sky bought 25 of all kind of tablets so he could cube the skills on his holy symbol.... After he collected everything ( absorb skills cost around 15mio gold ) he muled it to his new pally about tcp / ip games.... than he cubed on but see there ! Poor little sky got even poorer as he was before ! All absorb tablets wich should work for Templar AND Seraph dont work ! WHATS THAT ??" So thats the bug.. hopefully my nice story is written without mistakes.. ok ok... not TOO much mistakes... but this bug is quite heavy because i cant cube 3 skills wich make absorb on my tablet.. thats not fair :/ mfg sky -------------------------------------------------------------------------------- Author: redflamedragon Date: Wed Mar 01, 2006 11:48 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- is the town portal scroll supposed t ocost 999000 gold? also you cant buy tp scrolls and the enemies are very hard to hit off the bat... anyone else have these problems? id like to know whats wrong... -------------------------------------------------------------------------------- Author: Treeko Date: Sun Mar 05, 2006 10:57 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Okay, me and my little brother have been playing this mod over a LAN. We've gotten to act five, and right as we were about to fight the ancients, the game crashed. Okay, no big deal, so we continued to play... but now the game began to crash repeatedly, we couldn't even make it to the Arreat Summit without it crashing. We're really not sure what is causing the crashes, but we have noticed that the game crashes (albeit, not every time) under the following circumstances. 1. One of us talks to Malah. 2. We travel anywhere (using a waypoint, town portal, stairs) while we have any sort of aura equipped. 3. If one of us is already in a town, and the other player waypoints to that town. As I said, it doesn't crash *every* time under these circumstances, but these seem to be the only circumstances that it *does* crash under. I recently acquired a Tower Shield with five sockets, and filled the sockets with Aura Amethysts, and he recently got a good bow that also equips him with an Aura, so we are under the impression that the Auras have something to do with it. As of right now, we are unable to make any progress in the game, since it crashes before we even get out of town. Any help on the nature of this bug would be greatly appreciated. -------------------------------------------------------------------------------- Author: t0xict0by Date: Sun Mar 05, 2006 12:10 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- I know this has been posted before, but I couldn't find an answer to the bug except for lure Flower Tenai out of the room. Moreover, my bug is the Flower of Tenai crash, how do I get past it? I tried luring it, yet it would only follow to a cetain distance then turn back. I deeply apologize if I mistakenly looked over the post with the answer to this bug. -------------------------------------------------------------------------------- Author: needtoask Date: Mon Apr 10, 2006 4:29 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- assertion failure location : , line #307 expression : unrecoverable interal error 6f8be260 -------------------------------------------------------------------------------- Author: Malachai29 Date: Mon Apr 10, 2006 7:36 pm Post subject: -------------------------------------------------------------------------------- try running the mod in 1.10, I dont think its updated for 1.11 yet. -------------------------------------------------------------------------------- Author: needtoask Date: Tue Apr 11, 2006 2:13 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- thats what it said when i did in 1.10 when i tryed in 1.11 i ended up having to reinstall to go to 1.10 -------------------------------------------------------------------------------- Author: Dworek Date: Wed Apr 12, 2006 4:27 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Well ive got some questions about possible incomplete items or something that well makes strange things.. things like when highlightning the item dmg will lower, and if useing some of these items u can get some spells, energy shield in this case for free.. that is 0 mana instead of 500+ something.. Take a look to see what i mean. And please answer if uve seen this before or know what might be wrong.. also which item is causing this? -- edit the vid might not be entire so that u only can see 80% of it or so.. i apoligise for my upload server does this for some reason.. hope that u wont encounter these problems tho.. -------------------------------------------------------------------------------- Author: i Want to know Date: Sun May 21, 2006 11:41 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Vegabond_635 wrote (View Post): Known Issues: Killing Cleece Tenai in this version 1.13a may cause you to crash in the throne room. i have 2 bugs the first is kinda the killing cleece Tenai but my game crashes after i have killed him and the boss when Baal laughs. The second one im not sure, when i Put a hand axe in my cube without anything else i can press transmute now its a white Exeptional of the hand axe and again i get the elite version and then i can do it 1 time more then i get a uber unique version of the elite.. i have tried it with 3 chars and i can do it with nearly all items in game. and btw nice mod -------------------------------------------------------------------------------- Author: ShinNova Date: Wed May 24, 2006 1:17 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- i Want to know wrote (View Post): Vegabond_635 wrote (View Post): Known Issues: Killing Cleece Tenai in this version 1.13a may cause you to crash in the throne room. i have 2 bugs the first is kinda the killing cleece Tenai but my game crashes after i have killed him and the boss when Baal laughs. The second one im not sure, when i Put a hand axe in my cube without anything else i can press transmute now its a white Exeptional of the hand axe and again i get the elite version and then i can do it 1 time more then i get a uber unique version of the elite.. i have tried it with 3 chars and i can do it with nearly all items in game. and btw nice mod Yep, lure Cleece out and proceed to pwn the crap out of Flower Tenai, dont worry the last guy for some reason just isnt as hard as Sammie Tenai, the second baal spawn, dont know why either. That? That is a feature in the game that has made it so popular compared to Median 2 and the like, which is good. The last thing I want to see is Median being the most played mod. -------------------------------------------------------------------------------- Author: Brother Laz Date: Thu May 25, 2006 2:53 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- ShinNova wrote (View Post): That? That is a feature in the game that has made it so popular compared to Median 2 and the like, which is good. The last thing I want to see is Median being the most played mod. It is considered bad manners to bash a mod in another mod's forum. -------------------------------------------------------------------------------- Author: ShinNova Date: Thu May 25, 2006 7:31 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Brother Laz wrote (View Post): ShinNova wrote (View Post): That? That is a feature in the game that has made it so popular compared to Median 2 and the like, which is good. The last thing I want to see is Median being the most played mod. It is considered bad manners to bash a mod in another mod's forum. Do you even dare to think I care at all, do you Laz? Ive been a thorn on your side for a very long time now, I ain't stopping here, Laz! -------------------------------------------------------------------------------- Author: Brother Laz Date: Thu May 25, 2006 7:55 am Post subject: -------------------------------------------------------------------------------- Welcome back, Lord_Magus. I almost missed you. -------------------------------------------------------------------------------- Author: ShinNova Date: Thu May 25, 2006 2:50 pm Post subject: -------------------------------------------------------------------------------- Brother Laz wrote (View Post): Welcome back, Lord_Magus. I almost missed you. Prepare your minions, I will soon come into your mod and turn its denizens to dust, Mwahahahaha!!!!! Wow! I can't believe how much fun a flame war is! -------------------------------------------------------------------------------- Author: soldol Date: Thu Jun 22, 2006 12:56 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- ok im not meaning to be mean but why the hell does it crash when i try to enter act 5 thro the portal :x :x :x :x :x -------------------------------------------------------------------------------- Author: Anti-You Date: Sun Jul 16, 2006 12:23 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Even when I lure cleece tenai out and go kill Flower Tenai, the game crashes before I even get he to 50% health. Now, its not taking me 5 minuts to do this. I'm a level 96 necromancer Vampire and I can kill Flower in about 15-20 seconds. I tried killing him, luring him, and nothing seems to work. WTF? -------------------------------------------------------------------------------- Author: *jacks Date: Sun Jul 16, 2006 9:53 pm Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Try to not kill cleece, that's what worked for me. If you have minions, you'll probably want to unsummon them. I know my necromancer's minions picked off cleece while I wasn't looking, so that might be your problem. -------------------------------------------------------------------------------- Author: shig001 Date: Thu Jul 27, 2006 9:40 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Anti-You wrote (View Post): Even when I lure cleece tenai out and go kill Flower Tenai, the game crashes before I even get he to 50% health. Now, its not taking me 5 minuts to do this. I'm a level 96 necromancer Vampire and I can kill Flower in about 15-20 seconds. I tried killing him, luring him, and nothing seems to work. WTF? Somehow I got passed this by playin it on LAN. I crashed, but the people I was playin with didnt. It might just be that whoever KILLS cleece is the only one that crashes. -------------------------------------------------------------------------------- Author: Gorerotted Date: Mon Oct 02, 2006 12:36 am Post subject: Re: 1.13a bugs -------------------------------------------------------------------------------- Quote: We're really not sure what is causing the crashes, but we have noticed that the game crashes (albeit, not every time) under the following circumstances. 1. One of us talks to Malah. 2. We travel anywhere (using a waypoint, town portal, stairs) while we have any sort of aura equipped. 3. If one of us is already in a town, and the other player waypoints to that town. Me and my mate have the same problem when playing Tcp/Ip Games. I don?t know how to fix that, and even now when we?re not equipping Aura Items the game seems to crash when we approach each other, e.g. when he enter a town portal or when we proceed to the next area. But in fact, that doesn?t happen all the time, and occured first when we entered act 5. Quite strange, isn?t it? I hope someone can help us, Greetz Ziege -------------------------------------------------------------------------------- Author: Stan Date: Sun Nov 05, 2006 10:21 am Post subject: -------------------------------------------------------------------------------- Game Crash after kill Tenai guy at throne i downloaded 1.13a to "avoid" this without success -------------------------------------------------------------------------------- Kingdom of Tenai - Features List *1.13* -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Sat Mar 20, 2004 10:01 pm Post subject: Features List *1.13* -------------------------------------------------------------------------------- FEATURES 1.13 What to do When you first start you'll have the 4 new items you've never seen before, you need to combine your skill stone with one of the 3 other ones, which one you pick will depict your subclass, and what skills you can learn later in the game, to learn new skills, go to the shops and look around, they all label which class can use them, what you do is buy one, and transmute it with your skill stone, of that chosen subclass. If you check your skill trees you'll notice you don't have any of your old skill to choose from, these 51 new passives are the same on all 7 characters and are more like backgrounds, childhood masteries, in a way. You'll also notice a few skills on your left hand side, you cant place point into those, and you gain skill in them in the same fashion as the rest of your skills, the reason they are there is for information and synergies features list [X]=Done [P]=In progress [O]=Not started GENERAL: [X]1.New Start items for barbarian (dual hand axes) and paladin (targe) [X]2.Level 150 Cap [X]3.Revised Monster Stats [X]4.Revised Act Bosses Stats [X]5.Resists: -100 Normal, -200 Nightmare, -300 Hell [X]6.Twice the hit points for vitality and leveling [X]7.Twice the mana points for energy and leveling [P]8.Some maps have been changed [P]9.Some monsters have been changed [X]10.Skill on starting item for each class [X]11.Start with cube [X]12.Enlarged cube, stash, inventory [X]13.New bottom panel and life/mana orbs [X]14.New town portal graphic [X]15.Waypoint to cow level [X]16.Teleport and "friendly" warcries allowed in town [X]17.More then one of the same unique can spawn per game [X]18.No exp loss when dying [X]19.Some Color changes in text [X]20.New Teleportation Animation [X]21.Teleportation not allowed in boss levels Hirelings: [X]Revised Stats/Experience/Defense/Resist [X]Hirelings are Allowed a full inventory of equipment -Act1: [X]Fire- Fire Arrow, Inner Sight, Strafe, Fire Strafe [X]Cold- Cold Arrow, Inner Sight, Multiple Shot, Multi Ice Arrow -Act2: [X]Combat/Normal- Jab, Vengeance, Prayer [X]Defensive/Normal- Jab, Impale, Defiance [X]Offensive/Normal- Jab, Fend, Holy Fire [X]Combat/Nightmare- Jab, Vengeance, Thorns [X]Defensive/Nightmare- Jab, Impale, Holy Freeze [X]Offensive/Nightmare- Jab, Fend, Might [X]Combat/Hell- Jab, Vengeance, Conviction [X]Defensive/Hell- Jab, Impale, Salvation [X]Offensive/Hell- Jab, Fend, Fanaticism -Act3: [X]Fire- Fire Bolt, Fire Ball, Fire Wall, Meteor, Hydra, Blaze [X]Cold- Ice Bolt, Frost Nova, Glacial Spike, Blizzard, Frozen Orb, Frozen Armor [X]Lightning- Charged Bolt, Nova, Lightning, Static Field, Chain Lightning, Thunder Storm -Act5: [X]Barbarian- Bash, Stun, Bombard, Air Strike, Berserk, Thunder Clap SKILLS: Totally new skill system. -51 Passives on each character that are the same -3 Sub-Classes for each character, limiting what kinds of skills they can learn -15+ Skills each sub-class can gain through they're cube -New Magic Missile spell for all characters -Amazon: [X]1.Fire Strafe [X]2.White Wyrm summon [X]3.Multi-Ice Arrow [x]4.Hunter Killer [x]5.Nova Strike [X]6.Hyper Jab [X]7.Hypno Thrust [X]8.Plague Cross [O]9.Black Arrow [O]10.Lightning Arrow [X]11.Light of the Goddess [O]12.Huntress Transformation [O]13.Dark Lancer Transformation [O]14.Fire Fury [O]15.Acid Arrow [O]16.Splinter Shot [O]17.Charged Arrow [O]18.Lightning Discharge Arrow -Necromancer [X]1.New Golem Graphics and minion icons [X]2.Skeletons stats and max # have changed [X]3.Revives stats and max # have changed [X]4.Golems are cast independently (you can have clay/iron out), Max golems increases with golem mastery (except iron) [X]5.Revised skill stats [X]6.Poison Mastery [X]7.Raise Ghosts [O]8.Vampire Bats [O]9.Call Master Vampire [O]10.Giant Bone Golem [X]11.Amplify Damage gives greater lower resist as its leveled [X]12.Poison Spray [X]13.Transform: Vampire [X]14.Blood Kiss [X]15.Vicious Bite [X]16.Spellbind [O]17.Raise Mummy [O]18.Summon Ghouls [X]19.Transform: Demon Form [O]20.Ravage [O]21.Infection [O]22.Razor Claws [X]23.Blight of Tortured Souls [O]24.Summon Balor -Sorceress: [X]1.Hydra revised [X]2.Revises Spell damages [X]3.Fire bolt is a lot like Charged bolt now [X]4.Ice bolt is a lot like Charged bolt now [X]5.Flamewave [X]6.Super Nova [X]7.Frost Storm [X]8.Electrify (Lightning Enchant) [X]9.Frost (Cold Enchant) [X]10.Immolation [O]11.Ice Familar [O]12.Fire Familiar [O]13.Lightning Familar [O]14.Ice Barrier [O]15.Ring of Fire [O]16.Lightning Wall [O]17.Glacial Barrage [O]18.Meteor Storm [O]19.Storm of Chaos [X]20.Orb of Cold [X]21.Orb of Fire [X]22.Orb of Lightning -Paladin: [X]1.Meditation gives fast cast [X]2.Defiance gives damage reduction (not %) [X]3.Revised skill stats [X]4.Black Knight transformation [O]5.Tri-Force [O]6.Omni-Defense [X]7.Silver Knight transformation [X]8.Angelic Knight transformation [X]10.Prayer enhanced quite a bit [X]11.Tears of the Heavens [X]12.Undead Hunter [X]13.Demon Hunter [X]14.Absorb FIre [X]15.Absorb Cold [X]16.Absorb Lightning [O]17.Ki Strike [O]18.Life Drain [O]19.Knighthood [O]20.Infuse (Magic Enchant) [O]21.Energy Drain [O]22.Call Deva [O]23.Divine Light [O]24.Tri-Force [O]25.Omni Defense -Barbarian: [X]1.Increased speed gives attack speed [X]2.Revised skill stats [X]3.Stone Skin [X]4.Thunder Clap [X]5.Red Drake Summon [X]6.Air Slash [X]7.Bow Mastery [X]8.Double Shot [X]9.Triple Shot [O]10.Wild Arms [O]11.Command Presence [X]12.Bombard [X]13.Bloodlust [O]14.Defender Mastery [O]15.Warrior Mastery [O]16.Gladiator Mastery [O]17.Avatar -Druid: [X]1.Fury can hit 6 times [X]2.Elemental skills can be cast in shapeshift form [X]3.Firestorm gains "streams" as its leveled and has increased damage [X]4.New Werewolf shapeshift graphic [X]5.New bear shapeshift graphic and name, Earth Elemental [X]6.Ice Elemental summon [X]7.Behemoth shapeshift [X]8.Aerial Servant summon [X]9."Totems" Can all be active at once as well as "Animals" [X]10.Electrified Symbol [X]11.Frozen Symbol [X]12.Burning Symbol [X]13.Call Treant [X]14.Glabrezu Shapeshift [X]15.Iron Golem Shapeshift [O]16.Summon Salamander [O]17.Wyvern Shapeshift [O]18.Lesser Water Elemental [O]19.Resistance Ward [O]20.Healing Ward [O]21.Energy Ward [O]22.Summon Trocopotaca [O]23.Crusher [O]24.Water Elemental -Assassin: [X]1.Revised skill stats [X]2.Claw mastery changed to Ninja Mastery [X]3.Shadow Fiends Summon [X]4.Dance of Death [X]6.Acrobatics [X]7.Shadowboss Transformation [X]8.Dragon Blade [X]9.Mind Blade [X]10.Trap Tinkering [X]11.Vile Sentry [X]12.Chain Lightning Sentry [X]13.Dragon Sentry [O]14.Stealth [O]15.Honor [O]16.Deceit [O]17.Parry [O]18.Multiple Shuriken [O]19.Death Shuriken [O]20.Blade Dive [O]21.Unknown ITEMS: [X]1.Golem Manual: Found on andariel [P]2.Golem Pages Normal - Stone from Duriel/Mephisto/Diablo - Mage from Baal Nightmare - Juggernaught from Duriel/Mephisto/Diablo - Mage from Baal Hell - Adamantium from Duriel/Mephisto/Diablo - Colossus from Baal -Normal: [X]1.Skill Books (2x2 charms) for each class [X]2.Six kinds of paladin only swords for each difficulty -Swift, Pierce, Fire, Air, Ice, Ruin [X]3.Three kinds each of Barbarian only swords/2h swords, morning star/flail, and axes/throwing axes for each difficulty (6 maces/swords/throwing axes) -Dire, Ceremonial, Death [X]4.Six kinds each of Druid only scythes and great mauls for each difficulty -Giant, Nature, Elemental, Reaper, Golden, Union [X]5.Five kinds each of Assassin Katana's for each difficulty and classified as "ninja" -Apprentice, Novice, Expert, Master, Ancient [X]6.Claws changed to "ninja"-class weapons [X]7."Dragon" Armors for each class: [X]-Amazon: White [X]-Necromancer: Zombie [X]-Sorceress: Faerie [X]-Paladin: Gold [X]-Barbarian: Turtle [X]-Druid: Forest [X]-Assassin: Shadow [P]8.New Crafting supplies [X]9.New Necromancer dagger class weapon [X]10.Scepters, Wands, and Staves are class specific [X]11.Staves have auto-Mods [X]12.Class Specific Rings [X]13.Class Specific Amulets [X]14.3 New paladin only scepters, Mana, Warp, Jester's [P]15.1 New Amazon Spear and bow class weapons, 2 new javelin class weapons -Sets: 1.Generic-------------level 30 [X], level 45 [X], level 60 [X], level 75 [X], level 90 [X] 2.Amazon------------level 30 [X], level 45 [X], level 60 [X], level 75 [X], level 90 [X] 3.Sorceress---------level 30 [X], level 45 [X], level 60 [X], level 75 [X], level 90 [X] 4.Necromancer--level 30 [X], level 45 [X], level 60 [X], level 75 [X], level 90 [X] 5.Paladin------------level 30 [X], level 45 [X], level 60 [X], level 75 [X], level 90 [X] 6.Barbarian--------level 30 [X], level 45 [X], level 60 [P], level 75 [P], level 90 [X] 7.Druid----------------level 30 [P], level 45 [P], level 60 [P], level 75 [P], level 90 [X] 8.Assassin------------level 30 [P], level 45 [P], level 60 [P], level 75 [P], level 90 [X] 9.Mercinary-------Act 1 [X], Act 2 [X], act 3 [X], Act 5 [X] 10.Greek----------level 100 [X] -Uniques: [X]1.New Graphic for every Elite Unique (Minus some of the 'new' items) [X]2.Elite names [P]3.Elite stats [P]=78%+ [X]4.Eight rings with graphics [X]5.Eight amulets with graphics [X]6.Six jewels with graphics [X]7.Three small charms with graphics [X]8.Three large charms with graphics [X]9.Three grand charms with graphics [X]10.Seven skill books, themed to each class, with graphics [P]11.Amazon only fusion weapons [X]12.Paladin only fusion weapons [X]13.Barbarian only fusion weapons [O]14.Druid only fusion weapons [X]15.Assassin only fusion weapons [P]16.Necromancer only fusion weapons [X]17.Dragon Armor Upgrades [X]18.Unique Class rings [X]19.Unique Class amulets -Runes: [X]1.Double stats for all runes [O]2.Rune Jewels [X]3.Skill Tablets [X]4.24 New "Greek" Runes. -Gems: [X]1.Fully revised stats [X]2.Aura gems: sixth grade gems, with an aura and character skill -Rune/Gem Words: [P]1.New Rune words [X]2.Gemwords -Cube Recipes: [P]1.New Recipes -------------------------------------------------------------------------------- Author: Malachai29 Date: Mon Mar 22, 2004 12:47 am Post subject: Re: Features List -------------------------------------------------------------------------------- Will you be including the PlugY for the stash in your mod? Just surious more than anything, so far, looks like it will be a great mod.... Malachai -------------------------------------------------------------------------------- Author: kingpin Date: Mon Mar 22, 2004 1:44 am Post subject: Re: Features List -------------------------------------------------------------------------------- Quote: Will you be including the PlugY for the stash in your mod? Just surious more than anything, so far, looks like it will be a great mod.... Malachai PlugY can be added afterwards to any mod and the modmaker doesn't specificy need to add it for you to be able to use it -------------------------------------------------------------------------------- Author: Malachai29 Date: Mon Mar 22, 2004 2:08 am Post subject: Re: Features List -------------------------------------------------------------------------------- Thanks Kingpin, that was so obvious I didnt even think of it... Malachai -------------------------------------------------------------------------------- Author: mouse Date: Tue Mar 23, 2004 11:20 am Post subject: Re: Features List -------------------------------------------------------------------------------- Malachai29 wrote (View Post): Thanks Kingpin, that was so obvious I didnt even think of it... Malachai lol, don't feel bad, i had the same reaction at first. took me a day or two to realize i didn't have to build it into the mod. plus, its much easier to set up a closed realm if you are not shipping your mod with plugy default installed -------------------------------------------------------------------------------- Author: geneticsk8er987 Date: Mon Mar 29, 2004 4:44 pm Post subject: Re: Features List -------------------------------------------------------------------------------- hey just ahve to say i still love the mod BUT i was thinking whats up with the sets we need more try and finish them first and dont worry about the other stuff b/c byfar your mod is the most along and has great playability and isnt totally unable to play ahem wont mention any names *cough*eastern sun*cough* so kee up the good work. -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Mon Mar 29, 2004 7:40 pm Post subject: Re: Features List -------------------------------------------------------------------------------- Hey hush about ES, its a great mod, I played it myself alot during the time I was off realm. And ya ya, I'll work on sets, just dont like spending to much time on 'one' thing. -------------------------------------------------------------------------------- Author: HexenLord Date: Thu Apr 01, 2004 5:49 am Post subject: Re: Features List -------------------------------------------------------------------------------- Your goofed slightly on your cube recipes. Hammer of Thunder Bolts + Gauntlets of Ogre Power + Girdle of Frost Giant Strength + Forge Hammer + Anvil of Power = Crom Faeyr I ended up getting ahold of these items in single player, and noticed that the Gauntlets of Ogre Power and Girdle of Frost Giant Strength were not even completed and have no mods. I tried putting them in the cube to get the Crom Faeyr, and had no luck. I double checked to see if I had everything right.. still no luck. -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Thu Apr 01, 2004 9:02 am Post subject: Re: Features List -------------------------------------------------------------------------------- My bad, takes a fusion orb as well. -------------------------------------------------------------------------------- Author: DargoBLKDragon Date: Fri Apr 09, 2004 12:26 pm Post subject: Re: Features List -------------------------------------------------------------------------------- Hi, in one of the replies somebody said that the plugy can be added to anny mod. How is this done(I downloaded it but if i try to use it the game wont start. please explain how its supposed to be activated. -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Fri Apr 09, 2004 12:44 pm Post subject: Re: Features List -------------------------------------------------------------------------------- Sorry bud, I dont support plugY, so I can't trouble shoot it, if you do want to use it, its going to involve code editing. -------------------------------------------------------------------------------- Author: YurikaiX Date: Sat Apr 10, 2004 1:33 pm Post subject: Re: Features List -------------------------------------------------------------------------------- Nice features...yes... New enemy features...were good. I found it funny after awhile but at first I wanted to wring your neck for giving those guys nova when they died lol. Kills me everytime >.< =p. Afraid to ask what instores me if I can ever manage to get out of act 2. This is dumb to ask, but any chance sometime late in the future of adding a weapon or armor that has a skill that turns you into a cow? Would be funny as crap. be like swinging at things going Moo! I dunno Im a nut. -------------------------------------------------------------------------------- Author: XVampireX Date: Sat Apr 10, 2004 10:26 pm Post subject: Re: Features List -------------------------------------------------------------------------------- Some of these features were stolen from my mod while i was talking with Vegabond, i hope you put credits... -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Sat Apr 10, 2004 11:13 pm Post subject: Re: Features List -------------------------------------------------------------------------------- Excusemoi? Stolen? This features list hasn't changed much in the last 3-4 versions. You didn't even say what features. -------------------------------------------------------------------------------- Author: kingpin Date: Sat Apr 10, 2004 11:33 pm Post subject: Re: Features List -------------------------------------------------------------------------------- Quote: Some of these features were stolen from my mod while i was talking with Vegabond, i hope you put credits... Please, continue this discussion in private with the modmaker. Othervise there is a chance all end up bad. Generally its very hard to avoid using same ideas as others. Even if you think you are alone by using it. You two can have come up with the same idea without knowing about each other. -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Sat Apr 10, 2004 11:35 pm Post subject: Re: Features List -------------------------------------------------------------------------------- Like my skill system and the new game sacred, in which i made the skill system before i even knew about sacred. But PM me, or come on IRC chat, I honestly dont remember talking to you, so you're gona need to refresh my memory, if think you're due credit, i really dont care about writing a name down, the mod is still mine -------------------------------------------------------------------------------- Author: GOD Date: Mon May 10, 2004 7:08 am Post subject: -------------------------------------------------------------------------------- sacred is a d2-ripoff, my friends only play it cuz they didnt know d2 it was too hard n they gave up, no original d2 player would switch this mod is uniq in its own special way, if it wasnt id play sacred instead n not legitimately lvl my char to lvl 150 and catalog all the items if this mod's bugs r fixed n the items balanced, no game (computer) can compete (im an svc mvc2 veteran) -------------------------------------------------------------------------------- Author: JrEye Date: Sun Jul 18, 2004 1:09 am Post subject: Re: Features List -------------------------------------------------------------------------------- Hey Vega keep up the good work glad to see progress on this mod, quite fun to play and cant wait to see whats in store for the future -------------------------------------------------------------------------------- Author: Mesingel Date: Wed Oct 06, 2004 5:56 am Post subject: Re: Features List -------------------------------------------------------------------------------- Vega, I really like this mod, u got great ideas! The only shame is that there are still too many items that aren't fully processed yet, like Assa & Dru sets ... -------------------------------------------------------------------------------- Author: Quickening-soy Date: Tue Oct 26, 2004 6:51 am Post subject: Re: Features List *1.11* -------------------------------------------------------------------------------- do you have any idea when the new version will be ready? and also, do you have an idea if you can solve the passive bug..?? tnx in advance -------------------------------------------------------------------------------- Author: Nevbo Date: Tue Oct 26, 2004 7:33 pm Post subject: -------------------------------------------------------------------------------- what is changed in 1.11? it all looks pretty much the same :O -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Tue Oct 26, 2004 8:20 pm Post subject: -------------------------------------------------------------------------------- well its about filling in the O/P's with X's isn't it I need to finish SOME stuff. The main changes in 1.11 are sorc/nec sets, and all 5 baal waves are done. -------------------------------------------------------------------------------- Author: Artemina Date: Sat Nov 06, 2004 4:19 am Post subject: Re: Features List *1.11* -------------------------------------------------------------------------------- Vega, looks great! Can't wait to try the new Sets. How about some Screenshots while we wait! Oh...and what is the New Druid Skill "Summon Trocopotaka"? So curious!!??? -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Mon Nov 08, 2004 3:28 pm Post subject: -------------------------------------------------------------------------------- http://dynamic6.gamespy.com/~infinitum/anims-pst-trocopotaca.html -------------------------------------------------------------------------------- Author: T_r_i_x Date: Tue Nov 09, 2004 12:37 am Post subject: Re: Features List *1.11* -------------------------------------------------------------------------------- kinda looks like one of my ex girlfriends, sorry to dis you mum like that ............. hehe i was gonna take the {filtered} out of someone but that is dangerous. looks kool, make it really hard to like lots of health like HEAPS -------------------------------------------------------------------------------- Author: dark_magician Date: Tue Nov 09, 2004 11:25 pm Post subject: Re: Features List *1.11* -------------------------------------------------------------------------------- i wanna ask if the 1.11 version of kot can run the charaters in the version in 1.10c in kot and when the mod will be finished because excited to play your mod thanks for answering ..... -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Wed Nov 10, 2004 8:58 am Post subject: -------------------------------------------------------------------------------- Yes and no, there will be a couple items which shouldn't prove a problem on single player (antidote/thawing/samina potions). Its always nice to start fresh after such a long time anyways. -------------------------------------------------------------------------------- Author: Hans Date: Fri Nov 12, 2004 6:29 am Post subject: -------------------------------------------------------------------------------- Hi Vega What still needs to be done on 1.11. -------------------------------------------------------------------------------- Author: JEBs Date: Mon Dec 13, 2004 2:11 am Post subject: Re: Features List *1.11* -------------------------------------------------------------------------------- HiHo, a lot ppl from us asked for it, so I just wanna install KoT 1.11, but I need to know what the maxlevel is. Do I'm right that the maxlevel is 150 ? -------------------------------------------------------------------------------- Author: geitje Date: Mon Dec 13, 2004 2:54 am Post subject: Re: Features List *1.11* -------------------------------------------------------------------------------- 150 yes -------------------------------------------------------------------------------- Author: JEBs Date: Mon Dec 13, 2004 5:19 am Post subject: Re: Features List *1.11* -------------------------------------------------------------------------------- Ahh, thanks a lot. Just got it running. -------------------------------------------------------------------------------- Author: Wsensor Date: Mon Dec 13, 2004 7:40 am Post subject: -------------------------------------------------------------------------------- oooh sacred... must play sacred... stupid VIDEO CARD!!!!!!!!!!! lol I got it for 9.99 and can't play cause video card is wrong type :p lol... oh well I love your mod :p -------------------------------------------------------------------------------- Author: orange Date: Sat Feb 12, 2005 4:57 pm Post subject: Re: Features List *1.11* -------------------------------------------------------------------------------- I've got a question regarding the resists.... a certain player seems to think that you've changed the hard-coded limit of effect (-100%), and that's what the new numbers represent... I, however, never read that in your post..... and at the arreat summit, it says the the cap on -resists% is -100%, (and this is at a time when conviction could drop you lower than that theoretically).... so my question is: Do the numbers -200%, -300% increase the effects of elemental damages more than -100% or are those simply numbers which you must build against in order to have a positive resistence to elements??? -------------------------------------------------------------------------------- Author: Vegabond_635 Date: Sun Feb 13, 2005 11:27 am Post subject: -------------------------------------------------------------------------------- Honestly I dont know orange, I do know at -300 you need +300 to get 0%, but I dont know if at -300 you're taking the extra damage. -------------------------------------------------------------------------------- Author: orange Date: Wed Feb 16, 2005 6:36 am Post subject: Re: Features List *1.11* -------------------------------------------------------------------------------- ah... perfect, because if you didn't touch the hardcode limits, the limit remains -100%... eat your heart out conviction and elemental pierce -------------------------------------------------------------------------------- Author: Roccs Date: Wed Apr 27, 2005 5:54 am Post subject: Re: Features List *1.11* -------------------------------------------------------------------------------- Sorry to ask it is kinda a stupid question but i am new to this mod. I see that there are the childhood materies and then there are skills on the left of the screen which u cannot add to.. but how do u use them at all.. i see summon ghost but it does not show up in the right mouse button spot how do i use it? -------------------------------------------------------------------------------- Author: Grador Date: Wed Apr 27, 2005 7:22 pm Post subject: Re: Features List *1.11* -------------------------------------------------------------------------------- Roccs wrote (View Post): I see that there are the childhood materies and then there are skills on the left of the screen which u cannot add to.. but how do u use them at all.. i see summon ghost but it does not show up in the right mouse button spot how do i use it? They are there only for information about synergies only. You can buy summon ghost in act5 (check my Home Page). You should read some topics here before you post a question. There are LOTS of questions about this left sided skills (one is mine ) ). -------------------------------------------------------------------------------- Author: tcr Date: Mon Jul 18, 2005 11:03 am Post subject: -------------------------------------------------------------------------------- Hey, just one little wish: I think it would be great if the most recent additions and changes would be marked (colored for example) somehow... this way you wouldnt have to check every X,P, O every time this great mod is getting even better... keep up the good work! -------------------------------------------------------------------------------- Author: AVANGLION Date: Thu Oct 13, 2005 9:39 am Post subject: -------------------------------------------------------------------------------- Bless you, man for making such a marvelous mod - everything's cool. I only have one question: Are hero skill books and all the unique charms only found or they can be obtained with a recipe? If yes, please tell me the recipe and if they can be only found which is the most common place I can find them? -------------------------------------------------------------------------------- Author: whitetidus Date: Mon Dec 19, 2005 12:04 am Post subject: -------------------------------------------------------------------------------- Help me please!I'm a newbie.I play Kot 1.13a , I have read the feature .It said that when creat a new char will have the stone skill and 3 sub class stone but when I creat my new char I only have 3 sub class stone So where can I find the stone skill?Please help me.And why i up passive skill in skill tree I can't feel their effects(ex:I up skill Strong my strength isn't plus ?Plese help me,too. Sorry for my bad English! -------------------------------------------------------------------------------- Author: AVANGLION Date: Fri Dec 23, 2005 11:10 pm Post subject: Re: Features List *1.13* -------------------------------------------------------------------------------- You must check your installation of KoT because you may be missing some files. About the skill stone - it must be in your inventory when you start a new hero, else there's nothing you can do. And about the passive skills - they are activated by an item called ''invention 635''. This one you must have in the inventory too. It's activated by putting it in the cube and pressing transmute. If you don't have this item too then you must install the newest version of KoT or one that has all of its files. AVANGLION[i[/i][/img] --------------------------------------------------------------------------------