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When you first start a new character, you'll have two medallion shards in
your inventory. Use these two shards in the cube to create a unique charm
called the Soul Hunter Medallion. As you play through the game, monsters
will occasionally drop their souls. While many souls have bonuses that are
useful to various characters, you can only equip two at a time, so you're
going to obtain many souls that you won't feel like keeping. Rather than
selling them, you can insert them into the cube with the medallion to add
to the "soul count" stat. The Soul Hunter Medallion will grant several
bonuses to the character that will increase as souls are added. Some stats
need more souls to boost than others, and you'll have to collect quite a
few souls before any stats are boosted. Click here
to see a chart detailing each of the medallion's stats and how many souls
are required for obtaining different bonuses.
In addition to the
soul count, the Medallion also tracks a "kill" counter for your character
throughout the game. However, not all methods of killing a monster will
increase the kill count. Melee attacks or missile attacks like
bow/crossbow skills will increase the count each time you kill a monster.
But most spell attacks will not. An easy way to tell if an attack will
increment the count is to select the skill and view its damage in the
character status screen. If the skill receives extra damage from bonuses
that normally increase physical attacks (strength, dexterity, extra
cold/fire/lightning/poison/magic damage) then killing a monster with it
should increase the counter on the Soul Hunter Medallion.
The
medallion itself does not actually do anything with the "kill" stat other
than maintain the counter. However, you may come across some enchanted
items through your travels that use your number of kills to determine what
bonuses they give.
There are also a few secret recipes that
involve the Soul Hunter Medallion. I'll leave you to discover what they
are.
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