General Notes:
For Window's users, I included a file called winnezuninstall107.bat.  If you have version 1.07
or 1.07a of the mod currently installed, this batch file will uninstall it.  Run it before
you run the install file for the current version.  The file winuninstall.bat is for uninstalling
this new version (1.08).

For Mac users, if you have version 1.07 or 1.07a currently installed, you can run NezOff107.app
to uninstall the old version before running the included update files.

I included a file inside the mod that should automatically set your language to English when you start playing
(in case you're running Diablo 2 in another language).  Let me know if it works or not ;)

Bug Fixes:

-Fixed some bugs with the Cyclone Armor skill that caused it to absorb far more damage than it was supposed to.

-Fixed a bug with the Act 2 mercenaries that caused them to rarely move or attack.

-Fixed a bug with the Act 1 town that caused the waypoints to not work if the town exited to the north.

-Fixed a bug with the amulet and ring downgraders that caused them to be larger in the inventory than their actual picture.

-Fixed several display bugs with the new skills.

-Fixed a number of bugs with Uniques, Souls, and a couple of base items that caused them to spawn with the name "An Evil Force."

-Fixed a bug on the Worlock and Summoner souls that caused them to grant bonuses to the "attack" skill rather than 
the Fire Wall skill.

-Fixed a bug with one of the Herasha set items that caused it to have the wrong inventory image.

-Fixed several spelling errors in the Special Recipe book.

-Fixed a bug with the Call Ancient skill that caused Ancients to do less damage than intended.

-Fixed a bug with the Master Archer skill that made it grant damage bonuses to non-bow weapons and grant larger
damage bonuses than intended.

-Fixed a bug with the Master Archer skill that caused it to not apply individual bonuses to gun skills.


Changes:
-Replaced the Assassin Throwing mastery with a new skill: Summon Black Panther.  You may want to start a new character
if you were playing as an Assassin as former characters may be corrupted.  There's a possibility she'll still work, but
make a backup of her, and (if possible) hand her items over to someone else.  All other characters should port just fine
(but make a backup just in case).

-Changed the display on all Normal and Nightmare souls.  Rather than listing (Normal) or (Nightmare) in their name,
they now list (Nor) and (Nt).

-Likewise, all hireling sets also list (Nor) and (Nt) rather than (Normal) and (Nightmare) in their names.

-Altered the properties on several souls so that stats based on time no longer appear.  Monsters still
sometimes have these abilities though.

-Increased the radius and strength of some "nerf orbs" in the Gauntlet.

-Reduced the rate of fire for many Gauntlet enemies to reduce lag.

-Increased the damage for some gauntlet monsters.

-Edited some of the Gauntlet rooms to make teleporting through walls more difficult.

-The Gauntlet Prize room is now guarded by 2 Super Unique monsters.

-The Gauntlet Prize room has more treasures, but the drop rates are altered so some of the better treasures drop
less frequently.

-Reduced the level requirements of some gems.

-Increased the cost of the normal chipped gems and the flawless, perfect, and divine skulls
and the class gems.

-Edited the stats of a few gems.

-Slightly decreased the cost of the skill book.

-Creating a flawless skull in the cube now requires 6 normal skulls instead of three.  All other gem 
recipes are the same.

-Altered the recipes for upgrading rare and unique items to their exceptional and elite counterparts.
The new recipes are in cube recipes.txt

-Reduced the strength of insight nuggets.

-Reduced the appearance rate of some of the harder monsters (such as acid beasts).

-Increased the level of some monsters in the Hell version of Kagero Dungeon.

-Reduced the damage of the Bone Spirit and Molten Boulder shooting trap in the Act 3 sewers.

-Reduced the slowing effect that cold attacks have on some monsters (ex: skeletons).

-Holy Water can now be dropped by monsters and chests during play.

-Altered the drops for act bosses so that the first time you kill them you will always get
a skill book.

-Increased the level of the Jewel Sword and its exceptional and elite counterparts.

-Increased the level and requirements for all the guns.

-Nearly all two handed weapons now receive damage bonuses from dexterity.

-Increased the strength and dexterity bonuses to the exceptional and elite versions of polearms, spears, 
two handed hammers and axes.

-Increased the base two handed damage of exceptional and elite swords, polearms, spears, two handed hammers
and axes.

-All non-thrown daggers now spawn with bonuses to open wounds.

-Altered the mana cost of several skills.

-Reduced the power of Dodge, Evade and Avoid.

-Added some base physical damage to automatic fire.

-Corpse Explosion now has a small casting delay and smaller growth in range at higher levels.

-Slightly increased the first level bonuses to the Treasure Hunter skill.

-All Barbarian masteries and the Assassin's Claw Mastery receive better damage bonuses at higher levels.

-Reduced the per-level bonuses to Increased Stamina.

-Reduced the max vender reduction from the Haggle skill.

-Reduced the potency of Battle Orders at the first level.

-Reduced the duration synergies of war cries.

-At level 17, Battle Orders receives lower bonuses to mana, hitpoints and stamina.

-Improved the Regenerate skill so it gets a +2 regeneration bonus at level 1 and a +2 bonus every four levels
(other levels still give a +1 bonus).

-The Wearbear skill now offers damage and magic damage reduction bonuses.

-Changed Twister so that there are two twisters at level 1 but reduced the rate of obtaining extra twisters
to 1 every four levels.

-The newer skills that act on corpses now have a smaller casting delay and better chances to spawn items.

-Charges to the Teleport skill no longer spawn on magic or rare items.  Uniques and Sets containing charges 
now just give you the skill.

-Reduced the freeze duration and energy bonuses to Frozen Orb.

-Reduced the level, energy bonuses, and range of the Mass Cure skill.

-Slightly reduced the bonuses to the Power Surge skill.

-Reduced the bonus Glacial Spike receives from energy.

-Reduced the power of the Blizzard skill at high levels.

-Lowered the bonus Blizzard receives from energy.

-Lowered Meteor's fire damage, and increased it physical damage.

-Slightly increased the power of the hydra skill at higher levels.

-Altered the Power Surge skill so that the Sorceress can individually cast it on herself or any allies.

-Reduced the mana cost of the Might Aura, Natural Leader, and Deny Penance.

-Deny Penance now boosts deadly strike ability as well as granting the "Rest in Peace" ability.

-Reduced the stamina bonuses Vigor receives per skill level.

-Reduced the bonuses to Warmth after the 7th skill level.

-Reduced the damage of the Hell Spikes skill.

-Reduced the per level bonuses of Death Mastery and the Assassin's Kick skills.

-The Dragon talon skill receives higher kick damage for the first level but lower bonuses 
for later levels.

-Reduced the bonuses boots give to kicking skills.

-Improved the Boulder Sentry skill so that it shoots twice at the first level.

-Slightly increased the damage of the Potion Sentry; it also shoots one more potion at level 1.

-Boulder Sentry and Potion Lob Sentry grant physical damage synergies to each other.

-Boulder Sentry and Potion Lob Sentry receive bonuses to physical damage from strength.

-The volcano skill now receives bonuses from energy.

-Improved the completion bonuses for the Moebius set.

-Improved the hireling sets.

-Altered the final attributes of the Herasha's Army set.

-Changed the base item for Valna's Boots from the Valna set.  They are now "Witch Wear" boots (one of the new types).

-Slightly increased the hitpoints of the treasure maggots, treasurebuses, and treasure hoarders.

-Changed the damage and duration bonuses for the Poison Mastery skill (higher damage & less duration)

-Edited the casting delays of some hidden skills.

-Reduced the duration bonuses curses receive from energy.

-Reduced the duration bonuses several Sorceress skills receive from energy.

-Reduced the resistance bonuses Elemental Aid receives from energy.

-Moved the class specific gems in Act 4 from Halbu to Jamella so they can always spawn when visiting the 
shop.

-The floating blob monsters now have a 100% reduction in curse duration.  Their returned damage stats have
been altered.

-Many monsters have a higher cold resistence in Nightmare and Hell difficulities.

-Reduced the hitpoints of the monster generators in Nightmare and Hell difficulties.

-Monster Generators in Hell difficulty are no longer immune to magic, lightning, or fire damage.

-Increased the cost of the permanent stat boosting potions.

-Changed the animation of the Super Unique at the end of Kagero Dungeon.

-Added a second Super Unique that you must fight at the end of Kagero Dungeon.

-Replaced the gold chest at the end of Kagero Dungeon with something that will spawn better prizes.

-Slightly reduced gold drops from chests and monsters in Nightmare and Hell difficulties.

-Moved Pitspawn Fouldog out of Kagero Dungeon and placed him in another level.  A stronger
super unique monster now appears in that section of Kagero Dungeon.

-Removed Cold Crow from level 5 of Kagero Dungeon and replaced her with a more sutible opponent.

-Increased the level of several added uniques.

-Slightly improved the drop rates of higher level Experience Bags in Nightmare and Hell difficulty.

-Increased the damage of Succubus Bolts at higher levels.

-Slightly reduced the number of monsters in Baal's World Chamber.

-Several Summons now obtain magic resistance along with their other resistances.


Additions:
-Added 6 new sets.

-Added 28 new uniques.

-Added 3 new runewords.

-Added the 23 new runewords implemented on battle.net (thanks to Nefarious for this plug-in).

-Added a new group of shoes that only the Sorceress can equip.  They spawn with bonuses to Sorceress skills.

-Added some magic enchantments that can randomly spawn in the game.

-Added new items called "Portable Shrines."  Portable shrines are usable items that can be triggered at anytime
from your inventory.  They will temporarily instill you with the same abilities as normal shrines, but there
are a few differences.  Portable shrines don't last as long as regular shrines do, they're stackable (can have 
several in effect at once) and you can give them to hirelings.  There are five different shrines: armor
combat, experience, mana, and skill.  Portable shrines will occasionally drop from Super Unique Monsters.

-Added some recipes using the portable shrines (see cube recipes.txt for details).

-Added a new charm called a prize spawner.  Prize spawners occasionaly drop from super unique monsters.
They contain charges to a skill that allows your character to sometimes draw gold from corpses.

-Added unique skill pics for about 50 of the new skills.

-Added thirteen new monster animations.

-Added some new monsters throughout the different levels.