Note: 1.06 and 1.06c characters will NOT work in 1.07.  You must start a new character.

Bug Fixes
-Fixed a bug with some of the powered up versions of skill books not giving the correct number of skill points.
-Fixed a bug that prevented Blade Fury from doing damage.
-Fixed some frame alignment problems with the new Tentacle monsters that caused them to occasionally crash
the game.
-Fixed another bug with the Tentacle monsters that caushed the game to crash when attacking them.
-Fixed a bug with the Player's Rune Word Book that prevented it from displaying one of its pages.
-fixed a bug with the Translating Runic book that caused it to crash the game when left clicking on the
book while in 640x480 resolution.
-Fixed a bug with Divine Presence that caused it not to appear in Nightmare and Hell when the spell was cast.
-Fixed a bug with Bone Mastery and Poison mastery that prevented them from adding damage bonuses.
-Fixed a bug with the Hephasto soul appearing with an incorrect name.
-Fixed some more "Evil Force" bugs with monster souls.
-Fixed a high damage bug with the Unholy Bolt skill.
-Altered the bonuses for the completed Savior set to cut back problems with the set crashing due to too many
enchantments displaying.
-Fixed a bug with the Glory Axe that caused it to appear as "An Evil Force"
-The Summon Ancient skill now displays the damage the summoned Barbarian does.
-fixed a bug with Wake of fire that causes it it display an incorrect number of attacks.
-Fixed a damage display bug with the Summon Dryad skill.
-Fixed a bug with the Act 1 town that prevented the trap door to the Cow Level from appearing if the
town's exit was to the north.


Edit/Balance changes
-Stamina potions now grant a 25% increase in speed.
-Increased the base level and level requirement of nearly every unique item in the game.
-Dropped the max level to 750 and altered the experience chart to make high level progression a little easier.
-A few of the added sets have had their base items altered.  See new sets.txt for the new entries.
-Increased the strength requirements for the Savior set and The Wall unique..
-Increased the requirements for several of the guns.
-Double Swing and Double Throw now get damage boosts for each skill level but also now gain extra mana cost per level.
-Iron Skin receives synergy bonuses from Natural Resistance and Spirit of Stone that grant a passive damage resistance.
-Natural Resistance receives synergy bonuses from Iron Skin that grant a passive magic damage reduction.
-Altered the Barbarian's natural resistance formula so he now gets a 6% bonus at the first level and a steady 4% bonus at all
following levels.
-Altered the recipe for haggle so it now grants higher bonuses at early levels but caps off at high levels.
-Reduced the damage bonus the Charged bolt skill obtains from energy.
-Altered the Charged Bolt skill.  Its max bolts are no longer capped, but the skill gains bolts at a much lower rate
than before at higher levels.
-Reduced the duration of Thunderstorm.
-Reduced the bonuses Energy Shield obtains from the energy stat.
-Reduced the synergy bonus Energy Shield obtains from Telekenisis.
-Reduced some of the bonuses Chilling armor obtains from the energy stat.
-Altered the warmth skill for the Necromancer and Sorceress so it grants larger bonuses than before at early levels but
much smaller bonuses at later levels.
-Decreased the damage and life bonuses the Raise skeleton skill obtains at high levels.
-Decreased the growth rate for the number of skeletons a Necromancer can have at high skill levels.
-Golem Mastery now grants physical damage bonuses to all golems.
-Altered the damage formulas for all the golems so they may obtain much higher damage at high skill levels.
-Lowered the life steal bonus of Blood Golem.
-Reduced the damage synergy bonuses to Bone Spear and Bone Spirit.
-Bone Spirit now gets damage and ability bonuses from equipment.
-Decreased the strengh bonus the Smite skill gets.
-Added a small mana cost to the Might aura.
-Increased the mana cost of Guided Arrow.
-Lowed the damage boosts granted by various masteries.
-Lowered the duration bonuses for Armageddon.
-Changed the Master Ass Kicker skill to Death Master, added abilities to the skill, and made it a level 45 skill.
-Increased the cost of classic runes and the mystery chests.
-Added a casting delay to most summon skills and reduced the delay for the Amazon's and Assassin's summons.
-Altered the recipe for creating the Soul Hunter Medallion.  Now it's created by inserting two medallion shards into the cube.
Newly created characters start with the shards.
-Reduced the absorbtion bonuses that spawned on some gems.
-Altered the weapon bonuses of Flawless, Perfect, and Divine skulls.
-Massively increased the costs of all class gems and skulls.
-Increased the level requirements of the higher class gems.
-Reduced the bonuses to vendor price reduction that spawn on various items throughout the game.
-Reduced the experience needed by hirelings to gain levels.
-Reduced gold drops from normal monsters in Nightmare and Hell.
-Altered the Corpse Explosion skill so it gets a smaller radius boost from the energy stat and gets smaller bonuses per skill
level at higher skill levels.
-Edited many missile attack skills to prevent them from getting sudden large damage boosts at high skill levels.  The following
are all skills that had this high level reduction applied:
Fire Arrow
Cold Arrow
Power Strike
Poison Javelin
Exploding Arrow
Lightning Bolt
Ice Arrow
Charged Strike
Plague Javelin
Immolation Arrow
Freezing Arrow
Lightning Strike
Lightning Fury
Fire Bolt
Ice Blast
Blaze
Fire Ball
Lightning
Shiver Armor
Fire Wall
Chain Lightning
Chilling Armor
Bone Spear
Poison Nova
Bone Spirit
Holy Fire
Holy Freeze
Fist of the Heavens
Firestorm
Molten Boulder
Eruption
Fire Claws
Twister
Tornado
Armageddon
Hurricane
Fire Trauma
Boulder Sentry
Hell Spikes



Additions:
-Added 80 new uniques.  41 of these are from Phrozenheart.  Special thanks to him for the submissions :)
-Added 13 new sets.
-Added four new runewords.
-Added several new hidden items and hidden recipes.
-Added some non hidden recipes (see cube recipes.txt for details).
-Added new skills that can appear on items.
-Added a few new monsters throughout the various acts.
-Added Joels plug-in for the Graveyard.
-Added Onyx's plug-in for Andariel's lair.
-Added in Onyx's new map plug-in for the Claw Viper Temple Level 2.
-Added Lord Drekas's plug-in for Duriel's lair.
-Enlarged the second sewer level in Act 3.

-Replaced the first side dungeon of Act Two (The Stony Tomb) with a new level refered to as The Gauntlet.  The Gauntlet is a
different kind of level from the others in the game.  Rather than move through a dungeon and fight hordes of monsters for treasure,
The Gauntlet is a large level filled with traps that the player must navigate through in order to reach the treasure at the end.
Some of the rarest items in the mod can only be found in this area.  None of the monsters or pure traps in this area can be attacked
or destroyed, so the only way to survive the area is to keep moving.  Beware, because there are several monsters who can damage
your character's mana and stamina, stun the character, and knock back the character.  Also, there are various "Nerf Orbs" placed
throughout the level that will drop various character stats such as mana recovery, max mana, and max stamina when the player
enters their area of effect.

-Added a new kill counter stat to the Soul Hunter Medallion that will increment throughout the game each time the player
kills an enemy using a melee or missile weapon.  The medallion itself does nothing with this stat except maintain the count, 
but you may come across a few items while playing that use the stat for other purposes. 

-Created a series of monster generators that will constantly spawn random monsters from a given level until the generator is 
destroyed.  These monster generators will appear in a handful of areas (mostly boss levels) throughout the game.



1.07a changes
-Fixed a map bug in the Gauntlet that allowed teleporting to the final room from the beginning.
-Reduced the number of monsters that appeared in the Claw Viper Temple Level 2 and Duriel's Lair.
-Slightly increased Duriel's stats.
-Reduced the frequency that monster generators actually spawn monsters.