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<< WinPatch 1.09d base NorXMod Ver1.10s by SHACHO-SOFT >>
2002/08/15

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<About NorXMod>

It is Mod for the Diablo2 extension versions.
A set up is a completion if it replaces with Patch_D2.mpq in Diablo II folder.
There may be discovery by doing repeatedly.

Caution : We recommend this Mod to those who have cleared also at once.

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<Feature>

The current update of a monster and a reshuffle are main.
Since save data is compatible with original, probably it feels easy and can be used.

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<History>

2002/08/15 Ver1.10s
-Others

2002/05/19 Ver1.10

-A title and a panel are modified
-Return of The Dark Lord
-New enemy hosts addition
-A map is made large a little
-It enables it to go to Cow Level from WP
-New cube recipe addition
-Skill alteration of a mercenary
-Others

2001/12/03 Ver1.00s

2001/09/17 Ver1.00

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<Common item>

-A placement of an enemy is modified
-Some enemies' identifier is modified.
-The number of an enemy's ensembles is increased
-The incrementation in a density of the enemy of a part of neighborhood
-Uniqueness and champion's number of occurrences are increased
-Super unique alteration
-An enemy's move speed rise
-It knockback effect appends to some enemies' attack
-Rate rise of item drops
-A unique item part is modified into the Patch Ver.1.08
-A jewel and a charm are appended to gamble
-The rate rise of an occurrence of high order rune
-The maximum selling price is modified or more into 100,000
-Others

<New cube recipe>

-Each 3 Rune -> Upper Rune (Up to Zod Rune)
-6 Normal Gem of same kind (except Skull) + 2 Rare Jewel -> New Rare Jewel (magic effect to 80% of player and item level)
-9 Flawed Gem of same kind (except Skull) + Jewel -> New Rare Jewel (magic effect to 90% of player and item level)
-12 Chipped Gem of same kind (except Skull) -> New Rare Jewel (magic effect to 100% of player and item level)
-Any Item + 3 Zod Rune + Perfect Skull -> + Indestructible

-No Socket Rare Item + Unique Item + Perfect Skull + 3 Perfect Gem -> 3 Socket New Rare Item of same kind (magic effect to 75% of player and item level)
-No Socket Rare Item + Unique Item + Perfect Skull + 2 Perfect Gem -> 2 Socket New Rare Item of same kind (magic effect to 75% of player and item level)
-No Socket Rare Item + Unique Item + Perfect Skull + 1 Perfect Gem -> 1 Socket New Rare Item of same kind (magic effect to 75% of player and item level)
-Rare Item + Unique Item + Perfect Skull -> New Rare Item of same kind (magic effect to 75% of player and item level)

-No Socket Rare Item + Set Item + Perfect Skull + 3 Perfect Gem -> 3 Socket New Rare Item of same kind (magic effect to 50% of player and item level)
-No Socket Rare Item + Set Item + Perfect Skull + 2 Perfect Gem -> 2 Socket New Rare Item of same kind (magic effect to 50% of player and item level)
-No Socket Rare Item + Set Item + Perfect Skull + 1 Perfect Gem -> 1 Socket New Rare Item of same kind(magic effect to 50% of player and item level)
-Rare Item + Set Item + Perfect Skull -> New Rare Item of same kind (magic effect to 50% of player and item level)

-Unique Wand + Ral Rune + 2 Perfect Ruby -> Torch (composition only)
-Unique Club + Ral Rune + 2 Perfect Ruby -> Torch (composition only)
-Unique Staff + Ral Rune + 2 Perfect Ruby -> Torch (composition only)
-Torch + each Amn Dol Io Um Ber Rune + Healing Potion -> Angel's Blood (composition only)
-Torch + each Tir Eth Lum Mal Vex Rune + Mana Potion -> Demon's Blood (composition only?)
-3 Angel's Blood + Perfect Skull + Rare Jewel + Rare Small Charm -> Arch-angel's Blood (composition only)
-3 Demon's Blood + Perfect Skull + Rare Jewel + Rare Small Charm -> Greater Demon's Blood (composition only?)

-Weapon + Arch-angel's Blood + Greater Demon's Blood -> +5% Enhanced Damage
-Armor + Arch-angel's Blood -> Increase Maximum Life +5%
-Armor + Greater Demon's Blood -> Increase Maximum Mana +5%
-No Socket Rare Item + Unique Item + Zod Rune + Angel's Blood + Demon's Blood -> Maximum 3 Socket New Ethereal Rare Item of same kind
-No Socket Unique Item + Zod Rune + Rare Small Charm + Arch-angel's Blood + Greater Demon's Blood -> Maximum 3 Socket New Ethereal Unique Item of same kind

<The information on a mercenary>

Act1 : Fire -> High order skill + Lightning Sentry
       Cold -> High order skill + Wake of Inferno
Act2 : Combat -> + Thunder Storm
       Offense -> + Armageddon
       Defense -> + Blizzard
Act3 : Fire -> Sorceress + Necromancer type
       Cold -> Druid type
       Lightning -> Demon type
Act5 : Type1 -> Fury type
       Type2 -> Fury type

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<Normal>

As opposed to original Normal
-Enemy's level x1.05
-Enemy's life x0.75-3.5
-Enemy's experience x1.0
-Enemy's offense x0.85-1.25
-Enemy's hit precision x1.5
-Enemy's defense x1.15
-Enemy's skill bonus +2
-Eero's magic resistance 0%
-The experience value decrement at the time of death 0%
-The rate of an occurrence of a upper item 10%(Elite 10%)
-Others

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<Nightmare>

As opposed to original Nightmare
-Enemy's level x1.05
-Enemy's life x0.75-3.5
-Enemy's experience x1.0
-Enemy's offense x0.85-1.25
-Enemy's hit precision x1.5
-Enemy's defense x1.15
-Enemy's skill bonus +2
-Eero's magic resistance -40%
-The experience value decrement at the time of death 2%
-The rate of an occurrence of a upper item 10%(Elite 10%)
-Others

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<Hell>

As opposed to original Hell
-Enemy's level x1.05
-Enemy's life x0.75-3.5
-Enemy's experience x1.0
-Enemy's offense x0.85-1.25
-Enemy's hit precision x1.5
-Enemy's defense x1.15
-Enemy's skill bonus +2
-Eero's magic resistance -100%
-The experience value decrement at the time of death 5%
-The rate of an occurrence of a upper item 30%(Elite 30%)
-Others

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<Notes>

-It will crash, if not all hosts put in Mod of the same version.

-In which problem produced by having used NorXMod, an author shall not take any responsibility.
 Please use it in each one of responsibility.

 by SHACHO 2002/08/15
