PDM 1.04 Delta 2 by Sheer_Cold from Ladderhall Realm & The Phrozen Keep

Version Info:

Current:
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1.04 Delta 2
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Mistypes / Typos:
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Ormus' Robes renamed to Ormus's Robes. Proper English states that if a name ends with an "s", an apostraphe must be applied after the first "s" and another "s" must be placed after.
In the word "Ormus'", there's only one Ormus, implying that this would only be correct if it were a last name, which in this case, it is not.

Runeword changes:
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All ladder runewords are available

Cube Recipes:
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Fixed all recipes and reworked the restrictions.

Unique Items:
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Allowed the Hellfire Torch to spawn more than once per game because of the random stats. Ormus's Robes remains one per game to increase the volume of rares which preceed unique drops.


Previous Releases:
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1.04 Delta 1
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General:
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Fixed some crash errors
Optional expanded stash, inventory and horadric cube. Files are included in a .zip folder with the mod.
Easy installer: Run the setup and type either I or U to install or uninstall. Diablo II must be closed in order for this to work.
		There should be no problems with this either and it meant for the user's convenience.

Character:
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5x Normal experience rate (Can be multiplied using /players x or with multiple people in TCP/IP or Multiplayer - 400x maximum)
	(Reduced from 25x due to some experience gain problems.
	 Many were involved with "experience wrapping". The experience got too high and became
	 a negative value, causing the player to delevel or lose a massive amount of exp.)
Expanded Stash, Inventory & Cube

Item Changes:
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Endlesshail Double Bow: Always +5 Strafe (Amazon Only)
Waterwalk Sharkskin Boots: Always +65 Life
Spiritkeeper Spirit: Always +40% Fire Resist
Windforce Hydra Bow: Always 8% Mana Steal

Books:
Tome of Identify:
	-Base cost: 50 gold
	-Per charge: 15 gold
Tome of Town Portal:
	-Base cost: 100 gold
	-Per charge: 20 gold


Cube Recipes:
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Basic:
	-any item + town portal scroll (no standard) -> unique version of that item (NORMAL items only! This will make anything from exceptional items, elite items, etc. Rare quality. Only the original items will be available this way).
	-any item + identify scroll (no standard) -> low quality rare version of that item (for better results, use standard of heroes)
	-any weapon, armor, ring or amulet + healing potion -> set version of that item (if available)
	-any weapon + 1 key -> remove socketed gem(s) (destroys gem(s))
	-any item + mana potion -> magic version of that item
	-Any 2 runes of the same type (two El Runes up to two Pul Runes) -> 1 grade higher rune
	-any weapon or armor + stamina potion -> normal version of that item
	-any weapon or armor + thawing potion + stamina potion -> superior version of that item

Advanced:
	-any item + standard of heroes + town portal scroll -> unique of that item (resets sockets, durablity, and condition (eth or noeth where possible))
	-any item + standard of heroes + identify scroll -> random rare version of that item (resets sockets, durablity, and condition (eth or noeth where possible))
	-any weapon or armor + standard of heroes + identify book -> exceptional version of same weapon or armor
	-any weapon or armor + standard of heroes + town scroll book -> elite version of same weapon or armor
	-any unique or rare ring + standard of heroes + key -> Stone of Jordan ring
	-any unique or rare amulet + standard of heroes + key -> Mara's Kaleidoscope
	-any rune (Um and higher) + standard of heroes -> 1 grade higher rune
	-any weapon or armor + standard of heroes -> random number of sockets added to that item (can be + (plus) or - (minus))
	-any weapon + standard of heroes + 2 keys -> remove socketed gem(s) (retain gem(s)) (NOT TESTED!)
	-any non-eth weapon or armor (with durability) + standard of heroes + antidote potion -> ethereal (reduces durability by half)

Check Log & To-Do:
	-Repair equipment recipe
	-Easy create Horadric Staff & Kahlim Flail
	-Clean up Cubemain / cube recipes
	-Check following unique items:
		-Stormspire Giant Thrsher (done...... Max % Skill)
		-Boneslayer Blade Gothic Axe (done... Max % Skill)
		-Snowclash Battle Belt (done......... Max % Skill)
		-Stormrider Tabar (done.............. Max % Skill)
		-Hellslayer Decapitator (done........ Max % Skill)
	-Check: Shrines & States. Also if Cleanse reduces the duration of Shrines because they're noted as "curses"
	-Check: Evil urns spawn Spiders??? -> Objects.txt (param = 18, 255)
	-Check: Some mobs not regenerating correctly? Monstats.txt (DamageRegen?)
	
Drop Rates:
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~Some mobs (specific - in all difficulties) drop Standard of Heroes, which has been given a wide variety of purposes.
	-Drop rates for SoH increases by difficulty and the difficulty of the mob slain or chest opened.
	-Around the same drop rate as an Ist or Mal Rune (1%)

Monster Spawns:
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3x mob spawn rates in Act 1 Wilderness

Additional:
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Any hints on the best places to find Standard of Heroes, just ask! ;)
You may also receive other useful information that wasn't added in here.


1.04 Beta 2:
===========
File:
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~Reduced mpq file size.
~Used better and alternative methods for compression (will hopefully be improved)

Drops and Item Changes:
~Costs for Town and Identify Books were reduced substantially
~Improved Magic Item drop rates.
~Improved mob drop rates
~Improved Countess Rune Drops:
 -Normal: Dol (r14) and under
 -Nightmare: Lem (r20) and under
 -Hell: Ber (r30) and under
~The Countess drops up to Zod Rune in Hell, Lem Rune in Nightmare, and Dol Rune in Normal.
~reworked rune drop rates so they're far more balanced. Chances are as follows:

El Rune
 - 51.51%
Eld Rune - 48.48%
Tir Rune - 10.45%
Nef Rune - 9.80%
Eth Rune - 8.02%
Ith Rune - 7.49%
Tal Rune - 6.33%
Ral Rune - 5.88%
Ort Rune
 - 5.10%
Thul Rune - 4.7%
Amn Rune
 - 4.15%
Sol Rune
 - 3.81%
Shael Rune - 3.41%
Dol Rune
 - 3.10%
Hel Rune
 - 2.80%
Io Rune - 2.52%
Lum Rune - 2.30%
Ko Rune
 - 2.05%
Fal Rune - 1.89%
Lem Rune - 1.65%
Pul Rune - 1.47%
Um Rune
 - 1.26%
Mal Rune - 1.17%
Ist Rune - 0.98%
Gul Rune
 - 0.92%
Vex Rune
 - 0.73%
Ohm Rune
 - 0.69%
Lo Rune
 - 0.52%
Sur Rune - 0.49%
Ber Rune
 - 0.32%
Jah Rune
 - 0.31%
Cham Rune - 0.16%
Zod Rune - 0.15%

Example: The Countess in Hell has a 0.45% chance to drop a Zod Rune since she has a chance to drop up to 3 runes.

Character:
~25x Experience Rate

Item Fixes:
~Steelgoad Volgue: Enhanced Damage is now always 80%
~Hellclap Short War Bow: Enhanced Damage is now always 90%
~Bloodtree Stump War Maul: Enhanced Damage is now always 220%
~Langer Briser Arbalest: Max Damage is now always +30
~String of Ears Demonhide Sash: Reduce Magic and Physical Damage is now always +15. Lifesteal is always +8%
~Toothrow Sharptooth Armor: Enhanced Defense now always +220%
~Windforce Hydra Bow: Manasteal always 8%
~Swordguard Executioner Sword: Always +20 All Resistances
~Saracen's Chance Amulet: Always +25 All Resistances
~Jade Talon Wrist Sword: Always +50 All Resistances
~Azurewrath Phase Blade: Always +10 All Stats

1.04 Beta 1:
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Redone entire mod
Here are all the changes from the original game:

Character Changes:
~Sorceresses and Necromancers start with two Minor Healing Potions and two Minor Mana.
~All characters start with the Horadric Cube

Item Changes:
~Max AC (Armor Class / Defense) on all Armors
~Can be dropped with max open sockets from any monster drop.
~More balanced drops between all armors
~Weapons are now more balanced in drop rates

Overall Drop Rates:
~4x Rune droprate
~Perfect Gems drop in Nightmare Act 5 through Hell Act 5

Special (all done one by one):
~Set items, Magic Prefixes, and Magic Suffixes should all be maxed except for non-varying stats (I.E. +1-3 Fire Damage (min to max))
~Runewords and Uniques should all be maxed as well.

1.03b (Alpha 6):
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~Tweaked droprates and modified the files so v1.12 is supported

1.03a (Alpha 5):
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~EXP Elixir changed from 15250000+ experiance to 750000+ experiance.
~Stat, Skill and Exp Elixir flip file / drop graphic changed to a more suitable colored graphic.
~All characters now start off with the Horadric Cube in their inventory
~Drop rates changed significantly so any item can be dropped from most enemies.
~Normal, Nightmare and Hell monsters drop items according to their difficulty and lower. Meaning a Fallen from Act 1 Normal can never drop elite items, but have a chance to drop some exceptional items.
~Fixed a typo where Hand of Justace almost always gave +511% Enhanced Damage.
~Spirit Runeword now always gives 8+ absorb magic.
~Natalya's Totem now gives 30+ dexterity.
~McAuley's Folly changed to do 36+ poison damage over 3 seconds instead of 30-36+.
~Fixed it so that thawing potions do not fail when fusing with items to give sockets.


1.02b (Alpha 4):
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~Runeword: Wind - Fixed Damage %
~Runeword: Winter - Fixed Damage to Demons and Damage to Undead
~Cube Recepies:
-Weapon/Armor + Eld Rune = Ethereal version of that item (durability reduction is not applied)
-Weapon/Armor + Tir Rune = Superior Version of that item
-Removed Cube Recepie: Any Item + Stone of Jordan = Ethereal
~Fixed missing name strings for Elixirs
~Level Requirements Removed/Reduced for all Unique Items


1.02 (Alpha 3):
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~Alma Negra now gives 2+ All Paladin Skills.
~All Set Items perfected
~All Runewords perfected & revised.


1.01 (Alpha 2):
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~Bul Katho's Wedding Band now has 5% lifesteal.
~Leviathan now always gives 200% defense, and 150+ defense.
~Crown of Ages grants 30+ Resist All.


PDM 1.0 (initial release / Alpha 1):
===========
~6 Ohms/6 Jewels in a sword/bow = Ith Silence
~3 Ohms/3 Jewels in a sword = Ith Fury
~2 Jewels in any shield = Ith Rhyme
~ALL monsters drop uniques/rare items plus gems
~ALL Unique Items, Rare Items, and Magic Items are perfect
~Runewords and Sets still are normal (will be added in next version)
~ALL Items are LEGIT, and not hacked in any way
~Elixirs are available in the mod for legit Leveling
~any item + El Rune (bought at Akara) = 2 more copies of that item
~any item + Town Portal Book = Normal Version of Item
~any item + # Thawing Potions = # of sockets to that item (legit sockets)
~any item + Town Portal Scroll = Unique Version of Item
~any item + Identify Scroll = Rare Version of Item
~any charm or jewel by itself = new magic version of charm or jewel
~any weapon/armor/amulet/ring + mana potion = new Magic Version of Item
~any item + healing potion = Set Version of Item
~any weapon/armor + 6 zod runes = indestructable
~any jewel + Ohm Rune = Ruby Jewel (40% ed)and any other random stat
~any jewel + 8 Tal Runes = Envy Jewel (20 poison damage)
~any weapon/armor + 4 Zod Runes = fully repaired
~any stackable item (no javs, etc) + Zod Rune = 255 quantity
~Removed cast delay of all skills.


PDM Pre-Alpha:
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~Started editing unique items to be perfect.
~Attached PlugY to the mod for easier installation methods.
~More unique/boss monsters in areas for every difficulty.
~Potions instantly heal instead of a delayed reaction.