
Cube Recipes



The Horadric Cube
The Horadric Cube is a quest item obtained in Act II which can be used to complete several quests. In addition to that task, it can be also used as a permanent backpack to store additional items and create new ones.
Items will be Identified by Cain while inside the Horadric Cube.

You cannot place a Horadric Cube within a Horadric Cube, imagine that...

Store resistance Jewelry in your Cube. When facing a problem Lightning, Cold, Fire or Poison monster, open the Cube and get out your resistance jewelry.

Transmuting Items
You can use the Horadric Cube's magical powers to Transmute items into a new item. Place the items into the Cube and hit the Transmute Button.

The Horadric Cube can be used to create Crafted Items.

Transmuting Formulae
Listed below are the current recipes for the Horadric Cube. Simply place the items in the first half of the equation into the Cube and hit the Transmute Button to produce the item in the second half of the equation.

Place the Horadric Cube in your inventory. Notice it only takes up 2x2 slots.
Place items into the Horadric Cube by picking them up, dragging them over the Horadric Cube, and left click on the Horadric Cube. You will hear a sound when the item is placed into the Cube. You can also pick the Horadric Cube, drag it over a large item you want to pick up, and left click on that item to place it into the Cube. You can also open up the Cube by right clicking on it like a Tome. Drag items from your inventory into the Cube.

Transmute Formula	3 Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune
3 El Runes -> 1 Eld Rune
3 Eld Runes -> 1 Tir Rune
3 Tir Runes -> 1 Nef Rune
3 Nef Runes -> 1 Eth Rune
3 Eth Runes -> 1 Ith Rune
3 Ith Runes -> 1 Tal Rune
3 Tal Runes -> 1 Ral Rune
3 Ral Runes -> 1 Ort Rune
3 Ort Runes -> 1 Thul Rune

This only works for Runes El-Ort and not on any higher Runes.

Transmute Formula	3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket To a Rare Item
Rare Items can only have two sockets. You cannot add sockets to items that don't normally have sockets.

Transmute Formula	1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality New Rare Item of the same type
This formula has the possibility of creating a higher quality Rare Item than the following formula. ilvl = int(.66 * clvl) + int(.66 * ilvl) That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down).

Transmute Formula	6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type
You can use this formula to get another chance at a Rare Item of the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters. This formula will not work on items larger than 3x2.

Transmute Formula	4 Health Potions (of any type) + Ruby (any type) + Magical Sword = A Magic Sword of the Leech
You can use this formula to get a Life Stealing sword. ilvl = 30. The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained. For example, a champion sword as input will give a champion sword as output.

Transmute Formula	3 Magic Rings = 1 Random Magic Ring
Save any unwanted rings for the chance of getting a high quality ring. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available.

Transmute Formula	3 Magic Amulets = 1 Random Magic Amulet
Save any unwanted amulets for the chance of getting a high quality amulet. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 51 and below might be available. Since +2 to Skills amulets, have a level of 90, it's not possible to create a +2 to skills Amulet with this formula.

Transmute Formula	3 Small Rejuvenation Potions = 1 Full Rejuvenation Potion

Transmute Formula	3 Gems of the Same Type and Grade (lower than Perfect) = 1 Higher Grade Gem of the Same Type
Use this formula to upgrade your growing masses of low quality Gems into something more useful.

Transmute Formula	2 Quivers of Bolts = 1 Quiver of Arrows
For users of Bows that are in need of ammunition. Random quantity of Arrows produced.

Transmute Formula	2 Quivers of Arrows = 1 Quiver of Bolts
For users of Crossbows that are in need of ammunition. Random quantity of Bolts produced.

Transmute Formula	1 Spear + 1 Quiver of Arrows = 1 Stack of Javelins
Mainly for Amazons that are in need of Javelins to use with skills. Any class/type of Spear can be used.

Transmute Formula	1 Axe + 1 Dagger = Throwing Axe
Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced.

Transmute Formula	3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type
You can use this formula to get another chance at a Magic Item of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It's important to note the difference between "the ilvl is set to a fixed number" like what happens in some recipes and "the ilvl of the output is exactly the same as the ilvl of the input" as is the case here. So if you're cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.

Transmute Formula	Strangling Gas Potion + any type of Healing Potion = 1 Antidote Potion

Transmute Formula	6 Perfect Gems (1 of each type) + 1 Amulet (any quality) = Prismatic Amulet
Use this formula to create an Amulet with Resistance to all. ilvl = 50. The amulet will always have the Prismatic prefix (All Resistancs +16-20) and has a chance at getting a suffix as well.

Transmute Formula	1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion = 1 Jade Ring
Use this formula to create a Poison Resistance Ring. The Jade Ring has a random percentage (21-30%) of Poison Resistance. You may also receive an additional Magic Suffix. ilvl=30.

Transmute Formula	1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet Ring
Use this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage (21-30%) of Fire Resistance. You may also receive an additional Magic Suffix. ilvl=30.

Transmute Formula	1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion = 1 Coral Ring
Use this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage (21-30%) of Lightning Resistance. You may also receive an additional Magic Suffix. ilvl=30.

Transmute Formula	1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt Ring
Use this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage (21-30%) of Cold Resistance. You may also receive an additional Magic Suffix. ilvl=30.

Transmute Formula	1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) = Magic Shield of Spikes
ilvl=30. The shield will always have the "of Spikes" suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including paladin shields and necromancer shrunken heads) works as input.

Transmute Formula	Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any quality) + 1 Belt (any type and quality) = Savage Polearm Class Weapon
ivl = 50. The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe).

Transmute Formula	Wirt's Leg + A Tome of Town Portal = Secret Cow Level
You must Transmute in the Act I Rogue Encampment. You must have already killed Baal in the same Difficulty Level. One time per Difficulty Level. Warning: if you lead the Cows around the Red Portal and die, you may not be able to fight your way back inside. Try to run in as far as you can and open up an escape Town Portal for backup. MooOOOOOOooooo

Diablo II 1.10 Transmuting Formulae

Transmute Formula	3 Thul Runes + 1 Chipped Topaz = Amn Rune
3 Amn Runes + 1 Chipped Amethyst = Sol Rune
3 Sol Runes + 1 Chipped Sapphire = Shael Rune
3 Shael Runes + 1 Chipped Ruby = Dol Rune
Transmute Formula	The following Rune upgrade formulae will only work for Single-Player, Open, or Ladder Characters. They will not work for Normal Characters on the Realms.
3 Dol Runes = Hel Rune
3 Hel Runes = Io Rune
3 Io Runes = Lum Rune
3 Lum Runes = Ko Rune
2 Ko Runes = Fal Rune
2 Fal Runes = Lem Rune
2 Lem Runes = Pul Rune
2 Pul Runes = Um Rune
2 Um Runes = Mal Rune
2 Mal Runes = Ist Rune
2 Ist Runes = Gul Rune
2 Gul Runes = Vex Rune
2 Vex Runes = Ohm Rune
2 Ohm Runes = Lo Rune
2 Lo Runes = Sur Rune
2 Sur Runes = Ber Rune
2 Ber Runes = Jah Rune
2 Jah Runes= Cham Rune
2 Cham Runes = Zod Rune

Transmute Formula	3 Health Potions + 3 Mana Potions + 1 Chipped Gem = 1 Rejuvenation Potion
Use this formula if you are in need of instant healing and/or mana. Any grade of Health/Mana Potion can be used.

Transmute Formula	3 Health Potions + 3 Mana Potions + 1 Standard Gem (normal) = 1 Full Rejuvenation Potion
Use this formula if you are in need of instant full healing and/or mana. Any grade of Health/Mana Potion can be used.

Transmute Formula	3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed Magic Weapon (of same type)
This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed (rerolled) when the new weapon is created. ilvl = 30. It gets 1-2 sockets.

Transmute Formula	3 Chipped Gems + 1 Magic Weapon = Socketed Magic Weapon
This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=25 magic weapon with 1-2 sockets.

Transmute Formula	3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon
This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=30 magic weapon with 1-2 sockets.

Transmute Formula	1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.

Transmute Formula	1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.

Transmute Formula	1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.

Transmute Formula	1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.

Transmute Formula	1 Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality Weapon of same type
ilvl = 1. That is, regardless of what the ilvl was beforehand, it will be set to 1.

Transmute Formula	1 El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality Armor of same type

Transmute Formula	1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon
This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.

Transmute Formula	1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor
This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.

Transmute Formula	1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain.

Transmute Formula	1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.

Transmute Formula	1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon
The item type is upgraded.

Transmute Formula	1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor = Exceptional Rare Armor
The item type is upgraded.

Transmute Formula	1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare Weapon
The item type is upgraded.

Transmute Formula	1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor = Elite Rare Armor
The item type is upgraded.

Transmute Formula	1 Ort Rune + Weapon = Fully Repaired Weapon
Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items.

Transmute Formula	1 Ral Rune + Armor = Fully Repaired Armor
Use this Rune + Your Horadric Cube to repair your armor. You cannot repair ethereal armor.

Transmute Formula	1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Unsocket that item
Warning: This will destroy any gems, runes, or jewels you have socketed. This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way.

Transmute Formula	1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon
You cannot repair ethereal weapons.

Transmute Formula	1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged Armor
You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.



Phrasz Mod Recipes
As taken from Talonrage Cube Recipe Plugin




3 Magic Charms of Same Type = New magic Charm of Same type
Transmute Formula	Any 3 Magic Small Charms = Rerolled Small Charm (at 100% Character Level)
Transmute Formula	Any 3 Magic Large Charms = Rerolled Large Charm (at 100% Character Level)
Transmute Formula	Any 3 Magic Grand Charms = Rerolled Grand Charm (at 100% Character Level)



3 Jewels of Same Type = New Jewel of Same type
Transmute Formula	Any 3 Magic Jewels = Rerolled Magic Jewel (at 100% Character Level)
Transmute Formula	Any 3 Rare Jewels = Rerolled Rare Jewel (at 100% Character Level)



Unique Arrows & Bolts
Transmute Formula	Quiver of Arrows + Tir Rune + Regular Amethyst = Normal Unique Arrows (lvl 6 rquired)
Transmute Formula	Quiver of Bolts + Tir Rune + Regular Amethyst = Normal Unique Bolts (lvl 6 rquired)
Transmute Formula	Quiver of Arrows + Thul Rune + Perfect Topaz = Exceptional Unique Arrows (lvl 35 rquired)
Transmute Formula	Quiver of Bolts + Thul Rune + Perfect Topaz = Exceptional Unique Bolts (lvl 35 rquired)
Transmute Formula	Quiver of Arrows + Fal Rune + Perfect Saphire = Elite Unique Arrows (lvl 65 rquired)
Transmute Formula	Quiver of Bolts + Fal Rune + Perfect Saphire = Elite Unique Bolts (lvl 65 rquired)
Transmute Formula	Any Unique Arrows or Bolts + Any Health Potion = Replenish Arrow Stack to 244



Socketed Armor , Shields & Weapons (for Runewords)
Transmute Formula	Magic Armor + Sol Rune = Normal 2 Socket Armor
Transmute Formula	Magic Armor + Shael Rune = Normal 3 Socket Armor
Transmute Formula	Magic Armor + Dol Rune = Normal 4 Socket Armor
Transmute Formula	Magic Weapon + Amn Rune = Normal 2 Socket Weapon
Transmute Formula	Magic Weapon + Sol Rune = Normal 3 Socket Weapon
Transmute Formula	Magic Weapon + Shael Rune = Normal 4 Socket Weapon
Transmute Formula	Magic Weapon + Dol Rune = Normal 5 Socket Weapon
Transmute Formula	Magic Weapon + Hel Rune = Normal 6 Socket Weapon



Adding Sockets to Armor , Shields & Weapons
Transmute Formula	Set & Unique Weapon/Armor Types/Shield + Lem Rune = Adds 1 Socket to Item
Transmute Formula	Rare & Crafted Weapon/Armor Types/Shield + Hel Rune = Adds 2 Socket to Item
Transmute Formula	Magic Weapon/Armor Types/Shield + Thul Rune = Adds 3 Socket to Item



Weapons & Chipped Gems
Transmute Formula	Any Weapon + Chipped Topaz = Adds 1 - 4 Lightning Damage (+1 Level)
Transmute Formula	Any Weapon + Chipped Ruby = Adds 2 - 3 Fire Damage (+1 Level)
Transmute Formula	Any Weapon + Chipped Saphire = Adds 1 - 2 Cold Damage (+1 Level)
Transmute Formula	Any Weapon + Chipped Emerald = Adds 6 Poison Damage (6s) (+1 Level)
Transmute Formula	Any Weapon + Chipped Skull = Adds +1 Maximum Damage (+1 Level)
Transmute Formula	Any Weapon + Chipped Amethyst = Adds +20 Attack rating (+1 Level)
Transmute Formula	Any Weapon + Chipped Diamond = Adds +1 Durability (+1 Level)



Weapons & Flawed Gems
Transmute Formula	Any Weapon + Flawed Topaz = Adds 1 - 15 Lightning Damage (+3 Levels)
Transmute Formula	Any Weapon + Flawed Ruby = Adds 6 - 9 Fire Damage (+3 Levels)
Transmute Formula	Any Weapon + Flawed Saphire = Adds 3 - 6 Cold Damage (+3 Levels)
Transmute Formula	Any Weapon + Flawed Emerald = Adds 12 Poison Damage (6s) (+3 Levels)
Transmute Formula	Any Weapon + Flawed Skull = Adds + 1-4 Normal Damage (+3 Levels)
Transmute Formula	Any Weapon + Flawed Amethyst = Adds +30 Attack rating (+3 Levels)
Transmute Formula	Any Weapon + Flawed Diamond = Adds +2 Durability (+1 Levels)



Weapons & Regular Gems
Transmute Formula	Any Weapon + Flawed Topaz = Adds 1 - 30 Lightning Damage (+5-6 Levels)
Transmute Formula	Any Weapon + Flawed Ruby = Adds 12 - 20 Fire Damage (+5-6 Levels)
Transmute Formula	Any Weapon + Flawed Saphire = Adds 6 - 12 Cold Damage (+5-6 Levels)
Transmute Formula	Any Weapon + Flawed Emerald = Adds 18 Poison Damage (6s) (+5-6 Levels)
Transmute Formula	Any Weapon + Flawed Skull = Adds + 2-7 Normal Damage (+5-6 Levels)
Transmute Formula	Any Weapon + Flawed Amethyst = Adds +50 Attack rating (+5-6 Levels)
Transmute Formula	Any Weapon + Flawed Diamond = Adds +3 Durability (+1 Level)



Weapons & Flawless Gems
Transmute Formula	Any Weapon + Flawed Topaz = Adds 1 - 50 Lightning Damage (+8 Levels)
Transmute Formula	Any Weapon + Flawed Ruby = Adds 18 - 35 Fire Damage (+8 Levels)
Transmute Formula	Any Weapon + Flawed Saphire = Adds 12 - 20 Cold Damage (+8 Levels)
Transmute Formula	Any Weapon + Flawed Emerald = Adds 35 Poison Damage (6s) (+8 Levels)
Transmute Formula	Any Weapon + Flawed Skull = Adds + 3-11 Normal Damage (+8 Levels)
Transmute Formula	Any Weapon + Flawed Amethyst = Adds +75 Attack rating (+8 Levels)
Transmute Formula	Any Weapon + Flawed Diamond = Adds +4 Durability (+1 Level)



Weapons & Perfect Gems
Transmute Formula	Any Weapon + Perfect Topaz = Adds 1 - 75 Lightning DMG (+11 Levels)
Transmute Formula	Any Weapon + Perfect Ruby = Adds 30 - 50 Fire Damage (+11 Levels)
Transmute Formula	Any Weapon + Perfect Saphire = Adds 20 - 30 Cold Damage (+11 Levels)
Transmute Formula	Any Weapon + Perfect Emerald = Adds 100 Poison Damage (7s) (+11 Levels)
Transmute Formula	Any Weapon + Perfect Skull = Adds + 5-15 Normal Damage (+12 Levels)
Transmute Formula	Any Weapon + 3 Perfect Skulls = Adds 1% life/mana Steal (+7 Levels)
Transmute Formula	Any Weapon + Perfect Amethyst = Adds +5% to Attack Rating (+9 Levels)
Transmute Formula	Any Weapon + Perfect Diamond = Adds 5 to Total Durability (+1 Levels)



All Armor Types & Perfect Gems
Transmute Formula	Any Armor + Perfect Diamond = Adds 5 Durability (+1 Levels)
Transmute Formula	Any Armor + 3 Perfect Diamonds = Adds 5% Defense (+3 Levels)



Body Armor & Perfect Gems
Transmute Formula	Any Torso Armor + Perfect Topaz = Adds 20 Magic Find (+10 Levels)
Transmute Formula	Any Torso Armor + Perfect Ruby = Adds 35 Life (+18 Levels)
Transmute Formula	Any Torso Armor + Perfect Saphire = Adds 20 Mana (+15 Levels)
Transmute Formula	Any Torso Armor + Perfect Emerald = Adds 5 Dexterity (+10 Levels)
Transmute Formula	Any Torso Armor + Perfect Skull = Adds +1 HP Regen & +5% Mana Regen (+5 Levels)
Transmute Formula	Any Torso Armor + Perfect Amethyst = Adds 5 Strength (+10 Levels)



Gloves/Belts/Boots/Helms & Perfect Gems
Transmute Formula	Any Belt/Boot/Glove/Helm + Perfect Topaz = Adds 3% Magic Find (+3 Levels)
Transmute Formula	Any Belt/Boot/Glove/Helm + Perfect Ruby = Adds 5 Life (+5 Levels)
Transmute Formula	Any Belt/Boot/Glove/Helm + Perfect Saphire = Adds 4 Mana (+5 Levels)
Transmute Formula	Any Belt/Boot/Glove/Helm + Perfect Emerald = Adds 5 Dexterity (+10 Levels)
Transmute Formula	Any Belt/Boot/Glove/Helm + Perfect Skull = Adds +1 HP Regen & +5% Mana Regen (+9 Levels)
Transmute Formula	Any Belt/Boot/Glove/Helm + Perfect Amethyst = Adds 5 Strength (+10 Levels)



Shields & Perfect Gems
Transmute Formula	Any Shield + Perfect Topaz = Adds 12% Lightning Resistance (+7 Levels)
Transmute Formula	Any Shield + Perfect Ruby = Adds 12% Fire Resistance (+7 Levels)
Transmute Formula	Any Shield + Perfect Saphire = Adds 12% Cold Resistance (+7 Levels)
Transmute Formula	Any Shield + Perfect Emerald = Adds 12% Poison Resistance (+7 Levels)
Transmute Formula	Any Shield + Perfect Skull = Attacker Takes 20 Damage & Adds (+9 Levels)
Transmute Formula	Any Shield + Perfect Amethyst = 5% to Increased Chance to Block (+12 Levels)
Transmute Formula	Any Shield + 2 Perfect Diamonds = Adds 10% to All Resistances (+15 Levels)



Amulets & Perfect Gems
Transmute Formula	Any Amulet + 6 Perfect Topazs = +1 Assassin Levels (+30 Levels)
Transmute Formula	Any Amulet + 6 Perfect Rubys = +1 Barbarian Levels (+30 Levels)
Transmute Formula	Any Amulet + 6 Perfect Saphires = +1 Sorceress Levels (+30 Levels)
Transmute Formula	Any Amulet + 6 Perfect Emeralds = +1 Druid Levels (+30 Levels)
Transmute Formula	Any Amulet + 6 Perfect Skulls = +1 Necromancer Levels (+30 Levels)
Transmute Formula	Any Amulet + 6 Perfect Amethysts = +1 Amazon Levels (+30 Levels)
Transmute Formula	Any Amulet + 6 Perfect Diamonds = +1 Paladin Levels (+30 Levels)



Rings & Perfect Gems
Transmute Formula	Any Ring + Perfect Topazs = +3% Magic Find (+7 Levels)
Transmute Formula	Any Ring + Perfect Rubys = +5 Life (+5 Levels)
Transmute Formula	Any Ring + Perfect Saphires = +5 Mana (+5 Levels)
Transmute Formula	Any Ring + Perfect Emeralds = +5 Dexterity (+8 Levels)
Transmute Formula	Any Ring + Perfect Skulls = Attacker Takes 4 Damage (+2 Levels)
Transmute Formula	Any Ring + Perfect Amethysts = +5 Strength (+8 Levels)
Transmute Formula	Any Ring + Perfect Diamonds = +3% All Resistances (+9 Levels)



Lowers Level Requirements to Equip Items Aquired from other cubing formulas or enhanced Runewords.
Transmute Formula	Any Weapon/Armor Type/Shield/Ring/Amulet + 3 Magic Jewels + Zod Rune = -10 to Levels Requirements to Equip.**
** It will NOT reduce an item Level Requirement Below its Base Value (Ie: Frostburn is minimum lvl 29). This formula is really only good for removing added levels from other Cubing Formulas or Runewords with levels higher then normally allowed by thier highest rune level.



Replenish Ethereal Item Durability
Transmute Formula	Any Ethereal Item + 2 Unique Jewels + Pul Rune = Full Restore of Durability



Forces Item Ethereal
Transmute Formula	Any Weapon/Armor Type/Shield + 2 Unique Jewels + Ohm Rune = Forces Normal Ethereal Item (May be Superior)



Weapons & Runes
Transmute Formula	Any Weapon + 3 Magic Jewels + El Rune = +1 Light Radius (+1 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewels + Eld Rune = 100% dmg to Undead (+12 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewels + Tir Rune = +1 Mana per Kill (+8 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewels + Nef Rune = Adds +1 Knockback (+15 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewels + Eth Rune = -5% Targets Defense (+9 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewels + Ith Rune = +3 Maximum Damage (+1 Levels)
Transmute Formula	Any Weapon + Ral + Ort + Tal + Thul = 10 - 50 Elemental Dmg (+20 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewels + Amn Rune = +2% Life Leech (+10 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewels + Sol Rune = +1 Minimum Damage (+1 Levels)
Transmute Formula	Any Weapon + 2 Ith + 2 Sol Runes = Adds 1 - 3 Normal Dmg (+1 Levels)
Transmute Formula	Any Weapon + Magic Jewel + 2 Shael Runes = +10% IAS (+15 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewel + Dol Runes = %11 causes Monster Flee (+7 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewel + Hel Runes = -3% to Requirements (+1 Levels)
Transmute Formula	Any Weapon + Io + Ko + Lum + Fal Runes = +5 All Attributes (+8 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewel + Lem Runes = %10 Extra Gold (+4 Levels)
Transmute Formula	Any Weapon + Magic Jewel + 3 Lem Runes = -4% Vendor Costs (+16 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewel + Pul Runes = 100% dmg to Demons (+12 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewel + Um Runes = +%15 Open Wounds (+5 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewel + Mal Runes = Prevents Monster Heal (+25 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewel + Ist Runes = +30 Magic Find (+18 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewel + Gul Runes = +20% Attack Rating (+12 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewel + Vex Runes = +2% Manaleech (+10 Levels)
Transmute Formula	Any Weapon + 2 Amn + 2 Vex Runes = +2% Duel-Leech (+12 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewel + Ohm Runes = +2.5% Damage/lvl (+35 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewel + Lo Runes = +1% Deadly Strike/lvl (+25 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewels + Sur Rune = Hit Blinds Target +2 (+19 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewel + Ber Runes = +.75% Crushing Blow/lvl (+35 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewel + Jah Runes = Ignore Targets Ac (+25 Levels)
Transmute Formula	Any Weapon + 3 Magic Jewel + Cham Runes = Freeze Target (2s) (+18 Levels)



All Armor Types & Runes
Transmute Formula	Any Armor Types + 3 Magic Jewels + El Rune = +1 Light Radius (+1 Levels)
Transmute Formula	Any Armor Types + 3 Magic Jewel + Hel Rune = -3% to Requirements (+1 Levels)
Transmute Formula	Any Armor Types + Magic Jewel + 3 Lem Runes = -4% Vendor Costs (+16 Levels)
Transmute Formula	Any Armor Types + 3 Magic Jewel + Pul Rune = +20% Enhanced Defense (+7 Levels)
Transmute Formula	AnY Armor Types + 3 Magic Jewels + Um Rune = +1% Added Experience (+8 Levels)
Transmute Formula	Any Armor Types + 3 Magic Jewels + Gul Rune = 5% Resist Poison Maximum (+8 Levels)
Transmute Formula	Any Armor Types + 3 Magic Jewels + Vex Rune = 5% Resist Fire Maximum (+8 Levels)
Transmute Formula	Any Armor Types + 3 Magic Jewels + Ohm Rune = 5% Resist Cold Maximum (+8 Levels)
Transmute Formula	Any Armor Types + 3 Magic Jewels + Lo Rune = 5% Resist Lightning Maximum (+8 Levels)
Transmute Formula	Any Armor Types + Gul + Vex + Ohm + Lo Runes = +5% Resist All Maximum (+24 Levels)
Transmute Formula	Any Armor Types + 3 Magic Jewel + Ber Rune = 5% Damage Reduced (+20 Levels)
Transmute Formula	Any Armor Types + 3 Magic Jewel + Cham Rune = Nofreze (+20 Levels)



Any Body Armor (Torso) & Runes
Transmute Formula	Any Torso Armor + 3 Magic Jewels + Eld Rune = 15% Slower Stamina Drain (+9 Levels)
Transmute Formula	Any Torso Armor + 3 Magic Jewels + Tir Rune = +1 Mana Per Kill (+7 Levels)
Transmute Formula	Any Torso Armor + 3 Magic Jewels + Nef Rune = +25 defense (+5 Levels)
Transmute Formula	Any Torso Armor + 3 Magic Jewels + Eth Rune = +5% Regenerate Mana (+3 Levels)
Transmute Formula	Any Torso Armor + 3 Magic Jewels + Ith Rune = +5% Damage-To-Mana (+2 Levels)
Transmute Formula	Any Torso Armor + Ral + Ort + Tal + Thul = +15% All Resistances (+15 Levels)
Transmute Formula	Any Torso Armor + 3 Magic Jewels + Amn Rune = attacker takes dmg 14 (+6 Levels)
Transmute Formula	Any Torso Armor + 3 Magic Jewels + Sol Rune = Reduces Damage by 2 (+2 Levels)
Transmute Formula	Any Torso Armor + 3 Magic Jewel + Shael Rune = +10% Faster Hit Recovery (+10 Levels)
Transmute Formula	Any Torso Armor + 3 Magic Jewel + Dol Rune = +3 Regenerate Life (+5 Levels)
Transmute Formula	Any Torso Armor + Io + Ko + Lum + Fal Rune = +5 All Attributes (+8 Levels)
Transmute Formula	Any Torso Armor + 3 Magic Jewel + Lem Rune = %10 Extra Gold (+4 Levels)
Transmute Formula	Any Torso Armor + 3 Magic Jewels + Mal Rune = Reduces mag Damage by 2 (+2 Levels)
Transmute Formula	Any Torso Armor + 3 Magic Jewel + Ist Rune = +30 Magic Find (+15 Levels)
Transmute Formula	Any Torso Armor + 3 Magic Jewel + Sur Rune = +5% maximum Mana (+10 Levels)
Transmute Formula	Any Torso Armor + 3 Magic Jewel + Jah Runes = +5% maximum life (+10 Levels)



Any Belts/Boots/Gloves/Helms & Runes
Transmute Formula	Any Belts/Boots/Gloves/Helms + 3 Magic Jewels + Eld Rune = +8% Slower Stamina Drain (+9 Levels)
Transmute Formula	Any Belts/Boots/Gloves/Helms + 3 Magic Jewels + Tir Rune = +1 Mana Per Kill (+8 Levels)
Transmute Formula	Any Belts/Boots/Gloves/Helms + 3 Magic Jewels + Nef Rune = +8 Defense (+3 Levels)
Transmute Formula	Any Belts/Boots/Gloves/Helms + 3 Magic Jewels + Eth Rune = +5% Regenerate Mana (+4 Levels)
Transmute Formula	Any Belts & Boots + 3 Magic Jewels + Ith Rune = +3% Damage-To-Mana (+2 Levels)
Transmute Formula	Any Belts/Boots/Gloves/Helms + Ral + Ort + Tal + Thul = +10% All Resistances (+20 Levels)
Transmute Formula	Any Belts/Boots/Gloves/Helms + 3 Magic Jewels + Amn Rune = attacker takes dmg 10 (+7 Levels)
Transmute Formula	Any Belts/Boots/Gloves/Helms + 3 Magic Jewels + Sol Rune = Reduces Damage by 1 (+2 Levels)
Transmute Formula	Any Belts/Boots/Gloves/Helms + 3 Magic Jewel + Shael Runes = +5% Faster Hit Recovery (+10 Levels)
Transmute Formula	Any Belts/Boots/Gloves/Helms + 3 Magic Jewel + Dol Runes = +1 Regenerate Life (+7 Levels)
Transmute Formula	Any Belts/Boots/Gloves/Helms + Io + Ko + Lum + Fal Runes = +5 All Attributes (+12 Levels)
Transmute Formula	Any Belts/Boots/Gloves/Helms + 3 Magic Jewel + Lem Runes = %8 Extra Gold (+6 Levels)
Transmute Formula	Any Belts/Boots/Gloves/Helms + 3 Magic Jewels + Mal Rune = Reduces Mag Damage by 1 (+2 Levels)
Transmute Formula	Any Belts/Boots/Gloves/Helms + 3 Magic Jewel + Ist Runes = +15 Magic Find (+15 Levels)
Transmute Formula	Any Belts/Boots/Gloves/Helms + 3 Magic Jewel + Sur Runes = +4% maximum mana (+12 Levels)
Transmute Formula	Any Belts/Boots/Gloves/Helms + 3 Magic Jewel + Jah Runes = +4% maximum life (+12 Levels)



Shields & Runes
Transmute Formula	Any Shield + 3 Magic Jewels + El Rune = +1 Light Radius (+1 Levels)
Transmute Formula	Any Shield + 3 Magic Jewels + Eld Rune = +5% Increased chance to Block (+7 Levels)
Transmute Formula	Any Shield + 3 Magic Jewels + Tir Rune = +1 Mana Per Kill (+5 Levels)
Transmute Formula	Any Shield + 3 Magic Jewels + Nef Rune = +20 Defense (+6 Levels)
Transmute Formula	Any Shield + 3 Magic Jewels + Eth Rune = 10% Mana Regenaration (+6 Levels)
Transmute Formula	Any Shield + Tal + Ral + Ort + Thul = +30% All Resistances (+20 Levels)
Transmute Formula	Any Shield + 3 Magic Jewels + Amn Rune = Attacker Takes 20 damage (+5 Levels)
Transmute Formula	Any Shield + 3 Magic Jewels + Sol Rune = Reduce Damage by 10 (+6 Levels)
Transmute Formula	Any Shield + 3 Magic Jewels + Shael Rune = +10% Faster Block Rate (+10 Levels)
Transmute Formula	Any Shield + 3 Magic Jewels + Dol Rune = +7 Regen Life (+10 Levels)
Transmute Formula	Any Shield + 3 Magic Jewels + Hel Rune = -3% Requirements (+1 Levels)
Transmute Formula	Any Shield + Io + Ko + Lum + Fal Rune = +5 All Attributes (+10 Levels)
Transmute Formula	Any Shield + 3 Magic Jewel + Lem Runes = +10% Extra Gold (+5 Levels)
Transmute Formula	Any Shield + Magic Jewel + 3 Lem Runes = -4% Vendor Costs (+16 Levels)
Transmute Formula	Any Shield + 3 Magic Jewel + Pul Runes = 20% Increased Defense (+7 Levels)
Transmute Formula	Any Shield + 3 Magic Jewels + Um Rune = +%1 Added Experience (+8 Levels)
Transmute Formula	Any Shield + 3 Magic Jewels + Mal Rune = Reduce Magic Damage by 10 (+6 Levels)
Transmute Formula	Any Shield + 3 Magic Jewel + Ist Runes = +25 Magic Find (+20 Levels)
Transmute Formula	Any Shield + 3 Magic Jewel + Gul Runes = 5% Resist Poison Maximum (+8 Levels)
Transmute Formula	Any Shield + 3 Magic Jewel + Vex Runes = 5% Resist Fire Maximum (+8 Levels)
Transmute Formula	Any Shield + 3 Magic Jewel + Ohm Runes = 5% Resist Cold Maximum (+8 Levels)
Transmute Formula	Any Shield + 3 Magic Jewel + Lo Runes = 5% Resist Lightning Maximum (+8 Levels)
Transmute Formula	Any Shield + Gul + Vex + Ohm + Lo = 5% All Resistance Maximum (+25 Levels)
Transmute Formula	Any Shield + 3 Magic Jewel + Sur Runes = 50 Mana (+13 Levels)
Transmute Formula	Any Shield + 3 magic Jewel + Ber Runes = 8% Damage Reduced (+18 Levels)
Transmute Formula	Any Shield + 3 Magic Jewel + Jah Runes = 50 Life (+11 Levels)
Transmute Formula	Any Shield + 3 Magic Jewel + Cham Runes = No Freeze (+20 Levels)



Crafted Charms (at 100% Character Level) - All Gain From 3 - 5 Additional Random Effects
Level req:	
Transmute Formula	
30
Grand Magic Charm + Unique Jewel + El + 3 Io Runes = 20 - 40 Life
Transmute Formula	
33
Grand Magic Charm + Unique Jewel + El + 3 Lum Runes = 20 - 40 Mana
Transmute Formula	
36
Grand Magic Charm + Unique Jewel + El + 3 Ko Runes = 10 - 15 Dexterity
Transmute Formula	
39
Grand Magic Charm + Unique Jewel + El + 3 Fal Runes = 10 - 15 Strength
Transmute Formula	
42
Grand Magic Charm + 2 Unique Jewels + El + 2 Pul Runes = 50 Defense & 3 - 10 Normal Damage
Transmute Formula	
45
Grand Magic Charm + 2 Unique Jewels + El + 2 Um Rune s = 15% - 20% All Resistances
Transmute Formula	
50
Grand Magic Charm + 2 Unique Jewels + El + 2 Ist Runes = 20% - 35% Magic Find
Transmute Formula	
55
Grand Magic Charm + 2 Unique Jewels + El + 2 Ohm Runes = 5% - 12% Increased Experience Gained
Transmute Formula	
60
Grand Magic Charm + 3 Unique Jewels + El + Zod Rune = +1 All Skills



Crafted Amulets (at 100% Character Level) - All Gain From 3 - 5 Additional Random Effects
Level req:	
Transmute Formula	
10
Magic Amulet + 2 Magic Jewels + El Rune = 20 - 30 Life , Heal 4-6 Life per Kill , 10% - 15% All Resistance
Transmute Formula	
25
Magic Amulet + 2 Magic Jewels + Amn Rune = 12 Charges Level 9 Static , 7% Chance to Cast lvl 4 Static when Hit
Transmute Formula	
35
Rare Amulet + 2 Rare Jewels + Lum Rune = +12% - 20% Added Experience.
Transmute Formula	
49
Unique Amulet + 4 Unique Jewels + Mal Rune = +1 Barbarian Levels , +2 Masteries Skill Tree (Bar)
Transmute Formula	
49
Unique Amulet + 4 Unique Jewels + Mal Rune = +1 Sorceress Levels , +2 Lightning Skill Tree (Sor)
Transmute Formula	
49
Unique Amulet + 4 Unique Jewels + Mal Rune = +1 Amazon Levels , +2 Passives/Magic Skill Tree (Ama)
Transmute Formula	
49
Unique Amulet + 4 Unique Jewels + Mal Rune = +1 Necromancer Levels , +2 Summoning Skill Tree (Nec)
Transmute Formula	
49
Unique Amulet + 4 Unique Jewels + Mal Rune = +1 Paladin Levels , +2 Combat Skill Tree (Pal)
Transmute Formula	
49
Unique Amulet + 4 Unique Jewels + Mal Rune = +1 Druid Levels , +2 Shapeshifting Skill Tree (Dru)
Transmute Formula	
49
Unique Amulet + 4 Unique Jewels + Mal Rune = +1 Assassin Levels , +2 Shadow Disciplines Tree (Ass)
Transmute Formula	
70
Unique Amulet + 3 Unique Jewels + Ohm + Jah Rune = +2 All Skills , 35% - 50% Magic Find , & 1-3% Added Experience.



Crafted Rings (at 100% Character Level) - All Gain From 3 - 5 Additional Random Effects
Level req:	
Transmute Formula	
32
Unique Ring + 3 Unique Jewels + Um Rune = 10 - 15% All Resistances
Transmute Formula	
37
Unique Ring + 3 Unique Jewels + Mal Rune = 3 - 5% Increased Experience
Transmute Formula	
41
Unique Ring + 3 Unique Jewels + Ist Rune = 20 - 25% Magic Find
Transmute Formula	
45
Unique Ring + 3 Unique Jewels + Gul Rune = 10 - 15% Attack Rating
Transmute Formula	
49
Unique Ring + 3 Unique Jewels + Vex Rune = 6% Duel Leech Ring
Transmute Formula	
53
Unique Ring + 3 Unique Jewels + Ohm Rune = 40% - 60% Enhanced Damage
Transmute Formula	
57
Unique Ring + 3 Unique Jewels + Lo Rune = 15% Increased Attack Speed
Transmute Formula	
61
Unique Ring + 3 Unique Jewels + Sur Rune = 15 - 20% Increased Maximum Life
Transmute Formula	
65
Unique Ring + 3 Unique Jewels + Ber Rune = 7 - 10% Damage Reduced
Transmute Formula	
69
Unique Ring + 3 Unique Jewels + Jah Rune = 15 - 20% Increased Maximum Mana
Transmute Formula	
73
Unique Ring + 3 Unique Jewels + Cham Rune = 10 - 15% Absorb Fire , Lightning & Cold Damage



Crafted Weapons (at 100% Character Level) - All Gain from 3-5 Additional Random Effects
Level req:	
Transmute Formula	
13
Rare Weapon + Magic Jewel + Chipped Diamond = +40% - 70% Enhanced Damage
Transmute Formula	
20
Rare Weapon + Magic Jewel + Regular Diamond + Ith Rune = +60% - 80% Enhanced Damage , +5 - 15 Normal Damage
Transmute Formula	
31
Rare Weapon + 2 Magic Jewels + Flawless Diamond + Shael Rune = +60% - 80% Enhanced Damage , +5 - 15 Normal Damage ,20% Increased Attack Speed
Transmute Formula	
44
Rare Weapon + 2 Rare Jewels + Shael + Fal Rune = +80% - 100% Enhanced Damage , +20% Increased Attack Speed , +1 All Skills
Transmute Formula	
57
Rare Weapon + 2 Rare Jewels + Amn + Vex Runes = +100% - 140% Enhanced Damage , +6% - 8% Duel-Leech , +1 All Skills
Transmute Formula	
65
Rare Weapon + 2 Unique Jewels + ohm + Sur Runes = +150% - 175% Enhanced Damage , +1 All Skills , +30% Increased Attack Speed , 30% Magic Find
Transmute Formula	
78
Rare Weapon + 2 Unique Jewels + Ber + Cham + Zod Runes = +200% - 300% Enhanced Damage , +2 All Skills , +40% Increased Attack Speed , 75% Magic Find



Crafted Torso Armor (at 100% Character Level) - All Gain from 3-5 Additional Random Effects
Level req:	
Transmute Formula	
12
Rare Torso Armor + Magic Jewel + Chipped Ruby = 30% - 40% Enhanced Defense , +20-30 Life
Transmute Formula	
19
Rare Torso Armor + Magic Jewel + Regular Ruby = 40% - 50% Enhanced Defense , +20-30 Life , 10% - 15% All Resistances
Transmute Formula	
30
Rare Torso Armor + Rare Jewel + Ral Rune + Thul Rune = 50% - 60% Enhanced Defense , 20% Faster Hit Recovery , +1% - 2% Increased Experience
Transmute Formula	
43
Rare Torso Armor + Rare Jewel + Fal Rune + Dol Rune = 65% - 80% Enhanced Defense , 15% IAS , 15% Faster Run/Walk
Transmute Formula	
57
Rare Torso Armor + Unique Jewel + Pul Rune + Ist Rune = 80% - 100% Enhanced Defense , 50% - 75% Magic Find , 15% Faster Cast Rate
Transmute Formula	
69
Rare Torso Armor + Unique Jewel + Gul Rune + Lo Rune = 100% - 125% Enhanced Defense , +1 All Skills , +10 All Attributes
Transmute Formula	
80
Rare Torso Armor + Unique Jewel + Sur Rune + Jah Rune = 125% - 150% Enhanced Defense , +2 All Skills , +10 Regenerate Life , +75% - 100% Faster Mana Regeneration



Crafted Gloves (at 100% Character Level) - All Gain from 3-5 Additional Random Effects
Level req:	
Transmute Formula	
10
Rare Gloves + Magic Jewel + Chipped Amethyst = 10% Ias , 10% Faster Cast Rate
Transmute Formula	
20
Rare Gloves + Magic Jewel + Regular Amethyst = 20 - 30 Life , 20 - 30 Mana
Transmute Formula	
30
Rare Gloves + Rare Jewel + Ith Rune + Hel Rune = 20% IAS , +5 - 10 Strength , +5 - 10 Dexterity
Transmute Formula	
51
Rare Gloves + Unique Jewel + Lem Rune + Ist Rune = 75% - 100% Extra Gold , 40 - 50% Magic Find , 75% - 100% Enhanced Defense
Transmute Formula	
70
Rare Gloves + 2 Unique Jewels + Ber Rune + Jah Rune = +1 All Skills , 75% - 100% Enhanced Defense , 25% Ias , 20% Faster Cast Rate , Crushing Blow by Level (25% Chance)



Crafted Belts (at 100% Character Level) - All Gain from 3-5 Additional Random Effects
Level req:	
Transmute Formula	
10
Rare Belt + Magic Jewel + Chipped Emerald = +20 - 30 Life , Damage Reduced by 6 - 10
Transmute Formula	
20
Rare Belt + Magic Jewel + Regular Emerald = 40% - 50% Defense , Heals 3 - 5 Life per Kill
Transmute Formula	
30
Rare Belt + Rare Jewel + Ral Rune + Io Rune = Regenerate Life +3 - 6 , Regenerates Mana +40% - 60%
Transmute Formula	
51
Rare Belt + Unique Jewel + Lum Rune + Ohm Rune = Reduces Poison Length by 50% - 75% , 5% - 10% Damage Reduced
Transmute Formula	
70
Rare Belt + 2 Unique Jewels + Ist Rune + Cham Rune = +1 All Skills , 2 - 3 Added Experience , Reduces Vendor Prices by 3% - 5%



Crafted Boots (at 100% Character Level) - All Gain from 3-5 Additional Random Effects
Level req:	
Transmute Formula	
10
Rare Boots + Magic Jewel + Chipped Saphire = +20 - 30 Mana , 10% Faster Run/Walk
Transmute Formula	
20
Rare Boots + Magic Jewel + Regular Saphire = 25% - 50% Enhanced Defense , 10 - 15 Dexterity
Transmute Formula	
30
Rare Boots + Rare Jewel + Eth Rune + Sol Rune = 20% Faster Hit Recovery , 30% Faster Run/Walk
Transmute Formula	
51
Rare Boots + Unique Jewel + Ko Rune + Um Rune = +5 - 10 Kick Damage , +35% - 50% Enhanced Damage
Transmute Formula	
70
Rare Boots + 2 Unique Jewels + Lo Rune + Ber Rune = +1 All Skills , 75% - 100% Enhanced Defense , 30% Faster Run/Walk



Crafted Helms (at 100% Character Level) - All Gain from 3-5 Additional Random Effects
Level req:	
Transmute Formula	
10
Rare Helms/Circlets + Magic Jewel + Chipped Topaz = +1 - 3 Mana per Kill , 35% - 50% Faster Mana Regeneration
Transmute Formula	
20
Rare Helms/Circlets + Magic Jewel + Regular Topaz = 50% - 60% Enhanced Defense , +1 All Skills
Transmute Formula	
30
Rare Helms/Circlets + Rare Jewel + Tal Rune + Amn Rune = 15% Faster Cast Rate , 20% Faster Hit Recovery
Transmute Formula	
51
Rare Helms/Circlets + Unique Jewel + Lum Rune + Mal Rune = +1 All Skills , 70% - 80% Enhanced Defense , +10 - 20 Energy
Transmute Formula	
70
Rare Helms/Circlets + 2 Unique Jewels + Ohm Rune + Cham Rune = +2 All Skills , 10% Damage to Mana , 15% Faster Block Rate , +5 - 8 Life per Kill



Crafted Shields (at 100% Character Level) - All Gain from 3-5 Additional Random Effects
Level req:	
Transmute Formula	
10
Rare Shields + Magic Jewel + Chipped Skull = Attacker Takes Damage of 6 - 10 , +8% - 15% Increased chance to Block
Transmute Formula	
20
Rare Shields + Magic Jewel + Regular Skull = 20% Faster Hit Recovery , 20% Faster Block Rate
Transmute Formula	
30
Rare Shields + Rare Jewel + Thul Rune + Dol Rune = 50% - 75% Enhanced Defense , 5% Life Leech , 10% - 15% Increased Chance to Block
Transmute Formula	
51
Rare Shields + Unique Jewel + Hel Rune + Pul Rune = 65% - 90% Enhanced Defense , 30% Faster Block Rate , 20% - 30% All Resistances
Transmute Formula	
70
Rare Shields + 2 Unique Jewels + Vex Rune + Sur Rune = +2 All Skills , 2 - 3 Sockets , 30% Increased Chance to Block , 25% - 50% Enhanced Damage



Crafted Arrows/Bolts (at 100% Character Level) - Doesn't Gain any extra Mods unless enabled.
Level req:	
Transmute Formula	
25
Arrows/Bolts + Rare Jewel + Thul Rune = 100% Chance to Cast Level 6 Static Field on Striking , Prevents Monster Heal
Transmute Formula	
30
Arrows/Bolts + Rare Jewel + Sol Rune = 100% Chance to Cast Level 13 Frost Nova on Striking , Prevents Monster Heal
Transmute Formula	
35
Arrows/Bolts + Rare Jewel + Dol Rune = 100% Chance to Cast Level 1 Amplify Damage on Striking , Prevents Monster Heal
Transmute Formula	
40
Arrows/Bolts + Rare Jewel + Io Rune = 100% Chance to Cast Level 3 Corpse Explosion on Striking, Prevents Monster Heal
Transmute Formula	
45
Arrows/Bolts + Rare Jewel + Ko Rune = 100% Chance to Cast Level 9 Decrepify on Striking , Prevents Monster Heal
Transmute Formula	
50
Arrows/Bolts + Rare Jewel + Lem Rune = 100% Chance to Cast Level 9 Lower Resist on Striking , Prevents Monster Heal
