http://www.varrah.com/Punisher%20Mod%203.1.zip http://phrozenkeep.it-point.com/forum/dload.php?action=file&file_id=1399 Punisher Mod by Varrah* *As of June 13, 2006, Varrah has taken over the Punisher Mod with the permission of the previous owner, Hardy. Diablo II: LOD v1.11 Official Site: http://punishermod.varrah.com INSTALLATION ------------ **MAKE SURE YOUR RUNNING 800x600 RESOLUTION IN GAME BEFORE RUNNING THE MOD** Simply extract the mod to your Diablo 2 Directory Then run Diablo 2 - Punisher Mod found within the Punisher Mod 3.1 folder For any questions, please email me at varrah_giovanni@yahoo.com, that is also my YIM name. ------------ For complete list of changes without going through versions, scroll down :) NOTE: Some changes in game are NOT listed ANYWHERE in this readme, you might find them if you look ;) 3.1: -Fixed: You can now visually see the Act 1 Stash -Fixed: The correct mod version now appears in game -Updated: PlugY to version 7.01B -Arrows and Bolts now stack to a max of 500 -All New Skill Icons -Control Panel color change -More Inventory Space, re-arranged item slots -Removed: Resist Penalty in Nightmare and Hell -Removed: Item Level showing on items -Removed: /players 127 command -Keys and Portal/Identify Books now stack to 500 -Reduced resists on a few items due to no resist penalty 3.0 Beta 0.1: -Shared Bank between Punisher Mod 3.0 saved Characters only -Infinity Stash -Custom Rings, Amulets and Charms -6 new Unique Amulets -2 new Unique Boots -Level cap increased to 100 -Lots of new monsters 2.3: -Fixed to work with 1.10 Final -Fixed % life/mana stolen per hit bug -Stamina drains slower -Increase hit points gained per level -Amazon gains 4hp/lvl -Sorceress gains 3hp/lvl -Necromancer gains 2hp/lvl -Paladin gains 4hp/lvl -Barbarian gains 5hp/lvl -Druid gains 3hp/lvl -Assassin gains 4hp/lvl -Increased stamina gained per level -All Characters gain 3 stamina/lvl -Increased Mana gained per level -Amazon gains 2 mana/lvl -Sorceress gains 4 mana/lvl -Necromancer gains 3 mana/lvl -Paladin gains 2 mana/lvl -Barbarian gains 1 mana/lvl -Druid gains 3 mana/lvl -Assassin gains 2 mana/lvl -7 Stat points per level -Levels harder to gain from 60-99 instead of the normal 70-99 -ALL characters start with a skill on starting weapon -Act End Bosses toughened up where needed, expecially on Normal difficulty (no changes to Duriel) -Increased Exp gained on Act End Bosses due to higher difficulty -5 new Unique Armors 2.2b1: -When picking up the new potions, they will automatically go to your belt if their is empty slots available. -Charms and Jewels are not as rare. -Increased rarity of the resist and stat potions -Mod version will appear in game in place of "EXPANSION" -Sandleapers can now become Lightning Enchanted -Ancients have permanent modifiers -Unique Council Members are magic resistant -Cow King ignores your defense -A few Super Uniques got some permanent modifiers -Baal's Minions are a tad harder w/ new modifiers 2.11b: -2 skills per level has been removed and put back to 1 skill per level -Fixed to work with 1.10s version of patch 2.1b: -9 new potions (4 buyable from merchants) -Lots of new Cube Recipes -Ancients drop items -Decreased rarity on all set items -Added more Unique drops on all monsters except Act End Bosses(did not increase drop rate) -Some monsters may appear more often -Characters start with Horadric Cube -8 new unique rings 2.0b: -No exp penalty when you die -Lowered resist penalty -Gem stats increased -Increased stash size* -Portal/Identify books stack to 40 -Keys stack to 20 -Rune stats increased -New Loading screen** -Increased skill cap to 40 -Skill req taken off -Improved Synergies for all classes -Decreased reset time on shrines -Decreased rarity of some shrines -2 new monster graphics*** -/players 127 command -2 skill levels per level up Thanks to the members in the Phrozen Forum that helped me with the DLL editing! *Credit to goro3d **Credit to Skullvain ***Credit to Phrozen Keep Complete List Of Changes: (in order of releases, just excludes fixes) -No exp penalty when you die -Lowered resist penalty -Gem stats increased -Increased stash size -Portal/Identify books stack to 40 -Keys stack to 20 -Rune stats increased -New Loading screen -Increased skill cap to 40 -Skill req taken off -Improved Synergies for all classes -Decreased reset time on shrines -Decreased rarity of some shrines -TONS of new monster graphics -/players 127 command enabled -9 new potions (4 buyable from merchants) -Lots of new Cube Recipes -Ancients drop items -Decreased rarity on all set items -Added more Unique drops on all monsters except Act End Bosses -Some monsters may appear more often -Characters start with Horadric Cube -8 new unique rings -When picking up the new potions, they will automatically go to your belt if their is empty slots available. -Charms and Jewels are not as rare. -Increased rarity of the resist and stat potions -Mod version will appear in game in place of "EXPANSION" -Sandleapers can now become Lightning Enchanted -Ancients have permanent modifiers -Unique Council Members are magic resistant -Cow King ignores your defense -A few Super Uniques got some permanent modifiers -Baal's Minions are a tad harder w/ new modifiers -Stamina drains slower -Increase hit points gained per level -Amazon gains 4hp/lvl -Sorceress gains 3hp/lvl -Necromancer gains 2hp/lvl -Paladin gains 4hp/lvl -Barbarian gains 5hp/lvl -Druid gains 3hp/lvl -Assassin gains 4hp/lvl -Increased stamina gained per level -All Characters gain 3 stamina/lvl -Increased Mana gained per level -Amazon gains 2 mana/lvl -Sorceress gains 4 mana/lvl -Necromancer gains 3 mana/lvl -Paladin gains 2 mana/lvl -Barbarian gains 1 mana/lvl -Druid gains 3 mana/lvl -Assassin gains 2 mana/lvl -7 Stat points per level -Levels harder to gain from 60-99 instead of the normal 70-99 -ALL characters start with a skill on starting weapon -Act End Bosses toughened up where needed, expecially on Normal difficulty (no changes to Duriel) -Increased Exp gained on Act End Bosses due to higher difficulty -5 new Unique Armors -Arrows and Bolts now stack to a max of 511