*******bg1 Greater Werewolf new token plugin*******

This animation plugin is based on the Baldur's Gate Greater Werewolf DCC animation originally posted by Phrozen Heart.

All animations now have proper offsets, and have been formated to use a new token code: @5.
Also included with this plugin are all of the .cof files needed to use these animations, as 
well as the animdata.d2 entries (listed at the end of this file). 

To use this plugin, copy the folder "@5" and all of its contents to the data/global/monsters/
folder of your mod, and then add the animdata.d2 entries. Creating new monstats.txt entries
will also be required, and will be left to the user.



****************ANIMDATA.D2 ENTRIES*********************************************************
********************************************************************************************
@5GHHTH	9	256	
@5WLHTH	10	256	
@5NUHTH	34	256	
@5A1HTH	13	256	trigger frame: 007 (put a 1 in this column)
@5A2HTH	13	256	trigger frame: 006 (put a 1 in this column)
@5DDHTH	1	256	
@5DTHTH	14	256
********************************************************************************************
********************************************************************************************

Please direct all questions/comments/death threats to I_Burner@Yahoo.com
Please credit I_Burner, Phrozen Heart, and Infinitum for use of this plugin. 