Punisher Mod by Varrah*
*As of June 13, 2006, Varrah has taken over the Punisher Mod with the permission of the previous owner, Hardy.
Diablo II: LOD v1.11
Official Site: http://punishermod.varrah.com


-------------------------------------------------------------------------------------------------------
**MAKE SURE YOUR RUNNING 800x600 RESOLUTION IN GAME BEFORE RUNNING THE MOD**

Simply extract the mod to your Punisher Mod folder, or create a new folder in your Diablo 2
Directory and extract the files to that folder. Then run the Diablo 2 - Punisher Mod.exe file
to start the mod.

For any questions, please email me at varrah_giovanni@yahoo.com, can also contact me on YIM.

-------------------------------------------------------------------------------------------------------


For complete list of changes without going through versions, scroll down :)

NOTE: Some changes in game are NOT listed ANYWHERE in this readme, you might find them if you look ;)

3.1.1:
-Major Bug Fix: Act 5 Crash
-Minor Bug Fixes: Few monsters were acting up
-Custom items now show that the feature is not yet enabled

3.1:
-Fixed: You can now visually see the Act 1 Stash
-Fixed: The correct mod version now appears in game
-Updated: PlugY to version 7.01B
-Arrows and Bolts now stack to a max of 500
-All New Skill Icons
-Control Panel color change
-More Inventory Space, re-arranged item slots
-Removed: Resist Penalty in Nightmare and Hell
-Removed: Item Level showing on items
-Removed: /players 127 command
-Keys and Portal/Identify Books now stack to 500
-Reduced resists on a few items due to no resist penalty 

3.0 Beta 0.1:
-Shared Bank between Punisher Mod 3.0 saved Characters only
-Infinity Stash
-Custom Rings, Amulets and Charms
-6 new Unique Amulets
-2 new Unique Boots
-Level cap increased to 100
-Lots of new monsters

2.3:
-Fixed to work with 1.10 Final
-Fixed % life/mana stolen per hit bug
-Stamina drains slower
-Increase hit points gained per level
     -Amazon gains 4hp/lvl
     -Sorceress gains 3hp/lvl
     -Necromancer gains 2hp/lvl
     -Paladin gains 4hp/lvl
     -Barbarian gains 5hp/lvl
     -Druid gains 3hp/lvl
     -Assassin gains 4hp/lvl
-Increased stamina gained per level
     -All Characters gain 3 stamina/lvl
-Increased Mana gained per level
     -Amazon gains 2 mana/lvl
     -Sorceress gains 4 mana/lvl
     -Necromancer gains 3 mana/lvl
     -Paladin gains 2 mana/lvl
     -Barbarian gains 1 mana/lvl
     -Druid gains 3 mana/lvl
     -Assassin gains 2 mana/lvl
-7 Stat points per level
-Levels harder to gain from 60-99 instead of the normal 70-99
-ALL characters start with a skill on starting weapon
-Act End Bosses toughened up where needed, expecially on Normal difficulty (no changes to Duriel)
-Increased Exp gained on Act End Bosses due to higher difficulty 
-5 new Unique Armors

2.2b1:
-When picking up the new potions, they will automatically go to your belt if their is empty slots available.
-Charms and Jewels are not as rare.
-Increased rarity of the resist and stat potions
-Mod version will appear in game in place of "EXPANSION"
-Sandleapers can now become Lightning Enchanted
-Ancients have permanent modifiers
-Unique Council Members are magic resistant
-Cow King ignores your defense
-A few Super Uniques got some permanent modifiers
-Baal's Minions are a tad harder w/ new modifiers

2.11b:
-2 skills per level has been removed and put back to 1 skill per level
-Fixed to work with 1.10s version of patch

2.1b:
-9 new potions (4 buyable from merchants)
-Lots of new Cube Recipes
-Ancients drop items
-Decreased rarity on all set items
-Added more Unique drops on all monsters except Act End Bosses(did not increase drop rate)
-Some monsters may appear more often
-Characters start with Horadric Cube
-8 new unique rings

2.0b:
-No exp penalty when you die
-Lowered resist penalty
-Gem stats increased
-Increased stash size*
-Portal/Identify books stack to 40
-Keys stack to 20
-Rune stats increased
-New Loading screen**
-Increased skill cap to 40
-Skill req taken off
-Improved Synergies for all classes
-Decreased reset time on shrines
-Decreased rarity of some shrines
-2 new monster graphics***
-/players 127 command
-2 skill levels per level up

Thanks to the members in the Phrozen Forum that helped me with the DLL editing!

*Credit to goro3d
**Credit to Skullvain
***Credit to Phrozen Keep

Complete List Of Changes: (in order of releases, just excludes fixes)

-No exp penalty when you die
-No Resist Penalty between difficulties
-Gem stats increased
-More Inventory Space, re-arranged item slots
-Portal/Identify books stack to 500
-Keys stack to 500
-Rune stats increased
-New Loading screen
-Increased skill cap to 40
-Skill req taken off
-Improved Synergies for all classes
-Decreased reset time on shrines
-Decreased rarity of some shrines
-TONS of new monster graphics
-9 new potions (4 buyable from merchants)
-Lots of new Cube Recipes
-Ancients drop items
-Decreased rarity on all set items
-Added more Unique drops on all monsters except Act End Bosses
-Some monsters may appear more often
-Characters start with Horadric Cube
-8 new unique rings
-When picking up the new potions, they will automatically go to your belt if their is empty slots available.
-Charms and Jewels are not as rare.
-Mod version will appear in game in place of "EXPANSION"
-Sandleapers can now become Lightning Enchanted
-Ancients have permanent modifiers
-Unique Council Members are magic resistant
-Cow King ignores your defense
-A few Super Uniques got some permanent modifiers
-Baal's Minions are a tad harder w/ new modifiers
-Stamina drains slower
-Increase hit points gained per level
     -Amazon gains 4hp/lvl
     -Sorceress gains 3hp/lvl
     -Necromancer gains 2hp/lvl
     -Paladin gains 4hp/lvl
     -Barbarian gains 5hp/lvl
     -Druid gains 3hp/lvl
     -Assassin gains 4hp/lvl
-Increased stamina gained per level
     -All Characters gain 3 stamina/lvl
-Increased Mana gained per level
     -Amazon gains 2 mana/lvl
     -Sorceress gains 4 mana/lvl
     -Necromancer gains 3 mana/lvl
     -Paladin gains 2 mana/lvl
     -Barbarian gains 1 mana/lvl
     -Druid gains 3 mana/lvl
     -Assassin gains 2 mana/lvl
-7 Stat points per level
-Levels harder to gain from 60-100 instead of the normal 70-99
-ALL characters start with a skill on starting weapon
-Act End Bosses toughened up where needed, expecially on Normal difficulty (no changes to Duriel)
-Increased Exp gained on Act End Bosses due to higher difficulty
-5 new Unique Armors
-Arrows and Bolts now stack to a max of 500
-Reduced Resists on most items due to no resist penalty
-All New Skill Icons
-Control Panel Color changed