difficultylevels.txt

= No resist penalties in nightmare or hell difficulty
= No experience loss on death in nightmare or hell difficulty
= 2 extra unique monsters in normal difficulty areas
= 5 extra unique monsters in normal difficulty areas
= 10 extra unique monsters in normal difficulty areas
= Exceptionals now drop in normal difficulty
= Exceptionals now drop more frequently in nightmare and hell difficulties
= Elites now drop in nightmare difficulty
= Elites now drop more frequently in hell difficulty



charstats.txt

= All classes start with 4 regular rejuv potions instead of health potions
= All classes start with Horadric Cube
= All classes now run 33% faster which is exactly double the base walk speed
= All classes start with full TP and ID tomes rather than a single scroll
= All classes start with a sash, gloves, boots and a cap