Hell's Torment
Changes: Global Changes.
1) Players X Command can be set to 127. The value set makes the game
equal to that many players in it.
Press Enter while playing and type: /players 8 to set the game
difficulty to 8 players , exc.
2) Carry Gold is set to 25,000/Level. Stash Gold is 75,000/Level. No
gold loss from stash upon death.
3) Damage Reduced % is capped at 80%.
4) Gambling odds increased : 1% Chance Unique , 3% Chance Set , 16%
Chance Rare.
5) Enabled gambling on all class-specific items , wands , staves , and
scepters , Jewels , and Runes. Reduced the value of skills multipliers for
skills that appear on items.
6) Den of Evil Quest Gives 1/2/3 skill points , Book of Skill Quest
gives 1/2/3 Skill Points , and Izual Quest gives 2/3/5 Skill Points. (were
#/#/# = Normal / Nightmare / Hell Difficulty)
7) Added new Intro Screen , Tcp/Ip Screen , Game Select Screen , and
Character Select Screen. Added new Life/Mana bubble graphics and Horadric
Cube Background.
8) Changed the Resistance and experience penalty for each difficulty
level : - Normal resistance penalty is -25% and there is a -10%
experience penalty for dying. - Nightmare resistance penalty is -70%
and there is a -25% experience penalty for dying. - Hell resistance
penalty is -125% and there is a -50% experience penalty for dying.
9) Changed the Global Text Color for Gold to Orange. This allows
better identifacation of Uniques from Rares. Only works with running the
game 3D.
Character Changes.
1) Increased the maximum experience level to 125.
2) All characters now start with 15 points in each attribute (strength
, dexterity , vitality & energy)
3) Every character gets 6 Stat points when they level up.
4) Added a 4th Skill tree and 14 new skills to Every class (11 skills
per page).
5) Increased the amount of skill points recieved upon leveling
up. - 1 skill point per level for levels 1 - 50 - 2 skill points
per level from levels 51 - 100 - 3 skill points per level from levels
101 - 125.
6) Reduced Mana Regeneration for all classes except Necromancers and
Sorceress.
7) No stamina gained per level. Gain 1/8th point of stamina per point
in Vitality. Faster stamina drain.
8) Implamented a new Naming System. Instead of the 3 names received
for defeating Normal , Nightmare , and Hell , you now receive a special
name based on character level. There are a total of 33 new names spanning
all 125 levels. The same names applies to all classes.
9) There are no starter skill on weapon. player starts with a Club and
Quilted Armor.
10) All characters start with a Horadric Cube.
11) All characters start with (2) Scrolls of Town Portal and
Identify.
12) All characters start with a Sash , 2 rejuvination potions , 4
light healing potions , and 2 light mana
potions.
Skills Changes.
1) Edited ALOT of skills , either adding additional Synergy Bonuses or
improving skill abilities.
2) All Characters now have 44 skills.
3) Added alot of colored Skill Icon Graphics. The graphics are mostly
sharp and no bleeding or fuzziness. Added new skill tree formats and
removed the cancel button (you can exit the skill tree by hitting the Esc
Key , Space Bar , or the T key so I opted for a more spacious
look).
Hireling
Changes.
1) Global Changes :
Increased all Hireling starting levels by 10.Thus , Normal Act 1
Rogues can be hired up to Level 13 , exc.
Increased Hit Points gained per Level and Defense gained per Level by
50%
All Hirelings can equip Boots , Gloves , Belt , Rings , and Amulets
now.
2) Act 1 Hireling can only use bows.
General - Inner Sight (starts with) , Quickness (starts with). Cold
- Cold Arrow (starts with) , Ice Arrow (level 35) , Freezing Arrow (level
65). Fire - Fire Arrow (starts with) , Exploding Arrow (level 35) ,
Immolation Arrow (level 65).
3) Act 2 Hireling can use any Spear or Polearm , or equip Javelins and
a Shield.
General - Jab (starts with) , Charged Strike (level 42) , Lightning
Strike (level 71). Combat - Prayer (normal) , Thorns (nightmare) ,
Fanaticism (hell). Defensive - Defiance (normal) , Holy Freeze
(nightmare) , Salvation (hell). Offinsive - Blessed Aim (normal) ,
Might (nightmare) , Conviction (hell).
4) Act 3 Hireling can use 1-handed Swords & Shield.
Cold - Frozen Armor (starts with) , Frost Nova (starts with) , Glacial
Spike (starts with) , Blizzard (level 50) , Frozen Orb (level 50) , Cold
Mastery (level 77).
Fire - Fire Bolt (starts with) , Fireball (starts with) , Firewall
(starts with) , Meteor (level 50) , Hydra (level 50) , Fire Mastery (level
77).
Lightning - Charged Bolt (starts with) , Static Field (starts with) ,
Lightning (starts with) , Nova (level 50) , Chain Lightning (level 50) ,
Lightning Mastery (level 77).
Act 5 Hireling can use Swords & Shield
General - Bash (starts with) , Stun (starts with) , Battle Fury**
(starts with) , Battle Cry (lvl 61) , War Cry (lvl
84)
Monster Changes.
1) DiabloClone Spawns in Hell Difficulty Between SOJ counts 200-300.
Selling a Soj Autospawns DiabloClone.
Note : The SoJ (The Stone Of Jordan ; Unique Ring) must be the +1
Skills Soj. The +2 Skills Soj Will not work.
2) Tougher Monsters in all difficulties. Increased Hit Points by 25% ,
Increased Block chance by 50% , Increased damage by 33%, and increased
defense by 50%. Experience awards increased by 25%
3) Super Unique Monsters now have better drops (1 in 7 chance of at
least 1 Unique or Set item + normal drops). SuperUniques now drop specific
"Bonus" items. Items "upgrade" in Nightmare/Hell Difficulties.
4) The Ancients now give slight Experience and drops items when
killed.
5) Added 82 New Monsters (animations) total. They are found throughout
Acts 1-5 as well as Hell's Torment Dungeon.
6) Andarial , Duriel , Mephisto , Diablo , and Baal all drop runes for
their completed Quest reward , in addition to thier normal
drops.
Item Changes.
1) Added 1348 Total Unique Items. Uniques all have 2 varients that can
be dropped , plus 80% have an "elite" version that can be dropped by
higher level monsters.
2) Added varies Unique items to specific SuperUnique Monsters.
3) Added 420'ish New Unique Item Graphics total.
4) Added 100 Total Sets , comprising 421 Set Pieces Total.
5) Added 170 Total Runewords.
6) Added 243 New Cubing Formulas Total.
7) Greatly increased the Horadric Cube storage space.
8) Increased the stack sizes of arrows (500) , bolts (400) , keys (50)
, and Tomes (75).
9) Boots , Belts , and Gloves can all have 1 socket (uses the armor
socket properties)
10) Added 4 New Healing potions , 2 recover life and 2 recover
mana.
11) Added a new Gem type. These new gems are rare to find , do not
upgrade via shrines , and require 4 of each type to upgrade to next
value.
12) Runes now display as Purple for better
Identification.
Prefix/Suffix
Changes.
1) Redone the Entire Prefix/Suffix Tables.
2) Added Maximum Level requirements preventing very low level items in
higher difficulties.
3) There are now over 1700 Total
Prefixes/Suffixes.
New magical Item
Properties.
1) Added 86 new Magical Properties.
2) New abilities include such as Increased Attack Speed based on
Strength , All Resistances permenantly set to 0 , + Attribute% (Ie +20%
Strength , exc.) , more.
3) Oskills property no longer adds bonuses to individuals actual skill
of the same name. It will recieve no synergy bonuses either. So if a sorc
finds an item that gives +15 to Fireball , she can use the lvl 15
unsynergised Fireball from the Oskill OR use her synergised Fireball she
has learned.)
Area/Map Changes.
1) Remapped ALOT of areas , expanding them by adding new rooms , items
, objects , superuniques , exc.
2) Added a New Dungeon called Hell's Torment. This dungeon is 50
levels deep , and has over 50 SuperUniques with thier own specific Drop
tables. There are also 10 New Waypoints that can be found and activated in
the Ice Caves on Levels 4 , 9 , 14 , 19 , exc. (NOTE: This area can ONLY
be accessed in Hell difficulty. You must kill Baal and retrieve the
special Hell's Torment key to activate and use the waypoints.
3) Added a new Trap Door in Travencil to get to Durance of Hate. You
must still complete Khalem's Flail and destroy the Compelling Orb to
access Durance of Hate or the Burial Chamber.
4) Added some 80 new monsters to Act 1 through Act 5.
5) Added a completely new level for Izual. Were he used to spawn is
now a staircase going down into his chamber as well as a new Waypoint for
you to
use. |