Suicidal Tendencies Mod for Diablo2 LoD 1.09d (3 1.09b dlls provided with mod) Playing in a world after LoD Features - DLL Edits. _lots_. check the changelog for [DLL] entries. (Every single one is thanks Sir_General and everybody in from the "Code Edit" Forum at The Phrozenkeep) - Brought back the Black Tower Key. (me) - Use "players XX" command to simulate a XX player game. (Since .08 or .09 a feature of d2, not sure since what patch exactly) (Blizzard) - Higher levels (250) / Faster leveling! (New Dawn X (R4) / me) - Totally rewritten prefix and suffix's that go up higher in stats and levelreqs to accommodate the new max charlevel (me / Aludiin) - Bigger stash room (thnx to the plugin from Fusman & Phalzyr, thnx guys!) (Plugin Section @Phrozenkeep) - Small changes to keys, bolts, quivers and tomes (they all stack way higher) (me using tutorial @Phrozenkeep) - The Butcher as jailboss instead of pitspawn fouldog (thnx for the nice tutorial phrozenkeep!) (me using tutorial @Phrozenkeep) - Lowered all level reqs of setitems to 50. This will allow you to use any setitem once you reach level50 (me) - Altered the downgradedrop chances of runes so highlevel runes will drop in 1 persons lifespan instead of the original insane settings (me) - Enabled all 170 original runewords. (Plugin Section @Phrozenkeep) - Pics and texts of tomes/scrolls are different (me) - Cube is smaller (me) - A Diablo Doll !! (This replaces the wirts leg, and it's the award for halls of the dead) (me) - More monsters per group, More groups per area, More uniques and champs per area (me) - More different monsters per area (me) - More items (Items, Stats and pictures have been taken out of Eastern Sun & New Dawn X (R4) also I took pictures from the BGmod and from a lot of ItemPacks @Phrozenkeep) (Revamped and Added even more afterwards by Aludiin) - Every monster, unique and actboss has been pumped up to be thougher, stronger and more rewarding (me) - Overall Better drops (me) - 33 new runes, "2nd level" runes. for each rune their is now a followup which is more powerfull and much more worth in shops "2nd level" runes will NOT work in runewords (me) - New cube recipies (me) - Much more class specific items (As taken from New Dawn X (R4), Reworked by Aludiin later) - Way more items now have a unique counterpart, including allot of elite (Taken from New Dawn X (R4) and Eastern Sun, also me and Aludiin made allot) - All of the original D2 Sets are replaced with new ones, the LoD sets are still there (for now) (Sets come from New Dawn X (R4) and Eastern Sun, also me and Aludiin made allot) - More and new gems (Most New Pictures and Gems are taken from New Dawn X (R4), some have been modified somewhat) - Almost every original D2 item has a new inventory graphic. Some have added unique graphs. Some original uniques were left in place (ItemPacks, Baldurs Gate Mod and Hell on Earth) - Socketable Boots, Gloves and Belts. (me) - More and diverse monsters per area (Each time). (me) - Altered skill stats and skills (me) - Each gemtype now has a 6th level, elite gems only accessable through the cube (me) - A lot of new monster animations by using Animation plugins (Incandescent One , Apocalypse Demon, Nefarius, TeknoKyo) - A few changed Skill Overlays (Hell on Earth (for dcc's that had gone through the accelerator I didn't know how to use this then), Magic The Gathering, Eastern Sun, Joel) - All NPC's which have hirelings now walk around in all the acts (like in AR) - All Hirelings stats and skills modified (stats the same as both BGMod and The Ancients (they had exactly the same stats, I really think they look nice)) - New title screens (Zhoulomcrypt, shadow) (Still in development) - A crossed over from the other side npc with its own set of items to sell to you. (me) (Future Ideas / Ideas on hold) - D1 skill systeem. (books!) :) (me) - A somewhat complex crafting system (me) I truelly hope I got everything up there, Check full_credits.txt for a full list of thnx to people (Some Descriptions for some new item classes and items, credits for the Class Specific's go to the New Dawn X team) New Items : Marble's And Runes - After the destruction of the Worldstone mages all over the land where beginning to notice that their scrolls were no longer able to hold magic for long periods. New ways had to be found. Sinces stones where becoming to powerfull to hold the more common magics craftsmen created marbles, hard pieces of glas able to hold these magics The more powerfull runes where then carved to boxes as to hold these marbles. 2nd level runes - When the legendary Barbarian King was slain, it is said that the very mountain city named after him crumbled, and with that it would appear that also some of his magic poured into the land surrounding it, thus preserving it.. At later time some craftsmen discovered that runes made of this rubble is were powerfull then before. When using some together they even appear to reform themselves in stronger versions. New gems - It would appear that even the gems themselfs underwent some sort of strange magicall transmutation. Because since the destruction of the Worldstone more and more different types have appeared throughout the land. Also more and more sort are being found. Class Specific : Glory Helms - Bearing symbols of faith behind their visors, and blessed by the Highest of Paladins, these helms can allow a normal Crusader to become a divine projection of wrath upon the mortal plane. Arreat Gloves - These gloves are made from powerful herbs, plants, and metal from the Barbarian Northlands. They allow the wearer to siphon mana and life at great speed, and may also trigger memories of training that will allow a Barbarian to wield his skills more accurately. Armswing Armour - These plates of armour, or capes, are used by Assassins to free their arms, for more devastating, or faster, blows. Akaran Boots - Surprisingly deep potion holes are carved into these elegant boots, and often they are so far entrenched into the ethereal plane, that they permit mana siphoning from dead bodies, and enhance the magic of any Sorceress. Skull Helms - Links to the dead are incredable catalysts to Necromantic power, and these Helms allow a necromancer both to regenerate mana faster, and sometimes to perform magic more efficiently. Zirian Boots - These lightweight boots offer similar protection to normal battle boots, but allow the Amazon to walk unimpeded. They may also assist with her dodging ability. Leaveweave Gloves - Inscribed with runes of power, these gloves can assist the flow of magic, whether it is to call forth great beasts, to power raging storms, or to spark transformation. Protector Plates - Forged on sacred Akaran Soil, fueled by the kindness the Zakarum offered in Akaran's time of need, these plates offer protection based on the faith of a Zakarum Crusader. Sorceress Discs - It was once believe only legend, that whenever a member of any Mage Clan performed their first spell, that a magical Disc-like shield was formed. Now the place where these discs lie has been found by the forces of evil, and they are being carried away in case the treasure trove is ever found... A good hunter could probably find one, on some of Hell's more adventurous minions. Shuriken - Magically imbued shuriken can enhance an Assassin's understanding of her ingenious devices, and allow her to force foes backwards by delivering forcefull volleys. Druidic Robes - These Robes, are used by Druids to free their arms, for more faster spells and the be more accurate. - spin