General changes Cube recipes Consumables Crafting recipes Corruptions Runewords Mercenaries Level area changes Subquests and uberquests Credits Contact

# General Changes

- 800x600 and 1068x600 resolution support
- Configurable item display features
- Added Screenshots folder
- Disabled non-expansion characters creation
- Enabled using any symbol on characters creation
- Removed access to Battle.net
- HyperJoin - fast loading for multiplayer
- Expanded size of inventory (10x8), cube (4x4) and stash (10x10)
- Shrine effects now stack and can't be overriden by curses
- Removed equipment loss on death penalty
- Removed mlvl/clvl penalty
- Removed death gold penalty
- Removed experience loss on death penalty
- Removed experience penalty after level 70
- Experience can be gained beyond two screens
- Fixed manaburn bug
- Enabled Linear Magic Find drop rates - no more diminishing returns for drops
- Deckard Cain now always charge gold for identifying, even if you rescued him
- Monsters resistance cap reduced from 100% to 95% (no more immunities)
- Enabled all the missing superunique monsters
- Monsters' skill level bonus changed from 0/3/7 to 1/4/7 in Normal/Nightmare/Hell respectively
- Removed Andariel's and Duriel's death screen shake
- Secret Cow level can be entered even if Cow King has been killed
- Nihlathak's Temple portal doesn't disappear even if Nihlathak has been killed
- Enabled Magic and Physical pierce and skill damage
- Reduced character's Light Radius
- Restored Obelisks: they can explode, drop some items or special random gem, or also spawn a boss pack when activated

# Item Changes

- Normal vendors sell base items, Nightmare vendors sell exceptional items, and Hell vendors - elite items
- Fixed a bug when vendors stopped selling normal and superior items past Act 2 Normal
- Gloves, Boots and Belts now can have sockets (up to 1 in Normal, up to 2 in Nightmare and Hell)
- Added new consumable items that are used for cube recipes
- Added 3 new gem types: Amber, Obsidian and Aquamarine; Skulls changed to Beryl
- Added 14 new potions: can be obtained via monsters drop only
- Improved gems quality drop: normal and flawless drop in Nightmare, flawless and perfect drop in Hell
- Increased high rune drop chance
- Countess drops up to Thul rune in Normal, up to Um rune in Nightmare, and up to Zod rune in Hell
- Hellforge drops up to Zod rune in Hell
- Rare charms can be found
- Rare jewels and charms can be spawned with 4 affixes max
- Increased max possible sockets for knife bases
- Added Melee Deal Splash Damage prefix on jewels and some unique items
- Chance to cast affixes now have dynamic chance/level range dependent on ilvl
- Disabled fixed price for rings and amulets on gamble screen
- Slightly increased chances of getting rare, set or unique item when gambling
- Slightly reworked classic uniques, sets and runewords; added a lot of new
- Set items can be spawned as ethereal (sets can be completed with eth and no-eth parts)
- Removed Low-Quality items completely
- Enabled Tempered quality items: they are used for making Runewords that can be Corrupted

# Quest Changes

## Act 1

Sisters' Burial Ground:

- Added waypoint to Burial Grounds (replaced Jail waypoint)
- Added 2 sublevels to Crypt and Mausoleum tombs
- Relocated Blood Raven to one of the tombs
- Added Horadric Cube chest near Blood Raven

Search for Cain:

- Akara gives you Unidentified Ring as a quest reward
- Deckard Cain now always charge gold for identifying, even if you rescued him

The Forgotten Tower:

- Removed Tower Cellar sublevels
- Countess drops up to Thul rune in Normal, up to Um rune in Nightmare, and up to Zod rune in Hell

Tools of the Trade:

- Infinite Imbue: Charsi now charge gold for every imbuing after the quest is completed

Sisters to the Slaughter:

- Replaced Catacombs level 2 waypoint with Catacombs level 4 waypoint
- Now Andariel drops 3 Gem Piles instead of gems

## Act 2

The Horadric Staff:

- Replaced Halls of the Dead Horadric Cube chest with sparkly chest
- Expanded width of Maggot Lair area
- Removed Maggot Lair and Claw Viper Temple sublevels

Arcane Sanctuary:

- Expanded width of Arcane Sanctuary area, removed teleport pads, added lightning spires, traps etc.

The Seven Tombs:

- Ancient Kaa The Soulless now guards the Orifice
- Added waypoint to Tal Rasha's Chamber (replaced Palace Cellar level 2 waypoint)

## Act 3

Blade of the Old Religion:

- Ormus gives you Unidentified Amulet as a quest reward

Khalim's Will:

- Removed Flayer Dungeons sublevels

The Guardian:

- Replaced Durance of Hate Level 2 waypoint with Durance of Hate Level 3 waypoint

## Act 4

Hell's Forge:

- Hellforge drops up to Zod rune in Hell

## Act 5

Siege on Harrogath:

- Infinite Socketing: Larzuk now charge gold for every socketing after the quest is completed

Rescue on Mount Arreat:

- Qual-Kehk gives you Mystic Rune as a quest reward

Prison of Ice:

- Anya gives you a random rare charm as a quest reward

- Infinite Personalize: Anya now charge gold for every personalizing after the quest is completed

Betrayal of Harrogath:

- Nihlathak's Temple portal doesn't disappear even if Nihlathak has been killed
- Anya can infinitely personalize your items as a quest reward
- Removed Halls of Pain waypoint

Eve of Destruction:

- Replaced The Worldstone Keep Level 2 waypoint with The Worldstone Keep Level 3 waypoint
- Baal drops new uber quest item on each difficulty

## Subquests and uberquests

The Secret Cow Level:

- Cow King always drops new uber quest item as a quest reward
- Cow King has a low change of dropping new uber quest item on each difficulty

Goetia:

- Added Goetia waypoint (replaced Halls of Pain waypoint)
- Added 50 dungeons with new bosses on each level

The Pandemonium Event:

- Standard of Heroes is a charm now

Diablo Clone Event:

- Collect all essenses to get Diablo's Soulstone

More info here: Subquests and uberquests

# Skill Changes

## Assassin

Traps:

- Fire Blast - doubled synergy from fire traps
- Blade Sentinel - removed next hit (which allowed sentinel to hit only once a second) and decreased cooldown (with invested hard points)
- Wake of Fire - increased damage and synergy
- Wake of Inferno - increased damage and synergy
- Blade Shield - decreased interval between hits as you invest more hard points

Shadow Disciplines:

- Psychic Hammer - increased damage and added synergy from Mind Blast
- Burst of Speed - adds FHR synergy to Cloak of Shadows
- Weapon Block - added hidden bonus (+0.5 chance to block for hard point) and adds faster block rate synergy to Cloak of Shadows
- Cloak of Shadows - added new bonuses dependent on points invested into BoS and Weapon Block, duration doesn't increase with more points invested
- Fade - displayed hidden attribute (+1 physical resistance per level)
- Mind Blast - increased radius with hard points, increased damage and damage synergy from Psychic Hammer
- Venom - added synergy from Cobra Strike

Martial Arts:

- Fists of Fire - increased explosion radius with hard points
- Blades of Ice - increased explosion radius with hard points
- Dragon Flight - decreased cooldown with hard points (with value of 0 at level 20)
- All charge-up skills: added self synergy (20% AR for hard point)

## Barbarian

Warcries:

- Find Potion - increased chance for rejuv - 50% rejuv, 25% health, 25% mana, passive effect - mana and life leech 1% per hard point + damage goes to mana 2% per hard point)
- Find Item - +1% chance per hard point (total theoretical cap is now 80%)
- Grim Ward - fleeing enemies are slowed by 75%
- Battle Command - new bonus dex and str +2 per lvl, experience gained + 0.5% per hard point, gold find +10% per hard point, magic find +3% per hard point (and synergies - +0.5% exp gained per hard point in Grim Ward, +20% gold find per hard point in Find Potion, +3% magic find per hard point in Find Item)

Combat Skills:

- Leap Attack - increased base and synergy dmg bonus
- Stun - doubled stun length and increased AR bonus
- Double Throw - +20% base and 10% dmg per level
- Frenzy - duration length +0.4s per hard point, new synergy from Increased Stamina + 0.8s duration / hard point, new synergy from Increased Speed - increases attack speed by 1% per hard point

Masteries:

- Increased Stamina - new bonus + life and mana regen per hard point
- Increased Speed - new bonus + 3% FHR per hard point
- Iron Skin - new bonus physical damage reduced by 1 per hard point
- Natural Resistance - new bonus magic damage reduced by 1 per hard point

## Druid

Summoning:

- Raven - higher damage, hits more times, number of ravens is based on skill level without cap, new synergy from Heart of Wolverine (damage and attack rating - as if it was affected by its aura), new synergy from Spirit Wolf (velocity) and Grizzly (crushing blow)
- Poison Creeper - poison duration gets lower with more points, damage over time remains the same (so the damage is stronger), number of vines increased, new synergy from Rabies
- Summon Spirit Wolf - adds new synergy to all animals - increased velocity
- Carrion Vine - can be summoned up to 3 times at once, has Prayer aura
- Solar Creeper - can be summoned up to 3 times at once, has Meditation aura
- Spirit of Barbs - fixed thorn damage, so that real and displayed thorns damage match (doubled damage)
- Grizzly - adds new synergy to all animals - crushing blow
- All summons can be summoned at once

Shapeshifting:

- Werebear - doubled defense bonus
- Feral Rage - increased duration (+2s per hard point)
- Maul - increased duration (+2s per hard point)
- Rabies - poison damage has half its original duration, damage over time preserved (damage over second is doubled)
- Hunger - increased base damage, also increases per hard points, better attack rating

Elemental:

- Firestorm - Fissure increases number of fire missiles instead of pure fire damage
- Fissure - new synergy from Molten Boulder, increases number of fissures
- Twister - lower next delay
- Tornado - lower next delay
- Volcano - added synergy from Firestorm (fire dmg), changed synergy from Armageddon - leads to larger radius and more fire lumps thrown per second
- Hurricane - new synergy from Arctic Blast which increases radius, duration increases with more points into this skill
- Armageddon - slightly modified synergies, duration increases with more points into this skill
- All elemental skills - lower delay with more invested points

## Necromancer

Summoning:

- Summon Skeleton Mage - increased damage per hard point
- Clay Golem - has new synergy - Confuse, which provides him Blessed Aim aura
- Blood Golem - has new synergy - Life Tap, which provides him Prayer aura
- Iron Golem - has new synergy - Iron Maiden, which provides him Thorns aura
- Fire Golem - has new synergy - Dim Vision, which increases his Holy Fire aura level
- Golem Mastery - increases also golem damage
- Summon Resist - increases also physical resistance (2% per hard point) for all summons
- Revive - increased duration (20s per hard point), has new synergy - Terror, which also increases its duration
- All golems can be summoned at once

Poison & Bone:

- Teeth - canceled next hit (so you can hit a monster with more than one tooth at once)
- Bone Armor - +10% damage absorbed per hard point
- Poison Dagger - had new synergy - Attract, which decreases its poison duration (but preserves the overall damage)
- Poison Explosion - has new synergy - Attract, which decreases its poison duration (but preserves the overall damage)

Curses:

- Weaken - decreases monster's damage per hard point
- Decrepify - radius increases with skill level, has new synergies - Amplify Damage, which decreases monster's physical resistance, and Weaken, which decreases monster's damage

## Paladin

Combat Skills:

- Sacrifice - new synergy from Prayer - increases dmg% and decreases dmg to self
- Holy Bolt - now hits any creature, not only undeads
- Conversion - added AR bonus
- Fists of Heaven - base cooldown decreased from 25 (1 second) to 20 frames (0.8 second), every hard point decreases cooldown by 1 frame (so totally to 0 seconds with 20 hard points - no cooldown!)

Offensive Auras:

- Holy Fire, Holy Freeze, Holy Shock - new synergy from Salvaton - higher frequency of area effect (in vanilla it applies only once in 2 seconds, now it is possible to make it apply approximately once in 0.6 second)
- Blessed Aim - added deadly strike chance, hit blinds target and open wounds
- Sanctuary - fixed (so that +%dmg and +%ar against undead monsters apply correctly), new synergy from Conversion - higher frequency of area effect

Defensive Auras:

- Defiance - now provides physical damage reduced by x (passive - physical resistance)
- Prayer - doubled heal bonus + added self synergy for higher heal frequency (doesn't apply to Cleansing and Meditation) (passive - life % bonus)
- Cleansing - (passive - max poison resists)
- Meditation - now also provides damage taken goes to mana (passive - faster hit recovery)
- Redemption - self synergy - higher frequency of area effect (passive - life + mana on kill)
- Salvation - now also provides magic damage reduced by x (passive - fire & cold & lightning absorb %)
- Resist Fire + Resist Cold + Resist Lightning - hidden passive bonus (to max resistances) now visible
- All defensive auras (excluding Vigor) now work as a passive skill

## Sorceress

Lightning Skills:

- Telekinesis - can pick up any item from ground
- Static Field - works at 50% on all difficulties
- Thunder Storm - added 15% dmg synergy from Static Field, synergy from Teleport (decreases interval between hits)

Cold Skills:

- Frozen Armor - increased freeze length (1s per lvl). +1 max cold res for each hard point. Increased % def for level (5->10%)
- Shiver Armor - increased dmg, chill length decreased to minimum (2 frames - can be increased by investing into Frozen Armor, up to 25,6s (maximum)). Decreased base defense (45->20%)
- Chilling Armor - the same as Shiver Armor
- All three armors can be applied at once

Fire Skills:

- Inferno - increased synergies
- Blaze - removed Fire Wall synergy, increased Warmth synergy. Increased duration (up to 40s), added 1s duration for hard point (so max duration is 60s)
- Fire Wall - increased synergy from Inferno (1%->6%)