Test version of TFW: The Awakening
© 2001-2002 DeathScythe & SilentX 
© 2005-2006 Alpha 2 conversion to v1.10 Myhrginoc

This is the Alpha 2 package for TFW: The Awakening.  Because there were some serious bugs in Alpha 1,
a whole new mod package is required.  You will also need to start new characters as old characters will
be bugged.


Installation
============
Make a mod folder in your Diablo II game folder.  You can name it anything you want, but "tfw" or "awakening"
are suggested.  Copy the self-extracting download package to this folder and run it.

If you have two complete installs of Diablo II, and one is version 1.10, install this mod with that version.
Use a shortcut instead of the VB scripts, as the Windows Registry values will probably be wrong.


Starting the mod
================
TFW: The Awakening is a mod for Diablo II version 1.10 only.  If you are currently running any other version,
you must be set up to run 1.10 as an alternate version.  To run multi-version, you must have multiple game.exe
(with different names) in your Diablo II folder, and you must have available the patch_D2.mpq and full DLL set
for each version.  This package has everything you need to run v1.10 except game.exe, which you must supply
yourself.  See the tutorial at the Phrozen Keep for how to set up multiple versions if you are not already
configured.

There are two different launching scripts.  Script 110-LaunchTFW.vbs assumes you are running v1.10 already, and
you have a v1.10 game.exe in your Diablo II folder.  Script 111-LaunchTFW.vbs assumes you have an alternate v1.10
game.exe named game110.exe, if the alternate you have is named differently, search the script for the line

    D2CmdLine = chr(34) & D2Path & "game110.exe" & chr(34) & "-direct -mod tfw"

and change the "game110.exe" part to whatever your file is named.


Changes since Alpha 1:
======================

One changed cube recipe, some new ones.  Undead hearts are now champion's heartstones, and demon
hearts are now leader's heartstones.

•  Elemental Jewels are now created from perfect gems instead of fury gems.  The recipe is:
   rare jewel + pRuby + pSapphire + pTopaz + pEmerald + pAmethyst + Ceramic Pot = elemental jewel
   Each jewel has a 50% chance of adding its elemental damage (amethyst adds magical damage)

•  Unique item upgrades!  Each upgrade retains the same stats as the item it comes from.  You
   must be at least character level 50 and in a Nightmare or Hell game to upgrade normal equipment
   to exceptional equipment.  You must be at least character level 100 and in a Hell game to upgrade 
   exceptional equipment to elite equipment.

   Normal to exceptional weapons: unique weapon + 2 crafted jewels + unique ring
   Normal to exceptional armor: unique armor + 2 crafted jewels + unique amulet
   Exceptional to elite weapons: unique weapon + 3 crafted jewels + 2 crafted charms + unique ring
   Exceptional to elite armor: unique armor + 3 crafted jewels + 2 crafted charms + unique amulet

•  Unsocketing recipes!  Each recipe strips the item of sockets completely.  Some recipes destroy any
   contents, and more expensive recipes recover the contents.  One recipe exists for runeword items
   with content recovery, all other recovery recipes will not work for runewords.  (Unsocketing recipes
   that destroy contents will also work for runewords, so be careful.)

     normal item with X sockets + X mercury pots -> item, contents destroyed
       add a champion's heartstone -> item, contents recovered
     superior item with X sockets + X mercury pots -> item, contents destroyed
       add a champion's heartstone -> item, contents recovered
     magical item, X sockets + X mercury pots + X chipped skulls -> item, contents destroyed
       add a champion's heartstone -> item, contents recovered
     rare item, X sockets + X mercury pots + X flawed skulls -> item, contents destroyed
       add a champion's heartstone -> item, contents recovered
     crafted items, X sockets + X mercury pots + X standard skulls -> item, contents destroyed
       add a leader's heartstone -> item, contents recovered
     set items, X sockets + X mercury pots + X flawless skulls -> item, contents destroyed
       add a leader's heartstone -> item, contents recovered
     unique items, X sockets + X mercury pots + X perfect skulls -> item, contents destroyed
       add a leader's heartstone -> item, contents recovered
     any runeword item + X pots + 2 champion's hearts + 2's leader hearts -> item, contents recovered

•  Changed players X to make monsters tougher.  You can go up to Players 127, but be careful!

•  Monster and player levels are normalized for combat mechanics and experience awards.  A level 100
   player will compare roughly equally to a level 50 monster.  Players X makes them tougher.

•  New book system implemented, ALL player skills have books!  Now you find scrolls and a leather cover,
   cube one scroll and cover to make a book of that scroll's skill at skill level 1.  Find more scrolls
   and cube with the book and increase the skill level.  All books are created as rare items and do not
   change stats once created.  Level requirements increase by +2 up to skill level 5, then they increase
   by +5 thereafter.  You cannot make a book skill as powerful as a player skill.  If the book skill is
   one you have learned in your class, the most you get credit for is +3 skill levels, although the book
   may have greater potency (and you cannot see what you are missing).

•  You are limited to cubing up to around 25 or so properties on any single item.  The game gets unstable
   and may crash if your items get too complex.  Choose your fury gem stats wisely!

•  Many areas are larger.  Some areas in Act 1 have other changes.  Area labels in Act 1 may show unusual
   names implying additional levels, but the levels are not yet prepared.

•  All items that can be gambled are variable cost.  Rings and amulets will not always appear.

•  Kill counter for each difficulty, includes minion kills as well.  A special charm may drop occasionally
   called a Sigil of Achievement.  You make achievement awards with special powers after the required kills
   in each difficulty.  Carry only one Sigil from each difficulty or your life will drop to 1 hitpoint.
   Blank Sigils are harmless.  Cube Sigils as below to make them useful, in each difficulty.  10K Sigils
   are rather weak but 100M sigils are quite powerful.  Some attributes have a random chance of occurring.
   Sigils cannot be bought or sold, and they do not drop from monsters except as blanks.

	blank Sigil + 1 knowledge soda + 1 recall soda @ 10,000 kills -> 10K Sigil
        10K Sigil + 1 knowledge soda + 1 recall soda @ 100,000 kills -> 100K Sigil
        100K Sigil + 1 knowledge soda + 1 recall soda @ 1,000,000 kills -> 1M Sigil
        1M Sigil + 1 knowledge soda + 1 recall soda @ 10,000,000 kills -> 10M Sigil
        10M Sigil + 1 knowledge soda + 1 recall soda @ 100,000,000 kills -> 100M Sigil

•  Monsters and skills are still vanilla D2 (for the most part), they will be changed for future releases.

Please report any bugs in The Awakening Forum at the Phrozen Keep.

Warning!  This mod is NOT compatible with Mac versions of Diablo II.


Known Bugs
==========
The rune extractor system from TFW: Ancients is still present, but there is no mechanism for changing these runes
to magical or rare runes.  It never worked as expected in the original mod (runes aren't jewels), but I won't
remove the work DeathScythe & SilenTx went through to create this system until I cannot find a way to meet their
intent.  Extracted runes must be made, they don't drop, so don't make them and you won't know the difference.

The skill descriptions do not turn white as long as unused skill points remain, even if there are no skills the
points can be applied to, or not enough points to put into any skill.  The red text has the current skill values,
this is cosmetics and I'll address it later.

Sigils of Achievement are supposed to show the character name for which they are created.  Although the Inscribe
plugin is working, I have not found what is blocking the display.



Alpha 1 Readme (still applies unless changed above)
===================================================

Test version of TFW: The Awakening
© 2001-2002 DeathScythe & SilentX 
© 2005 Alpha 1 conversion to v1.10 © Myhrginoc


Everybody has been waiting very patiently for me to get off my duff and release this mod.  I apologize for
the time it has taken to get even this far.  The alpha package contains all the TFW items we know and love,
the cube recipes and runewords, treasure drops and a few surprises.  It does not contain changes to skills
(except requirements), monsters, missiles and levels --- those are still vanilla D2.  As a result, the game
will be easy as monster balancing doesn't exist.  Which is fine, as alpha version players should be looking
for items bugs, not game difficulty.  I will be working on those parts next, and all I can say is I hope I
get them done a lot faster than I completed this alpha!

One significant difference is the way you get and use skill points.  Maximum skill level is 50, but it isn't
a linear progression to get there.  Each skill displays its skill point requirements for the next level.

Runewords will work in magical items!


Additional Credits
==================
Yohann for PlugY.  Version 5.06 is used as this mod will not work in Diablo II v1.11.

SVR for the D2Mod system.  D2Mod plugins I have used are:
 - CubeOps	(by Myhrginoc)
 - CustomTBL	(by afj666 and SVR)
 - ExtLvl	(by afj666 and SVR)
 - GemFix	(by Myhrginoc)
 - Inscribe	(by Havvoric)
 - MercMod	(by SVR and Baron Josh)
 - SkillPrereq	(by Myhrginoc)

Tsuru for the method used to make Sigils of Achievement truly unique.
RicFaith for how to get additional rows in the speedbar.

**********************************************************************************
*                                                                                *
*   The ORIGINAL ReadMe from DeathScythe & SilenTx (from TFW: Ancients v1.02)    *
*            (amended to fit the limitations of this alpha version)              *
*                                                                                *
**********************************************************************************

Armor:
======
  1. Added new type of armors to give way for the new sets.
  2. Lots of New Armors including their exceptional and Elite versions...
  3. Added Hireling armors which is designed only for them. Their Durability=1 
	so dont attemp to wear those types... You can't even repair them to 
	vendors..
  4. New sets added for armors...
  5. Lots of new inventory item gfx for armors.

Weapons:
========
  1. Added new type of weapons to give way for the new sets.
  2. Added Hireling weapons which is designed only for them. Their Durability=1 
	so dont attemp to equip those types... Again you can't even repair them!
  4. New sets added for weapons...
  5. Lots of new inventory item gfx for weapons...

* Added Tons of New Items (didn't remove any from original LoD items)...
This way TFW is like an expansion of an expansion* duh?!

*Thanks to Joel for some cool inventory graphics*

How they differ from one another?? Well base AC and base damage of the items 
	are alot better! and some of them has an automagic that doen't need to 
	be magical to have magical powers... I'll try to list some of them...

=Death Blades has an upgrading poison damage based on item level...
=Flaming Sword and Burning Fists has an upgrading Fire damage...
=Fossil Staves has an upgrading mana regen...
=Katana has an upgrading Increase attack speed
=Jagged Katar has an upgrading damage to undead
=Bronze axes have damage to demons enhanced
=Bended Arcs > upgrading attack rating
=Elf Arcs > attack Rating to undead
=Lethal Boots > upgrading kick damage/level
=Demon Mask > Demon Heal
=Crane Claws > upgrading chance to openwounds
=Cloaks > upgrading faster run/walk
=Auric Boots > all have an aura but only level 2 based on item level

and a lot more... discover them all!


Itemtypes:
==========
Lots of new itemtypes. Lots of them can acquire skills like Orcish Boots for Barb,
	Lethal boots for Assn and a lot more...


Gems:
=====
  Original Gems are improved in terms of stats... Better see it for yourself...
  
  
Fury Gems:
==========

1.Each Fury Gems has special powers that when you transmute to any item but 
	with restrictions based from the powers they can have... You can create
	your own item... So more gems collected, more mods and stats for your 
	favorite item... It will work in Normal, Magic and Rare items...
2.75 New Fury Gems That you can play with...
3.Restrict mods allowed to somewhat 35-40 (cant remember the exact)
4.You can now upgrade fury gems... Combine 3 of the same type and you'll get 1
	higher lvl fury gems...
5.Since you can now socket them, We added rarity, level and lvl requirement...
6.How can I know if my fury gem can transmute to a Helm?? well, its pretty obvious
	if the Fgem doesn't have a property listed for helms then you can't 
	combine it to your favorite helm...

*Thanks to Riparious for Fury Gem Graphix*

Runes:
======

1. Added new type of Rune which is Higher than Zod...It is the Ski(r34) rune...
2. Runewords are now working!
3. Added New Magical and Rare Runes to customize or randomized Runewords! 
	How???

If you didn't notice, Runes have a maximum of 5 different combinations:
	i.e. El Rune = 2 different mods (Weapon/Helm,Shield)
	     Eld Rune = 3 different mods (Weapon/Helm/Shield)
	     Tir Rune = 1 different mod (Weapon,Helm,Shield) and so on...

So Here's the Logic... To extract the Weapon mod from El rune, you will need an 
Alpha Rune so the result will be...

El Rune + Alpha Rune + Mercury Pot = Normal Ela Rune (with +1 to light rad and 
	50 to attack rating) to randomize the runewords, you have an option to 
	make Magical or rare Ela Rune and gues what? the (+1 to light rad and 
	50 to attack rating) is always there as an automagic and use it
	in any runewords using El Rune for weapons such as Runeword 
	"Honor". More randomized, more mods and more powerful runewords!!! 
	Here are the Runes you can extract:

El Rune (Weapon)			Ela	x01
El Rune (Helm, Shield)			Eli	x02
Eld Rune (Weapon)			Elda	x03
Eld Rune (Helm)				Elde	x04
Eld Rune (Shield)			Eldo	x05
Tir Rune (Weapon, Helm, Shield)		Tiru	x06
Nef Rune (Weapon)			Nefa	x07
Nef Rune (Helm, Shield)			Nefi	x08
Eth Rune (Weapon)			Etha	x09
Eth Rune (Helm, Shield)			Ethi	x10
Ith Rune (Weapon)			Itha	x11
Ith Rune (Helm, Shield)			Ithi	x12
Tal Rune (Weapon)			Tala	x13
Tal Rune (Helm)				Tale	x14
Tal Rune (Shield)			Talo	x15
Ral Rune (Weapon)			Rala	x16
Ral Rune (Helm)				Rale	x17
Ral Rune (Shield)			Ralo	x18
Ort Rune (Weapon)			Orta	x19
Ort Rune (Helm)				Orte	x20
Ort Rune (Shield)			Orto	x21
Thul Rune (Weapon)			Thula	x22
Thul Rune (Helm)			Thule	x23
Thul Rune (Shield)			Thulo	x24
Amn Rune (Weapon)			Amna	x25
Amn Rune (Helm, Shield)			Amni	x26
Sol Rune (Weapon)			Sola	x27
Sol Rune (Helm, Shield)			Soli	x28
Shael Rune (Weapon)			Shaela	x29
Shael Rune (Helm)			Shaele	x30
Shael Rune (Shield)			Shaelo	x31
Dol Rune (Weapon)			Dola	x32
Dol Rune (Helm, Shield)			Doli	x33
Hel Rune (Weapon)			Hela	x34
Hel Rune (Helm, Shield)			Heli	x35
Io Rune (Weapon, Helm, Shield)		Iou	x36
Lum Rune (Weapon, Helm, Shield)		Lumu	x37
Ko Rune (Weapon, Helm, Shield)		Kou	x38
Fal Rune (Weapon, Helm, Shield)		Falu	x39
Lem Rune (Weapon)			Lema	x40
Lem Rune (Helm, Shield)			Lemi	x41
Pul Rune (Weapon)			Pula	x42
Pul Rune (Helm, Shield)			Puli	x43
Um Rune (Weapon)			Uma	x44
Um Rune (Helm)				Ume	x45
Um Rune (Shield)			Umo	x46
Mal Rune (Weapon)			Mala	x47
Mal Rune (Helm, Shield)			Mali	x48
Ist Rune (Weapon)			Ista	x49
Ist Rune (Helm, Shield)			Isti	x50
Gul Rune (Weapon)			Gula	x51
Gul Rune (Helm, Shield)			Guli	x52
Vex Rune (Weapon)			Vexa	x53
Vex Rune (Helm, Shield)			Vexi	x54
Ohm Rune (Weapon)			Ohma	x55
Ohm Rune (Helm, Shield)			Ohmi	x56
Lo Rune (Weapon)			Loa	x57
Lo Rune (Helm, Shield)			Loi	x58
Sur Rune (Weapon)			Sura	x59
Sur Rune (Helm)				Sure	x60
Sur Rune (Shield)			Suro	x61
Ber Rune (Weapon)			Bera	x62
Ber Rune (Helm, Shield)			Beri	x63
Jah Rune (Weapon)			Jaha	x64
Jah Rune (Helm)				Jahe	x65
Jah Rune (Shield)			Jaho	x66
Cham Rune (Weapon)			Chama	x67
Cham Rune (Helm, Shield)		Chami	x68
Zod Rune (Weapon, Helm, Shield)		Zodu	x69
Ski Rune (Weapon, Helm, Shield)		Skiu	x70

Extractors: Also known as the Greek Runes in gamble Screen...

Alpha Rune (a) : extract weapon stat
Echo Rune  (e) : extract helm stat
India Rune (i) : extract helm,shield stat
Omega Rune (o) : extract shield stat
Universal Rune (u) : extract weapon, helm, shield stat

Where can I get the extractors? You can only get them by gambling! The rune with 
	a dollar ($) sign!. But the mercury pot is droppable...

Here are the runewords that you can make:

Runeword170	Ancient's Pledge=	x18	x21	x15
Runeword171	Black		=	x22	x36	x07		
Runeword44	Fury		=	x64	x51	x09
Runeword54	Holy Thunder	=	x09	x16	x19	x13
Runeword55	Honor		=	x25	x01	x11	x06	x27
Runeword65	King's Grace	=	x25	x16	x22
Runeword72	Leaf		=	x06	x16
Runeword74	Lionheart	=	x35	x37	x39
Runeword75	Lore		=	x20	x28
Runeword81	Malice		=	x11	x01	x09
Runeword82	Melody		=	x29	x38	x07
Runeword83	Memory		=	x37	x36	x27	x09
Runeword88	Nadir		=	x08	x06
Runeword116	Radiance	=	x08	x28	x12
Runeword120	Rhyme		=	x31	x10
Runeword126	Silence		=	x32	x03	x34	x49	x06    x53
Runeword128	Smoke		=	x08	x37
Runeword133	Stealth		=	x14	x10
Runeword134	Steel		=	x06	x01
Runeword139	Strength	=	x25	x06
Runeword154	Venom		=	x13	x32	x47
Runeword160	Wealth		=	x41	x38	x06
Runeword162	White		=	x32	x36
Runeword170	Zephyr		=	x19	x09

Fury Gem Words: Only 5 as of now but will add some more in later versions...

Runeword172	Apocalypse(mele)		=	f43	f19	f18
Runeword173	Zeus(weap and glov)		=	f35	f25
Runeword174	Colaboration(armor)		=	f50	f72	f49
Runeword175	Purgatory(armor)		=	f32	f05	f06    f67
Runeword176	The Spoiler(helm & belts)	=	f30	f08

Before I forgot,

Stealth now also works in boots
Lore in Belts
Strength in Gloves

*Also, the items can now properly shift to different colors when you socket a rune

Gamble:
==========

You can now gamble class specific items including amulets
*Gamble Runes (?)
*Gamble Greek Runes ($)
*Gamble Books
*Gamble Scrolls

*You can gamble them for a price!

Themes:
=======

Lots of new backgrounds including the loading screen etc...

Inventory: 
==========

A new 10x8 Inventory

*Thanks to Zhoulomcrist for clearing out some columns in inventory.txt*

Horadric Cube Recipes:
======================
 
*Runes can now be upgrded in only two(2) runes instead of three(3) up to Zod
	ex. r01 + r01 = r02... r32 + r32 = r33
*75 Fury Gems added to add powers to your favorite items...
*Replaced new recipes and removed some of them... Better check it out to see what 
	is working and not working now...

any normal Item + Magical Chest + Blue key = Magical of same itemtype
any normal Item + Magical Chest + Blue key = Magical of same itemtype
any magic item + Rare Chest + yellow key = Rare of same itemtype
any rare item + Unique Chest + Gold Key = Unique of same itemtype
any rare item + Sets Chest + green key = Sets of same itemtype
any magic item + Normal Chest + White key = Normal Item of same itemtype
any rare item + Normal Chest + white key = Normal Item of same itemtype
any set item + Normal Chest + white key = Normal item of same itemtype
any crafted item + Normal Chest + white key = Normal item of same itemtype
any unique item + Normal Chest + white key = Normal Item of same itemtype

any rare druid pelt + Crafting Chest + orange key + 1 perfect topaz -> 	crafted +1 to dru, ac% 100
any rare druid pelt + Crafting Chest + orange key + 2 perfect topaz -> 	crafted +2 to dru, ac% 150
any rare druid pelt + Crafting Chest + orange key + 3 perfect topaz -> 	crafted +3 to dru, ac% 200

any rare primal helm + Crafting Chest + orange key + perfect amethyst -> crafted primal helm + 1 to bar, ac% 100
any rare primal helm + Crafting Chest + orange key + 2 perfect amethyst -> crafted primal helm + 2 to bar, ac% 150
any rare primal helm + Crafting Chest + orange key + 3 perfect amethyst -> crafted primal helm + 3 to bar, ac% 200

any rare voodoo head + Crafting Chest + orange key + perfect skull -> 	crafted voodoo head + 1 to nec, ac% 100
any rare voodoo head + Crafting Chest + orange key + 2 perfect skulls -> crafted voodoo head + 2 to necr, ac% 150
any rare voodoo head + Crafting Chest + orange key + 3 perfect skulls -> crafted voodoo head + 3 to bar, ac% 200

any rare amazon bow + Crafting Chest + orange key + perfect emerald -> 	crafted amazon bow + 1 to ama, ac% 100
any rare amazon bow + Crafting Chest + orange key + 2 perfect emeralds -> crafted amazon bow + 2 to ama, ac% 150
any rare amazon bow + Crafting Chest + orange key + 3 perfect emeralds -> crafted amazon bow + 3 to ama, ac% 200
any rare amazon javelin + Crafting Chest + orange key + perfect emerald -> crafted amazon javelin + 1 to ama, ac% 100
any rare amazon javelin + Crafting Chest + orange key + 2 perfect emeralds -> crafted amazon javelin + 2 to ama, ac% 150
any rare amazon javelin + Crafting Chest + orange key + 3 perfect emeralds -> crafted amazon javelin + 3 to ama, ac% 200
any rare amazon spear + Crafting Chest + orange key + perfect emerald -> crafted amazon spear + 1 to ama, ac% 100
any rare amazon spear + Crafting Chest + orange key + 2 perfect emeralds -> crafted amazon spear 2 to ama, ac% 150
any rare amazon spear + Crafting Chest + orange key + 3 perfect emeralds -> crafted amazon spear 3 to ama, ac% 200

any rare claws + Crafting Chest + orange key + perfect ruby -> crafted claws 1 to ass, ac% 100
any rare claws + Crafting Chest + orange key+ 2 perfect ruby -> crafted claws 2 to ass, ac% 150
any rare claws + Crafting Chest + orange key + 3 perfect ruby -> crafted claws 3 to ass, ac% 200

any rare auric shield + Crafting Chest + orange key + perfect diamond -> crafted auric shield 1 to pal, ac% 100
any rare auric shield + Crafting Chest + orange key + 2 perfect diamonds -> crafted auric shield 2 to pal, ac% 150
any rare auric shield + Crafting Chest + orange key + 3 perfect diamonds -> crafted auric shield 3 to ama, ac% 200

any rare orb + Crafting Chest + orange key + perfect sapphire -> crafted orb 1 to sor, ac% 100
any rare orb + Crafting Chest + orange key + 2 perfect sapphires -> crafted orb 2 to sor, ac% 150
any rare orb + Crafting Chest + orange key + 3 perfect sapphires -> crafted orb 3 to sor, ac% 200

any set + perfect emerald = set of the same type

rare jewel + r02 + r21 + Ceramic Pot = 	Crafted Jewel 200% dmg to Demons/Undead, +200 Attack vs Demon/Undead
rare jewel + r23 + Ceramic Pot = 	Crafted Jewel Prevent Monster Heal + Magic Dmg reduce by 7
rare jewel + r25 + Ceramic Pot = 	Crafted Jewel 20% Bonus to Attack Rating + Max-resist-Poision +5%
rare jewel + r26 + Ceramic Pot = 	Crafted Jewel 7% mana steal/hit + Max Fire resist +5
rare jewel + r28 + Ceramic Pot = 	Crafted Jewel 20% deadly strike + Max Lightning resist +5
rare jewel + r29 + Ceramic Pot = 	Crafted Jewel Hit Blinds Target + Max man 5%  + 50 to mana
rare jewel + r30 + Ceramic Pot = 	Crafted Jewel 20% Crushing blow + Dmg reduce by 8%
rare jewel + r31 + Ceramic Pot = 	Crafted Jewel Slows Target 25% + Max Life 5%  + 50 to Life
rare jewel + r32 + Ceramic Pot = 	Crafted Jewel Freeze Target + Cannot be Frozen + Max Cold resist +5
rare jewel + pRuby + pSapphire + pTopaz + pEmerald + pAmethyst + Ceramic Pot = elemental jewel

any normal item + Blacksmith Hammer + 1 Champion's heart = same item + 1 socket
any normal item + Blacksmith Hammer + 2 Champion's heart = same item + 2 socket
any normal item + Blacksmith Hammer + 3 Champion's heart = same item + 3 socket
any normal item + Blacksmith Hammer + 4 Champion's heart = same item + 4 socket
any normal item + Blacksmith Hammer + 5 Champion's heart = same item + 5 socket
any normal item + Blacksmith Hammer + 6 Champion's heart = same item + 6 socket

any high quality item + Blacksmith Hammer + 1 Champion's heart = same item + 1 socket
any high quality item + Blacksmith Hammer + 2 Champion's heart = same item + 2 socket
any high quality item + Blacksmith Hammer + 3 Champion's heart = same item + 3 socket
any high quality item + Blacksmith Hammer + 4 Champion's heart = same item + 4 socket
any high quality item + Blacksmith Hammer + 5 Champion's heart = same item + 5 socket
any high quality item + Blacksmith Hammer + 6 Champion's heart = same item + 6 socket

any magic item + Blacksmith Hammer + 1 Champion's heart = same item + 1 socket
any magic item + Blacksmith Hammer + 2 Champion's heart = same item + 2 socket
any magic item + Blacksmith Hammer + 3 Champion's heart = same item + 3 socket
any magic item + Blacksmith Hammer + 4 Champion's heart = same item + 4 socket
any magic item + Blacksmith Hammer + 5 Champion's heart = same item + 5 socket
any magic item + Blacksmith Hammer + 6 Champion's heart = same item + 6 socket

any rare item + Blacksmith Hammer + 1 Champion's heart = same item + 1 socket
any rare item + Blacksmith Hammer + 2 Champion's heart = same item + 2 socket
any rare item + Blacksmith Hammer + 3 Champion's heart = same item + 3 socket
any rare item + Blacksmith Hammer + 4 Champion's heart = same item + 4 socket
any rare item + Blacksmith Hammer + 5 Champion's heart = same item + 5 socket
any rare item + Blacksmith Hammer + 6 Champion's heart = same item + 6 socket

any set item + Blacksmith Hammer + 1 Leader's heart = same item + 1 socket
any set item + Blacksmith Hammer + 2 Leader's heart = same item + 2 socket
any set item + Blacksmith Hammer + 3 Leader's heart = same item + 3 socket
any set item + Blacksmith Hammer + 4 Leader's heart = same item + 4 socket
any set item + Blacksmith Hammer + 5 Leader's heart = same item + 5 socket
any set item + Blacksmith Hammer + 6 Leader's heart = same item + 6 socket

any crafted item + Blacksmith Hammer + 1 Leader's heart = same item + 1 socket
any crafted item + Blacksmith Hammer + 2 Leader's heart = same item + 2 socket
any crafted item + Blacksmith Hammer + 3 Leader's heart = same item + 3 socket
any crafted item + Blacksmith Hammer + 4 Leader's heart = same item + 4 socket
any crafted item + Blacksmith Hammer + 5 Leader's heart = same item + 5 socket
any crafted item + Blacksmith Hammer + 6 Leader's heart = same item + 6 socket

any unique item + Blacksmith Hammer + 1 Leader's heart = same item + 1 socket
any unique item + Blacksmith Hammer + 2 Leader's heart = same item + 2 socket
any unique item + Blacksmith Hammer + 3 Leader's heart = same item + 3 socket
any unique item + Blacksmith Hammer + 4 Leader's heart = same item + 4 socket
any unique item + Blacksmith Hammer + 5 Leader's heart = same item + 5 socket
any unique item + Blacksmith Hammer + 6 Leader's heart = same item + 6 socket

Orb(magic) + Crafting Chest + Orange Key + Mushroom + Psapphire = IAS 40, Increase Mana 20-40, Dmg 200-250%
Orb(rare) + Crafting Chest + Orange Key + Mushroom + 3 psapphire -> Sor skill 2-3, Mana/Kill 10-20,
    Dmg 250-300%, Indestruct

3 Rare rings + Ceramic Pot + pskull -> Uniq ring
3 Rare ammy + Ceramic Pot + pskull -> Uniq Ammy
3 Uniq rings -> Uniq Ammy
3 Uniq ammy -> Uniq Ring
3 rare rings = amulet rare
3 amulet rare= ring rare

3 Uniq Ring + 3 pskull + 1 zod + Crafting chest + orange key -> Crafted Ring, Dual Leech 6-10 Both, All skills +1-2
3 Uniq ammy + 3 pskull + 1 zod + Crafting chest + orange key -> Crafted Ammy, Dual Leech 6-10 Both, All skills +1-2
Weapon(rare) + f31 Feldspar + 3 Ohm + 3 Pskull + Crafting chest + orange key -> Crafted 200-300 dmg weapon
Rare ring + pskull + psapphire + f54 Ore + Crafting chest + orange key -> Crafted 4-7 manaleech
Rare ring + pskull + pruby + f27 Citrine + Crafting chest + orange key -> Crafted 4-7 lifeleech
Rare weapon + Ceramic Pot + Crafting chest + orange key  + pskull -> 200-250% dmg weapon + IAS
Rare armor + Crafting chest + orange key  + r33 Zod -> 	200-300 def + resist all 50 + fastest Hit recovery
Colossus sword + Crafting chest + orange key  + Ohm r27 + r28 Lo -> 250-300dmg + Deadly/lvl + IAS
Weapon + 3 psapphire + Crafting chest + orange key  -> 300-400 Cold dmg weapon
Weapon + 3 pruby + Crafting chest + orange key  -> 600-800 fire dmg weapon
Weapon + 3 ptopaz + Crafting chest + orange key -> 1-1100 ltng dmg weapon
Weapon + 3 emerald + Crafting chest + orange key  -> 1000-1500 poison dmg
Weapon + 3 pdiamond + Crafting chest + orange key  -> Fire/Ltng/Cold/Poison dmg weapon
Rare armor + Wolfskin + Crafting chest + orange key -> 200-300% Defence Armor
Uniq ring + r29 sur + r33 Zod + mushroom -> Skills 1-2, Necroskill + 2, mana +50%, fastest cast
Uniq ammy + r29 Sur + r33 Zod + mushroom -> Skills 1-2, Necroskill + 2-3 , mana +50%, fastest cast
rare Small Charm + f16 Amber + f17 Talc + f18 Gypsum + f19 Calcite +Ceramic Pot ->
    Crafted charm 5-30 fire + 1-50 lightnin + 5-15 cold 
rare Large Charm + f16 Amber + f17 Talc + f18 Gypsum + f19 Calcite +2 Ceramic Pot->
    Crafted charm 10-120 lightnin + 15-70 fire + 15-40 cold 
rare Grand Charm + f16 Amber + f17 Talc + f18 Gypsum + f19 Calcite +3 Ceramic Pot->
    Crafted charm 30-250 lightnin + 50-150 fire + 40-100 cold 
Low Quality weapon +  Blacksmith Hammer -> Normal weapon
Uniq ring + Rock + Crafting chest + orange key -> Crafted ring +1 skills + allresist 15-20
Uniq Ammy + Rock + Crafting chest + orange key -> Crafted Ammy +1 skills + resist all 30-40
Low Quality Armor +  Blacksmith Hammer -> Normal Armor
Normal Armor +  Blacksmith Hammer + Anvil -> Superior Armor
Normal weapon +  Blacksmith Hammer + Anvil -> Hi quality weapon
Gidbinn + 2 p.skull + Mushroom -> 500% dmg dagger + IAS +2 all skills, +5 Poison Dagger skill
Ear + Mushroom + pskull -> Large Charm +25 magic find + 200% gold from Monsters

Grand Charm + Pul r21 + Eld r02 + Flasked Oil -> 
    Crafted charm 200% dmg to Demons/Undead, +200 Attack vs Demon/Undead
Grand Charm + Mal r23 + Flasked Oil-> 
    Crafted Grand charm Prevent Monster Heal + Magic Dmg reduce by 7
Grand Charm + Gul r25 + Flasked Oil-> 
    Crafted Grand charm 20% Bonus to Attack Rating + Max-resist-Poision +5%
Grand Charm + Vex r26 + Flasked Oil-> 
    Crafted Grand charm 7% mana steal/hit + Max Fire resist +5
Grand Charm + Lo r28 + Flasked Oil-> 
    Crafted Grand charm 20% deadly strike + Max Lightning resist +5
Grand Charm + Sur r29 + Flasked Oil-> 
    Crafted Grand charm Hit Blinds Target + Max man 5%  + 50 to mana
Grand Charm + Ber r30 + Flasked Oil-> 
    Crafted Grand charm 20% Crushing blow + Dmg reduce by 8%
Grand Charm + Jo r31 + Flasked Oil-> 
    Crafted Grand charm Slows Target 25% + Max Life 5%  + 50 to Life
Grand Charm + Cham r32 + Flasked Oil-> 
    Crafted Grand charm Freeze Target + Cannot be Frozen + Max Cold resist +5

Maid/Cere/Matr spear/pike + pskull + Crafting Chest + Orange key -> 
    Same type + 250-300% dmg + IAS +2 amazon skills, +2 Jav/spear skills
Maid/Cere/Matr Javelin + pskull + Crafting Chest + Orange key -> 
    Same Type + 250-300% dmg + IAS +2 all amazon skills, +2 Javelin/spear skills
Rare Spear/Pike/Lance (Nor/Excpl/Elite) + pskull + Crafting Chest + Orange key ->
    Same Type + 250-300% dmg + IAS +2 Barbarian Combat skills
Uniq ring + r33 Zod + Crafting Chest + Orange key + 5 pskull + ->
    Ring Necroskill + 1-2, fastest cast, +10-15 mana after kill,  30-50% mana regen
Rare Helm + Crafting Chest + Orange key + Anvil + Blacksmith Hammer -> 
    Crafted Helm +1-2 all skills, resist all 10-15, magic find 30-50, magic dmg reduced by 10-15
Rare Armor + Crafting Chest + Orange key + Anvil + Blacksmith Hammer -> 
    Crafted Armor +1-2 all skills, resist all 25-40, magic find 30-50, Fastest hit recovery
Rare Boot + Crafting Chest + Orange key + Anvil + Blacksmith Hammer -> 
    Crafted Boot +1 all skills, resist all 10-15, magic find 30-50, Fastest Walk/Run
Rare Glove + Crafting Chest + Orange key + Anvil + Blacksmith Hammer -> 
    Crafted Glove +1 all skills, resist all 10-15, magic find 30-50, IAS
Rare Belt + Crafting Chest + Orange key + Anvil + Blacksmith Hammer -> 
    Crafted Belt +1 all skills, resist all 10-15, magic find 30-50, dmg reduce by 10-15%
Ethereal Items + cham rune(r32) + Anvil + Blacksmith Hammer -> same item (indest)
Normal Item + Blacksmith Hammer + Anvil + Normal Chest + White Key + Black Oil + Creamic Pot -> 
    Normal Ethereal of the same type
Magic Item + Blacksmith Hammer + Anvil + Magical Chest + Blue Key + Black Oil + Creamic Pot ->  
    Magic Ethereal of the same type
Rare Item + Blacksmith Hammer + Anvil + Rare Chest + Yellow Key + Black Oil + Creamic Pot -> 
    Rare Ethereal of the same type
Unique Item + Blacksmith Hammer + Anvil + Unique Chest + Gold Key + Black Oil + Creamic Pot -> 
    Unique Ethereal of the same type

Any Book (Auric/Summoning/Masteries) + Scarab -> Random magic of same type
Rune + Greek Runes + Mercury Pot -> Extracted Runes   *** SEE BUG LIST ABOVE ***
Book (Auric/Summoner's/Masteries) + matching Scroll (Auric/Summoner's/Masteries) -> 
    Random Book (+l level) up to level 15


Miscellaneous:
==============
 -added 75 new Fury Gems
 -added new class specific amulets and rings!!!...


Unique Items
============

Lots of new uniques!!!  Too many to mention here...


Set Items:
==========
There are lots of new Fury set items... 3 of each class, 1 each for 
hirelings and 5 for Generic chars...I didnt remove the old ones ;) but 
I've reduced their Required levels to wear them at early stage...


Assassin
===========

Zen Master
The Entrapment
The Claw Viper

Druid
============
The Aloof
Klaan's Spirit
The Elements

Paladin
==========
Aristeo's Glory
The Archangel's Smite
Aragorn's Temple

Sorceress
==============
The Latin Hymn
Fiona's Heritage
Lara's Battle Gear

Necromancer
================
Poisonous Blood
The Unclean One
The Bone Venom

Barbarian
===================
Madawc's Hate
Arreat's Mohicans
The Ancients

Amazon
=================
Kindred's Mistress
Dahlia's Grace
Gabriella's Heroic Act

Generic
====================
Traveller's Asset
Athena's Rival
Ranger's Alliance
The Adept's Canopy
The Countess' Treasures

Hireling Sets
======================
Kashya's Priority
Greiz's Courage
Asheara's Wolfs
Qual-Kehk's Bravery


Credits:
=========

*Special Thanks To:

PhrozenHeart
Iowan
JBouley
The Acolyte
Teknokyo
Zhoulomcrist
RicFaith
Darkmage

*We Would Like To Thank these folks for their Tools, Tutorials and Plugins:

Jordan Russel
Myhrginoc
Sir_General
Alkalund
Apocalypse Demon
Jarulf
Paul Siramy
NefariuosDX
Joel
Foxbat
Perfect Cell
Incandescent One
Har'lea'quinn
Riparious
spin
54x
NNy/MPHG
RexxLaww
Novus
Sub-Sanity
Khan
Varaya
Baldrick
Clannad
Novus
Ruvanal
Isolde
Isilweo
Quantum
Christian Maas
Telamon
Darkstorm
Keto
Nitro
Janne
Klay

And others...

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End Features List
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