=== Cube Recipes === ~ General Recipes ~ Scroll of "xxx" + Scroll of skills -> +1 to "xxx" on Scroll of skills (can be constantly upgraded, untill to high level requirement occurs) 2 Runes -> Next rune up 3 Gems -> Next gem up Magic item + Crafting Orb -> Magic Item of same type Rare item + Crafting Orb -> Rare Item of same type Rare item + Crafting Hammer -> Rare item of same type Set item + Crafting Orb -> Set Item of same type Unique item + Crafting Orb -> Unique Item of same type r05 + any non ethereal -> repair r05 + r05 + any non ethereal -> repair + recharge Does not work for sets/uniques r20 + ethereal item -> repair and recharge Spirit of Each Act Boss -> Secret Area Ring 10 Monster Body Parts -> Magic Jewel 20 Monster Body Parts -> Masters Charm 30 Monster Body Parts -> Craftsmans Hammer 40 Monster Body Parts -> Crafting Orb 50 Monster Body Parts -> Blue Key and Blue Box 5 Monster Body Parts -> Cube 3 Cubes -> Pyramid 3 Pyramids -> Sphere 3 Spheres -> Dodecahedron 3 Dodecahedrons -> Catalyst Blue Key + Crafting Orb -> Yellow Key Yellow Key + Crafting Orb -> Green Key Green Key + Crafting Orb -> Gold Key Blue Box + Crafting Orb -> Yellow Box Yellow Box + Crafting Orb -> Green Box Green Box + Crafting Orb -> Gold Box Blue Key + Blue Box + Item -> Magic Item Yellow Key + Yellow Box + Item -> Rare Item Set Key + Set Box + Item -> Set Item Unique Key + Unique Box + Item -> Unique Item Unique Item + Crafting Orb + 2 Perfect Gems -> Same Unique Item, one socket Rare Item + Crafting Orb + 2 Perfect Gems -> Same Rare Item, one socket Set Item + Crafting Orb + 2 Perfect Gems -> Same Set Item, one socket ~ Tempering Recipes ~ Item + townportal + identify scroll -> Tempered Item Tempered item + rune -> Same item with rune stats added + higher level requirement (can be constantly upgraded) These all add one level Heart + Tempered Weapon -> Same item with posion damage Brain + Tempered Weapon -> Same item with fire damage Jawbone + Tempered Weapon -> Same item with lightning damage Eye + Tempered Weapon -> Same item with cold damage Horn + Tempered Weapon -> Same item with +2 maximum damage Tail + Tempered Weapon -> Same item with increased attack speed Flag + Tempered Weapon -> Same item with attack rating Fang + Tempered Weapon -> Same item with enhanced damage Quill + Tempered Weapon -> Same item with attacker takes damage Soul + Tempered Weapon -> Same item with mana Scalp + Tempered Weapon -> Same item with increased cast rate Spleen + Tempered Weapon -> Same item with life Normal Tempered item + r10 + r10 -> Exceptional tempered item (also adds ~5 levels to requirement) Exceptional Tempered item + r20 + r20 -> Elite tempered item (also adds ~5 levels to requirement) Boosted Tempered Items 50% Damage has 100% chance of success 100% Damage has 75% chance of success 150% Damage has 50% chance of success 200% Damage has 25% chance of success Base Weapon + Catalyst + Crafting Orb + 10 Monster Body Parts -> Tempered Weapon +50% Enhanced Damage Base Weapon + Catalyst + Crafting Orb + 20 Monster Body Parts -> Tempered Weapon +100% Enhanced Damage Exceptional Weapon + 2 Catalysts + 5 Crafting Orbs + 10 Monster Body Parts -> Tempered Weapon +50% Enhanced Damage Exceptional Weapon + 2 Catalysts + 5 Crafting Orb + 20 Monster Body Parts -> Tempered Weapon +100% Enhanced Damage Exceptional Weapon + 2 Catalysts + 5 Crafting Orb + 30 Monster Body Parts -> Tempered Weapon +150% Enhanced Damage Elite Weapon + 4 Catalysts + 10 Crafting Orbs + 10 Monster Body Parts -> Tempered Weapon +50% Enhanced Damage Elite Weapon + 4 Catalysts + 10 Crafting Orb + 20 Monster Body Parts -> Tempered Weapon +100% Enhanced Damage Elite Weapon + 4 Catalysts + 10 Crafting Orb + 30 Monster Body Parts -> Tempered Weapon +150% Enhanced Damage Elite Weapon + 4 Catalysts + 10 Crafting Orb + 40 Monster Body Parts -> Tempered Weapon +200% Enhanced Damage ~ Specialist Recipes ~ Low/mid level gear 2 Monster Body Parts + Chipped Amethyst + Body Armour -> Crafted Low Level Melee Armour 2 Monster Body Parts + Chipped Saphire + Body Armour -> Crafted low level Caster Armour 5 Monster Body Parts + 3 Skulls + Magic Weapon -> Leech Weapon 5 Monster Body Parts + 3 Quartz + Magic Weapon -> Fast Cast Weapon 5 Monster Body Parts + 3 Diamonds + Magic Weapon -> Undead Killing Weapon 5 Monster Body Parts + Saphire + Ruby + Topaz -> Elemental Weapon Elemental Weapons 5 Perfect Rubies + Crafting Orb + 20 Monster Body Parts + Unique Sword -> Fire Brand 5 Perfect Topaz + Crafting Orb + 20 Monster Body Parts + Unique Maul -> Thunder Hammer 5 Perfect Saphire + Crafting Orb + 20 Monster Body Parts + Unique Axe -> Ice Axe 5 Perfect Emeralds + Crafting Orb + 20 Monster Body Parts + Unique Dagger -> Soul Reaper 5 Perfect Quartz + Crafting Orb + 20 Monster Body Parts + Unique Polearm -> Deaths Shock 5 Perfect Diamonds + Crafting Orb + 20 Monster Body Parts + Unique Spear -> Heaven's Guardian The following crafts are stronger versions of old recipes. The original recipes still exist, but they have the same recipe but the rune is ten runes below (e.g r14 - r04) and no crafting orb is required. They also require certain items :S Caster Items All caster items inherit the following 10-25% Faster Mana Regeneration 40-50 to Mana The bonus in braketts 33% chance of 1 to All Skills magic helm + jewel + rune 14 + perfect amethyst + crafting orb -> caster helm (all Skills) magic boots + jewel + rune 20 + perfect amethyst + crafting orb -> caster boots (mana after each kill) magic gloves + jewel + rune 19 + perfect amethyst + crafting orb -> caster gloves (fast cast rate) magic belt + jewel + rune 16 + perfect amethyst + crafting orb -> caster belt (fast cast rate) magic shield + jewel + rune 15 + perfect amethyst + crafting orb -> caster shield (increased block) magic armour + jewel + rune 17 + perfect amethyst + crafting orb -> caster body (all skills) magic amulet + jewel + rune 18 + perfect amethyst + crafting orb -> caster amulet (faster cast rate) magic ring + jewel + rune 21 + perfect amethyst + crafting orb -> caster ring (faster cast rate) magic rod + jewel + rune 13 + perfect amethyst + crafting orb -> caster weapon (faster cast rate) Safety Items All safety items inherit the following Damage Reduction by x% Magic Damage reduced by 8-12 Bonus in brakkets magic helm + jewel + rune 16 + crafting orb + perfect emerald -> safety helm (resist Lightning, defense) magic boots + jewel + rune 19 + crafting orb + perfect emerald -> safety boots (resist Fire, defense) magic gloves + jewel + rune 18 + crafting orb + perfect emerald -> safety gloves (resist Cold, defense) magic belt + jewel + rune 17 + crafting orb + perfect emerald -> safety belt (resist Poison, defense) magic shield + jewel + rune 14 + crafting orb + perfect emerald -> safety shield (resist Magic, blocking) magic armour + jewel + rune 15 + crafting orb + perfect emerald -> safety body (Cannot be frozen, defense) magic amulet + jewel + rune 20 + crafting orb + perfect emerald -> safety amulet (Regenerate life, blocking) magic ring + jewel + rune 21 + crafting orb + perfect emerald -> safety ring (Regenerate life, vitality) magic weapon + jewel + rune 22 + crafting orb + perfect emerald -> safety weapon (Regenerate life, damage%) Blood Items All Blood items inherit the following 2-5% Life Leech 20-40 Life 33% Chance of 5-10% Openwounds Bonus in Brakkets magic helm + jewel + rune 18 + crafting orb + perfect ruby -> blood helm (Deadly Strike) magic boots + jewel + rune 15 + crafting orb + perfect ruby -> blood boots (regenerate Life) magic gloves + jewel + rune 14 + crafting orb + perfect ruby -> blood gloves (Crushing Blow) magic belt + jewel + rune 17 + crafting orb + perfect ruby -> blood belt (Openwounds) magic shield + jewel + rune 16 + crafting orb + perfect ruby -> blood shield (Thorns %) magic armour + jewel + rune 20 + crafting orb + perfect ruby -> blood body (heal after each demon Kill) magic amulet + jewel + rune 21 + crafting orb + perfect ruby -> blood amulet (run/walk) magic ring + jewel + rune 22 + crafting orb + perfect ruby -> blood ring (Strength) magic weapon + jewel + rune 19 + crafting orb + perfect ruby -> blood weapon (damage %) "Gamble" Recipes You must remember that these are garenteed effects, for example more damage can occur from prefixes/suffixes. So these recipes are like being able to craft a Rare, and have a garenteed minimum which boosts any bonuses. Weapon + Magic ring + Chipped gem -> Crafted Weapon, with 25% Enhanced Damage 1 Crafting Gem + Weapon -> Crafted Weapon, with 30% Enhanced Damage 2 Crafting Gems + Weapon -> Crafted Weapon, with 35% Enhanced Damage 3 Crafting Gems + Weapon -> Crafted Weapon, with 40% Enhanced Damage 4 Crafting Gems + Weapon -> Crafted Weapon, with 45% Enhanced Damage 5 Crafting Gems + Weapon -> Crafted Weapon, with 50% Enhanced Damage 1 Crafting Gem + Armour -> Crafted Armour, with 30% Enhanced Defense 2 Crafting Gems + Armour -> Crafted Armour, with 35% Enhanced Defense 3 Crafting Gems + Armour -> Crafted Armour, with 40% Enhanced Defense 4 Crafting Gems + Armour -> Crafted Armour, with 45% Enhanced Defense 5 Crafting Gems + Armour -> Crafted Armour, with 50% Enhanced Defense 1 Crafting Gem + Boots -> Crafted Boots, with 3% Increased Run/Walk 2 Crafting Gems + Boots -> Crafted Boots, with 6% Increased Run/Walk 3 Crafting Gems + Boots -> Crafted Boots, with 9% Increased Run/Walk 4 Crafting Gems + Boots -> Crafted Boots, with 12% Increased Run/Walk 5 Crafting Gems + Boots -> Crafted Boots, with 15% Increased Run/Walk weapon + magic amulet + chipped gem -> crafted weapon 30 to mana ~ Upgrade Recipes ~ r10 + r10 + basic unique weapon + crafting orb -> exceptional unique weapon r10 + r10 + basic rare weapon + crafting orb -> exceptional rare weapon r10 + r10 + basic set weapon + crafting orb -> exceptional set weapon r20 + r20 + exceptional unique weapon + crafting orb -> elite unique weapon r20 + r20 + exceptional rare weapon + crafting orb -> elite rare weapon r20 + r20 + exceptional set weapon + crafting orb -> elite set weapon r10 + r10 + basic unique armor + crafting orb -> exceptional unique armor r10 + r10 + basic rare armor + crafting orb -> exceptional rare armour r10 + r10 + basic set armor + crafting orb -> exceptional set armour r20 + r20 + exceptional unique armor + crafting orb -> elite unique armor r20 + r20 + exceptional rare armor + crafting orb -> elite rare armor r20 + r20 + exceptional set armor + crafting orb -> elite set armor ~ Charm Recipes ~ All these require MaGiC charms Grand Charm + r05 + r10 + r15 -> Same Charm, one socket Grand Charm + r07 + r08 +09 + r10 -> Crafted Grand Charm with elemental damage Medium Charm + r07 + r08 + r09 + r10 -> Crafted Medium Charm with elemental damage Small Charm + r07 + r08 + r09 + r10 -> Crafted Small Charm with elemental damage Grand Charm + r25 + r26 + r27 + r28 -> Crafted Grand Charm with high elemental damage Medium Charm + r25 + r26 + r27 + r28 -> Crafted Medium Charm with high elemental damage Small Charm + r25 + r26 + r27 + r28 -> Crafted Small Charm with high elemental damage Grand Charm + r02 + r21 -> Crafted Grand Charm with damage to demons and undead Medium Charm + r02 + r21 -> Medium Grand Charm with damage to demons and undead Small Charm + r02 + r21 -> Crafted Small Charm with damage to demons and undead Grand Charm + 5 Perfect Emeralds + 2 crafting orbs -> Crafted Grand Charm, with random Amazon skill trees Grand Charm + 5 Perfect Saphires + 2 crafting orbs -> Crafted Grand Charm, with random Sorc skill trees Grand Charm + 5 Perfect Skulls + 2 crafting orbs -> Crafted Grand Charm, with random Necromancer skill trees Grand Charm + 5 Perfect Diamonds + 2 crafting orbs -> Crafted Grand Charm, with random Paladin skill trees Grand Charm + 5 Perfect Amethysts + 2 crafting orbs -> Crafted Grand Charm, with random Barbarian skill trees Grand Charm + 5 Perfect Topaz + 2 crafting orbs -> Crafted Grand Charm, with random Druid skill trees Grand Charm + 5 Perfect Rubies + 2 crafting orbs -> Crafted Grand Charm, with random Assassin skill trees ~ Jewel Recipes ~ Fire Jewel -> Fire damage and +% Fire skil damage Lightning Jewel -> Lightning damage and +% Lightning skil damage Cold Jewel -> Cold damage and +% Cold skil damage Poison Jewel -> Poison damage and +% Poison skill damage Elemental Jewel -> Fire, Lightning and Cold damage and +% all elemental skill damages Damage Jewel -> Enhanced damage and attack rating Leech Jewel -> Life and mana steal More gems = better stats Jewel + 2 Perfect Rubies -> Fire Jewel Jewel + 3 Perfect Rubies -> Fire Jewel Jewel + 4 Perfect Rubies -> Fire Jewel Jewel + 5 Perfect Rubies -> Fire Jewel Jewel + 6 Perfect Rubies -> Fire Jewel Jewel + 8 Perfect Rubies -> Fire Jewel Jewel + 2 Perfect Topazes -> Lightning Jewel Jewel + 3 Perfect Topazes -> Lightning Jewel Jewel + 4 Perfect Topazes -> Lightning Jewel Jewel + 5 Perfect Topazes -> Lightning Jewel Jewel + 6 Perfect Topazes -> Lightning Jewel Jewel + 8 Perfect Topazes -> Lightning Jewel Jewel + 2 Perfect Saphires -> Cold Jewel Jewel + 3 Perfect Saphires -> Cold Jewel Jewel + 4 Perfect Saphires -> Cold Jewel Jewel + 5 Perfect Saphires -> Cold Jewel Jewel + 6 Perfect Saphires -> Cold Jewel Jewel + 8 Perfect Saphires -> Cold Jewel Jewel + 2 Perfect Emeralds -> Poison Jewel Jewel + 3 Perfect Emeralds -> Poison Jewel Jewel + 4 Perfect Emeralds -> Poison Jewel Jewel + 5 Perfect Emeralds -> Poison Jewel Jewel + 6 Perfect Emeralds -> Poison Jewel Jewel + 8 Perfect Emeralds -> Poison Jewel Jewel + 2 Perfect Diamonds -> Elemental Jewel Jewel + 3 Perfect Diamonds -> Elemental Jewel Jewel + 4 Perfect Diamonds -> Elemental Jewel Jewel + 5 Perfect Diamonds -> Elemental Jewel Jewel + 6 Perfect Diamonds -> Elemental Jewel Jewel + 8 Perfect Diamonds -> Elemental Jewel Jewel + 2 Perfect Amethysts -> Damage Jewel Jewel + 3 Perfect Amethysts -> Damage Jewel Jewel + 4 Perfect Amethysts -> Damage Jewel Jewel + 5 Perfect Amethysts -> Damage Jewel Jewel + 6 Perfect Amethysts -> Damage Jewel Jewel + 8 Perfect Amethysts -> Damage Jewel Jewel + 2 Perfect Skulls -> Leech Jewel Jewel + 3 Perfect Skulls -> Leech Jewel Jewel + 4 Perfect Skulls -> Leech Jewel Jewel + 5 Perfect Skulls -> Leech Jewel Jewel + 6 Perfect Skulls -> Leech Jewel Jewel + 8 Perfect Skulls -> Leech Jewel Jewel + 2 Perfect Schorls -> Deadly Strike, Thorns% jewel Jewel + 3 Perfect Schorls -> Deadly Strike, Thorns% jewel Jewel + 4 Perfect Schorls -> Deadly Strike, Thorns% jewel Jewel + 5 Perfect Schorls -> Deadly Strike, Thorns% jewel Jewel + 6 Perfect Schorls -> Deadly Strike, Thorns% jewel Jewel + 8 Perfect Schorls -> Deadly Strike, Thorns% jewel Jewel + 2 Perfect Quartz -> Cast Rate, Mana Jewel Jewel + 3 Perfect Quartz -> Cast Rate, Mana Jewel Jewel + 4 Perfect Quartz -> Cast Rate, Mana Jewel Jewel + 5 Perfect Quartz -> Cast Rate, Mana Jewel Jewel + 6 Perfect Quartz -> Cast Rate, Mana Jewel Jewel + 8 Perfect Quartz -> Cast Rate, Mana Jewel Jewel + 2 Perfect Crocoite -> + Damage and Damage Reduced Jewel + 3 Perfect Crocoite -> + Damage and Damage Reduced Jewel + 4 Perfect Crocoite -> + Damage and Damage Reduced Jewel + 5 Perfect Crocoite -> + Damage and Damage Reduced Jewel + 6 Perfect Crocoite -> + Damage and Damage Reduced Jewel + 8 Perfect Crocoite -> + Damage and Damage Reduced 2 magic jewels -> magic jewel 4 magic jewels -> rare jewel 8 magic jewels -> unique jewel 2 rare jewels -> unique jewel ~ Ring Recipes ~ Ring + 2 Perfect Emeralds -> Crafted Ring, with dexterity and attack speed Ring + 2 Perfect Saphires -> Crafted Ring, with energy and cast speed Ring + 2 Perfect Skulls -> Crafted Ring, with dual leech Ring + 2 Perfect Diamonds -> Crafted Ring, with all resistances and pierce resistances Ring + 2 Perfect Amythysts -> Crafted Ring, with strength and magic damage Ring + 2 Perfect Topazes -> Crafted Ring, with magic find and hit recovery Ring + 2 Perfect Rubies -> Crafted Ring, with vitality and extra fire damage Ring + 2 Perfect Schorls -> Crafted Ring, with deadly strike and max all resistances Ring + 2 Perfect Quartz -> Crafted Ring, with cast speed and mana after each kill Ring + 2 Perfect Crocoite -> Crafted Ring, with heal after each kill and curse resistance 2 magic rings -> magic ring 4 magic rings -> rare ring 8 magic rings -> set ring 16 magic rings -> unique ring 2 rare rings -> set ring 4 rare rings -> unique ring 2 set rings -> unique ring 10 Monster Body Parts + Magic Ring -> Elemental Damage Ring 15 Monster Body Parts + Magic Ring -> Elemental Damage Ring 20 Monster Body Parts + Magic Ring -> Elemental Damage Ring 25 Monster Body Parts + Magic Ring -> Elemental Damage Ring 30 Monster Body Parts + Magic Ring -> Elemental Damage Ring (More parts=Better ring) ~ Amulet Recipes ~ 2 magic amulets -> magic amulet 4 magic amulets -> rare amulet 8 magic amulets -> set amulet 16 magic amulet -> unique amulet 2 rare amulets -> set amulet 4 rare amulets -> unique amulet 2 set amulets -> unique amulet Magic Amulet + ? Andariel's Spirits -> Andariel's Amulet Magic Amulet + ? Duriel's Spirits -> Duriel's Amulet Magic Amulet + ? Mephisto's Spirits -> Mephisto's Amulet Magic Amulet + ? Diablo's Spirits -> Diablo's Amulet Magic Amulet + ? Baal's Spirits -> Baal's Amulet ~ Socketing recipes ~ Grand Charm + r05 + r10 + r15 -> Same Charm, one socket Any Item + r01 -> 1 Socket Normal Item Any Item + r01 + r02 -> 2 Socketed Normal Item Any Item + r01+ r02 + r03 -> 3 Socketed Normal Item Any Item + r01+ r02 + r03 + r04 -> 4 Socketed Normal Item Any Item + r01+ r02 + r03 +r04 +r05 -> 5 Socketed Normal Item Any Item + r01+ r02 + r03 +r04 +r05 +r06 -> 6 Socketed Normal Item 3 Chipped gems + 1 magic weapon -> 2 socketed, magic weapon 3 Flawed gems + 1 magic weapon -> 3 socketed, magic weapon 3 Normal gems + 1 magic weapon -> 4 socketed, magic weapon 3 Flawless gems + 1 magic weapon -> 5 socketed, magic weapon 3 Perfect gems + 1 magic weapon -> 6 socketed, magic weapon 3 Flawed gems + 1 magic armour -> 1 socketed, magic armour 3 Normal gems + 1 magic armour -> 2 socketed, magic armour 3 Flawless gems + 1 magic armour -> 3 socketed, magic armour 3 Perfect gems + 1 magic armour -> 4 socketed, magic armour r15 + any socketed item -> unsocket (destroy gems) r15 + r20 + any socketed item -> unsocket (keep gems) 2.1 === RuneWords === Full stats can be seen in Runes.txt It's probably wise to refrence Runes.txt for the runeword you making to double check the runes and see the stats, Runes.txt can be opened with Excel. Gemwords In any Normal, magic or rare of the following types: Boots Helms Gloves Belts If the same gem type and quality is put in all the sockets (has to have atleast 2 sockets), then a Gemword is made. The stats for each gem quality are slightly better each time. Anything Daylight ElEl Body Armour Humility TirEld Harmony IthEldNef Authority IstMalElZod Despair HelHelHelHel Dragon ChamHelJahAmn Duress TirPulOrtIo Enigma VexFalIstSur Last Wish OrtThulTal Stone ShaelUmPulLum Belts Knight's Vigil EldThul Envy HelKo Boots Darkness EldThul Death FalSur Dweomer UmUm Eternity SolOrt Oath ShaelThulEld Youth ElEld Gloves Law ShaelDolIo Call to Arms ShaelEl Desire EldEl Destiny's Daughter ZodMal Gloom TalThul Hand of Justice LemCham Hunger AmnEthAmnShael Helms Insight DolKoFal Delirium LemChamHel Fortitude IoSurLem Lust TalOrt Madness HelDolIo Nature's Kingdom UmHelTir Voice TirIth Shields Bound by Duty UmBerShaelEld Bramble TirDolOrt Chance IstUm Faith EldEldEldEld Loyalty HelThul Any Weapon Lawbringer OrtEldTalEth Amity EthShael Armageddon SolMalChamEld Blood SolLumNefPul Destruction MalZodVexChamSurJah Doomsayer ShaelVexEldPul Dream EldTirEl Edge ShaelShaelShael Fortune's Favor ZodIstIstZod Holy Tears SurOhmBer Ice ChamThulThul Lightning OrtSolOrtShaelSol Passion DolOrtEldLem The Beast ZodShaelChamVexGulAmn Vengeance IthAmnEl Axe Only Brand ShaelTalTalShael Breath of the Dying EldPul Staff Only Crescent Moon TirHelBerTirGulTir Heart of the Oak KoVexPulThul Oblivion RalVexRalLum Chaos NefTir Enlightenment AmnVex Orbs Chaos NefTir Enlightenment AmnVex Spears Dread ShaelShaelShaelShaelShaelShael Glory EldShaelVexFalPulUm Hunger AmnEthAmnShael Patter Any Jewel SolShael (rare Jewels can be used) Missile based (bows, xbows) Beauty IoShaelKoKoBer Flickering Flame ShaelNefRalVexOhm Hatred KoOrtSolOrt Heaven's Will OrtShaelGulKo Maces Broken Promise ThulShaelThulIth Knifes Bone EthMal 2.2 === Runic Discs === Runic Discs act similar to charms, but the power of Discs far exceeds that of charms. However Runic Discs cannot be found, instead they must be crafted, and only one of each Disc can be held. A Runic Disc is crafted out of a Relic and a combination of Cubes, Pyramids, Spheres and Dodecahedrons, using a Relic and a combination of upto 4 of the shapes you can craft a Runic Disc. However, there is one problem, failure to use a correct recipe will leave you only with the Relic, your shapes will be lost. Example Recipe Relic + Cube -> Runic Disc This recipe works, and is good for the early levels. Upgrading those relics 5 Monster Body Parts -> Cube 3 Cubes -> Pyramid 3 Pyramids -> Sphere 3 Spheres -> Dodecahedron 3 Dodecahedrons -> Catalyst 2.3 === Epic Items === Epic Items are the equip of the legendary heros of sanctuary, storys of Hero's and their armoury which defined their existence are known as "Epic Myths" in the lands of sanctuary. However these storys are more than mere myth, and the remains of the armouries of past heros proves this. One who is lucky enough to come across such an item will find there destiny manipulated into one of legends; as the item unleashes it's unworldy power. Epic items are the rarest items in the lands of sanctuary. These items CANNOT be crafted, and may only be found from the corpses of their foes. Epic items are red in colour, but before idenification they show as gold, similar to uniques. Due to the limited number of legendary figures, some items do not have a legendary alternative. Epic items only appear in elite weapons, which can be ethereal. Chance of finding Epic if an elite item of the right kind is found: 1/26 If only 1 unique exists of that item (most likely) 1/51 If only 1 unique exists of that item (rare) 1/76 If only 1 unique exists of that item (v. v. rare; SORRY!) or 1/28 If a unique, and a Afflicted Item are of that type too. 2.4 INCOMPLETE === Legendary Crafts === Forged from hammers of Emperium, these items were once created by the hands of the greatest blacksmiths known to Sanctuary. Now, since the return of Diablo for the second time, the abundance of magick in the air has intensified. Enableing anyone who welds such a hammer to craft these Legendary items; however the guilds of blacksmiths have, in disgust, and loss of their staturem decided to throw down their hammers. In hope these artifacts are never found, and such Legendary items seize to exist on the planes of Sanctuaru again. Legendary crafts are some of the most powerful items you can aquire in TsC. However to make such an item you must first obtain an Emperium Hammer and an Emperium Anvil. Then you can worry about getting the reagents for the craft. There currently is only 1 Legendary Craft, which is: Any Body Armour + Emperium Hammer and Anvil + 5 Emperium + 2 Catalysts -> Legendary Armour /w 4 sockets and Emperium Anvil 2.5 === Afflicted Items === Back during the time known as "The Sin Wars" mankind needed stronger equipment so that their heros could be successful. Entire legions of smiths gathered into guilds and each guild attempted to create items with monstrous strength and ability. However, their foes knew of what had come to pass, and thus they cursed these relics denying all from using their unquestionable power. Mankind struggled to remove the curse - but could not - yet, the Horadrim found a way to allow the use of just one of these Afflicted Items, but if any man tried to equip a second all the powers of hell abstructed their goals. Afflicted items are the second most rare items obtainable in The Second Coming. Similar to Epic items, they cannot be crafted , and may only be found. Furthermore, they will appear incognito as unique items untill identification whereupon their true black nature may be revealed. Afflicted items only occur in elite form. Chance of finding Afflicted if an elite item of the right kind is found: 2/27 (1/13.5) If only 1 unique exists of that item (most likely) 2/52 (1/26) If 2 uniques exists of that item (rare) 1/14 If a unique, and an Epic exist 2.6 === Smithing System === Using a variety of compounds you can improve ANY armours defence. However when doing so there is a chance the upgrading will fail, leaving you with the same item, but with higher level requirements. Basic Recipes Any Armour + Phracon + Disposable Hammer -> Same Armour + 5 defence, and + 1 level required Any Armour + Emveretarcon + Disposable Hammer -> Same Armour + 20 defence, and + 2 level required Any Armour + Oridecon + Disposable Hammer -> Same Armour + 50 defence, and + 3 level required Any Armour + Elunium + Disposable Hammer -> Same Armour + 100 defence, and + 4 level required Minerals chances to suceed Phracon 40% Emveretarcon 30% Oridecon 20% Elunium 10% However, you can improve your forging chances. The most important item in increasing your chances is an Anvil. There are 4 anvils, each one more reliable and rarer than the last. You MUST use an Anvil if you wish to use ANY other means to improve your chances, the best thing about Anvils is they are NOT used up in the upgrading process, players with the best Anvils should be looked for if you do not have a good anvil yourself. Anvils rate of success changes Anvil +15% Golden Anvil +30% Oridecon Anvil +45% Emperium Anvil +60% You can then further increase your chances at successful upgrading, however this can only be done when using an ANVIL aswell. Remember once your chances are 100% there is no point in using excess ingredients, you'll just be wasting them. Catalyst +5% Blacksmiths Hammer +10% Optimal Recipes These are the best recipes for each mineral. Armour + Phracon + Disposable Hammer + Emperium Anvil (100%) Armour + Phracon + Blacksmiths Hammer + Catalyst + Oridecon Anvil (100%) Armour + Emveretarcon + Blacksmiths Hammer + Emperium Anvil (100%) Armour + Oridecon + Blacksmiths Hammer + Catalyst + Emperium Anvil (95%) Armour + Elunium + Blacksmiths Hammer + Catalyst + Emperium Anvil (85%) -------------------------------------------------------------------------------- this is a list of some of the testing that i have done on relic charms, however, there are many more i havent tested yet. sphere pyramid catalist = zon skills cube = all res 3 cube = frw, hit blinds target 2 pyramid = life and mana 4 pyramid = fire dmg, fire dmg%, res 1cube 3pyramid = 3chm weight, -20frw, -20fcr, mad gold find(126%), mad mf(88%) 2 sphere = 10% fhr, ias, fcr 2 dodecahedron = %dmg to undead, %life leech, mana after kill 4 dodecahedron = cold dmg, %cold dmg, res 1 dodecahedron 3 spheres = mad fire dmg, -20% enemy fire res 1 catalyst 1 sphere = 2 disks- attacker takes dmg, attaker takes dmg%, 20%fhr - elemental% on energy, -10 all res 3 spheres 1 cube = 50%ed, 120 ar 2 cubes 1 sphere 1 pyramid catalist = paladin skills 1 cube 2 pyramid 1 catalist = necro skills 1 cube 1 sphere 2 dodecahedron 1 catalist = 2 disks - 150 def, dmg reduced by 10 - reduce vendor prices 10% 1 cube 1 sphere 1 pyramid 1 dodecahedron = barb skills 1 cube 1 pyramid 2 sphere 1 catalist = % exp gained