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Unique Monsters Revenge mod

This forum is for members of the public to post any announcements relating to Diablo 2 Mod Making including mod and patch releases amongst other similar subjects.

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Scortyl1
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Posts: 16

Joined: Sun Mar 09, 2008 10:24 pm

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Unique Monsters Revenge mod

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Post

by Scortyl1 » Sun Mar 09, 2008 11:13 pm

Hi everyone , i have made a mod few times ago and i want to let you know

So feel free to watch

and enjoy

this developpement of the mod is not stopped ,,,

I can't post urls for the moment cause i'm new here in phrozen keep i will post urls soon

Informations about this mod and download : follow this way to get my mod :

1 : type "judgehype diablo 2" in google

2 : click on link gived by google

3 : on judgehype click diablo 2 on top of screen

4 : look at the left in "general" section go forum

5 : in forums look at diablo 2 section and mods and modding

6 : in it you will find my mod : "Unique Monsters Revenge mod"

7 : enjoy , current version is 4.8 , link send you to filefront for download

Last edited by Scortyl1 on Mon Apr 27, 2009 12:22 pm, edited 1 time in total.

Top

1205104383

Scortyl1

Hi everyone :) , i have made a mod few times ago and i want to let you know
:)

So feel free to watch

and enjoy

this developpement of the mod is not stopped ,,,

I can't post urls for the moment cause i'm new here in phrozen keep i will post urls soon

Informations about this mod and download : follow this way to get my mod :

1 : type "judgehype diablo 2" in google
2 : click on link gived by google
3 : on judgehype click diablo 2 on top of screen
4 : look at the left in "general" section go forum
5 : in forums look at diablo 2 section and mods and modding
6 : in it you will find my mod : "Unique Monsters Revenge mod"
7 : enjoy :) , current version is 4.8 , link send you to filefront for download

Adventus
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Posts: 27

Joined: Fri Sep 10, 2004 1:19 pm

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Re: Unique Monsters Revenge mod

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by Adventus » Tue Mar 11, 2008 12:26 am

Here is the link.

http://files.filefront.com/Unique+Monst ... einfo.html

Edit: What patch is this compatible with?

Last edited by Adventus on Tue Mar 11, 2008 12:35 am, edited 1 time in total.

Top

1205195162

Adventus

Here is the link. :D

[url]http://files.filefront.com/Unique+Monsters+revenge+8zip/;9106828;/fileinfo.html[/url]

Edit: What patch is this compatible with?

Scortyl1
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Posts: 16

Joined: Sun Mar 09, 2008 10:24 pm

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Re: Unique Monsters Revenge mod

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by Scortyl1 » Tue Mar 11, 2008 8:12 am

with version 1.11 , last one

the mod is in txt and compatible with plugy

thanks a lot for the link .

Top

1205223167

Scortyl1

with version 1.11 , last one :)

the mod is in txt and compatible with plugy

thanks a lot for the link . :)

cla$$ics
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Arch-Angel

Posts: 1320

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Hand-picked

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by cla$$ics » Tue Mar 11, 2008 8:51 pm

Whats it do?

Although done for our needs, mod-makers should like these changes, too.

11/1/08 - COTL; 5/10/09 - Angel; 11/11/09 - Archangel

Top

1205268672

cla$$ics

Whats it do?

Nimbostratus
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Posts: 148

Joined: Tue Jul 24, 2007 9:45 am

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Re: Unique Monsters Revenge mod

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by Nimbostratus » Tue Mar 11, 2008 11:08 pm

Yeah, it's kinda hard to get people to play your mod when you don't even tell us what it changes. ^^;

Top

1205276918

Nimbostratus

Yeah, it's kinda hard to get people to play your mod when you don't even tell us what it changes. ^^;

Scortyl1
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Posts: 16

Joined: Sun Mar 09, 2008 10:24 pm

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Re: Unique Monsters Revenge mod

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by Scortyl1 » Wed Mar 12, 2008 6:28 am

ok i translate and i post infos

Top

1205303282

Scortyl1

ok i translate and i post infos

Scortyl1
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Posts: 16

Joined: Sun Mar 09, 2008 10:24 pm

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Re: Unique Monsters Revenge mod

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by Scortyl1 » Wed Mar 12, 2008 10:09 am

hi , i have made a mod for d2

--last version is 5.4--

and you can get it here : http://www.megaupload.com/?d=FPXNP9DV

no 1 millions change here but , here a little list of changes , the mod is harder than diablo 2 normal game

take care if you play hardcore cause sometimes you think " oh all is good " and in fact all is not good ^^ , enjoy .

not very easy in monoplayer but you can .

i think in multiplayer the mod reveal itself and experience can be very fun .

.

mod is in -direct -txt , feel free to send me ideas i can see if i can add them in (uniques items ,runewords etc ..)

if you like ILM (industrial light and magic ) you can find fun here , a lot of ILM things. (chance percent to cast volcano , ice orb etc ...) .

--------------------------------------------------

small description : mod bring higher difficulty from original but still fun to play , you can do runewords faster than in normal , mod bring many new uniks items you can find + skills from other class on them .Sometimes you will find on your way uniques monsters who resist a lot , they can be "ghostly" and this add physical resist this is made to encounter more resistant monsters , i have take somes things from 1.09 diablo 2 version (remember in 1.09 sometimes you can find some very resistant monsters) . from 1.09 too : damage of lightning enchanted bosses , so take care of multis lightning enchanted .

---

- Monsters have more hit points (generaly 1,5* more)

- uniques monsters and minions have more hit points

- uniques monsters can have new abilities

- champions are improved ( a little)

- monsters general level is uped

- some caves area or area are larger

- new uniques items : 920

- as a part of equipement you can now gamble charms .

- old uniques do generaly more damage to fit monsters hit points

- some new sets

- sets improved to more fit players needs

- rare items improved (you can find very nice rare items that can be often equal and sometimes better than uniques )

- unused class abilities have been upgraded so now u can use it to make a different character and play spells you like to play but [ originaly these spells do too low damages in the normal game to be effective in hell ] )

.

- general drops have been improved

- runewords improved to do more damage/defense to fit harder world .

- lvl 85 zones are lvl 90-95 zones now and are challenging zones (more uniques monsters bigger area )

- Some underground areas biggers .

- and more ...

- Mercenaries have been improved : -more hp/lvl

-more def/lvl

-Act 1 Rogues can throw multishot arrows sometimes (increase with lvl)

-Act 2 mercenaries receive higher lvl Auras (increase with level)

-Act 3 mercenaries receive auras : -Fire : Meditation

-Ice : Cleansing

-Lightning : Redemption

-Act 5 Barbare mercenaries : Normal : -Can cast Howl (increase with level)

Nightmare : -Can cast Battle Cry (increase with level)

Hell : -Can cast War Cry (increase with level)

(some of mercs changes seems to don't work i will see)

recipes for the horadric cube :

-2 perfect gems + magic item > new magic item

-2 gems > higher gem

-1 perfect gem + rune > higher rune

----------------------------------------------------------------

items upgrades :

-basic unique weapon + TAL + THUL > exceptionnal unique weapon

-basic unique armor + TAL + THUL > exceptionnal unique armor

-basic rare weapon + RAL + ORT > exceptionnal rare weapon

-basic rare armor + RAL + ORT > exceptionnal rare armor

-----------------------

-exceptionnal unique weapon + LEM + PUL > elite unique weapon

-exceptionnal unique armor + LEM + PUL > elite unique armor

-exceptionnal rare weapon + LEM + PUL > elite rare weapon

-exceptionnal rare armor + LEM + PUL > elite rare armor

-----------------------------------------------------------------

making sockets in items :

-6 perfect gems + unique item = 2 sockets in unique

-4 perfect skulls + unique item = 2 sockets in unique

-6 perfect gems + rare item = 3 sockets in rare

-4 perfect skulls + rare item = 3 sockets in rare

----------------------------------------------------------------

other recipes :

-1 rare item + perfect skull = low level rare item

-1 rare item + 4 perfect skulls = high rare item

---------------------------------------------------------------

tips :

-take care of poison aura you can died with 1 hp^^ .

-if you want to make some mf try cow levels .

- more exp in cow levels too

other informations :

-The mod is compatible with pluggy

-thanks to phrozen keep website for all good informations they provide .

----------------------------------------------------------------

Version 4.3 :

modifications :

- Mercenaries changes , magic armor of act 3 sorcerers cast now : Shiver Armor instead of Frozen Armor

-rogues receive all amazon evade passive skills

-paladin mercenaries receive all amazon evade passive skills (they have jab originally which is an amazon skill too)

-barbarians receive iron skin

- Druid balance of summon path

- To help , all new chars will now start with an unique amulet > transmute it in the cube with an identify portal to reveal bonuses and active it.

- Necromancer summon path enhanced : Golems , skeletons , mage skeletal, revives

- 20 new uniques specific class items : Assassin : claws

Druid : specific class helms

Barbarian : specific class helms

Paladin : shields

Necromancer : heads

Sorceress : wands , staffs

- And 75 new uniques for all class (more to come)

- new runeword ElEl in poleaxes and staffs : 50 % enhanced damage

50 % chance to cast holy bolt on hit

5 dmg min

5 dmg max

5 %increase attack speed

Aura meditation level 5

mod info :

mod is no longer in beta : 4.7. -------------------------------------

Version 4.4 :

- assassin : traps balance

- druid :volcano

- sorceress : fire bolt

---------------------------------------------------

Version 4.5 disponible :

Changements : - unik amulet of the beginner lowered due to class balances

- Necromancer poison/bones balanced

- Barbarian get more defense/lvl from iron skin skill

- Act 3 mercenaries with conviction aura receive now Redemption aura (replace conviction)

- Many Many new unik items : total is now 920 .

- an unik monster in viper temple level 2 have been moved to end act 2

- Worm lair boss (act 2) is now more easily killable .

- Magic immunes monsters are back

-------------------------------------------------

Version 4.6 disponible : changements :

- older recipes are restaured (easier to keep in memory )

- all drops rates uniks items lowered

details drops rates : with 100 mf uniks items will drops sometimes

with 150 mf more often (medium)

avec 200 mf not bad drops

avec 250-300 mf good drops

- correction of some uniques items (+ % requirement are now - % requirement as intended .

new difficulty mod Ubers World :

- new difficulty mod Ubers World where you can face more powerful superuniques monsters , boss andarielle , duriel , mephisto , izual , diablo , are more powerful and are challenge ,they got more hps ,higher lvl than original diablo 2 ubers) ,

-Monsters gain (environ) + 0 % (act1) a + 50 % (act5) hp ,they have gain in level too , they can be level 99 to level 120+ for some end act bosses (and some more too )

-more dmg for champions 4 %

-monsters got higher level skills

- monsters got higher life regeneration .

-----------------------------------------

Hotfix version 4.7 :

- after few tests i have reduce damage done by mephisto .

-----------------------------------------------------------------------------

4.8

- auras for bosses now work .

- bosses are more challenging : forgeron , Andarielle , Duriel , Mephisto , Izual , Diablo , Baal . ubers bosses are only ubers in uber world difficulty .

----------------------------------------

Version 4.9 :

here we go , héhé :

-Globaly Uber World Difficulty was increased with + 50 to 100 % more hitpoints to all monsters and monsters do more damage (not too much)

, and they got a better defense and higher level .

-As world become harder , i have made and introduced again new uniks items , new ones are more powerful in order to reach the fun of playing in Ubers World mode , old ones can get a little up or adds of properties.

Total of unik items is around 1600 .

-all bosses get a lot more hitpoints and regen is better.

- removed uniks monsters with "Champions status"

, these not affect difficulty because by example unique monsters with berserker status are still here.

-Removed iron maiden spell

from monsters casting spell list .

and that in order to help all melee class ,

this spell was insane and it has been removed .

all old monsters (and some others) that could cast

iron maiden got now auras (conviction etc ...)

.

-Lowered population in nightmare mode (15 %)

but little up of difficulty in nightmare,

Lowered a bit the population in hell mode (maximum 10 %),

-Underground caves and others areas are longer

and more rooms.

-runes drops increased and quality as well

-some unik items can get the flag "ultimate"

that said that the unik items is

the best unik item of this style

or close and is very powerful . (more to come)

-Rares items with 10 % chance of cast amplify dmg

now got only 8 % chance.

-Power of Mercenaries have been reduced a little

,it's up to you to find nice stuff .

- new runewords :

------------------------------------------------------

RUNEWORDS :

---------------------------------------------------------------------

-Shadow of Doubt weapon GulMalIst swing%/vitesse d'attaque 70% allskills 2 hit-skill/aptitude lancée en touchant Mind Blast 10% lvl10 dmg% 350 375 slow/ralenti la cible de 10% gethit-skill/aptitude en prenant un coup Mind Blast 7% lvl10 all resists 40

---------------------------------------------------------------------

-Terror torso/armure MalJahSurIo Give necromancer skill/donne aptitude du necro : Raise Skeleton /squelettes lvl 13 a 16 et Skeleton Mastery lvl 13 a 16 dmg% 150 red-dmg% 7 res-all 25 allskills 2 +defense% 400/+ 400 % de defense

---------------------------------------------------------------------

-Mystery torso/armure HelIstIo Magic find 50% allskills 2 reduce -dmg% 7-9 +hp% 5-7 +defense% 200-250 fastcast 30 all resists 27

---------------------------------------------------------------------

-Plague weapon UmFalGul +dmg% 375 400 heal-kill 12 hit-skill/skill en touchant Poison Explosion 20% lvl17 hit-skill/skill en touchant Poison Nova 10% lvl17 crushing blow/coup cinglant 25% fastest attack/vitesse d'attaque +50% allskills 2

---------------------------------------------------------------------

-Unbending Will helm JahBerCham allskills 2 defense 100 all-stats 12 heal-kill 10-13 aura Fanaticism 18-22 fast hit recovery 25% magic find 75%

---------------------------------------------------------------------

-Wings of Hope torso/armure UmPulLem allskills 2 aura Vigor lvl12to15 +dmg% 100 +defense 250 all resists 10 +hp 200 fastest attack speed 45%

---------------------------------------------------------------------

-Wisdom shield EldEth aura Vigor lvl 5 hp 20 all resists 10 mana+ 30 +defense 35 block +10% manasteal 4% .

---------------------------------------------------------------------

-Woe shield UmBerHelIst r22 allskills 3 hit-skill Lower Resist 13% lvl 6 slow target 20% all resists 25-30 defense +150-175 +dmg% 75% fastest attack speed 50%

---------------------------------------------------------------------

-Empty Mind torso/armure MalPulUmPul +defense % 400 all resistance 24 +dmg% 139 allskills 2 aura Cleansing lvl 20 aura Meditation lvl 30 aura Prayer lvl 30

---------------------------------------

4.9b patchnotes :

-upgrade to plugy 8.00 (include plugy 8.00)/upgradez a plugy 8.00 (inclus plugy 8.00)

-explaination and all tools to downgrade to version 1.11 in order to play with plugy .

explications et tout ce qu'il faut pour downgrader de version et repasser en 1.11 et pouvoir jouer avec plugy/

-corrections of some uniques items names/correction de certains noms d'objets uniques .

--------------------------------------

version 5.0 :

-removed ghostly uniques monsters in normal difficulty

-removed ghostly uniques monsters in nightmare difficulty

-removed ghostly uniques monsters in hell difficulty

-ghostly uniques are keeped in uber world difficulty

-removed uniks monsters with poison aura in nightmare difficulty

-removed uniks monsters with poison aura in hell

-monsters with poison aura are keeped in uber world difficulty and normal

-superuniques monsters are not ghostly but they got now every time an aura

-with these changes , take care .

a new runeword have been added in order to help end normal players .

if you need help and need this runeword , just make the second quest act5 ^^ and find an armor with 2 sockets.

Valor torso/armure TalRal res-all : 15 defense : 115 swing1(ias) : 10% attack rating : +250 275 allskills 1 dmg% 60 60 magic find % 15

---------------------------------------------------------------------------------------

version 5.1 :

balance changes

with datas of hell mode : Lowered difficuly in normal , nightmare , hell

with datas ubers world : difficulty is unchanged : hard in normal , nightmare , uber world mode

-------------------------------------------------------------------------------------

version 5.2 :

changes :

-added new plugy 9.00 in order to play with diablo 2 in version 1.12

-reduced some monsters hp (in nightmare and hell) ubers world unchanged

-all champions , uniques and minions gain +15 % to hit chance (normal,nightmare,hell)

-changed "hp multiply" on superuniques for spectral hit ability (normal,nightmare,hell) (unchanged in ubers world)

---------------------------------------------------------------------------------------

5.3 : http://www.megaupload.com/?d=Q91YSJHR

-Up of barbarian masteries skills +3% dmg each lvl of mastery (skills are set at +8% dmg per lvl,

-up of dmg +3% barbarian throw mastery skill (throw mastery is now set at +11 % dmg per lvl)

-reduced few percent population in some areas for easier progression in nightmare and hell (especially for non aoe dmg class)(this was undone in 5.2 ,i put it again because it's needed)

-monsters in sanctuary and end act 5 get back their auras , and can't cast iron maiden like before (lost in last version , but remade correctly now )

--------------------------------------------------------------------------------------

Last version 5.4 :

http://www.megaupload.com/?d=FPXNP9DV

notes :

5.4

-reduced uniques hp , champions, and minions hp in hell , and in ubers world .

-reduced 5 % to hit factor of minions and uniques .

-poison aura monsters are back in hell (they are present now in normal , hell and uber world mode, not nightmare for an easier progression to hell)

-all champions types monsters listed before got : + 15 % to hit chance , +10 % enhanced dmg

-uniques monsters can cast armageddon , (replace teleport monsters)

-monsters run faster (hell and ubers world mode)

-rares items who have chances of cast a skill on hit and some on getting hit got a higher skill on them (some drops only on lvl 90+ monster). and you can get jewels who got these properties as well .

-you know skiller grand charms , now they can appear on medium charms and jewels too and get a higher chance to drop . (and on rare jewels) (skilltab)

-books of skills (like radament give) can now drop (in rare case)

note that you can try to obtain a skiller (medium charm or grand charm by a bet on a merchand) , or making cube formula .

-----

more to come as i'm going on 5.5 and i learn new things , so i hope i'll can try to put new things , like new quest for ubers world etc .

---------------------------------------------------------------------------------------

another thing : .for beginner amulet : put it in cube and transmute it with an id scroll

---------------------------------------------------------------------------------------

info : to play ubers world difficulty (take care and finish hell before) unzipp Ubers World zip where you find mod data folder , hell mode difficulty will be replace with uber world difficulty .

to came back hell mode unzip hell mode zip where you find data folder and replace .

-------------------------------------------------

IMPORTANT : i've find a bug which occur when we play with plugy when you meet a superunique monster, please install the lastest version of plugy , use the 8.00 version ,thanks .

thanks for reading .

---------------------------------------------------

all reflexions and suggests are welcome .

Last edited by Scortyl1 on Mon Mar 15, 2010 1:52 am, edited 10 times in total.

Top

1205316594

Scortyl1

hi , i have made a mod for d2

--last version is 5.4--
and you can get it here : http://www.megaupload.com/?d=FPXNP9DV

no 1 millions change here but :), here a little list of changes , the mod is harder than diablo 2 normal game
take care if you play hardcore cause sometimes you think " oh all is good " and in fact all is not good ^^ , enjoy :).
not very easy in monoplayer but you can :) .
i think in multiplayer the mod reveal itself and experience can be very fun .
.
mod is in -direct -txt , feel free to send me ideas i can see if i can add them in (uniques items ,runewords etc ..)
if you like ILM (industrial light and magic ) you can find fun here :) , a lot of ILM things. (chance percent to cast volcano , ice orb etc ...) .

--------------------------------------------------

small description : mod bring higher difficulty from original but still fun to play , you can do runewords faster than in normal , mod bring many new uniks items you can find + skills from other class on them .Sometimes you will find on your way uniques monsters who resist a lot , they can be "ghostly" and this add physical resist this is made to encounter more resistant monsters , i have take somes things from 1.09 diablo 2 version (remember in 1.09 sometimes you can find some very resistant monsters) . from 1.09 too : damage of lightning enchanted bosses , so take care of multis lightning enchanted .

---

- Monsters have more hit points (generaly 1,5* more)
- uniques monsters and minions have more hit points
- uniques monsters can have new abilities
- champions are improved ( a little)
- monsters general level is uped
- some caves area or area are larger
- new uniques items : 920
- as a part of equipement you can now gamble charms .
- old uniques do generaly more damage to fit monsters hit points
- some new sets
- sets improved to more fit players needs
- rare items improved (you can find very nice rare items that can be often equal and sometimes better than uniques )
- unused class abilities have been upgraded so now u can use it to make a different character and play spells you like to play but [ originaly these spells do too low damages in the normal game to be effective in hell ] )
.
- general drops have been improved
- runewords improved to do more damage/defense to fit harder world .
- lvl 85 zones are lvl 90-95 zones now and are challenging zones (more uniques monsters bigger area )
- Some underground areas biggers .
- and more ...

- Mercenaries have been improved : -more hp/lvl
-more def/lvl

-Act 1 Rogues can throw multishot arrows sometimes (increase with lvl)
-Act 2 mercenaries receive higher lvl Auras (increase with level)
-Act 3 mercenaries receive auras : -Fire : Meditation
-Ice : Cleansing
-Lightning : Redemption
-Act 5 Barbare mercenaries : Normal : -Can cast Howl (increase with level)
Nightmare : -Can cast Battle Cry (increase with level)
Hell : -Can cast War Cry (increase with level)

(some of mercs changes seems to don't work i will see)

recipes for the horadric cube :

-2 perfect gems + magic item > new magic item
-2 gems > higher gem
-1 perfect gem + rune > higher rune

----------------------------------------------------------------
items upgrades :

-basic unique weapon + TAL + THUL > exceptionnal unique weapon
-basic unique armor + TAL + THUL > exceptionnal unique armor

-basic rare weapon + RAL + ORT > exceptionnal rare weapon
-basic rare armor + RAL + ORT > exceptionnal rare armor

-----------------------

-exceptionnal unique weapon + LEM + PUL > elite unique weapon
-exceptionnal unique armor + LEM + PUL > elite unique armor

-exceptionnal rare weapon + LEM + PUL > elite rare weapon
-exceptionnal rare armor + LEM + PUL > elite rare armor

-----------------------------------------------------------------

making sockets in items :

-6 perfect gems + unique item = 2 sockets in unique
-4 perfect skulls + unique item = 2 sockets in unique

-6 perfect gems + rare item = 3 sockets in rare
-4 perfect skulls + rare item = 3 sockets in rare

----------------------------------------------------------------
other recipes :

-1 rare item + perfect skull = low level rare item
-1 rare item + 4 perfect skulls = high rare item

---------------------------------------------------------------

tips :
-take care of poison aura you can died with 1 hp^^ .
-if you want to make some mf try cow levels .
- more exp in cow levels too

other informations :

-The mod is compatible with pluggy
-thanks to phrozen keep website for all good informations they provide .

----------------------------------------------------------------

Version 4.3 :

modifications :

- Mercenaries changes , magic armor of act 3 sorcerers cast now : Shiver Armor instead of Frozen Armor
-rogues receive all amazon evade passive skills
-paladin mercenaries receive all amazon evade passive skills (they have jab originally which is an amazon skill too)
-barbarians receive iron skin

- Druid balance of summon path

- To help , all new chars will now start with an unique amulet > transmute it in the cube with an identify portal to reveal bonuses and active it.

- Necromancer summon path enhanced : Golems , skeletons , mage skeletal, revives

- 20 new uniques specific class items : Assassin : claws
Druid : specific class helms
Barbarian : specific class helms
Paladin : shields
Necromancer : heads
Sorceress : wands , staffs

- And 75 new uniques for all class (more to come)

- new runeword ElEl in poleaxes and staffs : 50 % enhanced damage
50 % chance to cast holy bolt on hit
5 dmg min
5 dmg max
5 %increase attack speed
Aura meditation level 5

mod info :
mod is no longer in beta : 4.7. -------------------------------------
Version 4.4 :

- assassin : traps balance
- druid :volcano
- sorceress : fire bolt
---------------------------------------------------
Version 4.5 disponible :

Changements : - unik amulet of the beginner lowered due to class balances
- Necromancer poison/bones balanced
- Barbarian get more defense/lvl from iron skin skill
- Act 3 mercenaries with conviction aura receive now Redemption aura (replace conviction)
- Many Many new unik items : total is now 920 .
- an unik monster in viper temple level 2 have been moved to end act 2
- Worm lair boss (act 2) is now more easily killable .
- Magic immunes monsters are back
-------------------------------------------------
Version 4.6 disponible : changements :
- older recipes are restaured (easier to keep in memory )
- all drops rates uniks items lowered
details drops rates : with 100 mf uniks items will drops sometimes
with 150 mf more often (medium)
avec 200 mf not bad drops
avec 250-300 mf good drops

- correction of some uniques items (+ % requirement are now - % requirement as intended .

new difficulty mod Ubers World :
- new difficulty mod Ubers World where you can face more powerful superuniques monsters , boss andarielle , duriel , mephisto , izual , diablo , are more powerful and are challenge ,they got more hps ,higher lvl than original diablo 2 ubers) ,
-Monsters gain (environ) + 0 % (act1) a + 50 % (act5) hp ,they have gain in level too , they can be level 99 to level 120+ for some end act bosses (and some more too )
-more dmg for champions 4 %
-monsters got higher level skills
- monsters got higher life regeneration .
-----------------------------------------
Hotfix version 4.7 :
- after few tests i have reduce damage done by mephisto .
-----------------------------------------------------------------------------
4.8

- auras for bosses now work .
- bosses are more challenging : forgeron , Andarielle , Duriel , Mephisto , Izual , Diablo , Baal . ubers bosses are only ubers in uber world difficulty .

----------------------------------------
Version 4.9 :
here we go , héhé :) :

-Globaly Uber World Difficulty was increased with + 50 to 100 % more hitpoints to all monsters and monsters do more damage (not too much)
, and they got a better defense and higher level .

-As world become harder , i have made and introduced again new uniks items , new ones are more powerful in order to reach the fun of playing in Ubers World mode , old ones can get a little up or adds of properties.
Total of unik items is around 1600 .

-all bosses get a lot more hitpoints and regen is better.

- removed uniks monsters with "Champions status"
, these not affect difficulty because by example unique monsters with berserker status are still here.

-Removed iron maiden spell
from monsters casting spell list .
and that in order to help all melee class ,
this spell was insane and it has been removed .
all old monsters (and some others) that could cast
iron maiden got now auras (conviction etc ...)
.

-Lowered population in nightmare mode (15 %)
but little up of difficulty in nightmare,
Lowered a bit the population in hell mode (maximum 10 %),

-Underground caves and others areas are longer
and more rooms.

-runes drops increased and quality as well

-some unik items can get the flag "ultimate"
that said that the unik items is
the best unik item of this style
or close and is very powerful . (more to come)

-Rares items with 10 % chance of cast amplify dmg
now got only 8 % chance.

-Power of Mercenaries have been reduced a little
,it's up to you to find nice stuff .

- new runewords :
------------------------------------------------------
RUNEWORDS :

---------------------------------------------------------------------
-Shadow of Doubt weapon GulMalIst swing%/vitesse d'attaque 70% allskills 2 hit-skill/aptitude lancée en touchant Mind Blast 10% lvl10 dmg% 350 375 slow/ralenti la cible de 10% gethit-skill/aptitude en prenant un coup Mind Blast 7% lvl10 all resists 40
---------------------------------------------------------------------
-Terror torso/armure MalJahSurIo Give necromancer skill/donne aptitude du necro : Raise Skeleton /squelettes lvl 13 a 16 et Skeleton Mastery lvl 13 a 16 dmg% 150 red-dmg% 7 res-all 25 allskills 2 +defense% 400/+ 400 % de defense
---------------------------------------------------------------------
-Mystery torso/armure HelIstIo Magic find 50% allskills 2 reduce -dmg% 7-9 +hp% 5-7 +defense% 200-250 fastcast 30 all resists 27
---------------------------------------------------------------------
-Plague weapon UmFalGul +dmg% 375 400 heal-kill 12 hit-skill/skill en touchant Poison Explosion 20% lvl17 hit-skill/skill en touchant Poison Nova 10% lvl17 crushing blow/coup cinglant 25% fastest attack/vitesse d'attaque +50% allskills 2
---------------------------------------------------------------------
-Unbending Will helm JahBerCham allskills 2 defense 100 all-stats 12 heal-kill 10-13 aura Fanaticism 18-22 fast hit recovery 25% magic find 75%
---------------------------------------------------------------------
-Wings of Hope torso/armure UmPulLem allskills 2 aura Vigor lvl12to15 +dmg% 100 +defense 250 all resists 10 +hp 200 fastest attack speed 45%
---------------------------------------------------------------------
-Wisdom shield EldEth aura Vigor lvl 5 hp 20 all resists 10 mana+ 30 +defense 35 block +10% manasteal 4% .
---------------------------------------------------------------------
-Woe shield UmBerHelIst r22 allskills 3 hit-skill Lower Resist 13% lvl 6 slow target 20% all resists 25-30 defense +150-175 +dmg% 75% fastest attack speed 50%
---------------------------------------------------------------------
-Empty Mind torso/armure MalPulUmPul +defense % 400 all resistance 24 +dmg% 139 allskills 2 aura Cleansing lvl 20 aura Meditation lvl 30 aura Prayer lvl 30
---------------------------------------
4.9b patchnotes :

-upgrade to plugy 8.00 (include plugy 8.00)/upgradez a plugy 8.00 (inclus plugy 8.00)

-explaination and all tools to downgrade to version 1.11 in order to play with plugy .
explications et tout ce qu'il faut pour downgrader de version et repasser en 1.11 et pouvoir jouer avec plugy/

-corrections of some uniques items names/correction de certains noms d'objets uniques .

--------------------------------------
version 5.0 :

-removed ghostly uniques monsters in normal difficulty
-removed ghostly uniques monsters in nightmare difficulty
-removed ghostly uniques monsters in hell difficulty
-ghostly uniques are keeped in uber world difficulty

-removed uniks monsters with poison aura in nightmare difficulty
-removed uniks monsters with poison aura in hell
-monsters with poison aura are keeped in uber world difficulty and normal

-superuniques monsters are not ghostly but they got now every time an aura
-with these changes , take care .

a new runeword have been added in order to help end normal players .
if you need help and need this runeword , just make the second quest act5 ^^ and find an armor with 2 sockets.

Valor torso/armure TalRal res-all : 15 defense : 115 swing1(ias) : 10% attack rating : +250 275 allskills 1 dmg% 60 60 magic find % 15
---------------------------------------------------------------------------------------
version 5.1 :

balance changes

with datas of hell mode : Lowered difficuly in normal , nightmare , hell
with datas ubers world : difficulty is unchanged : hard in normal , nightmare , uber world mode
-------------------------------------------------------------------------------------
version 5.2 :

changes :

-added new plugy 9.00 in order to play with diablo 2 in version 1.12
-reduced some monsters hp (in nightmare and hell) ubers world unchanged
-all champions , uniques and minions gain +15 % to hit chance (normal,nightmare,hell)
-changed "hp multiply" on superuniques for spectral hit ability (normal,nightmare,hell) (unchanged in ubers world)
---------------------------------------------------------------------------------------

5.3 : http://www.megaupload.com/?d=Q91YSJHR

-Up of barbarian masteries skills +3% dmg each lvl of mastery (skills are set at +8% dmg per lvl,
-up of dmg +3% barbarian throw mastery skill (throw mastery is now set at +11 % dmg per lvl)
-reduced few percent population in some areas for easier progression in nightmare and hell (especially for non aoe dmg class)(this was undone in 5.2 ,i put it again because it's needed)
-monsters in sanctuary and end act 5 get back their auras , and can't cast iron maiden like before (lost in last version , but remade correctly now )

--------------------------------------------------------------------------------------
Last version 5.4 :

http://www.megaupload.com/?d=FPXNP9DV

notes :

5.4

-reduced uniques hp , champions, and minions hp in hell , and in ubers world .
-reduced 5 % to hit factor of minions and uniques .
-poison aura monsters are back in hell (they are present now in normal , hell and uber world mode, not nightmare for an easier progression to hell)
-all champions types monsters listed before got : + 15 % to hit chance , +10 % enhanced dmg
-uniques monsters can cast armageddon , (replace teleport monsters)
-monsters run faster (hell and ubers world mode)
-rares items who have chances of cast a skill on hit and some on getting hit got a higher skill on them (some drops only on lvl 90+ monster). and you can get jewels who got these properties as well .
-you know skiller grand charms , now they can appear on medium charms and jewels too and get a higher chance to drop . (and on rare jewels) (skilltab)
-books of skills (like radament give) can now drop (in rare case)
note that you can try to obtain a skiller (medium charm or grand charm by a bet on a merchand) , or making cube formula .
-----
more to come as i'm going on 5.5 and i learn new things , so i hope i'll can try to put new things , like new quest for ubers world etc .

---------------------------------------------------------------------------------------
another thing : .for beginner amulet : put it in cube and transmute it with an id scroll
---------------------------------------------------------------------------------------
info : to play ubers world difficulty (take care and finish hell before) unzipp Ubers World zip where you find mod data folder , hell mode difficulty will be replace with uber world difficulty .

to came back hell mode unzip hell mode zip where you find data folder and replace .

-------------------------------------------------

IMPORTANT : i've find a bug which occur when we play with plugy when you meet a superunique monster, please install the lastest version of plugy , use the 8.00 version ,thanks .

thanks for reading .
---------------------------------------------------
all reflexions and suggests are welcome .

Scortyl1
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Re: Unique Monsters Revenge mod

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by Scortyl1 » Sat Jan 10, 2009 11:20 pm

hi ,new version 4.9 of the mod is coming and will come in the coming months i think .

so stay tunes

Last edited by Scortyl1 on Sat Jan 10, 2009 11:23 pm, edited 1 time in total.

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1231629623

Scortyl1

hi :) ,new version 4.9 of the mod is coming and will come in the coming months i think .

so stay tunes :)

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by Scortyl1 » Thu Feb 19, 2009 11:32 pm

Version 4.9b up

Last edited by Scortyl1 on Tue Apr 28, 2009 9:40 pm, edited 6 times in total.

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1235086360

Scortyl1

Version 4.9b up

Scortyl1
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by Scortyl1 » Tue Apr 28, 2009 9:41 pm

Version 5.0 is now on :

http://files.filefront.com/Unique+Monst ... einfo.html

5.1 is coming soon

Last edited by Scortyl1 on Wed Apr 29, 2009 12:05 am, edited 1 time in total.

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1240954880

Scortyl1

Version 5.0 is now on :

http://files.filefront.com/Unique+Monsters+Revenge+0rar/;13681051;/fileinfo.html

5.1 is coming soon

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Re: Unique Monsters Revenge mod

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by the_bogan » Sun May 10, 2009 2:06 am

Is this the right place to place feedback? I coudn't find an external site.

Still early days yet, Amazon is level 18, just killed Countess.

Picked up the unique wand , "Bitter Sorrow". Does it really need the +3 to Poison Dagger?

Boss packs are a bit high on hit points. As an example, normal Zombies take me 2 - 3 hits to kill. Champion Zombies take me about 6 - 8 hits.

Minion Zombies take me about 80 - 90 hits (that's each hit hitting, if the life steal animation is anything to go by). At no point have I been in danger of dying. No need to use potions. Admittedly I am using a normal attack, but still... (edit, just recalled that was using /players8)

The set item adjustments are really nice. Extra sockets are always useful.

Item drops in the Cold Plains / Blood Moor seem so much better than in Cave areas.

Look forward to seeing what else you have in store for me

Last edited by the_bogan on Sun May 10, 2009 2:11 am, edited 1 time in total.

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1241921178

the_bogan

Is this the right place to place feedback? I coudn't find an external site.

Still early days yet, Amazon is level 18, just killed Countess.

Picked up the unique wand , "Bitter Sorrow". Does it really need the +3 to Poison Dagger?

Boss packs are a bit high on hit points. As an example, normal Zombies take me 2 - 3 hits to kill. Champion Zombies take me about 6 - 8 hits.
Minion Zombies take me about 80 - 90 hits (that's each hit hitting, if the life steal animation is anything to go by). At no point have I been in danger of dying. No need to use potions. Admittedly I am using a normal attack, but still... (edit, just recalled that was using /players8)

The set item adjustments are really nice. Extra sockets are always useful.

Item drops in the Cold Plains / Blood Moor seem so much better than in Cave areas.

Look forward to seeing what else you have in store for me ;)

Scortyl1
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by Scortyl1 » Thu May 21, 2009 7:56 pm

version 5.1 online : http://www.megaupload.com/?d=M9C4344J

changelog :

balance changes

with datas of hell mode : Lowered difficuly in normal , nightmare , hell

with datas ubers world : difficulty is unchanged : hard in normal , nightmare , uber world mode

------------------------------------

to the bogan :

man do not play in /players 8

difficulty is too much with this ^^

Last edited by Scortyl1 on Thu May 21, 2009 8:03 pm, edited 2 times in total.

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1242935814

Scortyl1

version 5.1 online : http://www.megaupload.com/?d=M9C4344J

changelog :

balance changes

with datas of hell mode : Lowered difficuly in normal , nightmare , hell
with datas ubers world : difficulty is unchanged : hard in normal , nightmare , uber world mode

------------------------------------
to the bogan :

man do not play in /players 8 :)
difficulty is too much with this ^^

Scortyl1
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by Scortyl1 » Fri May 22, 2009 10:12 pm

Version 5.2

-added new plugy 9.00 in order to play with diablo 2 in version 1.12

-reduced some monsters hp (in nightmare and hell) ubers world unchanged

-all champions , uniques and minions gain +15 % to hit chance (normal,nightmare,hell)

-changed "hp multiply" on superuniques for spectral hit ability (normal,nightmare,hell) (unchanged in ubers world)

Last edited by Scortyl1 on Mon Jun 01, 2009 5:56 pm, edited 1 time in total.

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1243030350

Scortyl1

Version 5.2

-added new plugy 9.00 in order to play with diablo 2 in version 1.12
-reduced some monsters hp (in nightmare and hell) ubers world unchanged
-all champions , uniques and minions gain +15 % to hit chance (normal,nightmare,hell)
-changed "hp multiply" on superuniques for spectral hit ability (normal,nightmare,hell) (unchanged in ubers world)

Scortyl1
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by Scortyl1 » Mon Jun 01, 2009 5:57 pm

5.3 up : http://www.megaupload.com/?d=Q91YSJHR

(i suggest to all hand to hand characters to update to this version .)

-Up of barbarian masteries skills +3% dmg each lvl of mastery (skills are set at +8% dmg per lvl,

-up of dmg +3% barbarian throw mastery skill (throw mastery is now set at +11 % dmg per lvl)

-reduced few percent population in some areas for easier progression in nightmare and hell (especially for non area dmg class)(this was undone in 5.2 ,i put it again because it's needed)

-monsters in sanctuary and end act 5 get back their auras , and can't cast iron maiden like before (lost in last version , but remade correctly now )

Top

1243879042

Scortyl1

5.3 up : http://www.megaupload.com/?d=Q91YSJHR

(i suggest to all hand to hand characters to update to this version .)

-Up of barbarian masteries skills +3% dmg each lvl of mastery (skills are set at +8% dmg per lvl,
-up of dmg +3% barbarian throw mastery skill (throw mastery is now set at +11 % dmg per lvl)
-reduced few percent population in some areas for easier progression in nightmare and hell (especially for non area dmg class)(this was undone in 5.2 ,i put it again because it's needed)
-monsters in sanctuary and end act 5 get back their auras , and can't cast iron maiden like before (lost in last version , but remade correctly now )

Scortyl1
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by Scortyl1 » Wed Jun 17, 2009 10:28 pm

Version 5.4 is released :

http://www.megaupload.com/?d=FPXNP9DV

------

5.4

-reduced uniques hp , champions, and minions hp in hell , and in ubers world .

-reduced 5 % to hit factor of minions and uniques .

-poison aura monsters are back in hell (they are present now in normal , hell and uber world mode, not nightmare for an easier progression to hell)

-all champions types monsters listed before got : + 15 % to hit chance , +10 % enhanced dmg

-uniques monsters can cast armageddon , (replace teleport monsters)

-monsters run faster (hell and ubers world mode)

-rares items who have chances of cast a skill on hit and some on getting hit got a higher skill on them (some drops only on lvl 90+ monster). and you can get jewels who got these properties as well .

-you know skiller grand charms , now they can appear on medium charms and jewels too and get a higher chance to drop . (and on rare jewels) (skilltab)

-books of skills (like radament give) can now drop (in rare case)

note that you can try to obtain a skiller (medium charm or grand charm by a bet on a merchand) , or making cube formula .

-----

infos :

more to come as i'm going on 5.5 and i learn new things , so i hope i'll can try to put new things , like new quest for ubers world etc .

-----------------------------------

some infos

i suggest everybody to play with this one , cause i make some several balance adjustement

more to come in 5.5 stay tune

Top

1245277694

Scortyl1

Version 5.4 is released :

http://www.megaupload.com/?d=FPXNP9DV

------

5.4

-reduced uniques hp , champions, and minions hp in hell , and in ubers world .
-reduced 5 % to hit factor of minions and uniques .
-poison aura monsters are back in hell (they are present now in normal , hell and uber world mode, not nightmare for an easier progression to hell)
-all champions types monsters listed before got : + 15 % to hit chance , +10 % enhanced dmg
-uniques monsters can cast armageddon , (replace teleport monsters)
-monsters run faster (hell and ubers world mode)
-rares items who have chances of cast a skill on hit and some on getting hit got a higher skill on them (some drops only on lvl 90+ monster). and you can get jewels who got these properties as well .
-you know skiller grand charms , now they can appear on medium charms and jewels too and get a higher chance to drop . (and on rare jewels) (skilltab)
-books of skills (like radament give) can now drop (in rare case)
note that you can try to obtain a skiller (medium charm or grand charm by a bet on a merchand) , or making cube formula .
-----
infos :

more to come as i'm going on 5.5 and i learn new things , so i hope i'll can try to put new things , like new quest for ubers world etc .

-----------------------------------
some infos :)

i suggest everybody to play with this one , cause i make some several balance adjustement

more to come in 5.5 stay tune

samuchan
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by samuchan » Sat Jun 20, 2009 7:06 pm

Hi. Your mod is really fun.

I have one problem: When I try to convert to "uber world" (by replacing the "Data" folder), it always crashes the game when I try to leave town.

I resortred to just replacing a hand full of individual from the "Uber" Data folder files to the regular UMR Data folder (Monstat, monumod, monprop, monequip, skills, UniqueItems, MagPrefix, and Magsuffix).

This doesn't crash the game, and I can already tell just by stepping outside Act 1's town that the monsters are tougher.

Are there any other "Uber" files I missed?

Again, so it won't crash my game, I only replaced these files:

monstat, monumod, monprop, monequip, skills, UniqueItems, MagPrefix, and Magsuffix

Top

1245524787

samuchan

Hi. Your mod is really fun.

I have one problem: When I try to convert to "uber world" (by replacing the "Data" folder), it always crashes the game when I try to leave town.

I resortred to just replacing a hand full of individual from the "Uber" Data folder files to the regular UMR Data folder (Monstat, monumod, monprop, monequip, skills, UniqueItems, MagPrefix, and Magsuffix).

This doesn't crash the game, and I can already tell just by stepping outside Act 1's town that the monsters are tougher.

[size=117]Are there any other "Uber" files I missed?[/size]

Again, so it won't crash my game, I only replaced these files:
[quote]monstat, monumod, monprop, monequip, skills, UniqueItems, MagPrefix, and Magsuffix[/quote]

Scortyl1
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by Scortyl1 » Sat Jun 27, 2009 5:35 pm

erf your right . i need to fix this . thanks for report

ok i'll correct it .i actually investigate to find the origin of the bug .

it will be soon corrected .

Last edited by Scortyl1 on Sat Jun 27, 2009 5:50 pm, edited 1 time in total.

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1246124104

Scortyl1

erf your right . i need to fix this . thanks for report
ok i'll correct it .i actually investigate to find the origin of the bug .
it will be soon corrected .

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by Scortyl1 » Sun Dec 20, 2009 10:00 pm

hi everyone , i feel disapointed because i got a major bug in the mod , this make game crash randomly when trying to meet monsters or/and just walking around :/ / i don't know what is wrong , i have try previous versions , but all versions now crash too :/ .

If someone know some about modmaking , you help will be welcome , because at this point i'm just stuck in this bug :/ , thanks .

Top

1261346423

Scortyl1

hi everyone , i feel disapointed because i got a major bug in the mod , this make game crash randomly when trying to meet monsters or/and just walking around :/ / i don't know what is wrong , i have try previous versions , but all versions now crash too :/ .

If someone know some about modmaking , you help will be welcome , because at this point i'm just stuck in this bug :/ , thanks .

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by kingpin » Sun Dec 20, 2009 10:04 pm

check your d2xxxxxx.log file for any line where you see next in chain error. that is main reason for cause random errors. Because everytime the game try access a monster and fail with get it. it will crash the game.

If you never used d2analyser it's a good idea to use it aswell.

Also check for duplicated lines where you use same names. that's also a reason for cause weird errors.

CLICK HERE To Read The Forum Terms of Service

Diabolic Studios Website | Diabolic Studios Forum

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1261346664

kingpin

check your d2xxxxxx.log file for any line where you see next in chain error. that is main reason for cause random errors. Because everytime the game try access a monster and fail with get it. it will crash the game.

If you never used d2analyser it's a good idea to use it aswell.

Also check for duplicated lines where you use same names. that's also a reason for cause weird errors.

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